| Helikon |
Found them, no problem.
Barm: 23 (Lost 4 levels) Heroism MI1 is good: 1d6 ⇒ 41d5 ⇒ 41d4 ⇒ 21d3 ⇒ 2 Barm mangages to destroy all mirror images
Bramble: casts heroism
Seoni: is dying
Merisiel: MI1 is good: 1d2 ⇒ 1 manages to hit (Does sneak attack work with mirror image?)
Kyra: casts airwalk
Erwin: hurts the gargoyle
All fine? Can I continue?
Round 4
Badru is badly hurt
the Gargoyle is hurt
Barm
|
Barm hits again with his longsword.
to hit. haste, inspire courage, heroism: 1d20 + 11 + 1 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 = 17
damage: 1d8 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
to hit. haste, inspire courage, heroism: 1d20 + 11 + 1 + 2 + 2 ⇒ (11) + 11 + 1 + 2 + 2 = 27
damage: 1d8 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
to hit. haste, inspire courage, heroism: 1d20 + 6 + 1 + 2 + 2 ⇒ (16) + 6 + 1 + 2 + 2 = 27
damage: 1d8 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
I did include 4 negative levels now
Bramble Whortham
|
If Erwin's in the air, that takes some heat off us on the ground, so maintain inspiration, and get myself over to Seoni and stabilise her with a cure light wand.
Cure: 1d8 + 1 ⇒ (2) + 1 = 3
"Don't die on us, dandelion head; it'll dent our prestige."
Bramble Whortham
|
"Gaaah! Feck off, you purple freak!"
Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20
Magic Circle increases resistance bonus from +1 to +2, so 21.
| Kyra / lucklesshero's pregen |
Kyra channels using selective channel to exclude the Gargoyle and Bardu channel: 4d6 ⇒ (5, 5, 1, 6) = 17*edit* sorry guys no +7 that's only against undead...but hey it's 17hp! yeah! Kyra then 5' steps to near the wall.
Bramble Whortham
|
Maintain inspiration, ready heroism for Erwin to come in reach.
"Erwin! Diagonal step!
Seoni! Enlarge Erwin!
Me! Heroism on Erwin!
Then Erwin full attack.
Kyra, keep healing, or pour flames on it.
End this now."
Bramble Whortham
|
(this will require readied actions from me and Seoni, so is one of those times when action order matters)
Erwin Whitemane
|
Erwin will delay to ensure everyone is ready. Then he will 5 ft. adjust downward.
Watching as the the Halfling managed to resist doubling over as the deadly magic flowed through him, Erwin nodded and caught the eyes involved in Bramble's plan. Then he stepped downward.
His body coursing with magical energy, Erwin proceeded to swing at the offending outsider creature with all he had.
Attack 1: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 2d6 + 23 ⇒ (4, 1) + 23 = 28
Haste Attack : 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d6 + 23 ⇒ (4, 4) + 23 = 31
Attack 2: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 23 ⇒ (3, 4) + 23 = 30
Bramble Whortham
|
Yes, my mistake.
Enlarge would have to be a delay, not a ready..
Unless she can roll five feet over to him, and do it before he moves.
Problem sorted.
Bramble Whortham
|
I was dying and now I'm not, that's super she says as she opens her eyes.
Had to pyll a Big Gay Al
I'm super, thanks for asking,
And now I'm jumping back into the game.I'm a trooper, and I'll keep blasting,
As long as I've one hit point to my name!
(jazz hands)
Barm
|
Barm moves after Badru.
(move and haste move)
Then strikes with sword.
to hit haste, inspire courage, heroism: 1d20 + 15 + 1 + 2 + 2 ⇒ (10) + 15 + 1 + 2 + 2 = 30
damage: 1d8 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17
Bramble Whortham
|
Have you enough movement to get the other side of Badru?
You may have to risk an AoO, if you can't afford the double cost of his threatened squares.
| Helikon |
Nope you do not manage to sneak as he moved full 12 fields. So did you two. I am not even sure you can see anything as this is a breach and not illuminated. But for the sake of it you can still see him.
MI 2bad for you: 1d2 ⇒ 2 Barms attack destroys the last mirror image.
Merisiel nearly destroys him.
3 hp left.
Round 5.
Suddenly in the great room there is only darkness.
Barm
Sparkred
|
I failed to add haste damage to my attack, so shouldve been another +2dmg making bardu at 1hp. Sorry, feel like Im sure making a lot of mistakes this game, playing pregens is not as easy as I expected!
Meri stabs forth as the mechanical man flees...
AoO: 1d20 + 11 + 3 ⇒ (1) + 11 + 3 = 15
Dmg: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Barm
|
Barm attacks when Badru tries to move.
to hit to hit haste, inspire courage, heroism:: 1d20 + 15 + 1 + 2 + 2 - 4 ⇒ (15) + 15 + 1 + 2 + 2 - 4 = 31
damage: 1d8 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
| Kyra / lucklesshero's pregen |
Kyra growls in frustration at the gargoyles tactics. Hold everyone! I'll get us some light back! Kyra mumbles angrily as, she takes out a vial from her pouch and begins to apply it to her shield. Suddenly the room is awash with light again.
| Helikon |
It stays dark.
granite, and the original magical illumination has failed,
leaving this area in complete darkness.
You brought light in total darkness. Dim light.
Deeper darkness negates dim light by two steps.
Deeper darkness still negates the daylight here and the natural darkness is still dominant
THe paladin increases in size.