Beginners Box PbP (Inactive)

Game Master Fyrian


51 to 100 of 438 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Tochi! No peeking! I am ashamed of you! ;) Still sticking with original action though. Also stealth 1d20 + 11 ⇒ (18) + 11 = 29 to open the door unnoticed. *Edit Fair enough DM.

As the woman whispers to her, Sefyr keeps herself focused on the door, holding a finger to her lip in the universal sign of 'quiet'.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Of course I am last to enter into the thread again

1d20 + 11 ⇒ (16) + 11 = 27 Stealth To hide behind the statue.
1d20 + 8 ⇒ (13) + 8 = 21 PerceptionTo make sure the goblins don't come back, nor that we attracted anything else, or possibly another fortune hunter?

Whispering, "Tell me if I am needed, watching our backs."

{Break}

After hearing Wilhelmina Baris gets up and quietly gets to Sefyr.
1d20 + 11 ⇒ (15) + 11 = 26 Stealth
Still whispering, "Beautiful white one, no going alone!"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

DM:

1d20 + 11 ⇒ (13) + 11 = 24 Stealth
Once everyone is in the cave and there is no apparent danger for a minute or two. Baris quietly sneaks down to the goblin who is possibly alive, he whispers, "Death to despoilers". As he plunges his Kama down into the melon shaped head of the goblin. coup de grace

Then he hears Wilhelmina...


Baris:
The two goblins sitting outside the cave are already dead, the other two are nowhere to be seen and are most likely not coming back due to what they saw happened to their friends.

Sefyr:
As you crack the door open you see a golden radiant light emminating most likely from the center of the room. I'm sure if you we're trying to keep the party from hearing you open the door or whoever might be on the other side, either way you don't believe you've alerted anyone that you cracked the door open.

Finally got back on the paizo site, it wouldn't let me on for a while. Sorry for the late posts!

When Indrick places the key in the lock it fits like a glove and slides itself to the right, popping the lid open. In the box you find a small sack of 20 gold pieces, a Masterwork Dagger, a small ruby, and a glass potion vial of orange liquid.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Whispering to Sefyr,"What do you see?" Assuming I can't see.


i'm assuming you can't either, Baris. As far as I can tell she's just peeking.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

1d20 + 8 ⇒ (3) + 8 = 11 Perception Do I hear anything on the other side of the door?


Baris:
You can't hear anything.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris slips over to the rest of the group to see what they have found.
1d20 + 11 ⇒ (20) + 11 = 31 Stealth
"Ah shiney's, collect the loot and split it when this is all over. Can anyone use that sharp dagger? Can anyone identify what the orange liquid is in the vial? I don't hear anything behind the door, but we should all be ready.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Sefyr tiptoes back to the group. There's a golden light shinning from the next room. No flickering or moving or anything else. Single source, maybe. Didn't hear anything to.

To Baris, Not going anywhere, just peeking. I can sneak just as well as you. Stop worrying.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

I was wondering which way the door opens? Into the room beyond or into the room we are in now?


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

In hushed tones, "Hey big guy." Pointing at the Half-orc, "What is your name?" Baris waits for his response, then tells them his plan. "Anyways, I will open the door, you and Tochi rush in and we should take them by surprise, Indrick, Wilhelmina, and Sefyr will support. Any questions?"


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

"I am called Bladecatcher, little one," Bladecatcher replies to the waist-high halfling. "And I like your idea." He gives Tochi a hearty slap on the back. "Come, let us catch them with their trousers around their ankles.


They are double doors and they swing into the next room.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Yes, yes, yes...quietly to the doors, then BURST into the room."


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Sefyr takes position with Wilhelmina, What was in the chest?


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Somewhat regretfully, Wilhelmina told Sefyr what they found (regretfully because she was unable to offer any insight as to the value of the ruby or the nature of the potion). She did, however, have a suggestion as to the loot from the chest. She pointed at Tochi. "I propose we let Tochi carry the valuables for now." She smiled as she explained her reasoning. "I trust him, and if you don't then at least you can know that he won't be able to outrun the rest of us should it come to that."

