| EltonJ |
One guard is covered. Three guards are slain. The one that is behind cover is getting his horn out to call for reinforcements.
The closest combatant to the one behind cover is smoke and Sea Ranger. There are two archers on top of the temple. They are still very much alive.
| Sea Ranger |
Sea Ranger sends Smoke to attack the guard raising the horn and closes in to flank against the wolf, intent on taking the guard down before he can summon reinforcements.
Smoke's Bite Attack (w/ Flanking): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Piercing + Trip (Below)
CMB - Trip Attack: 1d20 + 2 ⇒ (11) + 2 = 13 vs Target's CMD
Shortsword Attack (Flanking): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 +2 if target is prone
Damage: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11 Piercing + Cold
| EltonJ |
Sea Ranger sends Smoke to attack the guard raising the horn and closes in to flank against the wolf, intent on taking the guard down before he can summon reinforcements.
Smoke's Bite Attack (w/ Flanking): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Piercing + Trip (Below)
CMB - Trip Attack: 1d20 + 2 ⇒ (11) + 2 = 13 vs Target's CMDShortsword Attack (Flanking): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 +2 if target is prone
Damage: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11 Piercing + Cold
The guard's CMD was higher than Smoke's trip CMB. Smoke's bite attack hit home and the short sword thrust was enough to incapacitate the guard.
MY TURN!
The two archers try to hit Gothia, Vesica, Chestman, and Alenthieal. They use Rapid Shot again.
ARCHER 1
Archer's bow attack against Gothia: 1d20 + 5 ⇒ (11) + 5 = 16, damage: 1d8 + 3 ⇒ (6) + 3 = 9
Archer's bow attack against Vesica: 1d20 + 5 ⇒ (18) + 5 = 23, damage: 1d8 + 3 ⇒ (4) + 3 = 7
ARCHER 2
Archer's bow attack against Chestman: 1d20 + 5 ⇒ (19) + 5 = 24, damage: 1d8 + 3 ⇒ (4) + 3 = 7
Archer's bow attack against Alenthieal: 1d20 + 5 ⇒ (6) + 5 = 11, damage: 1d8 + 3 ⇒ (1) + 3 = 4
| Gothia VonSalais |
With no other threats within reach, Gothia uses her shield and armoured body to protect the slaves as they try to escape the range of the archers on the walls.
| Sea Ranger |
With no map, I'll just ask. How far away are the guards on the temple? Best way to reach them? Can we climb up the stone walls? If so, how high are they?
| EltonJ |
With no map, I'll just ask. How far away are the guards on the temple? Best way to reach them? Can we climb up the stone walls? If so, how high are they?
The adventure assumes you are starting in the dungeon. The guards are fifty feet away. You can climb up, they are about 100 ft up.
| Sea Ranger |
Seeing that the guards are up too high to engage in melee, Sea Ranger moves toward the nearest cover, then sheaths his short blade, drops his shield at his feet, and readies his longbow. Taking a deep breath, he nocks an arrow, sights onto one of the guards up on the temple, and lets fly.
MW Composite (+4 STR) Longbow Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Longbow Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Move to cover so he maybe has a bonus to his AC against ranged attacks (a tree or something), put away sword, drop shield, ready his bow and shoot one of those guards. This is probably going to be two rounds worth of actions, GM.
| EltonJ |
Seeing that the guards are up too high to engage in melee, Sea Ranger moves toward the nearest cover, then sheaths his short blade, drops his shield at his feet, and readies his longbow. Taking a deep breath, he nocks an arrow, sights onto one of the guards up on the temple, and lets fly.
MW Composite (+4 STR) Longbow Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Longbow Damage: 1d8 + 4 ⇒ (2) + 4 = 6Move to cover so he maybe has a bonus to his AC against ranged attacks (a tree or something), put away sword, drop shield, ready his bow and shoot one of those guards. This is probably going to be two rounds worth of actions, GM.
Yep, gotcha. Is everyone else moving to cover?
| Vesica "Tavern Tale" |
As another arrow rips a gash into Vesica's leg, those near her see a change come over the teen. Her teeth clench, her eyes narrow and seem to darken...and faint wisps of darkness begin to swirl around her hands. Then she shakes her head and suddenly reverts to the happy-go-lucky Tavern Tale you've come to know over the past few weeks.
Turning to the others she yells, "If you need it, I think I can distract the archers for a few seconds. Or should we just run??!!"
If a distraction is required, TT will make herself a target by hurling insults at the archers while taking the total defense action (+6 to her AC, thanks to having 3+ ranks in acrobatics--AC 23 total). Running is probably safer, though. ;)
| Vesica "Tavern Tale" |
OK, Vesica won't be a hero--she'll make a run for cover as well.
| Vesica "Tavern Tale" |
I guess we get the rescued slaves to whatever cover we can find and then raid the temple so there will be minimal reprisals for the rescue?
| Vesica "Tavern Tale" |
We use them to check for traps!
"Sic him, Gothia!"
Meanwhile, TT will pass around a bowl of popcorn.
| Gothia VonSalais |
Not too sure she can get up the wall to attack them...and she does not carry a missile weapon!!! She is acting as a living shield at the moment, placing herself between the slaves and the archers...using her all-out defence to protect them. Once they are safely away, she can then turn to the task at hand and figure out how to get into the building and remove those archers!!
| Vesica "Tavern Tale" |
Heh. I was siccing Gothia on Chestman for suggesting that we use the slaves to detect traps!
| Sea Ranger |
Did Sea Ranger's arrow hit the other guard? Or has it not happened yet? At the moment, I think the only combatants are Sea Ranger, Alenthieal and the bad guy archer?
| EltonJ |
Did Sea Ranger's arrow hit the other guard? Or has it not happened yet? At the moment, I think the only combatants are Sea Ranger, Alenthieal and the bad guy archer?
Sea Ranger took out one of the archers.
The only Combatants are Sea Ranger, Alenthieal, and the last archer.
| Vesica "Tavern Tale" |
"Get these people to safety!" a grimacing TT tells Gothia and Chestman. "I can help our archers!"
Before returning to the battle, Vesica takes a moment to cast cure light wounds upon herself; then she draws her sling as she hustles back toward Sea Ranger and Alenthieal.
Vesica cure light wounds (self): 1d8 + 3 ⇒ (3) + 3 = 6
| Sea Ranger |
Sea Ranger gives TT a nod and calls out to the bard. "Stay in cover, let's get this last one taken out and get into the temple!" Then he leans around the tree behind which he's taken his station and sends another arrow at the enemy archer - but aim is well off the mark and he mutters a curse under his breath.
MW Composite (+4 STR) Longbow Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Longbow Damage: 1d8 + 4 ⇒ (2) + 4 = 6
| Gothia VonSalais |
With the slaves safely out of range, Gothia turns back to the ancient building and charges ahead towards the gates, her shield leading the way!
Once there, she will test the doors to see if they are locked, and if they are, she will try to force them open!
| EltonJ |
With the slaves safely out of range, Gothia turns back to the ancient building and charges ahead towards the gates, her shield leading the way!
Once there, she will test the doors to see if they are locked, and if they are, she will try to force them open!
Gothia, they locked the doors. Forcing them open requires a Strength check.
| Vesica "Tavern Tale" |
Vesica watches Gothia impressively break through the main doors of the old temple. She scoots to join the paladin, stopping to ask if anyone else needs healing more pressingly than herself.
Vesica cure light wounds (????): 1d8 + 3 ⇒ (3) + 3 = 6
| Vesica "Tavern Tale" |
@Chestman: Want that healing spell and 6 hps?
| Gothia VonSalais |
Gothia stands at the entrance to the ruined building; her sword held aloft as she gestures for the others to enter.
"Come! Heironeous has shown us the way!"
| Sea Ranger |
Sea Ranger moves swiftly to back up the others, taking a spot at the back of the marching order with Smoke at his side. He will keep an eye out for anyone trying to come at the party from the rear.
| Vesica "Tavern Tale" |
TT casts a light spell on someone's weapon (Gothia? Sea Ranger?) and then activates her flaming short sword to shed more light on the nearby area.
| Gothia VonSalais |
Can you cast it on Gothia's Shield...that would be best!
"Let your light shine from the symbol of my god on this shield. Let his light shine and show us the way."
| Vesica "Tavern Tale" |
TT does as Gothia asks with a smile, feeling more and more confident that she's sinking lower on the paladin's "To-Smite List."
"Lead on!" she tells Gothia.
I figure TT can be in the second rank for marching order: close enough to the front so she can scoot ahead if there's a need to search a suspicious looking area for traps.