
Chell Silves |

so i cant post from my computer right now.
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Chell Silves |

Ref: 1d20 + 4 ⇒ (18) + 4 = 22
Only her connection with the ocean allowed Chell to stay standing. Before the winds shifted and the swell hit, her hand instinctively went to the railing. She turned back and followed the source of the shift to the spinning wheel. "You," she says pointing to someone strong looking and one she had seen on the wheel before, "go help her a hold of that."
Then she heads over to Astrianna. "Get some lights in the sky. A yellow triangle. Its to ask if they need assistance."
Making it up. No idea what the sign is.
Nevermind. Had to reset the connection.

Ptahh |

Ptahh shouts commands at the crew below the deck; securing the ballistae and the supplies.
"COOKIE! If you don't get that gear stowed, I swear, by Gorum's third and ghostly ball, I'll shove that pot..."
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
CRASH!
The lumbering half-orc slides several feet as the ships pitches to port. Several crewman and their now emptied buckets slide across the floor at his feet. Reaching down, Ptahh grabs one of the marines as they slide by on their belly.
"On your feet! Steady yourself and keep alert! The Baron's in good hands on deck. Quell is giving us a hearty welcome!"

baldwin the merciful |

The marines and veteran's below deck with Ptahh eye him a bit suspiciously when he mentions that the Baron's in good hand's. doesn't feel it right now. As a third of the crew scramble back to their feet. The two large pots of fish stew slosh over the brim. the crews on the artillery manage to get the port holes locked before too mush water rushes inside.

Astrianna Sparacello |

I'd assume in a magic-using ocean-faring society there would be some kind of magical signaling. I laughed at the yellow triangle. :p Why the hell not though? Hmm.. we could invest in a continual flame with a shutter on it. Morse code!
Astrianna has two hands on the wheel as she helps Embrianna keep hold of the thing. The bard was much stronger than the witch, and was only trying to amplify her movements or hold it steady when told. She yells over the winds to Chell. "Captain said to keep on the wheel, ask him if he wants to signal the other vessel! Concentrating on an illusion in all this will be very difficult, but I can do it!"
Violent Motion: If you are on a galloping horse, taking a very rough ride in a wagon, on a small boat in rapids or in a storm, on deck in a storm-tossed ship, or being pitched roughly about in a similar fashion, you must make a concentration check (DC 15 + the level of the spell you're casting) or lose the spell.

Astrianna Sparacello |

I guess I could just ask the Captain myself.
She yells to the Captain, still gripping the wheel tightly. "Captain, shall I signal the other vessel for their status?"
I think we have enough to deal with right now, those folks are on their own as far as I'm concerned.

Astrianna Sparacello |

I can't find a pre-International Code of Signals flag that would communicate what we want, though I'm sure if I kept searching I could find one. Best I can find is a combination of the ICS Uniform and Kilo flags. Uniform signals "You are entering a dangerous area" and Kilo signals "I wish to communication with you". The ICS wasn't invented until the 1800's, but my sources say systems for foreign vessels to communicate via flags were invented around the 1600's, which is around Pathfinder technology level. I'll leave it to Baldwin to decide if there is advanced flag-based ship communication though.
Astrianna grins at Bri. "I'm an illusionist, I could make a naked dancing giantess in the sky if I wanted to."
Her head swivels to the Captain. "She was five miles out, starboard side last report! Yes Captain, I can make a one-hundred and ten square foot flag in the sky! If they can see our vessel they should be able to see the image! Only problem is, will they have a caster on board capable of response? We may have to get closer to see their traditional flag."

Embrianna |

"Yup, staying true Captain." Bri tries to keep the ship on course since they cannot afford too many detours.
another sailor roll to stay true if needed?: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22

baldwin the merciful |

The storm continues to thrash the ship but Bri confidentially holds the course when is on over the next 6 hours. (I used the last three sailor rolls Bri) and the end of the time, she is exhausted and physically wiped out from the wheel. It is now just after midnight and there is break in the storm. the winds are still gusting but the rain has stopped.
What is everyone going to do? What is each person having their crew to do?
knowledge nature if you have it.

Astrianna Sparacello |

Astrianna will use her daily Lore Master ability and Take 20.
Knowledge Nature: 20 + 9 = 29
Astrianna is tried and covered in salt, but she's not in as bad of shape as Bri. "Let's get one of the other able sailors on the helm, Bri. You need to rest after that incredible marathon."
She rubs her face and sighs. The day had been full of such intense excitement- now she just wanted to get some sleep.
The half-elf finds a sailor to take the wheel if Donovan doesn't want it. She directs the fire suppression team to stop their drills and get some sleep as well.

