Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I would not do it anyway. Be like cheating. Doubt he would like it either.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Luckily (for everyone) Astri hasn't had a free, safe moment away from everyone or she'd be trying some dragonsmoke... and you'd probably have to cure her when she got addicted lol.

I updated the spreadsheet.

Still thinking on the free feat. Going to sleep on it, but I'm leaning towards Seaworthy at the moment.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Seaworthy too if I am the only one to benefit.


Evil GM

I know astri picked up the Fire as She Bears (FaSB) pdf did anyone else? It has chapter on naval combat and i need to know how much I need to post/explain.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Picking it up is not a problem... Rabid Weasel, coming up! And... Going down!


Evil GM
Sorrin the Wayward wrote:
Picking it up is not a problem... Rabid Weasel, coming up! And... Going down!

It's not required but it will help if more than the DM and one player has access to the naval rules structure, especially since it's adds a layer of complexity.

Essentially every PC officer has his/her actions, but then those officers have a naval action which is barking out orders for the crew to follow. Things like fire the and load the ballistae and grapple the ship.


I'd like tot take the Naval Gunnery feat, but i lack the Prof(sailor) skill. Clearly didn't think that out when building Ptahh. If/When I get another level, I'll be droppiing points into that skill, of course.

I don't have the PDf, possible to post some of the relevant content.

My vacation is over this weekend and I'll be more active next week. Sorry again for the limited postings.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Baldwin waived the requirements for the feats, Ptahh, so you're good to go for Naval Gunnery. You can always pick up some sailing next level.

Or Ptahh can just refer to every part of the ship as the "poop" forever.

The poop deck, the poop aft, the poop sail, the poop bilge, poop mates. Embarrassing.

Sudden urge to play a low intelligence character for comedy purposes...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm going to take Seaworthy, even though I'll be cursing up a storm when Astri inevitably misses her ranged attacks left and right.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I can't make up my mind since I already have Seaworthy.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Maybe Baldwin will let you have Helmsman since you already have the prerequisite, Seaworthy? Helmsman is a very powerful feat, though.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Maybe take Watchman?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Naval Gunnery.


Evil GM

Here are the feats selected by the players (correct me if necessary):

Sorrin - naval gunnery
Ptahh - naval gunnery
Bri - Legendary Watchman
Astri - Seaworthy
Chell - Seaworthy


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Chell Silves wrote:
Seaworthy too if I am the only one to benefit.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

School activity tonight, on later .


Evil GM

I'm actually getting side tracked this evening, so I won't be online.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Don't leave me alone with my thesis... why would you be so cruel?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Unrelated Question: I know that you invoke AoO if you stand from a prone position, but do you still provoke those attacks if you fail to stand? Like if you are on the ground in a puddle of Grease and fail the roll to stand. Is the failed attempt still sufficient to provoke AoO?


Evil GM
Embrianna wrote:
Unrelated Question: I know that you invoke AoO if you stand from a prone position, but do you still provoke those attacks if you fail to stand? Like if you are on the ground in a puddle of Grease and fail the roll to stand. Is the failed attempt still sufficient to provoke AoO?

The act of attempting to stand triggers the AOO, so if someone attempted to stand but failed because of a failed reflex or acro, I would rule yes there is an associated AOO.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

As far as I can tell you don't need a check to stand up after falling from Grease. If you fail the reflex saving throw as it is cast, you fall prone. If you try to move more than half speed across the grease and fail a DC 10 acrobatics check, you fall. If you just stand up after you fall, it's just standing up and no check is needed. This would provoke an AoO as normal.

That's just for grease though. If some other conditions were preventing you from standing up (like debris on top of you?) and you had to make a strength check or something to stand up, whether or not failing that check would also provoke an AoO would be up to the GM probably. Which our GM says yes!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

The Grease was cast upon a sleep creature, who's first instinct upon being attacked was to stand up.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ah okay. Like I said there's nothing in the spell description that says you need to make a check to stand up, so going by RAW if it was prone when the spell was cast it could just stand in the grease and provoke an AoO as normal with no check involved.

But if I were GM I'd say the creature would have to make a reflex saving throw when it woke up, and if it both failed the throw AND attempted to stand up it would stay prone and provoke an AoO with some hilarious flailing thrown in for flavor. If it succeeded it would stand up and provoke an AoO as normal. I'd make this distinction so the player wouldn't feel like they completely wasted a spell.

If it failed the initial reflex saving throw and was still prone the next round, I'd say it was aware of the grease and able to stand up without a check, as per the grease spell, but it would still provoke an AoO as normal.

Interesting situation you've got there!


Evil GM

Prone:

Standing up is a move-equivalent action that provokes an attack of opportunity.

It's the move act of trying to stand that provokes, if something secondarily makes the person fail to stand, it still provokes the AOO becasue he attempted the MA to stand.

