Beacon Below CORE (Inactive)

Game Master Helikon

The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.

Maps and Handouts&Chronicles


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Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"Well this is all becoming a lot more direct than I thought. I assume Bardu is some sort of Undead like you and it is impossible to remove the gem without destroying him. Either way, it seems like we're going to have to deal with him."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra finds herself somewhat skeptical of the undead Sphinx.sense motive: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Is it actually necessary for him to die, to release the gem? Would it not be possible to extract it surgically, with no harm to the patient?
Medicine has advanced a long way, in the intervening years."

Sense Motive: 1d20 + 10 ⇒ (18) + 10 = 28


Saruna shakes her head ruefully."It is unfortunately necessary. It contains his life force."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

A sphinx that knows magic. How delightful. What kind of creature is your opponent? she asks


Saruna shakes her head full of sorrow.
"Bandru was made into an eternal guardian... by making him a construct. A construct with a conscience. Doomed to stay here as I was. We just try to escape. But the only way to escape was ... that one had to die. And so friends ended at mortal enemies!"

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She nods her head in understanding.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"You appear to have acted as curator here, with great care and diligence, as I noted from the rare plants we passed, that you have kept alive.
Those alone are of immense cultural significance, and once replanted, will bring joy to new generations who thought them lost to the sands.

With the Scarab Sages rebuilding the glories of old Osirion, we can petition with them, that your selfless service can come to an end.
If that were granted, where would you desire to go? How would you prefer to spend your well-earned retirement?"

Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33 (your call if Freedom Fighter applies a +1, for 'helping a creature escape bondage'...)


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

So our sense motives reveal this creature is telling the truth and has a noble purpose correct?
Saruna, we are tasked with preserving and cataloging the relics here within the library. You having been down here so long, surely know of some of the more important items we ought to be , "on the look out for." What items or knowledge, that you know of down here, is in particular need of our attentions, should we come across it?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"We are also hindered somewhat, by the illusory veils, covering some of the doors. If you are able to dismiss these, or provide us with a map of the area, that we may bypass them, it would greatly aid our progress, and ensure we miss nothing."


@Kyra correct.
Saruna replies."What is of most important to preserve?
By Toth, first of all of course.. "
And she lists 1000 and one items down here.
"I will dismiss what I can, little one, I will dismiss what I can. Shall we go?"

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"The faster we move the better."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra bows to the beast though; it somewhat shames her, to be submissive to anything undead. We acquiesce to your wisdom..please lead the way and we shall follow. Kyra waits for Saruna to move and follows.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She nods.


"Please, you have to lead. There are the so many options!"
She will not lead, she will follow.

The Exchange

Meri scouts ahead to the north watching for the telltale signs of any traps.

Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception, traps: 1d20 + 16 ⇒ (1) + 16 = 17 dope


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
Saruna wrote:
"Please, you have to lead. There are the so many options!"

Kyra stops suddenly and says loudly, Hold! Everybody hold! She scowls directly at Saruna and says, You know the way better, we insist you lead the way...or you can find others to do your dirty work for you. I'll put it plainly Saruna..I don't trust you. I don't trust your motivations and I don't trust that you are not the real enemy. If you want to gain our trust, you will lead us. Otherwise, stay behind and stay out of our way... Kyra is all menace, when she says this next part..or be prepared to be destroyed by the Dawn-bringer.

Kyra readies an action to cast Holy Smite.


Saruna hears emotionless to Kyra´s words.
"I can help you, and I want to help you. But I understand very well that you can´t trust me. I can stay in the chapel if you like."
She sighs.If you go north, you will reach an hallway. Twisting and full of hieroglyphs, telling you a lot about our past. It is guarded by the sages magic to confuse the unwary. It leads down to the next level."
Pointing south she continues.
[b]"In the south are the Temple of Ptah and Nethys. Also my rest room. I have warded it with a symbol. Also in the south is the office of the librarian and finally the pools of the elements."

With a rueful sigh she finishes. "Finally the room where I was created!"


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
Helikon wrote:

Saruna hears emotionless to Kyra´s words.

"I can help you, and I want to help you. But I understand very well that you can´t trust me. I can stay in the chapel if you like."
She sighs.If you go north, you will reach an hallway. Twisting and full of hieroglyphs, telling you a lot about our past. It is guarded by the sages magic to confuse the unwary. It leads down to the next level."
Pointing south she continues.
[b]"In the south are the Temple of Ptah and Nethys. Also my rest room. I have warded it with a symbol. Also in the south is the office of the librarian and finally the pools of the elements."

With a rueful sigh she finishes. "Finally the room where I was created!"

Sorry need to stay in character.

Kyra releases the words of power forming in her mind ready to unleash her Goddesses Holy Wrath upon this wretched creature, You give me little reason to trust you Saruna but, if your temperance is an indication of your good will...we shall have peace. Kyra looks to the others confident in her words. We will go where you have suggested, and be mindful of your wards. You shall stay here as agreed or ...well we've already spoken of that. We shall discover what we can. If we find proof to back your claims..I shall owe you an apology. If not...I doubt our next contact will be pleasant. We shall be on our way now. Kyra says no more she simply turns to leave in the direction the sphinx indicated.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Ok guys! Let's move on!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

(motions to Kyra, to lead the way)

are we going north, or south?