Chell Silves |

Chell decides that after a hectic 6 hour fight with the storm, people need a break. But not for those under her command. They haven't been doing much physical training. So she has them take over watch while the marines take a break. She stays up too, looking out in the direction the ship was last sighted.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Embrianna |

know nature: 1d20 + 13 ⇒ (11) + 13 = 24
Bri will manage to tough out her wheel duty while they try to find someone to take over. She looks about at the sea, hoping it will stay calm enough to let her get a couple hours of sleep since there was no way she'd let some green sailor have the wheel in bad weather. After a replacement arrives, she will go below deck to sleep for about 2 hours. After that, she'll get back out on deck and see what is going on.

Capt Donovan |

You think you've hit lull in the storm form what you can tell you think you've 2-4 hours of a break.
To Bri and Astri. "Get some rest, I'll watch the wheel." He motions for the an able seaman to step forward and take over the helm. He gets Ptahh's attention and gives a simple nod. How many men to you have patrolling on the deck?

Sorrin the Wayward |

Ladies, you heard the Captain! EASE THE SHEETS! REEF MAINSAIL!!
You, Sandee! Get this crew some relief, I want fresh sailors for the overnight! Sorrin commands a thin waif, who is eager to be useful even before learning how to sail.

Astrianna Sparacello |

Astrianna smells the wind blowing over the starboard side, and looks across the churning waves. "I'd say we have about three hours before the storm hits us again, Captain... She descends to the waist deck and calls out to Sorrin. "Tell me someone to wake me at third bell. I'm going to get some rest!"
She moves into the hold and sits on a crate, sighing. A few casts of prestidigitation get all the salt off of her, and she climbs into a hammock. She commands her Everfull mug to make some delicious red raspberry wine,which is drank rapidly with some hard tack and nuts. A mug full later and her head swims pleasantly, easing her into sleep...

Capt Donovan |

The sailors that have been working all day will head below to rest. The ship continues to rock with the swells. The Captain takes control of the ship's helm to let crew set sails.
sailor: 1d20 + 19 ⇒ (11) + 19 = 30
Once the task is finished he turns back on course.
nature: 1d20 + 14 ⇒ (9) + 14 = 23
"Make use of the lull." The captain responds to the Astri.

Sorrin the Wayward |

Sorrin congratulates the sailors coming off shift on a job well done. A tough act to follow, he jibes the new shift.
His genuine smile is accompanied by parts on the back, hand shakes and the like. He especially, makes sure any trainees are aware of the entire crew's appreciation.
We came through the storm, and we'll come through any storm... Together.
He directs anyone but to the Chaplain and make sure folks have places to sleep before addressing the captain.
Anything you need, Sir? This is Sandee. She will be right with you as a runner. Landsman, training as sailor.

Ptahh |

"Each watch has seven men, Captain. One sergeant, three veterans and three marines. I've got two stationed on the Poop deck, two off the bow and two on the waist deck. Sergeant Treay's squad is on duty now. Lieutenant Heath and I will be taking shifts through the night as well."
Ptahh thinks for a moment, then counting on his fingers continues, "I've transferred Kastrynn, Ellynn, Pratt, Ollyvan and Wrynndt, five marines, to the fire brigade."
The half-orc shifts his weight and begins to rest his left hand on the hilt of his longsword, when he realizes it's not there. It's been several days since he hasn't been armed from head to toe. His Falchion, strapped to his back, is the only true armament he is currently carrying... except that dagger.
He pulls out the blade and inspects it again... turning it around in his hand. Fish's... I'll need to pay them a visit when we get back to Port Shaw."

Chell Silves |

Chell gives up on trying to spot the other ship in this weather at night and settles for saying a prayer, for both them and the Baron. But even after giving up she continues to stare out into the ocean. The black depths. The white frothing crests. The salty smell of the wind. It was familiar and soothing. I felt like it had been years since she had been on a large sailing vessel. This one was so much faster and well put together than her father's. The feel was still familiar even if the people were different. The three hours between squalls pass in a blur of nostalgia.

baldwin the merciful |

Random event 20 %
W2
RE: 1d100 ⇒ 40
W2 25%
RE: 1d100 ⇒ 25
W3 30%
RE: 1d100 ⇒ 75
During the second watch (between 2 and 4 am), the seas pick up again and the rain band hits, not as hard this time. A steady light rain.
The Captain had previously ordered that the ship run with covered lanterns on, opposed to running dark.
Who ever is on second watch I need perception check. Make one check for the marine/veteran crew Ptahh. +1 Perception checks.
Sorrin make one check for the sailors +9 (non elf) +11 (elf) I'm not sure whose in teh nest.

