Beacon Below CORE (Inactive)

Game Master Helikon

The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.

Maps and Handouts&Chronicles


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The rogue jumps quickly back.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Well, what did you see? she asks

The Exchange

She fills them in on everything, omitting nothing and adds "...it was hard to tell if they were hostile or not. They seemed to have no reaction at all when I spoke."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"We all need to enter and face them!"

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I wonder if you went to another plane and what plane that was. she ask fascinated.

The Exchange

Wish I could tell you, but there seems to a small room near the portal exit we could use for cover if those things prove hostile. There's no way I could've taken them on myself, not sure how they saw me even..." she smirks. "Anyways, ready when you are..."


Waiting for one or two more who want to jump.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Sounds like they'll be hostile, no matter what.
These probably aren't the tomb guardians, if the golems have already smashed some of them to bits."

"We need to get in there buffed up, two bruisers enlarged (if they'll fit through the gate), ready hasted, and keep them off me while I decipher that machine."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm will enter with all others.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She will use 2 of her 1st level spells to enlarge the rogue and the fighter

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Cast haste, initiate inspire courage, and step into the gate.

(+1 AC, +3 to hit, +2 damage, +1 Reflex, +20/30' move, and bonus attack on full attack)

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin nodded. "Fine, let's finish this.

Sarenrae, grant me the strength to combat those who cannot be swayed."

Bull's Strength. 4 minutes.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I have a scroll of fireball that I have been DYING to use she says

The Exchange

Mega-Meri grasps her huge sabre, her heartbeat highly accelerated echoes throughout the halls...she is ready to slay.


Then please roll iniative once you move in!

The Exchange

Meri Initiative: 1d20 + 10 ⇒ (20) + 10 = 30

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"Perhaps we'll get to see it in use then." Erwin says to Seoni.

Initiative: 1d20 ⇒ 9

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

initiative: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

in, 1d20 + 6 ⇒ (3) + 6 = 9


iNi: 1d20 + 9 ⇒ (9) + 9 = 18
They quickly use an ability.
Lem and Merisiel, please make a Will save (DC 18)
Pathfinders are up

The Exchange

Will: 1d20 + 4 ⇒ (16) + 4 = 20

Sorry, will be a few hours before I can post attacks

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Know planes 1d20 + 10 ⇒ (1) + 10 = 11 to figure out what they are.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Well that was helpful :)

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She is going to cast an extended shield spell on herself, using her Arcane bloodline ability to decrease the caster level :)

The Exchange

Meri tumbles into flank...With the other enlarged fighter I think that works for sneak

Acrobatics: 1d20 + 20 ⇒ (12) + 20 = 32

...and stabs forth precisely...

Attack: 1d20 + 11 + 3 - 2 ⇒ (7) + 11 + 3 - 2 = 19 +haste/inspire -enlarge
Dmg: 1d8 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12
Sneak: 4d6 ⇒ (6, 2, 6, 6) = 20

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm strikes with two swords the enemy on the right. flank

longsword- haste, inspire courage: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27
damage: 2d6 + 9 + 2 ⇒ (4, 6) + 9 + 2 = 21

shortsword- haste, inspire courage: 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26
Damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17

HASTE longsword- haste, inspire courage: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36
damage: 2d6 + 9 + 2 ⇒ (1, 4) + 9 + 2 = 16

Confirm crit: 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34
damage: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17

longsword- haste, inspire courage: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
damage: 2d6 + 9 + 2 ⇒ (5, 1) + 9 + 2 = 17

Confirm crit: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
damage: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17

The Exchange

I forgot to include flank bonus, so my attack was 21 not 19

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I also didn't add flank bonus

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I thought I had enlarged the pally and the rogue.

The Exchange

COREICPC wrote:
She will use 2 of her 1st level spells to enlarge the rogue and the fighter

My bad, you said "fighter" so I thought you literally meant fighter.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I am the "fighter".

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin moved forward to engage.
Attack 1, Bard song, Haste, Bulls Strength,Power Attack: 1d20 + 13 + 2 + 1 + 2 - 2 ⇒ (3) + 13 + 2 + 1 + 2 - 2 = 19
2-handed damage, Bard song, Power Attack, Bulls Strength, Weapon bond-Flaming: 1d8 + 2 + 9 + 6 + 1d6 ⇒ (6) + 2 + 9 + 6 + (1) = 24

Haste Attack: 1d20 + 13 + 2 + 1 + 2 - 2 ⇒ (5) + 13 + 2 + 1 + 2 - 2 = 21
2-handed damage, Bard song, Power Attack, Bulls Strength, Weapon bond-Flaming: 1d8 + 2 + 9 + 6 + 1d6 ⇒ (5) + 2 + 9 + 6 + (5) = 27

Attack 2, Bard song, Haste, Bulls Strength,Power Attack: 1d20 + 8 + 2 + 1 + 2 - 2 ⇒ (3) + 8 + 2 + 1 + 2 - 2 = 14
2-handed damage, Bard song, Power Attack, Bulls Strength, Weapon bond-Flaming: 1d8 + 2 + 9 + 6 + 1d6 ⇒ (3) + 2 + 9 + 6 + (4) = 24

Well, that was a bad string of Attacks.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Sorry, been offline due to bank holiday family duties.

Will save: 1d20 + 7 ⇒ (13) + 7 = 20
+4 vs. bardic performance, language dependent, and sonic; +2 vs. fear

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"I think we'd benefit from all meleers being enlarged.
Increase their damage, and remove the reach advantage."

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Maintain the inspiration, try to recall what I can about the zelekuts(?), and make a double move around the edge of the battle, to get to the crystal machine.

Potentially stopping, if any traps or hazards go off.
And quickly checking out the statues on the way.

Knowledge, Planes: 1d20 + 5 ⇒ (15) + 5 = 20

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Did we win?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Good joke! LOL

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She tries

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I see that Helikon is active in other games! I'm not clear why not finish this

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

As someone who has been a GM for several play-by-post games, I can say with confidence that it's a great deal more demanding for time than I thought it was going to be, and I was just running 1 game with only 5 players. This was also during a time when I was on summer break and didn't have a job to worry about at the time either. Not to mention any social or family activities I had going on as well. Helikon will get to it when he has time.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

He is pretty good at finishing things up

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

So now I will die because of my statement. :)

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

:)

The Exchange

Still checking in here


Sorry some major things going in my life and still working how to finish this.

Under the combined attacks the Zelekhut is damaged, but not yet destroyed.
They booth repeat their spells, once on Barm, once on Merisiel.

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