Baris's plan for taking the next room made sense to Wilhelmina. Hearing that there was already light in there, she left her torch in this room. If there was any cleft in the rock she could brace it and leave it lit, she would do that, but if there was no place to safely keep it lit then she would put it out. This would allow her full use of her buckler for self-defense.

Hoping she didn't clank too loudly in her scale armor, she stacked up to the door in the second row behind the front line. Stealth check 1d20 - 3 ⇒ (3) - 3 = 0. When either Baris, Bladecatcher, or Tochi moves up to the door, you can move Mina into position right behind.


Just checking to make sure we're all on the same page - You're done examining the contents of the safe and you want to move into the next room now stealthily (Wilhelmina not so much ;)). And just as a note, I know some people can post at different times, but I'm going to go with an up-for-loose-interpretation-made-up-on-the-spot rule. To keep the story line going and depending on what people have already said they want to do, if 4/6 of you are planning to move forward, then I'm moving you all forward. Again, I'll try to read into the rp and if I don't think that's what you want then I won't do it, but we'll see what happens.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi gives a nod and a grin to Bladecatcher in agreement to the plan and was about to move into position when Wilhelmina spoke. He couldn't help the smile that cracked his face when she said she trusted him, but his expression quickly fell with the next statement.

Am I a trusted ally, or a pack mule? He thought to himself as he shrugged his pack off his shoulder and held it out in offering to hold the valuables.

"I know my word isn't worth much yet, but you have it nonetheless. I'll carry and guard our loot until we're able to safely split it amongst us."

After whatever decision has been made, Tochi will once again shoulder his pack and step into formation to charge into the next room alongside Bladecatcher, his halberd drawn and ready.

stealth check1d20 - 2 ⇒ (19) - 2 = 17woah not bad lol


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Stealth check: 1d20 + 2 ⇒ (19) + 2 = 21

Bladecatcher stands with axe held before him, poised on the balls of his feet. Vertebrae softly pop as he tilts his head left and right to stretch his neck.


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

Much as he loathed to be parted with the small stash of coins and the ruby, Indrick was even less eager to cause any strife within the group. Besides, Tochi seemed an honest enough person. And so, with a slightly saddened look. The bard deposited the goods into the taller man's bag. "Careful with the potion," he warned. Did Indrick know what was in it? No. But it could be useful down the road.

Once that was all said and done, he pulled out his shortbow once again as he slipped quietly ahead with the rest of the group. This time, he would be prepared for trouble!

stealth: 1d20 + 6 ⇒ (19) + 6 = 25


As you all start moving towards the door, everyone remains quiet, that is until Wilhelmina accidentally trips over Baris and...

GM Stuff:
1d20 + 1 ⇒ (14) + 1 = 15

manages to catch herself before falling and knocking over the rest of the group, though her scale mail manages to create a bit of clatter during her little incident. This causes the group to tense up, waiting for something to happen, and ... ... ... nothing happens!

When you push the door open, this is what you see...

MAP 3

The stone door swings open, revealing a room bathed in a shimmering golden radiance like sunlight reflecting off the ocean. The light emanates from a rune covered fountain in the center of the room. Faint talking and noises can be heard.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

In response to Wilhemina's suggestion, Sure. Once we have a safe spot, I'll take a look at the potion.

Once the doors burst open, Sefyr quickly points to the open end of the room and whispers, Quiet!

Sefyr quietly moves to the corner and starts edging around, trying to get a look at what might lie in the open rooms beyond.Stealth 1d20 + 11 ⇒ (6) + 11 = 17 Perception 1d20 + 3 ⇒ (16) + 3 = 19


Sefyr:
As you edge towards the opening you hear what is definitely the sound of Goblins arguing. About what you have no idea. From the angle you are standing you can make out the profile of one of the goblins arguing, but you are sure there are several in there.

EDIT:

Sefyr:
Based on what you can see and hear, you are very sure that you can be present in the room with the fountain, talk at a normal volume, and not be detected.

Everyone:
As you begin to enter the room you all notice a set of stone double doors to your right and an opening in the north-west corner of the room, but you can't help but be drawn to the fountain at the center, its light drawing you in.

