Baldwin the Merciful's: Razor Coast
(Inactive)
Game Master
baldwin the merciful
The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Will post for the round, but all day meeting followed by dinner with colleagues.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Does Burning Hands do anything under water?
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Chell is correct! Just takes a CL check.
Player's Handbook:
Fire: Nonmagical fire (including alchemist's fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell's line of effect.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Ya'll know that I do like to get all steamy.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Most this season, but not much!
Evil GM
Busy weekend and I'll be busy until this afternoon.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
City is a mess! Take your time.
Evil GM
Hope everyone whacked with the snow is safe.
| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9
Hey, just to let everyone know, I'll be traveling from tomorrow afternoon through Wednesday night. I might get in one more update before I head out, and another when I get in Wed night, but don't be surprised if I only post again Thursday morning. Feel free to bot me if necessary.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Right now they are finally plowing the little side street I live on. Stupid housing uses their usual work pick-ups, but with snow plow attachment put on the front. It has not been working out well for them with the amount of snow we got. Their trucks kept getting stuck.
Evil GM
I'm a bit under the weather, so I'm going to be light on my posting.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
NYC got slammed, but I'm a bit north and escaped relatively unscathed. Yay!
Evil GM
I'm pretty sick, I don't think I'll be posting much today.
| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Don't just feel better, kick its azz!
Evil GM
I'm still fighting off a nasty cold. I'll get back to posting by Sunday.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Stay strong! Don't let the virus win.
Evil GM
Sargas should be back in the next day or two.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
I'm not really sure what, if anything, we can do here. We actually might have to run? Any ideas?
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
I'm out of ideas. I was hoping they were summoned or at least controlled by something that I could dispell.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Swarms still take half damage from slashing and piercing if made up of tiny creatures (full I guess for bludgeoning?). No damage if made up of diminutive or fine. AOE's still work but I only have 2 I think. But nausea.
Evil GM
AOE Spells that don't deal fire or cold damage.
they are diminutive in size
FYI: I did mention when Chell wanted to investigate on her own that she'd probably die, I wasn't kidding.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
True, if I made the fort I'd be much better off and could escape. So AOE spells is all we have.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Sadly I have no appropriate AOE spells. :(
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
As much as I hate to admit it, I think we have to run away unless Chell has something up her sleeve.
Evil GM
Sorry about the lack of progress between being sick and work, it's been hectic.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
No problem Baldwin, pbps can go at any speed!
In any case
Um, the swarm ran away? A bit odd. In any case we aren't equipped to fight it, as much as I'd like to explore the ship we should either prepare new spells tomorrow or scoot out of here.
Evil GM
Astrianna Sparacello wrote:
Um, the swarm ran away? A bit odd.
No reason for TPK especially when you were not equipped to fight with this terrain.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
I'll agree with either explore tomorrow with new spells or just mark it on the map and leave.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Back to the ship for one.
As a player I'd vote for moving on, but Astrianna of course will want to go back down there. Not that she can contribute to killing the fish, so it's up to Bri and Chell if it's possible.
| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9
Hello everyone, I'm going to be traveling tomorrow, so please feel free to bot me if needed!
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Some options I have come up with:
Flamestrike
Summon Monster V large water elemental
Major creation for a metal net
All of which will have to wait until tomorrow to get spells
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
Can you Lightening Bolt a swarm?
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Bri discovered that the swarm has resistance to both fire and cold. This is in addition to its damage reduction/good. Conventional weapons are useless as well unfortunately. Flame strike might be able to deal enough damage to get past all the DR, but I don't think the water elemental could cause any damage either.
Do you have any spells that can deal Good damage Chell?
Metal net would be interesting, but how would we deploy it underwater?
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Flamestrike is actually half divine so part of the damage can't be resisted.
A water elemental can use vortex underwater and that does automatic slam damage to anything in it. I assume it would hurt a swarm considering the vortex is like a tornado, 10ft wide at the bottom and 40 at the top.
With the net we would have to bait them or use an illusion.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Maybe Chaos hammer. Only works if they are lawful or neutral.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Found it. If CRB is allowed, a pair of Holy Smite's will work. 9d6 against evil outsiders. I believe they are outsiders now.
Or Sanctuary + Dismissal. Not sure if Dismissal works against templated creatures.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13
If we could lead them past some anchor points, I could cast web. I can also summon monster IV and V if I take a day to prepare them and figure out what would eat those things. Maybe summon a water mephit or maybe let the water elemental's vortex suck the fish away from us.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
It's up to you guys, Astria is not helpful here (unless the fish want to talk!)
If you think we can handle it, we can tackle the swarm tomorrow.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Oh we can handle it. It's just that we need to wait a day for spells. We're out of anything useful.
Evil GM
May the swarm was just a random passerby :-)
Or it could be guardian for a nasty enemy. :-)
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
I was trying to wrap my head around the swarm combat, just melee...
We should have gotten Aoo's? Also, did we affect it at all?
Instead of offense, is there a defense/protection that can help Sargas and Sorrin while they just hack at it?
Maybe we trying too hard.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
This is what sucks about swarms. Weapon wielders can do literally nothing against them. No point in taking AoO because you can't damage them.
"A swarm composed of Fine or Diminutive creatures is immune to all weapon damage."
I believe the DM said they were Diminutive.
Evil GM
No effects on the swarm at all. Between SR, DR, Energy Resistance and swarm traits you were ineffective. Like I mentioned it would have been a death wish to solo investigate. Essentially, you are dealing with an advanced swarm that has a fiendish template.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
That seemed character and theme appropriate.
=)
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
So we seem to agree on leaving. So much has happened that I can't remember if we have a lead on where Dalang is. I was thinking of casting Diviniation and asking if not. Only costs 25 this time. Unless someone has a better idea.
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