Beacon Below CORE (Inactive)

Game Master Helikon

The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.

Maps and Handouts&Chronicles


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Venture-Captain Norden Balentiir rubs sleep from his eyes as faint pre-dawn light filters into his office. He shutters the
window as a thrush begins singing loudly in the garden below before gesturing for everyone to have a seat and addressing
the matter at hand. “I’ve received a request from the Diamond Sage, Tahonikepsu, the leader of the Jeweled Sages. You may
be familiar with her as an associate of Amenopheus, longtime friend of the Society and our trusted expert on matters of
Ancient Osirion. She has asked the Pathfinder Society to send its best Osirionologists to the Pillars of the Sun to help explore
a sealed-off area in the sages’ stronghold there—so I have recommended you.”

He searches his desk for quill and ink and scribbles out two notes, sealing one with wax imprinted with the Way of the
Open Road. “I’ve made arrangements with a caravan to Eto and provided directions from there to the Pillars of the Sun. Once
you’ve reached the Pillars, Tahonikepsu has promised a guide to see you the rest of the way. We have maps and sketches
from the last expedition if you want to familiarize yourself with the site, and I have also withdrawn several scrolls from
our reserves in case your Ancient Osiriani is rusty. Feel free to arrange alternate transport—at your own expense. Don’t try
using magic to reach the sanctum directly, though; there’s no telling where you’d end up.”

He is looking at the assembled pathfinders, waiting for them to introduce themselves.
The venture-captain rises from his seat to see everyone off, and hands over the two letters. “Show the first letter to the
caravan master. The sealed one is your letter of introduction to the Diamond Sage. Remember, the Jeweled Sages are invaluable
allies in our exploration of Ancient Osirion, and it’s a privilege to be invited into their sanctum. Treat everything there with care, and help to preserve the region’s past.”


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra tries to recall the significance of the Pillars of the Sun and the Sages Strong hold. She ask Sarenrae for guidance on the mater. K history Pillars: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21K history Sages Stronghold: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Not exactly sure what or who the Sages Stronghold is; Kyra bows as she accepts the scrolls and sketches from Venture-Captain Norden Balentiir. If it pleases the Venture Captain could you explain a little more about the Sages Stronghold? And I don't believe I'm familiar with Amenopheus, will this person play a roll in our mission? Or are we to have the honor of just the Diamond Sage, Tahonikepsu's company alone to escort us?

Grand Lodge

Male CN Medium Human Barbarian 7 | HP 75/75 (rage 89/89) | AC 20, T 13, FF 18 | CMD 25| F +7 R +4 W +3; +2 vs. fear; +2 vs. traps | Init +2 | Perc +11 | Speed 30ft | Rage 14/18 | Power attack -2/+6 | Active Conditions: rage,

A tall and powerful man approaches team of Pathfinger's and says "Good day, I'm Barm! I'm standing at your service! I think I'm going to serve well as a killing machine if it's needed. Hahahaha!"

The Exchange

Merisiel clicks her tongue "What do you mean, those scrolls can actually help translate Ancient Osirion?

Grand Lodge

Male CN Medium Human Barbarian 7 | HP 75/75 (rage 89/89) | AC 20, T 13, FF 18 | CMD 25| F +7 R +4 W +3; +2 vs. fear; +2 vs. traps | Init +2 | Perc +11 | Speed 30ft | Rage 14/18 | Power attack -2/+6 | Active Conditions: rage,

Barm is actually Valeros.


Norden Balentiir smiles and replies to Merisiels question."Well I have prepared some scrolls that grant the reader the ability to comprehend languages and one to cast tongues."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I am sorry I am late the sorceress says as she walks in the room. Scrolls you say? I can use those she says with a smile.

The Exchange

She nods, waiting to hear an answer about Kyra's inquiries.


Norden Balentiir shrugs and replies to Kyra´s question.“I’m not sure where Amenopheus is—Absalom, I think. When he found the Diamond Sage a few months ago, they held a vote and, with the support of certain Pathfinders, she became leader of the group.”

You may recall—or use the library in Sandswept Hall to research—more about the Jeweled Sages.

Know History or Know local 15+:
Several scholars in the royal library left Sothis tostudy with the Diamond Sage last month.

Know History or Know local 20+:
Both the ancient pharaohs and later the Qadiran satrapy outlawed the Jeweled Sages. The current dynasty
seems to enjoy warm relations with the order.

Know History or Know local 25+:
Each Jeweled Sage carries a unique sage jewel as a badge of membership. These jewels are potent magic
items that contain the history of Ancient Osirion and some of the power of the Age of Destiny.

