Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Ok. I'll get the sorcerer on the waist deck. You deal with the elemental. Sorrin, can you take care of the cleric? Also, we need our casters dealing with the flying caster as you can. Once I get the sorcerer down, I'm turning my attention towards Flynn.


Evil GM
Ptahh wrote:

Want to make sure that I understand the mechanics here. Is it crew against crew in single rolls... and the PC's and NPC's fighting. Or do I need to deal with all the mooks between me and the NPC's as well if I come into a space that is threatened by a pirate?

I guess my questions is if I charge the spell caster, will the pirates each get an AOO or just one AOO.

Watched Game 6 of the Stanley Cup Finals yesterday so I was offline.

I'll have to evaluate, with players comments/suggestions, on how the crew battles go, but that will be once this particular scenario. Right now, I will have the crew take a single AOO.


Ok, cool. I would have probably ignored them and gone after the sorceror this round then. I was thinking I would have four of them swinging at me and was a little nervous that a few good rolls and I'd be sitting really low by the time I made it to the caster. Waste of a good crit. Bummer.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'll try to take out the elemental. Sorrin is in a fog cloud right now, so his ranged options are limited. But he has Haste so he has a 60ft base speed.

He might be able to jump over there honestly.


Evil GM
Astrianna Sparacello wrote:

I'll try to take out the elemental. Sorrin is in a fog cloud right now, so his ranged options are limited. But he has Haste so he has a 60ft base speed.

He might be able to jump over there honestly.

You are also in the fog cloud.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Duly noted, I did not realize Ear-piercing Scream was LOS and LOS is blocked by fog.

F*+@ing fog cloud. Next time we're in Shaw I'm buying a Fan Feather Token and using it as a personal fog disperser.


Evil GM

As I understand it, essentially a spell with "Target" description equates to LOS, such as:

Ear-Piercing Scream

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

versus an area spell with "Area or Effect" description which is LOE, such as:

Fireball

EFFECT

Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

Fog Cloud

EFFECT

Range medium (100 ft. + 10 ft. level)
Effect fog spreads in 20-ft. radius
Duration 10 min./level
Saving Throw none; Spell Resistance no


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yup makes sense to me. A spell that requires a TARGET needs Line of Sight (which can be blocked by anything that obscures sight, such as fog), and a spell with an AREA needs Line of Effect, which is not blocked by fog.

To answer your question Ptahh, summoning is not a targeted spell, so it's not blocked by fog. Still sucks though.

I wonder why they don't let us just make the concealment roll for targeted spell as if we were firing a ranged weapon. I've always thought that strange.


Evil GM

Talking about stomping on each others posts. I did the above post while Ptahh was asking a similar question in the game thread.


Evil GM

Here is the rule to further clarify:

Effect, CRB pg 214:

Some spells create or summon things rather than affecting things that are already present.

You must designate the location where these things are to appear, either by seeing it or defining it. Range determines how far away an effect can appear, but if the effect is mobile, after it appears it can move regardless of the spell's range.

So, Bri in her spell casting would be describing the area she wants her stinking cloud to go over, even though she may not be able to "see" the poop deck.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I thought 20ft radius was a sphere. So if cast 20 up, would only affect 4 squares on the deck.

As opposed to a cylinder, like flame strike.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Hehe, the poop deck is going to stink.


Evil GM
Sorrin the Wayward wrote:

I thought 20ft radius was a sphere. So if cast 20 up, would only affect 4 squares on the deck.

As opposed to a cylinder, like flame strike.

You are correct. The 3d aspect represented on a 2d grid is confusing. I incorrectly extended the 2d shape up and down from it's edges, which would have been more cylinder in shape. Although, technically, if you are taller than 5 feet your head is still in the fog cloud with a 5 foot move.

Designer on dimensions


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I throw myself upon the mercy of the court! Please may I be considered stooped, crouched but not prone and be out of the fog?

And another thing :)

Fire is bad Juju. The fire rules in PFSRD... are harsh. And they souls have started with Bri's fireball.


Evil GM
Sorrin the Wayward wrote:

I throw myself upon the mercy of the court! Please may I be considered stooped, crouched but not prone and be out of the fog?

And another thing :)

Fire is bad Juju. The fire rules in PFSRD... are harsh. And they souls have started with Bri's fireball.

Stoop, crouch get yourself in the battle.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

With rolls like that... Doesn't really matter, does it?

I don't care about the glory, but the ballista won't even hit.


Evil GM

I won't be able to update till I get home.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Chell you could also put a swarm directly into the gunwales, and fill the gundeck with wasps/ make the ballista unusable.

I'm sad we won't get to see a post about Chell coming to terms with using the staff, I hope you get a new computer soon!


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

That might hurt the prisoners. It said the cries were coming out of there.

-Posted with Wayfinder


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Eh, the prisoners are likely dead by your turn anyway.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Did we skip Round 9? That might have been where Sorrin got his good rolls.


Looking back... we finished round 7 and started round 8 yesterday. Then this morning (at least morning in my time zone) Baldwin finished the Weasel's crew's action and called it round 9. At the start of the next round, he called it 10. So... yes and no.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

True masochist, I am? Why fast forward the agony... relish every round.

:)~

I'm sure it was a simple mistake, no biggie.


Evil GM

Yeah...I erred in my higher math skills.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Yeah...I erred in my higher math skills.

