| Embrianna |
Bri just does not want to be brought up on charges of assaulting Dragoons. Plus we have no way of knowing for sure if the dragoons here are corrupt or just acting as part of a sting operation.
| Sorrin the Wayward |
That speaks to "full disclosure" in the future.
So let me ask you... At Bonegnaw's Cove, what if the muscle said... "we're off duty dragoons!"?
Were we sailing away, thinking... They got this covered?
| baldwin the merciful |
Essentially, you know Garreg operates out of this tavern. He probably has a cozy arrangement with the dwarf proprietor Barrett either to look the other way or something more sinister. Likewise, you know dragoons drink at this spot. There are drugs sold and pimping occurring, so it's like that some of those dragoons are on Garreg's payroll or offer him protection. Corruption at it's finest. With Bonegnaw out of the way, there could be a consolidating of power or circling the wagon.
Who knows, perhaps Boneduece runs the whole show and is only paying you all lip service or maybe he really is anti-drugs. There are many twists and turns.
| Sorrin the Wayward |
That's exactly why Sorrin did what he did. May have been a nasty fight, but the right thing to do (from his perspective).
Asking the question of why defend a known criminal, much like asking if those thugs wished to surrender... Gives him the moral high ground. Real or perceived.
| baldwin the merciful |
That's exactly why Sorrin did what he did. May have been a nasty fight, but the right thing to do (from his perspective).
Asking the question of why defend a known criminal, much like asking if those thugs wished to surrender... Gives him the moral high ground. Real or perceived.
The problem is if you do kill the corrupt dragoons you then have to explain that to other dragoons and leaders. Undoubtedly there would be a manhunt to locate the killer(s) of the officers. They tend to frown on killing their own, especially if you have no clear evidence.
| Sorrin the Wayward |
I'm happy with someone else taking the lead.
But, if you leave it up to Sorrin (either by decision or indecision), I'd (as a player) hope for backup and not undermining. He will be prone to derring do.
Baldwin was merciful and generous. All he had to say was the room was difficult terrain and folks adjacent can see you. A stunt like that fog could easily be a death trap.
From Sorrin's perspective, he was betrayed. And instead of party resources being used to help complete a mission, they were used to thwart and abandon him. We can talk about it or not.
I'd rather not dwell.
| baldwin the merciful |
I think part of the issue was the quickness of your action Sorrin. Not beating you up but there were multiple things happening in the room and before anyone had a chance to decide on the course of action you acted. First by the girl and sailor leaving. Then with your declaration in the bar of taking garreg. torgue tried to keep you focused on the reason everyone was there. There were other things/people of interest there too that some notice but others did not.
I added layers of complications to what would have been an otherwise straight encounter. Rushing straight in is not always the best way to handle a situation. Essentially there is a convergence of four storylines at this juncture.
| Chell Silves |
I noticed there was a lot going on here. Garreg, bad cops, Carna, Nightslink, Rotgut, what I assume is a dead body that Cir saw. Now that is an RPG tavern.
| Astrianna Sparacello |
Meanwhile, Astrianna abandons the party for bonin', gets covered in honey, then gets passed over for work. She then proceeds to get drunk and hires her very own homeless, alcoholic wizard!
This is acceptable because I always wanted a homeless alcoholic wizard.
| Sorrin the Wayward |
Don't worry about beating me up, in the technology and project management fields, post mortums are a given.
At the location, with the target present isn't where you plan. Sorrin is never going to do that. If we're on the scene, expect improvisation.
For the record, everything was fine until folks fell for DM complications and distractions. Effectively, second guessing oneself.
Baldwin is good at it. He keeps upping the ante, "are you sure you want to do this? ”, " how about now, still sure?", "if you slip up, you're so screwed. I'm gonna own you."
Some folks are confident in their course, others blink. Psych themselves out.
If we stuck to Sorrin's lead, plan, improvisation... We could have neutralized the dragoons, defeated some NPCs and grabbed Garreg. Could have been fog positioned in a way to slow folks down as Torgue grabbed sleeping beauty.
Explanations, forgiveness, whatever... Defense was easy. Bonedeuce seemed so pleased with Bonehead's capture, we finished the job. We didn't understand what self respecting dragoons would be drinking with the guy, so we didn't believe them. Just in case, it was true for whatever reason, we left them alive.