The Exchange

Meri has already gone north

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She will use the fly to stay a little off the ground, just in case something bad happens :)


Everyone who enters the next room please make a will safe.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra keeps alert as she moves down the hallway,perception: 1d20 + 4 ⇒ (4) + 4 = 8 She slides in behind Merisiel and says, Thank you, for backing me up, back there. I know my view was not popular.. Kyra trails off a loss for words

The Exchange

She nods "No good can come dealing with the dead...my blade is sharp and will sever the strands that keep her on this world when it is time..."

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18 or 20 vs enchantment

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Will save 1d20 + 6 ⇒ (11) + 6 = 17+2 vs. fear

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

will: 1d20 + 4 ⇒ (18) + 4 = 22 +2 vs. fear


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Will: 1d20 + 10 ⇒ (3) + 10 = 13


As you enter you see that there is quite a bit of fog here. Intricate glowing hieroglyphics line the corridors.
Unfortunately Kyra is quickly utterly lost.
To understand this area one must speak ancient osiriani.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin listened as Kyra spoke her piece, but could not completely deny what the Sphinx turned Mummy had to say. He knew it was not orthodox. By all rights, he should be backing her up, as a fellow Sarenite if nothing else.

No, not yet. I will wait until we meet this Bardu first.

Will Save: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Will: 1d20 + 7 ⇒ (4) + 7 = 11;

+4 vs. bardic performance, language dependent, and sonic; +2 vs. fear (Don't know if the remove fears are still running for an extra bonus)

Is the fog so thick as to prevent us seeing each other?
Can I hear the others? If not, I'll ask them to speak up.


While Erwin manages to go through the area without problems, Bramble quickly gets lost.

Fog:
Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Hold up! I think we need to stay together. Got some rope?"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Here's a rope! Get tight and do not let go!" Barm pulls the ropes from the backpack.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra is completely lost she can't read the hieroglyphics, so she takes out her scroll of comprehend languages cast it and then quickly follows it up with a prayer of guidance to Sarenrae. Am I able to read the hieroglyphics now? Note: I've cast guidance as well.


@ all. with the help of the ropes you manage to guide those that are confused.
@ Kyra indeed you can. You see a full catalog what is supposed to be stored in a library.

Linguistic 20 or Prof Librarian:
You earn another preservation point.

Gm hint aid another or bard song could help!

The Exchange

Listening to Kyra speak out the meanings "Oh...that might be something, look...those little birds...when their beak points to the left its like our left parentheses ')' and when it points to the right its like our right parentheses '('..."

Aid Untrained: 1d20 ⇒ 12

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"A student of old heiroglypics
Found his lessons to be soporific.
Till his teacher prevailed
With the Dance of the Veils,
And now his grades are terrific."

Inspire Competence +2!

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Can she fly up over the smoke?


@Merisiel Sorry, the fog is completely filling the room.

DetectMagic +20spellcraft:
This is the effect from a guards and wards spell

But with your rope trick you manage to explore the area.


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female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

As Kyra winds her way through the confusing fog with the aid of a rope, she tries to identify the magic effect that just over-came her. spellcraft/Detect magic: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 She arrives with the rest of her party finally out of the maze. It is a strange effect indeed! I've never encountered the like. However, I was able to interpret some glyphs along the way. They may help us catalog this library at a later date. I suggest we move quickly forward. There may be more writing that needs deciphering and I only have a limited amount of time left before, the magic I used to decipher the Ruins..leaves me. Kyra ask Sarenrae's blessing and guidance. (Casting guidance on herself agiain before entering the next room.) Let us move forward,Kyra again follows Merisiel in to the next room.

GM I assumed we made it through to the stairs area. I moved the entire group forward. Unless the others object I've set the Marching order as thus Meisiel and Erwin up front. Kyra and Barm second row, with Bramble and Seoni bringing up the rear.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Suits me.

"I think this fog must be thicker at waist height, since I can't see a damn thing."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Detect magic + spellcraft
1d20 + 10 ⇒ (15) + 10 = 25

Powerful magic is here. A Guards and Wards spell has been activated


You reaching the Halls of Preservation after a 30-foot descent down the stairs.
nless otherwise noted, the ceilings are 20 feet high, the rooms are carved from the surrounding granite, and the original magical illumination has failed, leaving this area in complete darkness.

AS you come closer you think this was a workshop but everything is completely broken and rotted.
A haphazard barricade now blocks the last 10 feet of the stairs.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin glanced at the barricade. "Barm, give me a hand here. I think the two of us can move this out of the way."

Strength check: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Yeah, no problem!"

STR: 1d20 + 4 ⇒ (4) + 4 = 8

"Uh it is heavy!"

The Exchange

"Step aside, Barm...look, its a house of cards...just need to draw the right one!" she yoinks out a particular part...

Aid Str: 1d20 + 2 ⇒ (1) + 2 = 3

..."*ahem* perhaps I underestimated the craftsmen responsible for this barrier..."


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra tries to suppress a laugh as Barm drops a stone just missing his foot and Merisiel stops her labor to inspect a cracked nail. She resit teasing them and instead smiles knowingly. However, she does stay diligent against attack and manages to offer Barm a blessing on his next try. Kyra cast guidance on Barm.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Sdrea froea ropea tps the sorcereress intones as she turns invisible and will try to fly past the barrigade.

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