Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

I'm feeling a bit under the weather, I'm going to rest this evening.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Feel better soon! This adventure had been great, fighting exotic criters and finding a ship.

Speaking of which are we keeping the galley? I know Astri will want to sell it for cash to get a better ship (baron of the tides cough cough) but we still don't have anywhere to go yet. We could put the money into a future ship and crew fund.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

A little chilly myself.

Ship fund sounds ok.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sometimes, you have to use what you got... until affording what you want is sensible.

Torgue, why hold... Your CMB is +9 normal, rage is +11, +13 bull strength. Still got Bull's Strength? It shouldn't have expired... 5 minutes.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Healing Hex would be sweet...

Why is the big guy fighting the dog?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

The dog wants Chell tartar.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

My favorite follow-up... And?


Evil GM

You all can level up!

Well done, a very interesting battle, perhaps one of the best assortments of critters that I've seen written in a published scenario. Bonegnaw was a gnoll ranger and collector of beasts. Holding off another level before tackling this one would have done you well, but you did overcome the adversity. As a side note if you had handled Garreg first (lower level guy) you would have leveled before tackling this scene. By the way if you would have left the cove, bonegnaw would have reinforced and fled to another location. Although Capt Donovan would have then suggested not going back to the Port Shaw, but rather just drop anchor outside the cove and rest up so to prevent that situation. I was hoping you all would come up with that compromise solution if you decided to leave the cove before the final battle.

The Girallons were suppose to wait in the cave nooks to attack you but I figured that would have killed sorrin and torgue at the least since in was single file line, so I moved those things out of the cave and one at a time to not overwhelm the group.

Good job.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Thanks, Sir!

I guess Sorrin may be able to "tank" after all. He drew a lot of attacks. And absorbed decent damage.


Evil GM

The adventure path has many positive attributes to it but also many items they rushed probably due to resources and the massive delay from the original designer. A few issues that I have with the game is the organization of the material is difficult to follow even for the experienced GM - plus there is no index. There is an unbelievable amount of DM work involved in this campaign, it is not for the faint at heart. Second, it lacks of quality maps and lacks of ship descriptions this is the most disappointing aspect for me.

The lack of ship descriptions brings me to your new small galley. The author doesn't really provide much detail other than the profile picture that I put up in an earlier map and that it is a single sail ship. I'm going to call this a Felucca sailing ship rather than a galley:

Felucca: With lateen sails on one or two masts, feluccas are fast, sleek vessels employed for fishing and transporting cargo, and—rarely—as warships. Feluccas have a shallow draft and can navigate rivers easily, employing both sails and oars. Cost 10,000 GP

Given Bonegnaw trades drugs and slaves a sleek fast ship with a shallow draft would make sense. It does not have any armaments on it but you can explore that option for adding something.

Edit:

The problem that I see is a sailing ship takes 20 people which would suggest that maybe this was a keelboat (Cog) which only requires 6 crew.

You also have barge that is anchored in the cove value of 100 GP. The cages you find have value of 100 gp total.


Evil GM

These are the stats provided for the ship:

The Dragon’s Tail is a small cargo freighter on which Bonegnaw transports dragonsmoke and slaves. A hatch in the deck leads down to the cargo hold. A crow’s nest sits atop the mast in the center of the ship. A rope ladder hangs down from the crow’s nest.

Large openings in each wall of this wooden chamber allow the helmsman to assess the surrounding sea. The wheel of the ship, along with a small table holding maps, charts, a compass and a sextant, are the only other items here. The maps and charts are accurate and detail both the
Razor Coast and the sea beyond.

Wooden Mast: Hardness 5; hp 60; Break DC 25.

You can probably understand where the disappointment comes in.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

That was fun! Garreg won't stand a chance now that we're level 6.

The ship sounds like something we would want, so perhaps not sell it and find a crew, but wow. I like how the stats are just the mast... lol.


Evil GM

You all can inquire about having the ship retrofitted to suit your needs, perhaps some cabins built out and some armaments.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

So Torgue can sunder it.

Not to cause trouble, but are there oars (are you, Baldwin imagining there are?)? Otherwise, maybe a cutter (sail, no oars).

Felucca fits with Sorrin's pseudo-mediterranean background.

Can't post substantially until tonight. Don't want to kill others unless they fight.

Want to keep the cove.