Astrianna Sparacello |

Astrianna requested to be woken up at third bell, so she'd be on deck at that time.
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
A few hours of sleep later and the half-elf is back on deck in the rain. Unfortunately the excitement was over, and now there was only a steady wind and droplets.
She paces the deck and looks out over the ocean, contemplating just going back to sleep until daylight. There wasn't much to do besides help with the rigging with the Captain watching the helm. She couldn't even check the stars to ensure they were on course.

Ptahh |

Following his watch, Ptahh goes below deck and wakes Lieutenant Heath, "Uneventful to start... your up along with Sargent Steff's squad. Relieve Treay and wake me in for the next watch." No sooner had the half-orc sprawl out in his hammock, he was unconcious.
Perception(Lieutenant Heath): 1d20 + 1 ⇒ (10) + 1 = 11
Perception(Sargent Steff ): 1d20 + 1 ⇒ (16) + 1 = 17
Perception(Kevan): 1d20 + 1 ⇒ (1) + 1 = 2
Perception(Quinn): 1d20 + 1 ⇒ (16) + 1 = 17
Perception(Faelynn): 1d20 + 1 ⇒ (20) + 1 = 21
Perception(Paullyn): 1d20 + 1 ⇒ (7) + 1 = 8
Perception(Xander): 1d20 + 1 ⇒ (19) + 1 = 20
Perception(Grott): 1d20 + 1 ⇒ (19) + 1 = 20
Sargent Steff smacks Kevan on the back of the head as he walks up and around the poop deck and whispers, "Wake up, fool!"

Chell Silves |

perception: 1d20 + 12 ⇒ (14) + 12 = 26
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Astrianna Sparacello |

These bracers have been doing some serious work, and I haven't even fired an arrow yet.
Astrianna is snapped out of her tired diversions by a strange noise. She stops in her tracks and listens. ...That doesn't sound like waves.
She approaches the starboard side, casting a cantrip. Four cool orbs of light appear above her head and follow her to the side of the ship. She walks along the railing, looking over the edge while directing the lights to move across the starboard waterline.
Casts Dancing Lights. DC 10 concentration check to cast with vigorous motion, Astri's concentration check bonus is +12, so auto-succeed.
Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Ptahh |

Ptahh, I only needed one crew man to roll for the group. Otherwise it'll be walls of dice rolls.
Nobody sees anything given the rough seas, light ran and darkness. However both Astri and Chell hear thudding against the starboard side of the hull a the water line.
Oops, my bad. I started to do one roll, but then reread and thought you wanted multiple. Sorry.

Astrianna Sparacello |

The half-elf arches a brow at the flotsam colliding with the hull. Odd. Must have been from the shore, and the storm dragged it all the way out here. Or that merchant ship was torn apart, and this is what's left. Regardless, it's ours now.
She turns around and gives a call to the sailors on deck. "We've got some crates in the water, starboard side! Get some rope, block and tackle, and net!"
Astrianna removes a block and tackle from her haversack and begins to set it up to retrieve the crates from below with the help of the sailors.
Knowledge: Engineering check or anything needed? Unless the ship is moving too fast and they bounce away.

Embrianna |

Bri calls a crewman over to hold the wheel true so that she can look at what Astri is talking about.
"If those crates are from that other ship, there could be men in the water too. Or it could from a completely different ship that got wrecked ahead of us, in which case holler up at the crow's nest to look out for any wreckage in our path. If we hit a big enough piece of a wreck, it could put a hole in our ship."
Bri peers down, hoping her darkvision will help her see something and calls out into the water. "Ahoy! Anyone out there!?"

Astrianna Sparacello |

Astrianna listens to Bri and nods. "Very true. If there's anyone out there we can launch the jolly boat to rescue them." She doesn't stop setting up the block and tackle, but does call up to the crow's nest. "Eyes! Keep watch for people in the water or wreckage!"

baldwin the merciful |

The ship is moving too fast through the debris, if you want you can call for a sudden slow DC 15 base will start the slowing process. You are currently moves 5 squares (20 feet) at a time, so the higher your roll the move speed you can reduce all the way down to 1 square. Otherwise you are sailing through the items. For what you can see it looks like, there are quite a bit of flotsam and jetsam in the water.
Sailor check