I know I have yet to use compass directions, but we're just going to assume that our top down view is taking a standard perspective, the top being north.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi feels the hairs on the back of his neck stand up and gives a slight shudder even as he steps closer to the fountain. "What is it?" He whispers, his blue eyes reflecting the glow of the runes. The back of his mind whirls even though he knows there's an extremely slim chance that he would have heard or read about anything like this before.

knowledge dungeoneering 1d20 + 5 ⇒ (14) + 5 = 19


Tochi:
You recognize that this style of fountain is usually attributed to a certain god or goddess, but in order to decipher the runes you know that someone needs to have a background in the old religions.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris never leaving the already hurt 'wizard?' that can be as stealthy as him, thinking to himself but actually saying under his breath "Interesting the more I am around her the more I like her, yeah she is a human, tsk, still so many things to like".

1d20 + 11 ⇒ (19) + 11 = 30 stealth
1d20 + 8 ⇒ (14) + 8 = 22 perception

Though he likes shiney things and would look at and in the fountain as he passes by.

DM Noooooo:
Crap, I know it is a trap or something but can't do nothing about it


Baris:
Just looking at or looking in the fountain does nothing...
When you follow Sefyr and look with her, you hear what is definitely the sound of Goblins arguing. About what you have no idea. From the angle you are standing you can make out the profile of one of the goblins arguing, but you are sure there are several in there. Based on what you can see and hear, you are very sure that you can be present in the room with the fountain, talk at a normal volume, and not be detected.


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Bladecatcher's determined scowl quickly turns into a look of confusion upon realizing the room is empty. He raises an eyebrow at the glowing fountain.

"Anything shedding light that's not on fire isn't natural," he declares.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

It was a relief to not have another surprise attack on their hands. Like the others, Wilhelmina was drawn to the fountain. At first glance, Mina thought the runes on the fountain would be Sefyr's area of expertise, but then she thought she recognized one and stepped up for a closer look.

Wilhelmina rolls Knowledge (religion) 1d20 + 5 ⇒ (5) + 5 = 10.


Wilhelmina:
You make out a few of the letters but nothings coming together. You feel like someone who has a little more knowledge about the old religions would have a better grasp on what it says.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Baris! We've only just met... ^_^

Heading back to the others, Sefyr relays what she and Baris have seen. What do you think? Anyone speak goblin?

Taking a look at the fountain, Sefyr casts a basic cantrip and begins examining magic emanating from it. Detect magic, then Linguistics 1d20 + 7 ⇒ (17) + 7 = 24, Knowledge(arcana)1d20 + 7 ⇒ (2) + 7 = 9, Spellcraft 1d20 + 7 ⇒ (14) + 7 = 21


Sefyr:
I was looking for more of a knowledge religion check, but those all seem fun enough!Detect Magic: There is a great magical aura that fills the room and is centered on the fountain. Spellcraft: You can tell that the water has healing and damaging properties, you're not sure how to make it give one or the other. Linguistics: You recognize the runes as writings of the priests of Desna, the Goddess of Fortune, and they read "Those who wish their fortunes changed are welcomed by the great Desna. Drink your fill, but beware! Not all fortunes are changed for the better..." While you're examining the fountain you notice a few gold coins lying in the bottom.

Edit:

Baris:
Apologies, I knew I would miss a few things. For your perception check on the fountain... In the bottom of the fountain you notice a few gold coins lying there. Also, on a scale of 1-10 how dirty is Baris?

Sefyr & Baris:
So I had an oops, Baris should have noticed the coins first. Whatever your reactions will be, I need to take his actions into account first. I hope this doesn't cause you to meta-game, but try and rp your characters in ways they would have reacted if I have given you the info in the right order. Again, sorry about this and thanks for bearing with me as I GM for the first time. So far I'm having fun!


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

DM:
I gathered, but thought it worth a shot. Hmm variable luck magic, sounds chancy. Excellent. What language is the writing in, and since it is old, what does K:History give me?1d20 + 7 ⇒ (2) + 7 = 9

Grinning at the half-orc, Of course not. Unnatural is my specialty.

