Beacon Below CORE (Inactive)

Game Master Helikon

The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.

Maps and Handouts&Chronicles


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It seems that all the strength does not work but Merisiel is of opinion that climbing it would be quite easy.
DC15 climb or acrobatics check. Or 4 squares of movement to move through 1 square of the barricade.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm decides to climb over the obstacle.

Climb + guidance: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16

When he comes to the top, he throws the ropes down so that others can easier to climb. One end of the rope ties for the stone (if it is possible and if it is not then he holds it)

"Use rope to climb"

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin seems mildly discontent that he wasn't able to move the barricade on his own.

climb: 1d20 + 4 - 5 ⇒ (7) + 4 - 5 = 6

Even though the rope made it easier, he had to admit after several attempts, he just wasn't strong enough. "Er... hmm. Guess I should have learned how to do this while in heavy armor. I'll just go through it all."

And Erwin begins his slow trudging through the barricade.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Can you see where you're going?
Should I send some light your way?"

got light or dancing lights, whichever is best. The latter may draw out an ambusher.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26

Sppprooooiiiing!

The Exchange

Watching Bramble triple backflip into the air with an expressionless look on her face, Meri shrugs her shoulders and starts making her way over...

Climb: 1d20 + 12 ⇒ (10) + 12 = 22

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

The invisible flying caster will move to begin exploring ahead.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'll cast dancing lights, in its humanoid form, and send it strolling slowly (20' move) down the corridor.
I still have a lighted bullet, for dropping into deep holes.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
Helikon wrote:
DC15 climb or acrobatics check. Or 4 squares of movement to move through 1 square of the barricade.

GM, could you mark the barricade on the map? It's tough to tell where we are..all are pawns still seem bunched up on the stairs.

Kyra says a prayer to Sarenrae, (cast guidance on herself) stows her shield on her back, grabs the rope, and begins to climb.
climb: 1d20 + 2 + 1 - 3 ⇒ (16) + 2 + 1 - 3 = 16


You successfully manage to navigate the barricade. You see a corridor to the north, another straight to east and a door to the south.

The Exchange

Meri puts her little elven ear to the door, trying to sense its inhabitants. If nothing, she will open it...

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'll send the light shape to stand in the entrance of the east corridor.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm enters corridor on the north. Just to see what is there.

perception: 1d20 ⇒ 2

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

How high are the ceilings?


Lem is of opinion that the corridor is leading to a bigger room.
Merisiel does think she hears something beyond the door.
Barm sees nothing as the corridor is dark.
The halls are 20 feet high.

The Exchange

Her little elven eyes suddenly perk up, and she raises a finger to the party "Something stirs within, but its impossible to describe...I'm going to open it."

After a cursory check for traps, she enters.

Perception, Traps: 1d20 + 16 ⇒ (11) + 16 = 27

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"We'll be right behind you." Erwin said with a nod.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

As Merisiel prepares to enter the room, Kyra ask Sarenrae for Guidance. Oh Dawnflower, please show us the light!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm goes behind Erwin.


Narrow workbenches crowded with partially constructed porcelain and wood mannequins ring most of the room’s perimeter, and one table holds an inanimate mummy.
Inside is something working on one of the mummies and looks up when you enter.Picture of Badru in the maps and Handout section.
"You are of the jeweled sages. How can Badru help you?"

You also see something in the back. This gargoyle-like creature has long spiky legs and a bat-like head, its body seems to be made of living, dark purple crystal.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"Badru," Erwin began "we are allies of the Jeweled Sages. We understand you are in some sort of struggle with Saruna. We've heard what she's had to say, now tell us your side of things."

After he spoke Erwin willed his sight to sense any Evil auras.

Erwin is beginning the use of a typical version of Detect Evil to catch the full 60 ft. cone, rather than a single target.


"So you do not belong to the Jeweled sages?

Erwin:
Badru and the gargoyle are evil


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra, sensing some unease from Erwin cast Divine Favor on herself, before responding to Badru. She then speaks up proudly, We do not belong to the order of the Jeweled Sages. We are in service to them. We have answered your question; now answer one of ours. You have been accused of your fellow guardian, of trying to destroy parts of the reliquary of knowledge and using it's contents for your own means. What say you to these accusations? Kyra has light cast on her shield, Her shield drawn and ready. As previously mentioned she just cast divine favor. She has one hand free to cast spells (her scimitar is not drawn yet)

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm holds his sword firmly.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Staying at the door, I will cast detect magic, and scan the room while they talk. I'm especially interested in whether any of the mannequins show signs of animation.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She flies up to the ceiling


Kyra please make a bluff check.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

bluff and guidance : 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

A construct that's evil... why is nothing here normal? Erwin let himself think.

His eyes narrowed at Badru. "I'm not sure if you meant for your question to be menacing, Badru, but it was. What Kyra said is true, we are not directly part of the Jeweled sages but we were tasked by them to come here and preserve their history.

I'll clarify, if you don't mean to be our enemy, then by The Dawn flower's grace, start talking."

Erwin is declaring a Smite against Badru. Not attacking, yet. Just being ready if this conversation goes sideways.


Badru looks at Erwin and asks "You dare come into my laboratory and threaten me. You should speak up! Or leave!"


