Beacon Below CORE
(Inactive)
Game Master
Helikon
The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.
Maps and Handouts&Chronicles
The rogue jumps quickly back.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Well, what did you see? she asks
She fills them in on everything, omitting nothing and adds "...it was hard to tell if they were hostile or not. They seemed to have no reaction at all when I spoke."
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
"We all need to enter and face them!"
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I wonder if you went to another plane and what plane that was. she ask fascinated.
Wish I could tell you, but there seems to a small room near the portal exit we could use for cover if those things prove hostile. There's no way I could've taken them on myself, not sure how they saw me even..." she smirks. "Anyways, ready when you are..."
Waiting for one or two more who want to jump.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
"Sounds like they'll be hostile, no matter what.
These probably aren't the tomb guardians, if the golems have already smashed some of them to bits."
"We need to get in there buffed up, two bruisers enlarged (if they'll fit through the gate), ready hasted, and keep them off me while I decipher that machine."
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Barm will enter with all others.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She will use 2 of her 1st level spells to enlarge the rogue and the fighter
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Cast haste, initiate inspire courage, and step into the gate.
(+1 AC, +3 to hit, +2 damage, +1 Reflex, +20/30' move, and bonus attack on full attack)
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
Erwin nodded. "Fine, let's finish this.
Sarenrae, grant me the strength to combat those who cannot be swayed."
Bull's Strength. 4 minutes.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I have a scroll of fireball that I have been DYING to use she says
Mega-Meri grasps her huge sabre, her heartbeat highly accelerated echoes throughout the halls...she is ready to slay.
Then please roll iniative once you move in!
Meri Initiative: 1d20 + 10 ⇒ (20) + 10 = 30
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
"Perhaps we'll get to see it in use then." Erwin says to Seoni.
Initiative: 1d20 ⇒ 9
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
in, 1d20 + 6 ⇒ (3) + 6 = 9
iNi: 1d20 + 9 ⇒ (9) + 9 = 18
They quickly use an ability.
Lem and Merisiel, please make a Will save (DC 18)
Pathfinders are up
Will: 1d20 + 4 ⇒ (16) + 4 = 20
Sorry, will be a few hours before I can post attacks
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Know planes 1d20 + 10 ⇒ (1) + 10 = 11 to figure out what they are.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She is going to cast an extended shield spell on herself, using her Arcane bloodline ability to decrease the caster level :)
Meri tumbles into flank...With the other enlarged fighter I think that works for sneak
Acrobatics: 1d20 + 20 ⇒ (12) + 20 = 32
...and stabs forth precisely...
Attack: 1d20 + 11 + 3 - 2 ⇒ (7) + 11 + 3 - 2 = 19 +haste/inspire -enlarge
Dmg: 1d8 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12
Sneak: 4d6 ⇒ (6, 2, 6, 6) = 20
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Barm strikes with two swords the enemy on the right. flank
longsword- haste, inspire courage: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27
damage: 2d6 + 9 + 2 ⇒ (4, 6) + 9 + 2 = 21
shortsword- haste, inspire courage: 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26
Damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
HASTE longsword- haste, inspire courage: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36
damage: 2d6 + 9 + 2 ⇒ (1, 4) + 9 + 2 = 16
Confirm crit: 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34
damage: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17
longsword- haste, inspire courage: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
damage: 2d6 + 9 + 2 ⇒ (5, 1) + 9 + 2 = 17
Confirm crit: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
damage: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17
I forgot to include flank bonus, so my attack was 21 not 19
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
I also didn't add flank bonus
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I thought I had enlarged the pally and the rogue.
COREICPC wrote: She will use 2 of her 1st level spells to enlarge the rogue and the fighter My bad, you said "fighter" so I thought you literally meant fighter.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
Erwin moved forward to engage.
Attack 1, Bard song, Haste, Bulls Strength,Power Attack: 1d20 + 13 + 2 + 1 + 2 - 2 ⇒ (3) + 13 + 2 + 1 + 2 - 2 = 19
2-handed damage, Bard song, Power Attack, Bulls Strength, Weapon bond-Flaming: 1d8 + 2 + 9 + 6 + 1d6 ⇒ (6) + 2 + 9 + 6 + (1) = 24
Haste Attack: 1d20 + 13 + 2 + 1 + 2 - 2 ⇒ (5) + 13 + 2 + 1 + 2 - 2 = 21
2-handed damage, Bard song, Power Attack, Bulls Strength, Weapon bond-Flaming: 1d8 + 2 + 9 + 6 + 1d6 ⇒ (5) + 2 + 9 + 6 + (5) = 27
Attack 2, Bard song, Haste, Bulls Strength,Power Attack: 1d20 + 8 + 2 + 1 + 2 - 2 ⇒ (3) + 8 + 2 + 1 + 2 - 2 = 14
2-handed damage, Bard song, Power Attack, Bulls Strength, Weapon bond-Flaming: 1d8 + 2 + 9 + 6 + 1d6 ⇒ (3) + 2 + 9 + 6 + (4) = 24
Well, that was a bad string of Attacks.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Sorry, been offline due to bank holiday family duties.
Will save: 1d20 + 7 ⇒ (13) + 7 = 20
+4 vs. bardic performance, language dependent, and sonic; +2 vs. fear
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
"I think we'd benefit from all meleers being enlarged.
Increase their damage, and remove the reach advantage."
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Maintain the inspiration, try to recall what I can about the zelekuts(?), and make a double move around the edge of the battle, to get to the crystal machine.
Potentially stopping, if any traps or hazards go off.
And quickly checking out the statues on the way.
Knowledge, Planes: 1d20 + 5 ⇒ (15) + 5 = 20
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
I see that Helikon is active in other games! I'm not clear why not finish this
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
As someone who has been a GM for several play-by-post games, I can say with confidence that it's a great deal more demanding for time than I thought it was going to be, and I was just running 1 game with only 5 players. This was also during a time when I was on summer break and didn't have a job to worry about at the time either. Not to mention any social or family activities I had going on as well. Helikon will get to it when he has time.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
He is pretty good at finishing things up
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
So now I will die because of my statement. :)
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Sorry some major things going in my life and still working how to finish this.
Under the combined attacks the Zelekhut is damaged, but not yet destroyed.
They booth repeat their spells, once on Barm, once on Merisiel.
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