As for grease, since the creature was already prone (asleep) he would not have need the initial reflex save. I can see why even though its not RAW way an acro was called for though.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The Fire As She Bears book has a PC action called Disguise:

Disguise: A PC can attempt to disguise a ship as a different kind of vessel of roughly the same size (for example, a small frigate can be disguised as a merchant ship or a whaling vessel). The process of disguising a ship takes 10 crewmen one hour per Location. This check is opposed by the other ship’s Perception check.

TABLE 24: DISGUISE CHECK MODIFIERS

Minor details only +5
More or less rigging –2 per Rigging Location
Different size –2 per Hull Location
Different hull Type –4

We have a few hours before we get any closer to the ship... Astri could at least make the Baron look like a merchant vessel, disguise some rigging to make it look even slower, or disguise the hull as Wide instead of Sleek so they figure it will be holding a lot of cargo and be slow.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I think you just have to take out the officers, major named NPCs, no?

Combat After Boarding

Ship-to-ship combat assumes that the PCs are more interested in capturing enemy ships than in sinking them. After all, if you sink a ship, you can't plunder its cargo, ransom its crew and passengers, and sell (or use) the ship yourself. So once a ship has been boarded, ship-to-ship combat ends and shipboard combat begins on whichever ship was boarded first.

Shipboard combat is normally a battle between the “primaries” of the two ships—usually meaning that the PCs fight the enemy ship's captain and any other major NPCs on the enemy ship in normal combat. Meanwhile, the two ships' crews are assumed to be fighting each other in the background.

Whoever wins the “primary” combat (either the PCs or the enemy NPCs) wins the entire battle. In other words, a ship’s crew is victorious over an enemy crew if their captain defeats the enemy captain. While a ship’s crew will likely take losses in a battle, it is assumed that enough members of the defeated crew join the victorious crew to replenish any losses. This keeps the PCs from having to play out combat between large numbers of low-level opponents, and from needing to track exactly how many casualties their crew takes in each battle.

The PCs earn normal XP for the foes they defeat in shipboard combat. In most circumstances, the ship-to-ship battle just serves as a prelude to the main combat. If, however, the PCs decided to fight out an entire ship-to-ship battle and they sink or destroy a ship without ever fighting the ship’s captain and NPCs, then they earn XP based on the captain’s CR (as the captain is the only one piloting the enemy ship in ship-to-ship combat).


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

What's that from?

I'd be interested to hear Baldwin's take on the matter.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Pathfinder, of course!

PFSRD - Gamemastering - Other Rules

I think I'd read this a while back, which is why I was surprised when we decided to get into so much detail, individual crew deaths, etc... It's mostly abstracted in this write up.

But, we can of course add what level of detail we wish.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

This is also why I responded the way I had when the conversation of catapult vs. ballista came up.


Evil GM

When ever you add a layer of combat that is beyond individual combat it adds a layer of complexity. Mass combat does that: be it ship to ship, sailor to sailor, or army to army, or kingdom to kingdom, it adds complexity. From the very beginning this game had large scale implications that were beyond the individual character. This meant ship to ship combat. Several joined after the game began that makes the starting point as the player knows-it different. The original players should remember that very first battle was a ship to ship battle. There was more DM handwaving at that time, as the players were just passengers/crew then, not ship owners or important officers.

The rule set was always intended to be RC heavy, which is why there are so many spoilers with RC information on the Campaign Tab. RC has different officers and roles then paizo.

Killing the Captain and officers can have an impact, but doesn't necessarily mean you win.


Evil GM

Chell you mentioned creating a Whirlpool but that's an 8th level arcane spell. Did you you mean Whirlwind which is an 8th level Weather domain spell.


Evil GM

Table top game night tonight so I won't be on much today.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I think she's talking about Control Water. On my phone or I'd link it, But it's a 4th level cleric spell.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Its Control Water but it says "In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell."


Evil GM

Thanks Chell. When you mentioned whirlpool there is actually a spell by that name.

---
I'm going to offline until late afternoon or early evening today.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Shootin' for open communication... Many of our "issues" have been due to non- or mis-communication.


Back in the U.S., will try to post tonight after settled in back at home.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Welcome back!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Business trio, through Thursday... CST.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bah, why start communicating now?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri can cast Message! All communication is COVERED. Within 170 feet.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just having Sorrin be transparent, forthright, thoughtful, supportive.

Easy peasy lemon squeezy.


So, I'm home but no internet at the house. I'll be able to post from work on the ipad, but it is slow. Sorry.


Evil GM

No worries.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Heh, Chell, you weren't around at the time, but one of the former players of this game attempted to Handle Animal a possessed ship. Your question reminded me of that.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Haha.


Evil GM

It was a busy day today.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Busy today, so I posted Astri's actions together.


Evil GM

I'm busy until late afternoon or so. I'll post when i can.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorry, fell asleep.

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