Half-Orc Warrior

Bladecatcher's page

26 posts. Alias of Zack Muad'Dweeb.


Full Name

Bladecatcher

Race

Half-orc

Classes/Levels

Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

About Bladecatcher

Bladecatcher
Male Half-orc Barbarian 4
CG Medium Humanoid (human, orc)
Init: +2; Senses: Darkvision 60ft., Perception +6

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DEFENSE
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AC 18, touch 13, flat-footed 18
hp 56
Fort +7, Ref +3, Will +1

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OFFENSE
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Spd 40 ft.
Melee
* Dagger +6 (1d4+2, 19-20/x2)
* Orc Double Axe +7 (1d8+4, 20/x3)
* Full Attack - Double Axe +5/+5 (1d8+4/1d8+4)
Ranged
* Dagger +6 (1d4+2, 19-20/x2, 10 ft.)
* Throwing Axe +6 (1d6+2, 20/x2, 10 ft.)
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STATISTICS
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Str 14 | Dex 15 | Con 17 | Int 8 | Wis 10 | Cha 10
Base Attack +4; CMB +6; CMD 18
Feats: Two-weapon Fighting, Intimidating Prowess
Skills: Acrobatics +7, Climb +7, Intimidate +7, Perception +6, Survival +6
Languages: Common, Orc
Combat Gear: +1 Orc double axe, +1 chain shirt, amulet of natural armor +1, throwing axe, dagger,
Other equipment: Backpack, bed roll, belt pouch, traveler's outfit, flint and tinder, waterskin, whetstone, traveler's clothes

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SPECIAL ABILITIES
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Race
Orc Blood: Bladecatcher counts as both human and orc for any effect related to race.

Orc Ferocity: Once per day, when Bladecatcher is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Bladcatcher treats any weapon with the word “orc” in its name as a martial weapon.

Class
Fast Movement: Bladecatcher's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): Bladecatcher can rage for 13 rounds per day. He can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While raging, he gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants him 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in a rage, Bladecatcher cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

He can end a rage as a free action and is fatigued afterwards for a number of rounds equal to 2 times the number of rounds spent in the rage. He cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If he falls unconscious, the rage immediately ends.

  • Surprise Accuracy (Ex): The barbarian gains a +1 morale bonus on one attack roll. This bonus increases by +1 for every 4 levels the barbarian has attained. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.

  • Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + his Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. This power can be used only once per day and only while raging.

Uncanny Dodge (Ex): Bladecatcher cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. He can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

Trap Sense (Ex): At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter.