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Haste was still up. I didn't roll haste attack in last round so I will do it now.
to hit - haste: 1d20 + 15 + 1 - 4 ⇒ (20) + 15 + 1 - 4 = 32
damage: 1d8 + 9 ⇒ (5) + 9 = 14
this is a action in this round
Barm continues to hits wood golem.
to hit - haste: 1d20 + 15 + 1 - 4 ⇒ (11) + 15 + 1 - 4 = 23
damage: 1d8 + 9 ⇒ (1) + 9 = 10
haste attack to hit - haste: 1d20 + 15 + 1 - 4 ⇒ (15) + 15 + 1 - 4 = 27
damage: 1d8 + 9 ⇒ (8) + 9 = 17
to hit - haste: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
damage: 1d8 + 9 ⇒ (8) + 9 = 17

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I'll use the remaining hasted movement, to double move into the round chamber, so you can hear me (maintaining it has been a free action).
I'll be in the lower left side.
Is there a lip around the central hole?
But if so, is it low enough, a golem could be tipped over it?

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On Erwin's next turn.
"Barm, you're in rough shape. Get back to Kyra!"
Attack 1, Inspire Courage, Power attack, Flanking: 1d20 + 13 + 2 + 2 - 2 ⇒ (9) + 13 + 2 + 2 - 2 = 24
Damage 1, Enlarged, Power attack, Inspire courage: 2d6 + 8 + 6 + 2 ⇒ (2, 3) + 8 + 6 + 2 = 21
Attack 2: 1d20 + 10 ⇒ (20) + 10 = 30
Damage 2: 2d6 + 16 ⇒ (3, 2) + 16 = 21
Critical confirmation: 1d20 + 10 ⇒ (1) + 10 = 11
critical damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22

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Whose turn is it?
Helikon please put now and then initiative block with bolded people whos turn is it, like others GMs do.
It is hard to play without the initiative blok. Tnx!
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The order earlier had been
Enemies (Badru and 'gargoyle'): now disposed
Barm:
Bramble:
Seoni:
Merisiel:
Erwin:
(Golems appear to have been inserted here, with an Init roll of 9, unlikely to have a bonus high enough to beat everyone else in the high teens/20+)
Kyra:
I've had two turns since the death of the gargoyle, to pick up dropped objects and move through the passage to the circular room.
I await my third turn after the gargoyle's defeat.

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My next action will be to cast grease on the floor under the glass golem, with the aim of preventing it moving to join the other, or pursue Meri.
(No SR, as not targeted, DC 16 Reflex to stay on its feet)
"You're in the glass one's reach, girl. But I'll try to keep him in place."

Kyra / lucklesshero's pregen |

anyone know if it's my turn? I guess I'll just post beneath a spoiler in case it is.

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Barm continues to hit wood golem.
to hit - haste, inspire courage: 1d20 + 15 + 1 + 2 - 4 ⇒ (10) + 15 + 1 + 2 - 4 = 24
damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14
haste attack - haste, inspire courage: 1d20 + 15 + 1 + 2 - 4 ⇒ (16) + 15 + 1 + 2 - 4 = 30
damage: 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13
to hit - haste, inspire courage: 1d20 + 10 + 1 + 2 - 4 ⇒ (16) + 10 + 1 + 2 - 4 = 25
damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14

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First question would be their immunities (I know, but I ought to waste one slot, for the benefit of the others...), then special attacks, and DR, if I have any questions left.

Helikon |

Merisiel attacks again.
attack: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 4 + 4d6 ⇒ (6) + 4 + (1, 3, 6, 4) = 24
attack: 1d20 + 10 ⇒ (20) + 10 = 301d6 + 4 + 4d6 ⇒ (6) + 4 + (1, 5, 6, 4) = 26
attack: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 4 ⇒ (2) + 4 = 6
The Glass golem is very damaged, actually extremly damaged but it does not shatter.
The Golems fight back.
Attack: 1d20 + 15 ⇒ (17) + 15 = 322d8 + 5 ⇒ (6, 5) + 5 = 16
Attack: 1d20 + 15 ⇒ (3) + 15 = 182d8 + 5 ⇒ (8, 8) + 5 = 21
Attack: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 5 ⇒ (8) + 5 = 13
Attack: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 5 ⇒ (8) + 5 = 13
Merisiel gets hit for 16 damage Barm for 13
PAthfinders

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Erwin continues to hack away at the wooden golem.
Attack 1: 1d20 + 15 ⇒ (2) + 15 = 17
damage 1: 2d6 + 16 ⇒ (5, 1) + 16 = 22
Attack2: 1d20 + 10 ⇒ (7) + 10 = 17
damage2: 2d6 + 16 ⇒ (1, 6) + 16 = 23

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Barm continues to hits wood golem.
to hit- iInspire courage: 1d20 + 15 + 2 - 4 ⇒ (17) + 15 + 2 - 4 = 30
damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
to hit- Inspire courage: 1d20 + 10 + 2 - 4 ⇒ (3) + 10 + 2 - 4 = 11
damage: 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12
If wooden golem is down then Barm will move to glass golem and hit him

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My action will be to cast detect magic, and move over to Badru's body, looking for items we can buff ourselves with.

Kyra / lucklesshero's pregen |

I'll check in twice a day..could someone let me know when it's Kyra's turn...? One of the more difficult combats I've played on these boards to track...I really have no idea who's turn it is or what order the creatures or PCs go in..not complaining , I just don't want to hold up the group.

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I'll check in twice a day..could someone let me know when it's Kyra's turn...? One of the more difficult combats I've played on these boards to track...I really have no idea who's turn it is or what order the creatures or PCs go in..not complaining , I just don't want to hold up the group.
I have already asked Helikon to put on an initiative block so we know whose order it is but he obviously does not want to do it. This is a very unorganized game.

Helikon |

Actually it ain´t. It is pathfinders one block, enemys one block. Makes it easier for all!
Merisiel attacks and does damage.
At this moment you think something is very very wrong here. You did a lot of damage, but alas the golems are in no way destroyed.
Lem you did detect magic, there is no hint of illusion magic here. You find two wands.

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Darn it, could have sworn he had spellcraft or UMD, not how I'd build a bard...
Having discerned the magical gear to be just the wands(?), I'll pass them off to Seoni, as they're more likely to be arcane.
Was there also a soul gem there, from when you described it before?
Did that get picked up by Merisiel, before the golems activated?
It may help us, if Badru was fleeing here, and expected to be allowed free passage through? He may have control over these golems, or they be programmed to ignore him.
And are the golems repairing themselves, or just more durable than expected?
Cast grease under the other golem, see if that sends it toppling. Makes it easier for us to hit it, and harder for it to hit us.

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She will fly over to where the wands are and casting detect magic in an attempt ot identify what kind of wands they are
Spellcraft 1d20 + 10 ⇒ (5) + 10 = 15 Wand 1
1d20 + 10 ⇒ (15) + 10 = 25 Wand 2

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No damage at all?
Okay, clearly fighting can't be the answer, we are going to have to think outside the box.
"Kyra, is your comprehend languages still running?
I'm going to reach in for the gem and try to ward them off with it.
Tell me if they say anything, like if they accuse me of killing Badru, and I need to run."

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Okay, so they look like they are taking some damage, but they're somehow still hanging together, instead of falling apart?
"We may need to flee, and get this gem to Saruna, to do her thing, before we're allowed passage. Can we make an orderly retreat?"
While doing that, I'll strongly present the gem at them, in case it's a badge of authority.