Know History or Know local 30+:
The Qadirans mercilessly hunted the sages andemployed powerful outsiders to track them down.

Dark Archive

Male Human Paladin Level 7

A second tall man, with mid-back length snow white hair tied back in a ponytail and sharp blue eyes, stood up and looked around the room at the assembling Pathfinders. He was dressed in simple clothing at the moment, black cloth pants and a simple dark green tunic with its sleeves rolled above the elbow. A silver holy symbol of Sarenrae hung around his neck.

"Well I'm glad to see that our skills are being recognized." he said, standing up and crossing the room to collect the two letters from Norden. "Fortunately, I've known the Osiriani language for quite some time. Shouldn't be too hard to get back to using it."

"Hmm. Maps, you say? Can't imagine it would hurt to have those with us. I don't see much of a reason to disregard the caravan you've set up for us either. Since they're invaluable allies, it would be better to arrive with their guide than to show up on our own.

Also, if we're going to a sealed off region, there's probably a very good reason. Is there anything else you can provide us?"

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

The sorcereress gives the paladin a flirty wink.

The Exchange

k(Local): 1d20 + 10 ⇒ (9) + 10 = 19

"Hmm...didn't several scholars in the royal library leave Sothis to study with the Diamond Sage last month? Maybe we could poke around in the library and learn more before we go to meet them." she pauses for a moment "Oh god, actually that sounds incredibly boring. Let's not do that...besides we've a caravan to catch."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra nods her head and accepts Sparkred's statement and follows it up with one of her own.Hmmm, Yes in the past, the old dynasties and the Qadiran satrapy outlawed the Jeweled Sages...But the current government seems to have reversed their feelings on that particular organization. Perhaps, you are correct Sparkred, a day spent at the library, may better prepare us for our mission. Kyra offers a slight nod to the elf.

GM...if we have time I'd like to spend a day at the library researching the topics I talked about. (namely the Jeweled Sages...and the Pillars of the Sun). I'd also like to purchase a scroll of remove paralysis before we leave.


You have one day to do so. That is what was offered. ;-)
Story will process in 12 hours.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra stops by a local adventure's store and picks up a scroll of remove Paralysis she then heads to the Library with Sparkred.

Grand Lodge

Male CN Medium Human Barbarian 7 | HP 75/75 (rage 89/89) | AC 20, T 13, FF 18 | CMD 25| F +7 R +4 W +3; +2 vs. fear; +2 vs. traps | Init +2 | Perc +11 | Speed 30ft | Rage 14/18 | Power attack -2/+6 | Active Conditions: rage,

Barm does not like books. He keeps an open book in hand and dreams of fighting and ale.

The Exchange

Knowing they have some time before the caravan departs, Merisiel reluctantly heads to the library with Kyra, digging up some information on the "Jeweled Sages". If time, also looking into "Pillars of the Sun".

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

He caught the Sorceresses gaze and gives her a quick smile.

As the group made their way from the meeting and began to disperse in their own directions, sure that those who had volunteered to research at the library would share any new information they came across, he went over to where the sorceress stood.

"Well that was a short introduction, although it left us with a day to prepare, it hardly seems worth getting up so early just for that. I suppose Venture-Captains are busy people with a lot to deal with." He glanced over at her. "I don't think I've had the pleasure of meeting you before. My name is Erwin. And you are...?"

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Looking him over with a tantatazling look in her eyes
Greetings Erwin,I am Seoni, and magic is in my blood.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Sorry, I didn't realise this had begun; I was watching the recruitment page.

"Hoho! There you are. Did you find what you were after?"

A small halfling wanders up to the table, from around the corner of a bookshelf. You recall him possibly being present at the lodge, but may have assumed he was 'the help'.

(To Barm) "Wake up, big fella. You look bored out your skull."
"Books are fine, in a pinch, but there's other ways of discovering things. Fun ways."

He smells faintly of whiskey, and in his pocket is a half-eaten pie.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Know Local: 20 + 5 = 25 (1/day Take 20)

"I can't believe I just walked right in here, without being asked my business. But then, I did hear talk, of how there's a shortage of librarians, lately. Seems a bunch of them went trooping off on some errand for Lady Tahonikepsu.
Now, who told me that? Never mind.
The young'uns went to watch it, but some of the older sorts were muttering how it wasn't done, back in the day.
Used to be an illegal order, you know. Had to keep their heads down.
Bit difficult, when you're sporting a great jewel in your forehead. They do that, you know, these sages. Supposed to be full of memories of old Osirion, voices of their ancestors, and the like.
Still, now their ban is over, they can walk free as you please, talking up their 'Age of Destiny', and claiming royal approval. Seems to go down well, with the youth."