Bonegnaw's fate should be decided by the prisoners.

Sorrin wants to speak to prisoners.

Don't want to fast forward.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Current equipable loot:

2 Msw longsword
2 Msw rapiers
3 Msw short swords
2 Msw light xbow
1 Msw scimitar
4 Compound bow 14 str
1 +2 compound bow 18 str
7 msw studded leather
1 +2 shadow studded leather armor
140 arrows, plus 3 quivers

Things to sell/collect:

2 Dragonsmoke, sack
4 Dragonsmoke, crate
5 Diamond chips
12 Sacks of 500gp
25 Obisidan statuettes of strange beasts
1 Ornate mechanical clock
1 Set of fine china
1 Exquisite silverware
1 Coinage (gp)

Everything is on the spreadsheet with sell prices and such.

I think Shakes and Jenkie should at least get one of the sacks of 500 gold.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue will take a 14 str composite longbow


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen will take 40 arrows. :D Iffen you don't mind, guvnah.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Level up hp: 1d10 ⇒ 10


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Rogue 2, hp: 1d8 ⇒ 1

Do we reroll 1s, or is this "flavor"?

Rogue 2, hp, reroll: 1d8 ⇒ 6


Evil GM

reroll 1's


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Levelled up:
BAB is now +6/+1
+10 hp
+1 base saves, each
Bonus Feat: Snapshot
Bravery+2
4 Skill ranks:
+3 ranks in Perception
+1 Rank in Acrobatics


Evil GM
Sorrin the Wayward wrote:

So Torgue can sunder it.

Not to cause trouble, but are there oars (are you, Baldwin imagining there are?)? Otherwise, maybe a cutter (sail, no oars).

Felucca fits with Sorrin's pseudo-mediterranean background.

Can't post substantially until tonight. Don't want to kill others unless they fight.

Want to keep the cove.

Bonegnaw's fate should be decided by the prisoners.

Sorrin wants to speak to prisoners.

Don't want to fast forward.

The reason I mentioned felucca is that it can have one mast which is the big thing about this ship description. Although as drug runner he could want more than 1 mast - or so you'd think - but I'm open on some suggestions.

Let me look at cutter and cogs.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

hp: 1d6 ⇒ 6


Evil GM

I think I'm ok with the ship being a cutter, one mast but with a head sail and a bowspirit.

Picture of Cutter

Something looking like this except you have a crows nest and two decks: main deck and hold. It is only 50 ft long.

RC ship profile

A crew of 20 people seems like a lot for the ship size. I have good friend who has 38 or 42 ft sailboat and he handles it himself, although when he has one or two extra hands on deck he can get that thing flying.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

HP: 1d8 ⇒ 3

damn


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I don't know much about ships so I'll leave it to you guys to decide. Still rather sell the galley and purchase Baron of the Tides (think of the speeeed, the style! Plus Bonedeuce might give us a discount), but I think that opinion is well known.

Typed this up this morning, then the site went down, then I've been super busy.

To level 6 bard:

HP: 1d8 ⇒ 7

Skill points: 6 + 2 int + 1 favored class 9 total

1 point into linguistics (New language: Dwarven)
4 points into perception (No more butterfly distractions damn it)
1 points into perform: string
1 points into perform: sing
1 points into perform: act
1 points into Diplomacy

New Versatile performance: Sing (replaces sense motive bonus, now at +14)

New ability: Suggestion

New 2nd level spell: Mirror Image

Baldwin: I know I already used it once, but may I exchange my Spellsong feat for Prodigy (Sing and String)? I regret taking the spellsong feat because Astrianna only has one compatible spell to use it with, and that's Charm person. If she had more complusion spells it would actually be useful, but at this point in time it's not. If I'm stuck with it I understand.


Evil GM

Astri - The feat swap is fine by me.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Great! Thanks!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Boss, mithral breast plate OK with Rogue Evasion?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

HP +3
Fort +1
Will +1
Heal +1 rank
Knowledge Religion +1 rank
Perception +2 rank
2nd level spell Spiritual Weapon
3rd level spell Water Walk
Can now us Sift


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oooh water walk!

Also glad you have sift, Astrianna has a scroll but I'd rather you be able to do it for free.