Sefyr kneels in front of the fountain. The fountain is old, made by priests of Desna in her aspect as Lady Luck. It reads, "Those who wish their fortunes changed are welcomed by the great Desna. Drink your fill, but beware! Not all fortunes are changed for the better..." At least, I believe that's what it says. This isn't one of the languages I'm strong in. The trail off at the end could be deliberate, or just a misunderstanding. Desna is usually a kind goddess, right Wilhelmina?

Sefyr prays softly in the language of the fountain, then tosses in a gold coin and drinks deeply.

DM:
Great Desna, those who wish their fortune changed drink. Fortune changed for the better.

Baris:
Since Sefyr was focusing on the magic, and never made any mention of the coins, I don't think Baris noticing them first would change anything. If can think of anything it would change, we'll go with that.


Sefyr:
I'm going to be honest with you, I have no idea what the language is! It doesn't tell me, it just wanted a DC15 religion check to decipher the runes. However, I took your checks into account because this is written for beginner GM's and I have a little more experience gaming than that to know that your checks aught to give you something.

GM Stuff:
1d10 + 5 ⇒ (2) + 5 = 7

Sefyr:
You feel the cool, refreshing water go down into your body and the magic course through your veins, making you more aware, stronger. You gain a +2 on all saving throws during the next round of combat.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

DM:
Baris may be carefree around the camp fire and looney, but when he is out in an unknown area he is very cautious, he knows of curses, first hand. Think of his bad luck. :)

No he would not touch it until told it is okay to, especially something so magical.

You should know that when he spoke under his breath, it definitely sounded more like thoughts spoken out loud, assuming you heard it...
"Surpise attack anyone? Follow me!" Baris continues to sneak over to his last perch to make sure he can get a full seeing of the next area.
1d20 + 8 ⇒ (4) + 8 = 12 Perception to see light sources, how many goblins, etc. He will only move into the further room if the light is towards the 'top' rather than near him.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

DM:
That's why you make things up! Use your google-fu and pick something that fits. This is fictional history dammit! It's serious business.

Springing lightly to her feet, Sefyr bounces a grin to the others. Luck favors us. I highly recommend offering a coin, and not stealing. We should tell Zantus about this when we get to town.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi raised an eyebrow and looked to the others as though to ask "you gonna drink?". He watched Sefyr closely and, when it was apparent that she hadn't been hurt by the water (though neither could he tell if she had benefited either) he pulled a gold coin from his belt pouch and said "A little luck certainly wouldn't hurt." And before he could give his more logical side a chance to begin arguing the idea he tossed the coin in and drank, he was quite thirsty.

I rofled when Fyrian asked how dirty Baris was on a scale of 1 to 10


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

I almost forgot ONE being covered in filth, blood, and sweat for a month and 10 being bathed today with perfume and incense, with pressed clothing, and moved very little to not sweat. Baris would be a 8, pretty clean. He would have a little blood from hitting the goblin and then the coup de grace (gotta make sure, no good heal check, double tap).

Since Tochi got distracted from a fight, Baris comes back a bit saddened. Then brightens up once at the shiney magical fountain shrine! Baris prays,"Desna, Lady of Luck grant me a change in my luck, may it not affect my new allies, but only the foul despoilers and other enemies soon to come. If you grant me good luck I will sing your name tonight as we celebrate our victory in your name!" Baris then drops a lucky number of gold coins into the fountain seven gold pieces. Afterwards he dips his hands into the water and lifts them out, to drink from his hands, not despoiling the waters with his mouth.

DM:
Map 8 does not work, try again *Edit it works now!


Ya'll stop ninja'ing my posts! ;) I keep having to go back and change or add something right before I post, but that's really ok. Keep up the good work! And you just outed yourself as a sneak, Tochi, for shame!!;) And believe it or not that would have had bearing on the situation, but no worries now!

Baris:
Then we're all good, thanks!MAP 8 From your angle you can see three Goblins arguing with each other, and a fourth Goblin that is obscured from your vision, by the third. You still hear other voices that you can't see. You can tell that there is natural light coming from the north side of the cave over what appears to be a small cliff. There are also some torches on the wall.

