Helikon |
@Lem this is a Sceaduinar. This gargoyle-like creature has long spiky legs and a bat-like head—its body seems to be made of living, dark purple crystal. You have one question.
The Sceaduinar laughs and speaks up."LIAR! Master yes!"
Erwin: 1d20 + 5 ⇒ (12) + 5 = 17
Bramble: 1d20 + 3 ⇒ (18) + 3 = 21
Seoni: 1d20 + 6 ⇒ (13) + 6 = 19
Kyra: 1d20 + 0 ⇒ (1) + 0 = 1
Barm: 1d20 + 7 ⇒ (16) + 7 = 23
Merisiel: 1d20 + 11 ⇒ (7) + 11 = 18
enemys: 1d20 ⇒ 19
Badru takes out a scroll and casts a spell. Thousend little sparks flutter.
Please all make a DC 13 Will save or be blinded.
He then speaks up."KILL THEM ALL"
Suddenly A cold void shimmers around one mannequin and Erwin.
Please make a Will DC 17 save.
Then the Sceaduinar flys toward Seoni and emits its power and touches her.
Attack: 1d20 + 14 ⇒ (4) + 14 = 18
Please make a Fortitude 18 save
Barm |
will: 1d20 + 4 ⇒ (16) + 4 = 20
Barm moves(5ft step) and attacks.
to hit: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d8 + 9 ⇒ (7) + 9 = 16
to hit: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d8 + 9 ⇒ (1) + 9 = 10
Erwin Whitemane |
Round 1: Erwin is now declaring a smite Evil against the gargoyle. And he's moving to strike that enemy down at the expense of defense using both hands.
Will save vs. Blindness: 1d20 + 10 ⇒ (16) + 10 = 26
Will save vs. the void: 1d20 + 10 ⇒ (20) + 10 = 30
Resisting both magics, Erwin shakes his head free of the blinding light and engulfing darkness. His head snapped up as he heard the beating of wings following the crystalline Gargoyle's movements. As the creature struck at the now glimmering outline Seoni with dark power, his vision blocked out all else. Drawing his sword, he found himself leaping at it.
"Sarenrae damn you! Get away from her!!"
Smiting, Vital Strike, Power attack: 1d20 + 13 + 3 - 2 ⇒ (19) + 13 + 3 - 2 = 33
Damage: 2d8 + 27 ⇒ (2, 2) + 27 = 31
Critical confirmation: 1d20 + 14 ⇒ (20) + 14 = 34
Critical damage: 2d8 + 27 ⇒ (5, 3) + 27 = 35
Acrobatics/Jump: 1d20 - 5 ⇒ (14) - 5 = 9
Bramble Whortham |
Question re the Sceaduinar would be it's energy resistances.
First action will be to caste haste on us all (last one, but I think this may be a major fight).
Plus, as move action, initiate courage.
"I think we've wound up this clockwork toy long enough."
Total effects: +1 AC, +1 Reflex, +3 to hit, +2 damage, bonus attack on full attack, +30'/20' move
Then, if the 'gargoyle' has exited the room next to Seoni, I'd better take a 5' step back.
Order as above is
Barm: 23
Bramble: 21
Seoni: 19 plus enemys: 19
Merisiel: 18
Erwin: 17
Kyra: 1
Does Seoni get to act before whatever befalls her?
Can I tell her its resistances (if any) before she does?
And Erwin has the option of an extra attack, if he chose full attack, plus an iterative. With smite, that could add up to a heap more bonus damage (3xCHA) than vital strike.
Kyra / lucklesshero's pregen |
v: 1d20 ⇒ 5
Kyra / lucklesshero's pregen |
v: 1d20 ⇒ 5
This should be my will save roll (was looking up her will save modifier hit submit and forgot to come back and add her +10 modifier) if you don't want to apply that roll GM feel free to roll one for Kyra thx.
Helikon |
Due to the high iniative action the enemys start first.
Their attacks seem to have little effect.
Enemys: 26 + 24 casts Glitterdust / orders something // Attacks Seoni
Barm: 23 attacks and manages to hurt the soulbound mangequin //Saves
Bramble: 21 casts haste // starts Inspire courage
Seoni: Please make one post for all saves!
Merisiel: 18 fails the glitterdust
Erwin: 17 saves vs Haunt and Glitterdust //Smites the gargoyale but does not manage to hit her with his jump attack
Kyra: 1 saves
@ Bramble acid 10, electricity 10, sonic 10; Immune to cold.
Kyra / lucklesshero's pregen |
Kyra reads her scroll of magic circle against evil. everyone of Kyra's allies that are within 10' receive a +2 deflection bonus to AC and +2 resistance bonus against saves (against evil creatures which these are) Also if some tries a mind affecting spell like charm/dominate person ..you can roll your save again if you failed the first one.