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Budge up, and let's be havin' a look at those maps. See if I can memorise 'em, before we go."

"Did you all get your shopping done, those who need it? I doubt there'll be any shops where we're going."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

GM do I need to make an intelligence check for research? Knowledge history again..Let me know..I'll make a naked D20 roll bellow a spoiler and you can add whatever modifiers you need to from my character profile.

research roll:
research: 1d20 ⇒ 19

Grand Lodge

Male CN Medium Human Barbarian 7 | HP 75/75 (rage 89/89) | AC 20, T 13, FF 18 | CMD 25| F +7 R +4 W +3; +2 vs. fear; +2 vs. traps | Init +2 | Perc +11 | Speed 30ft | Rage 14/18 | Power attack -2/+6 | Active Conditions: rage,

"I would like to go shopping, but I spent all the gold on the ale and the ladies." said cheerfully Barm.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Well, there's plenty worse things to blow your wages on.
I don't want to stand before Pharasma, when she asks me what I did with my life, and have nothing to show for it, but a hundred years of virginity, on stale bread and water."

"My folk have a saying, 'You can judge how well a person lived, by how many people get arrested at their wake."


Kyra / lucklesshero's pregen wrote:

GM do I need to make an intelligence check for research? Knowledge history again..Let me know..I'll make a naked D20 roll bellow a spoiler and you can add whatever modifiers you need to from my character profile.

** spoiler omitted **

the max you can get with knowledge skills if you are untrained is 10. If you do not have access to a library. Well you do

Using the library and using some of the books Kyra gets some insight. Kyra, you can open all spoilers for 15 and 20.
Armed with some knowledge you start your trek along the desert trail.
Be aware that it is VERY hot

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"It may be worth those who can swap their spells, preparing for some hot weather protection.
I appreciate that may use up a great deal of their low level spells, but if it's any consolation, I have a wand that can prob'ly cover much of the minor curing we need, and I'm willing to share."

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Before setting out.

Erwin eyed Seoni. "Charmed, Seoni, though I don't believe it's anything to do with the magic in your blood." he put a hand on his hip and turned his gaze upon the dawning light. "It seems today is going to be a good day after all. I have a few preparations to make before tomorrows journey. Would you care to join me over breakfast afterwards?"

After meeting at the caravan.

Erwin now wore his full plate and carried a heavy laden bag with him.

"Kind words, little friend. Though hopefully that will only have to see minimal usage through our journey. I don't believe we've met before. My name is Erwin." As he said this he offered his hand to the Halfling.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She nods.
Who does the paladin worship?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"A Dawnflower paladin, eh?
Companions with an appreciation of the arts will make this trip fly by quicker.
Call me Bramble, everyone else does."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra feels the heat of the morning sun pick up and cast endure elements on herself. Note: GM I've memorized a few different spells..also as a worshiper of Sarenrae..Kyra would pray for her spells at dawn correct? Is it safe to assume that dawn happens at 6am? For one or two spells last hrs per lv... So it will be good to get an update of what time of day it is once in a while.

The Exchange

Meri tries to stick to the shade to protect her sensitive elven skin accustomed to twilight... "How long is this journey going to take?" she asks annoyingly.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra withdraws a scroll from her pack and touches Merisiel lightly, Receive relief from the heat...it is a gift..from the Dawnflower.
Kyra smiles shyly as she cast endure elements, from a scroll, on Merisiel.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

We should be fine she says walking close to the paladin.


Strangely you encounter no noteworthy obstacles on your journey west to Eto and then south to the Pillars of the Sun.
There, two sage acolytes wait for them: a handsome young Garundi man in white robes named Garai Weheliye and a sweating, middle-aged Taldan woman named Helena Arendall.
They greet the Pathfinders excitedly. Garai smiles and speaks up.
"Welcome, welcome, welcome. We are ready to bring you to Tahonikepsu."
Bowing deeply Helena adds."We have cool water and dates."

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin is a worshiper of Sarenrae. He has also cast Endure Elements on himself.

Erwin nodded at Kyra following the exchange. "Ah, a fellow Sarenite. I wonder if it's the whim of the Dawnflower or coincidence we ended up with the same task before us."

The Paladin had found the journey across the desert landscape to be bearable thanks to Sarenrae's blessing, even enjoyable thanks to the company he kept. But even so, after hours of trekking in his heavy armor, he had began to wish he'd known that nothing was going to happen.