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Oh Sarenrae please guide my actions and words. [ooc](if Bardu is a spellcaster it's a simple spellcraft check to see that Kyra just cast guidance.) Kyra clears her throat, er um..we wish nor wish to provoke any violence on you. Our mission is simply to preserve the knowledge of this library and inventory it's contents. We have leeway in how we choose to do this. Our immediate question to you would be, "do you intend to oppose our mission and or is it opposed to your own goals?" If the Bardu still seems willing to talk after her question, Kyra will continue. Because, if our goals are not opposed, perhaps we can aid each other...in whatever manor seems most fruitful to both parties? Kyra waits for the answer while nervously fidgeting, with the holy symbol of her goddess.

diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28
sense motive Badru : 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"I don't mean to be your enemy, but I will not be your ally. Besides, I'll not leave my companions with one who invokes such soul damaging rights as you to create those undead abominations. Your private war against Saruna almost caused irreparable damage to the area you were both once sworn to protect. We are here to preserve that place now.

We know from Saruna that you both have half of a jewel that will let you escape from here. But that one of you will almost certainly have to be destroyed which is why you spend time creating minions to fight one another. Is that all there is to it now?"

Diplomacy?: 1d20 + 13 ⇒ (19) + 13 = 32

This honestly feels more like an intimidate check, in which case the result is 10 lower.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She is watching to see what takes place.


Badru seems a bit mollified, but your words are not very diplomatic. Still he is a bit less angry at you.
"You are correct, that we booth accept our transformation because we tried to protect the library. But Saruna was not worthy and she needs to be destoryed to open the library, as I would need her heart gem to make a "substitute" that will open it again."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
Helikon wrote:

Badru seems a bit mollified, but your words are not very diplomatic. Still he is a bit less angry at you.

"You are correct, that we booth accept our transformation because we tried to protect the library. But Saruna was not worthy and she needs to be destoryed to open the library, as I would need her heart gem to make a "substitute" that will open it again."

It seems a pity. You are both set on destroying each-other. But, might not the Library suffer? In the midst of battle? Collateral damage seems likely when two powerful beings pit their wills and abilities against one another? Might there be a better way? or at least a safe spot where neither of you risk damaging the Library's priceless knowledge and relics? Kyra raises an eye questioningly. diplomacy+guidance: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Any signs of magic in the room?
I'm wary of those other mannequins being animate.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm whispers to Kyra:"Why do not we just simply kill that creature and finish with this?

The Exchange

While they talk to the undead, Meri looks around for anything valuable to swipe.

Perception: 1d20 + 13 ⇒ (18) + 13 = 31


There is quite a bit magic from the mummys and manequins.
You also see a small urn capped with the head of a sha (a jackal-like creature) sits on the table with the mummy.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra continues to quietly pray for Guidance while waiting for Badru, to respond to her proposal. to sum up the Kyra's proposal she suggested the two guardians find a place to 'have it out' with one another, that won't destroy or put in danger any of the precious information or relics of the library. (i already rolled diplomacy)


"There is no compromise. One of us most perish to open the library!"

The Exchange

When it seems the undead completely misunderstood Kyra, Merisiel rolls her eyes and sneaks around to swipe the expensive looking urn...

Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Sleight of Hand, Steal Urn: 1d20 + 15 ⇒ (15) + 15 = 30

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"I believe your words fall on deaf ears here, Kyra. It seems Badru's mind has become cold and hardened with rationalization. We need to protect the library, I say we act as Saruna's proxy and end this."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Is he a golem now or undead?


@Seoni make a knowledge Arcane roll.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Well, the Paladin is officially throwing down the gauntlet. Could have walked away from the laboratory, maybe could've convinced Badru and Saruna to just go at it themselves. But no, he's ready to remove this particular evil from the world.

Hope I didn't just throw us into an unwinnable fight.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

The detection should reveal whether the mannequins are powered by necromancy, or transmutation(?), so could hint whether we're facing undead or constructs.

Arcana: 1d20 + 15 ⇒ (13) + 15 = 28

How many potential combatants are radiating magic?
I'll point them out to Erwin.
"Watch out for the figure on the table, it could be alive."

Plus, the 'gargoyle', any idea what that is?


@Bramble.
Badru is a soulbound mannequin. A construct. But he dabbles heavely in necromancy you would say.
Knowledge Planes to identify the purple gargoyle.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

While listing to Bardu's and Erwin's exchange, Kyra takes out a potion of Eagles splendor and drinks it.

Erwin wrote:
I believe your words fall on deaf ears here, Kyra. It seems Badru's mind has become cold and hardened with rationalization. We need to protect the library, I say we act as Saruna's proxy and end this."

Kyra winks at Erwin as she turns back to address Bardu. Very well Bardu, I believe you two are set for inevitable confrontation. Would you like to hear Sauuna's words on the matter? Her challenge is right here. Kyra pats her pouch and begins to retrieve a scroll.

bluff: 1d20 + 4 ⇒ (10) + 4 = 14

GM Kyra is retrieving a scroll of circle of protection from evil. She will un-roll it and cast it if allowed. You may want to give Bardu a sense motive against my bluff here.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She doenst have know arcane, which is weird

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