10 is higher!

You're running an epic turn based battle, kudos! Not making fun, just something I noticed.


Evil GM
Sorrin the Wayward wrote:
baldwin the merciful wrote:
Yeah...I erred in my higher math skills.

10 is higher!

You're running an epic turn based battle, kudos! Not making fun, just something I noticed.

You knew you'd get to the number 10 eventually, too bad it's not when you roll the dice. :-)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ha oops. I didn't even catch the round mix up.


Evil GM

I think Ptahh was pushed overboard with the hydraulic push!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow. This is going stupidly poorly.

Too bad Chell will finish the summoning before Astri or she'd grease the spot the insects were appearing for maximum carnage.

How is the fire elemental hopping around the sails?


Evil GM

The battle has peaks and valleys for both sides.

As far as hopping around the sails it's more figuratively rather than literally. So it can move 50 feet at time, so it shifting round the sailcloth, ropes, and spar.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I don't believe bull rush would allow Ptahh to be pushed over the rail (an obstacle).

"You cannot bull rush a creature into a square that is occupied by a solid object or obstacle."

I'm calling it an obstacle because when Sorrin had tried to jump from a ship you'd said the rail was in the way and he couldn't get a running start. He had to climb then jump.

2 cents.


Evil GM

I see the wording, I disagree with your position about not being pushed over a railing, but that's fine he won't go into the ocean. Using similar logic the hydraulic push wound not work if Ptahh was standing next to stars, since the stairs would be an obstacle, even though that the perfect place to bull rush a person.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
I see the wording, I disagree with your position about not being pushed over a railing, but that's fine he won't go into the ocean. Using similar logic the hydraulic push wound not work if Ptahh was standing next to stars, since the stairs would be an obstacle, even though that the perfect place to bull rush a person.

Stairs up, no... Stairs down, yes!

I'd consider it a matter of resistance.

Rails on a ship, specifically are meant to keep one "from" falling overboard. It's that irony that prompted me to look at the wording.

Also,there is similar mechanic I feel that always bugged me about teleport or phase or something where you can't move the target into an unsafe square. If I find it, I'll share.

And, thank you!


Sorry. Late night with the kids and then just crashed in bed. So, am I in the water or not? Looks like Baldwin says I'm not here, but still listed in the initiative order update that I am. Just need to know so I can make my move.

Also, what was the result of the crew attack last round that I rolled? Did they hit and/or kill anyone?


Evil GM

Like I said we disagree. Getting pushed back into stairs going up would add a tripping hazardous putting the person on their butt.


Evil GM

You are not in the water. Yes the crew hit, the crew advanced forward a bit, killing two previously injured men.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Here are some folks discussing this, found it this morning.

In case anyone is interested or we want to consider house rule?

Bull Rush and Hazards

We mostly agree. I'm offering the interpretation because it could be a HUGE difference in outcome.

I understand your point about the stair as a stumbling block. Could imagine a reflex save to stay on your feet.

Bull Rush is very powerful, if circumstantial.


Making a record of my bonuses.

Inspire(Intimidate): 1d20 + 15 ⇒ (14) + 15 = 29 +1 Atk/Dam for my crew for 8 rounds. This was round 6 so it will last until round 14.

+1 Atk Bless
+2 Atk/Dam for Inspire(Astri)
+1 Atk/Dam for Inspire(Ptahh)
+2 Atk/Dam or Haste or Move 30' for Blessing of Fervor

Crew +2 Str +1 Dex +3BAB


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Same caster levitated.


Evil GM

I just realized that insect plague the wasp swarms are stationary. I think I erred during the druid battle in the temple. If I did...sorry about that. I just did a search to confirm and the spell came up on a list of most worthless.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

They did totally move during that battle. You picked a bad time to realize it :P

Just forget about it again for a while :)


Evil GM
Embrianna wrote:

They did totally move during that battle. You picked a bad time to realize it :P

Just forget about it again for a while :)

Like I said, I didn't catch the distinction in the last line of the spell versus summon wasp swarm. I'm fallible, it happens.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

You're still our favorite G. :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ha! It happens. That druid had some spooky powers. :)

Those lightning bolts are facking annoying. 7d6, what the s%!!? I guess that's what we get for lining up. Where is the levitating caster at and how far away are they, anyway? Probably too far away for us to do anything. Sorrin, can you take him out with ranged?

I'm going to try and keep the priest on lockdown.

Also, great post Chell.


Evil GM

sorry...6d6. Dang, I'm on a roll for making errors.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ha I was just complaining, didn't think it was a mistake. I'll take 2 hp!


Evil GM
Astrianna Sparacello wrote:

Ha! It happens. That druid had some spooky powers. :)

Those lightning bolts are facking annoying. 7d6, what the s*%%? I guess that's what we get for lining up. Where is the levitating caster at and how far away are they, anyway? Probably too far away for us to do anything. Sorrin, can you take him out with ranged?

I'm going to try and keep the priest on lockdown.

Also, great post Chell.

He is 80 feet away from you.

I'll put him on the next small scale map.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri has taken 2 lightning bolts before this, the last dice being a 2 and a 4, so she'll just take the 6 hp

80 feet away is still too far for ear-piercing scream sadly.


Evil GM

I'm logging off for the night


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Good for you Ptahh.

-Posted with Wayfinder

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