Sefyr:
I have no idea why I didn't think of that. You have no idea (or maybe you do) how much stuff I've made up already. Well, next time expect me to wow you with non-factual information!

GM Stuff:
1d10 + 5 ⇒ (3) + 5 = 8

Tochi:
You feel the cool, refreshing water go down into your body and the magic course through your veins, which makes you feel like nothing could hit you. You get +2 Armor Class during the next combat


Damn you Baris ;)

GM Stuff:
1d10 + 5 ⇒ (2) + 5 = 7

Baris:
You feel the cool, refreshing water go down into your body and the magic course through your veins, making you more aware, stronger. You gain a +2 on all saving throws during the next round of combat.Though it may not be so obvious in your last spoiler, you have exclusive access to MAP 8, or at least what you saw of it, until others join you, just click on it. It kind of runs together with the rest of the text.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi raises his head from the water and immediately wraps his hands around his throat, making choking and gagging noises. "Oh God's! Help me!" He cries until - -

He can't keep a straight face anymore and begins laughing, he stands up and rolls his shoulders a bit, marveling at how refreshed he feels. With a big grin to the others he says "No harm done."

bluff check 1d20 + 1 ⇒ (6) + 1 = 7 pfft he's not even trying to be convincing


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Seriously, I feel good, now if you gonna praise Desna, do it. We have four goblins, maybe more, arguing over there! I think everyone readies a ranged attack of theirs, we move into the cave, there should be enough room for us in a line, then we all volley what we have. Then Bladecatcher and Tochi charge in, I try to get a flanking position. Indrick you got any other gifts other than use that bow? Wilhen...Wilh...Mina... better... Mina will flank on the side, to not draw attention ready with that morningstar, or healing if needed. Then Sefyr you fill in where you think is best, go for another opening with that blast you have... or on second thought should we go with the magical blast first?"


I see that more than one person is accessing the the map that I only gave to Baris...:(


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

not me!


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

What?!? You should start pulling out blue or purple lightning to scare them, you know what I mean

1d20 + 8 ⇒ (2) + 8 = 10 Perception Do I still hear the arguing in the other room? 'Worried that they heard Tochi's excalmation'.

"Hush Tochi, we have enemies about, though really goooood joke." Baris 1d20 + 9 ⇒ (18) + 9 = 27 Acrobatics to jump up and hit Tochi's Back jumps up and slaps Tochi on the _______, since he stood back up. I can't reach your back, wait... maybe


Baris:
You hear no change, it just get's fainter as you re-enter the room to b-slap Tochi.

Baris manages to smack Tochi on the _____.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

DM:
So was there any distingusishing clothes, bones, necklaces, black fangs, etc. That I saw on the goblins? No worries I won't tell the others. Now if they look under the spoiler that would be different. Did you get my PM?


Baris:
Yeah, I responded to it too. You can't tell if there is anything like that.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Failing to recognize something she really should have didn't help Wilhelmina feel any less useless. The faith of Erastil was just a notch too far away from Desna on the spectrum to be any more than loosely associated, but her father had taught her to "meditate on whatever is good, noble, and admirable," so she felt she had no excuse. "Yes, Desna is a good goddess, but she is not known to play favorites in the draw of fortune."

Being in this blue mood, she didn't find Tochi's stunt very funny. At least he wasn't really harmed by the drink. With Wilhelmina's luck so far, the fountain would probably turn her into a toad. Nevertheless, she was convinced by now that she wasn't going to be of any real help to this expedition on her own power. Only by humbling herself did she stand a chance. Morosely drawing two gold coins (just over 10% of her current wealth), she let them slide off her hand into the fountain, waited for them to sink to the bottom before dipping that hand into the water and uttering a silent prayer for Desna's mercy, not for my own sake, but for those with me, and finally drinking the water.

Baris's plan seemed sound. At least some people were enjoying themselves about this dirty business. Mina drew her sling and pouched one bullet, nodding to Baris her readiness to go with his plan.

51 to 100 of 438 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Black Fangs Dungeon All Messageboards

Want to post a reply? Sign in.