Evil GM

Mithral makes armor weigh 1/2 less than normal armor. Normal breast weight 30 lbs, so mithral breast is 15 lbs. So it would fall under the 25 lbs light armor maximum. Although evasion states:

Evasion (Ex):

At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Breastplate is medium categorized armor and the question becomes is it light category armor or light weight armor. But since it is a single piece of metal and not covering the arms, I'll permit it. Now, if it were scalemail, chainmail, half plate and so forth. I would not permit that as it covers the arms/legs and I think that the hinges and moving parts would interfere with the evasion ability.


Evil GM

I'm not going to be online tonight.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Barbarian level 6!

Don't forget everyone, since you are technically level 7, you get a feat!

HP: 1d12 ⇒ 12+1 Toughness +4 Con=17! Gotta lotta meat on these bones

+1 Bab
+1 Fort/Ref/Will
+2 Rage rounds
Trap Sense to +2
New Feat: Cleave:As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn
Rage Power:Strength Surge The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.
Intimidate +1
Swim +1
Climb +1
Profession(Laborer) +1
Perception +1
Craft(Brew) +1


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Is that how Baldwin is doing it?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I wasn't asking for special dispensation. How do you interpret this?

Under Mitral description:

"...Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I assumed so, since Warrior 1/Barb 6=7th level and a feat


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The site went down and ate my post, but you're right Sorrin. Mithral armors are treated as one category lighter, but you still need the proficiency.

Astrianna has 1,000gp down on a mithral breastplate at Jak's currently, Jak said it would take 3-4 days to make one, fyi.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Astro, thanks! I find sometimes Baldwin finds a different spin.


Evil GM
Sorrin the Wayward wrote:
Is that how Baldwin is doing it?

Nope...you are not technically 7th level.

I had a post on the recruitment that explained that. Basically the npc level was a way to make you a bit more durable by giving you extra HP, a little more skills, and an extra BAB point.

When calculating your actual level only factor in your actual class levels.

Recruitment Post NPC level


Evil GM
Astrianna Sparacello wrote:

The site went down and ate my post, but you're right Sorrin. Mithral armors are treated as one category lighter, but you still need the proficiency.

Astrianna has 1,000gp down on a mithral breastplate at Jak's currently, Jak said it would take 3-4 days to make one, fyi.

I missed the armor proficiency aspect.

FYI: It's "Most" mithral armors are one category lighter than normal for purposes of movement and other limitations.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

So, we're cool? I'd flip for an Agile Breastplate if that helps.


Evil GM
Sorrin the Wayward wrote:
So, we're cool? I'd flip for an Agile Breastplate if that helps.

As long as you are med armor proficient it's fine to have mithral breastplate and retain your evasion.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Fighter, no Archetype... Yes I is! Thanks!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Okay, I will adjust accordingly.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Right now, the two new spells I'm taking for Embri are Stinking Cloud and Waterwalk. I figure I have until we get our 8 hours rest to make up my mind completely.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Out until late tonight


Evil GM

I think I'm going to take the evening off too. I'm finishing up a book that I'm reading and I'm only 150 pages from the end.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

will take the opportunity to rest, still have the mucus problem and head pain


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Hey gals and guys...

A little player (not in character) table-talk.

Correct if I'm wrong. In Sorrin's grandiose dream, plot, plan, scheme... He wants to assemble a fleet, attain naval supremacy and fight for some civil rights. Making the world (or Port Shaw) a "better" place, whatever that is. He does not wish to be king, god, governor, etc... Just a pirate prince. And I picked this after folks stated they weren't after the pirate thing or even owning a ship.

Obviously, we will attend to all the adventure hooks, rumors, leads, side quests, etc... that the Razor has to offer.

In his vision/eventuality... There exist unlimited possibilities for every other character. Not under his rule or command or anything like that. Whatever they want pretty much... Concert hall, security, wealth, rulership, power, fame, adventure, ascendancy, ale or moonshine, a spire, a school, a palace, a fort, whatever they want as long as it's not evil or cruel.

I'm honestly not sure what it is that any player wants for their character that wouldn't or couldn't complement or run parallel to this. He isn't working under the assumption of scarcity... Many can benefit, many can win.

So unless it's "I want my character to prevent Sorrin from attaining what he wants..." I'm not sure where the issue is, or if there is one.

My intent is to talk as players wanting a successful game, not as character personas stuck in a scene.

Otherwise, I like the RP. Great game, Baldwin and company!

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