"Hmm, two guides? And here I'd thought we'd only be meeting one."At the mention of food he realized he was feeling famished. "Thank you, Helena, I'd be happy to accept your hospitality."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Dates? What about raisins and prunes? she asks.

The Exchange

"Ah, thanks Dawnflower." she jests to Kyra before giving an earnest smile and head bow.

Later, the comforts of the spell prevented her from being too ravaging upon the water and dried fruit, giving others a turn patiently.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Knowing Kelishites, are not always welcome in Osirion..Kyra decides to forgoe her traditional praise of Sarenrae for delivering them safely to their destination. She instead only nods and says a polite, thank you, at the offered refreshments.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"I feel like a prune, after that journey.
This hospitality is most welcome.
My thanks to you all."

He tries his best to eat and sip daintily, without making a pig of himself.

Grand Lodge

Male CN Medium Human Barbarian 7 | HP 75/75 (rage 89/89) | AC 20, T 13, FF 18 | CMD 25| F +7 R +4 W +3; +2 vs. fear; +2 vs. traps | Init +2 | Perc +11 | Speed 30ft | Rage 14/18 | Power attack -2/+6 | Active Conditions: rage,

"Do you have an ale?"


The two guides shrug and shake their head.
"We do not approve of alcohol, it cloudes the mind. And we only brought water and dates, the welcome gift of our ancestors. Shall we start our trek?"
As your are closer to the pillars of the sun you can make a knowledge geography check.

Knowledge (geography)15+:
The Pillars of the Sun is a mountainous region in central Osirion. It is a treacherous labyrinth of harsh desert and rocky terrain, full of cliffs and chasms.

Knowledge (geography)20+:
The region is home to numerous monsters, ancient tombs, and lost ruins.

Knowledge (geography)25+:
Some historians believe that the tomb of the Pharaoh of No Rain, An-Hepsu XI—infamous for using numerous dark rituals to extend his own life—is hidden in among the Pillars of the Sun.

Knowledge (geography)30+:
Ancient wards and strange weather make somemagic unreliable in the region, but a knowledgeable spellcaster can use these features to her advantage.
If the PCs succeed at this check, any PC can attempt a DC 20
Knowledge (arcana or geography) check before attempting a dispel check or a caster level check to overcome spell resistance; if successful, the caster gains a +2 bonus on that check.

Garai and Helena lead the PCs along a secret trail, guided by hidden glyphs they sense with the aid of detect magic.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra stares at the magnificent natural monuments in awe, Beautiful, I wish I knew something of their history.


Kyra just made a major mistake.
For the next hour or two she is bombarded with historical facts in a manner that no one but the hardest history nerd can follow.
But they seem to take a liking to the cleric!

The Exchange

Meri raps her forehead against the sandstone repeatedly as the historical droning rolls on and on and on...

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Geography: 1d20 + 5 ⇒ (15) + 5 = 20

"Hmm. So...what kind of wildlife can we expect to see along the way?"


Helena turns around and smiles at Lem.
"Actually non. Our master takes care that this path is free of any dangers."

After quite some time you finally reach the entrance toyour destiny
The Sanctum of the Sages is an extensive underground complex set into the side of a mountain. At a distance, illusions disguise the structure’s features. Within about a hundred feet, however, the illusion fades, revealing a beautifully engraved facade and door carved directly
into the mountain face.
You can see a dozen acolytes living outside the sanctum in a small tent community, where they meditate and debate the finer points of Nethys’s holy text, the Book of Magic.

You are greeted by Tahonikepsu inside the entrance hall.
Ornate rugs and a small pile of sitting pillows create a small soft space in the marble room, where a finely dressed Garundi woman sits by a fountain. She looks up from a puzzle of broken pottery fragments as the two escorts announce the Pathfinders. After thanking and dismissing Garai and Helena, she beckons her visitors forward.
“Welcome, Pathfinders. You and your venture-captain have my thanks for agreeing to aid us. I am Tahonikepsu, the Diamond Sage.”

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin bowed lightly at the welcome given to them by Tahonikepsu.

"Well met, Tahonikepsu. Though I do believe it is as much a formality as proof, we are grateful to assist you with your troubles and will do so to the best of our abilities as representatives of the Pathfinder's Lodge." As he spoke, he produced the letter of introduction which had been written by Venture-Captain Norden Balentiir and moved forward to hand it to her.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Greetings honored Tahonikepsu, we are at your service. How is it that, the Pathfinder Society can aid you? Kyra offers a small and respectful bow.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She bows.

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