Helikon |
Enemys: 26 + 24 casts Glitterdust / orders something // Attacks Seoni
Barm: 23 attacks and manages to hurt the soulbound mangequin //Saves
Bramble: 21 casts haste // starts Inspire courage
Seoni: 19 Please make one post for all saves!
Merisiel: 18 fails the glitterdust
Erwin: 17 saves vs Haunt and Glitterdust //Smites the gargoyale but does not manage to hit her with his jump attack
Kyra: 1 saves and casts Circle of protection vs evil.
Seoni your round one action please.
Sparkred |
Ah, I misunderstood the init order then. It seems I am up as well.
Blinded, Meri focuses, trying to locate the nearest enemy by sound...
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
If successful she will stumble towards the noise and swing...
Attack: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19
Miss: 1d100 ⇒ 1
Dmg: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Attack, Haste: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
Miss: 1d100 ⇒ 53
Dmg: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Bramble Whortham |
Does a natural attack count as touch attacks? I have never seen or heard of that before
It does, if it was delivering a touch spell or ability. It didn't claw you for hp damage, so I suspect that was the case.
Helikon |
@ Seoni a few things:
The Sceaduinar used Slay living on you. That is a touch attack.
Second when it attacked you your FF Touch AC was 12.
Neither Mage Armor nor Shield help against regular Touch attacks
As it easely beat your Iniative.
Lastely your AC does not rise from the circle of protection as you have already a Deflection bonus (Don´t stack)
Enemys: 26 The Flying gargoyle fires a ray at the glittering Sorcerer.
AttackT: 1d20 + 14 ⇒ (19) + 14 = 331d4 ⇒ 3 Fort Seoni: 1d20 + 5 ⇒ (3) + 5 = 8
Seoni looses 3 levels
26 Seeing his master taking care of the Flying enemy
24 Badru takes a step back and shoots one ray at Barm.
Attack: 1d20 + 13 ⇒ (9) + 13 = 221d4 ⇒ 4 Fort Barm: 1d20 + 9 ⇒ (3) + 9 = 12
Barm looses 4 levels
Barm: 23
Bramble: 21
Seoni: 19
Merisiel: 18
Erwin: 17
Kyra: 1
Bramble Whortham |
The lowdown on touch attacks
We benefit in exactly the same way, against the opposition.
Let's hope it only has limited uses, eh?
Erwin Whitemane |
Seeing that he has no chance of dealing with the flying enemy, Erwin mentally berates himself for being so foolish and instead turns his attentions to Badru.
"Badru, you face me now!"
Haste, Inspire courage, Power attack, Smiting, Vital strike: 1d20 + 13 + 3 + 2 + 1 - 2 ⇒ (1) + 13 + 3 + 2 + 1 - 2 = 18
Damage: 1d8 + 22 + 1d8 ⇒ (6) + 22 + (8) = 36
Erwin is moving to stand next to Badru in the pile of rubble.
Oh dear, that was a fumble. I don't know if you need a fumble confirmation or not, but here it is just in case.
But even though he was able to get to his opponent, he wasn't used to moving so fast. His footing was lost as he tried to keep his balance and stand in the rubble pile.
Fumble confirmation: 1d20 + 17 ⇒ (11) + 17 = 28
Kyra / lucklesshero's pregen |
Kyra concentrates and calls on the Holy wrath of Sarenrae to reign down on Bardu. (effect centered so it misses Merisiel, but probably hits Bram and Erwin) DC:18 Will save for Bardu for 1/2 dmg and resist 'blinding' for one round if failed save: blinded for one round and full dmg) Sarenrae show these evil minions your goodness and light! holy smite dmg: 7d6 ⇒ (1, 2, 3, 5, 4, 2, 3) = 20 (if Bardu is an outsider)
holy smite dmg: 3d8 ⇒ (4, 7, 8) = 19 (if Bardu is just evil)
Sparkred |
GM, did these attacks get resolved?
Blinded, Meri focuses, trying to locate the nearest enemy by sound...
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
If successful she will stumble towards the noise and swing...
Attack: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19
Miss: 1d100 ⇒ 1
Dmg: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11Attack, Haste: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
Miss: 1d100 ⇒ 53
Dmg: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Bramble Whortham |
"The gargoyle is susceptible to fire. Enlarge the warriors, and they can reach it."
Maintain inspiration, step through near Barm, and cast heroism.
"That should offset some of the spell effects."
(+2 morale bonus on attack rolls, saves, and skill checks. Stacks with the competence bonus from inspire.)
Merisiel gets to reroll a save vs blindness after acting.
Kyra / lucklesshero's pregen |
[DIce=Save]d20+3
Bardu is a construct and takes the full 19 damage
Bardu would also be blind (for 1 round) GM having failed his save.
Helikon |
@Merisiel, yes you hit once for some damage.
Botting Barm
Barm: 23 (Lost 4 levels)
Attack 2 hits: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 9 ⇒ (7) + 9 = 161d2 ⇒ 2 Hits
Haste 2 hits: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 9 ⇒ (5) + 9 = 141d2 ⇒ 1 misses
Attack: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 9 ⇒ (4) + 9 = 13
Bramble: 21 casts heroism on Barm.
Seoni: 19 Withdraws
Merisiel: 18 attacks Mirror Image 2 hits: 1d2 ⇒ 1 misses
Erwin: 17 fumbles
Kyra: 1 casts Holy smite
Helikon |
Round three.
the Blind construct takes another step back and activates his wand again.
MirrorImage: 1d4 + 1 ⇒ (2) + 1 = 3 3 Mirror Images spring up.
As no one attacks the gargoyle thing he happily flies forward and casts harm on Seoni.
Hit,Damage: 1d20 + 14 ⇒ (17) + 14 = 313d6 + 9 ⇒ (6, 4, 2) + 9 = 21
Fort Seoni: 1d20 + 4 ⇒ (12) + 4 = 16 Seoni falls unconcious.
Pathfinders are up
Barm: 23 (Lost 4 levels) Heroism
Bramble:
Seoni:
Merisiel: still needs a save vs glitterdust.
Erwin:
Kyra:
Barm |
That is me previous round action. I did not calculated 4 lost level in that. I'm not sure whether you mean NEGATIV levels?
Barm moves to Bardu and hits it with his longsword and shortsword.
longsword to hit- haste, inspire courage, heroism: 1d20 + 13 + 1 + 2 + 2 ⇒ (17) + 13 + 1 + 2 + 2 = 35
damage: 1d8 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
shortsword to hit- haste, inspire courage, heroism: 1d20 + 10 + 1 + 2 + 2 ⇒ (5) + 10 + 1 + 2 + 2 = 20
damage: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
longsword to hit- haste, inspire courage, heroism: 1d20 + 13 + 1 + 2 + 2 ⇒ (4) + 13 + 1 + 2 + 2 = 22
damage: 1d8 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
longsword to hit- haste, inspire courage, heroism: 1d20 + 8 + 1 + 2 + 2 ⇒ (8) + 8 + 1 + 2 + 2 = 21
damage: 1d8 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
Barm |
This IS THIS turn action.
Barm moves closer to Bardu and hits it with his longsword and shortsword.
longsword to hit- haste, inspire courage, heroism: 1d20 + 13 + 1 + 2 + 2 ⇒ (8) + 13 + 1 + 2 + 2 = 26
damage: 1d8 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
shortsword to hit- haste, inspire courage, heroism: 1d20 + 10 + 1 + 2 + 2 ⇒ (12) + 10 + 1 + 2 + 2 = 27
damage: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
longsword to hit- haste, inspire courage, heroism: 1d20 + 13 + 1 + 2 + 2 ⇒ (14) + 13 + 1 + 2 + 2 = 32
damage: 1d8 + 9 + 2 + 2 ⇒ (7) + 9 + 2 + 2 = 20
longsword to hit- haste, inspire courage, heroism: 1d20 + 8 + 1 + 2 + 2 ⇒ (12) + 8 + 1 + 2 + 2 = 25
damage: 1d8 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
Kyra / lucklesshero's pregen |
Kyra shouts to Ewrin above the battle hum , Fellow servant of the Dawnflower, hold for a moment and receive her boon! Kyra takes a 5' step forward and cast air walk on Erwin. Assuming he held action.
Kyra then reaches in her gear and retrieves another scroll.
I assume I'm out of the reach of the flying gargoyle ? So I don't provoke an AoO while casting? If I was within reach I would have just cast the spell and risked the AoO
Erwin Whitemane |
Erwin holds for Kyra. As she casts her spell he adjusts his footing and realizes that he is able to stand on the air as if it were solid ground. He nods in realization.
"Right."
Seeing that Barm is managing to push Badru back for the moment, he turns once again to move after the Gargoyle, this time matching him in the air.
"I'll get him this time."
Vital strike, Smiting power attack: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d8 + 29 + 1d8 ⇒ (8) + 29 + (4) = 41
Sparkred |
I think I've only taken 1 round of actions now that I look back over stuff.
Round 1 save at end...
Save: 1d20 + 4 ⇒ (2) + 4 = 6
Round 2
Meri continues to poke blindly at the enemy...
Atk: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27
Miss: 1d100 ⇒ 44
Dmg: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Atk, Haste: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21
Miss: 1d100 ⇒ 87
Dmg: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Save: 1d20 + 4 ⇒ (19) + 4 = 23
Round 3
Finally snapping out of it, her eyes water and she focuses on delivering a more deadly assault, stepping in to flank the gargoyle...
Atk: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21
Dmg: 1d6 + 3 + 2 + 4d6 ⇒ (6) + 3 + 2 + (6, 6, 6, 4) = 33
Atk, Haste: 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 16
Dmg: 1d6 + 3 + 2 + 4d6 ⇒ (1) + 3 + 2 + (1, 2, 5, 2) = 16
Kyra / lucklesshero's pregen |