They refused to help us bring in a known criminal. By the way, the physical writ is gone. It was the original one from the warehouse.
We were so close, then people lost their nerve, panicked and bailed. It was said that the fog was dispelled. If it had remained, Sorrin would have stayed.
As to acting quickly, I waited approximately 58 hours (real time) from arriving at Barret's to calling for Garreg. I can wait longer next time if it helps.
If we don't follow each other's leads, we're not going to succeed.
Role wise, boots on the ground... Sorrin is the tactical lead, he's point. So, if he's drawing attacks, pseudo tanking, etc... Sometimes he's going to make calls. If he can't trust the team, that's failure.
Also, he's a fighter, a warrior... He's not going to be sneaking and overly deceptive in planning. We can plan for weeks! I'm OK with it. But, on the scene without a pre-planned operation, it's improv.
We are going to encounter a multitude of situations, from different characters sub-plots. Each of us can decide how we handle individual cases. Each can take a turn leading.
But, what happened was either cold feet (fear) which needs to be owned up to in character or flat out betrayal.
What's happening now in character or out of, is should of, could have, would have... Just because one character doesn't understand exactly why another is doing something, doesn't mean the other is less intelligent. And giving them the benefit of the doubt is trust.
| Embrianna |
| Astrianna Sparacello |
Good question. One problem is Astri doesn't have the Commandant's seal, so she would have to do some bluffing on top of it all, or get someone to forge a seal for her.
| Sorrin the Wayward |
I'd think it would be another forgery check or part of the one, whichever. How much it matters to the PC depends on what you would intend to use the "writ" for.
Question is, who is allowed to issue a writ? I'm guessing footmen may never have studied the seals or higher officials handwriting.
| Sorrin the Wayward |
Eventually, forge orders telling a unit to do whatever... It could make a lesser rank pee their pants.
Roland may be a good resource for what ranks may be familiar with what. Who can write a writ. Etc... He may have papers with signatures. Awards, promotions, commendations, reprimands.
| Embrianna |
| Astrianna Sparacello |
Really busy day today. Thankfully I wasn't needed much!
Probably going to be busy a lot in the coming months, my posting may slow down.
| Sorrin the Wayward |
I have no idea what Chell is talking about in character.
There was a dwarf, with what looked like a dead or unconscious person... He seemed to be taking them to the acid baths.
Does Chell want to wait?
| Sorrin the Wayward |
Neutral Good
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Neutral good means doing what is good and right without bias for or against order.
Neutral good characters excel at seeing both sides of a situation, and they use this ability to inform their actions, doing what they believe will produce the most good. These characters seek balance and harmony in their dealings with others; they know to avoid conversations leading to heated topics, and keep their responses to the middle of the road. They understand the value of nature, and realize that expanding civilization into the wilderness is not always the most appropriate thing to do. Because of their ability to see all facets of a situation, neutral good characters can sometimes have difficulty in choosing a side between other good beings. For this reason, others may label them as wishy-washy or not capable of serious conviction.
Dealing with other characters aligned along the lawful-chaotic axis can also be challenging, especially in mixed-alignment adventuring groups. The neutral good characters will not always agree with the lawful good characters' meticulous need to plan their actions, control others, or prevent others from disobeying laws that interfere with the party's goals—sometimes less-than-honest tactics are necessary, after all. Conversely, neutral good characters might find chaotic good characters a little on the uncontrollable side, not liking the wild bent of their ideas or actions. Too much freedom of thought and action, they believe, just makes one irresponsible.
Neutral good characters can see both sides of the lawful-chaotic axis, understanding that some choices are indeed better for all, and others are better for individuals. Because supporting either extreme on the axis does not motivate them, neutral good characters are often considered the “true good” alignment. They seek to do the most good in the world to make it a better place and to help others when possible. Neither anarchy nor the need for strict order concerns them. Neutral good characters support laws that benefit all, but have no qualms about ignoring unjust laws or tyrannical rulers.
Neutral good characters give great consideration to their actions before deeming them correct; some neutral good characters find it unfathomable that others cannot see their viewpoint as the most sensible.
| Sorrin the Wayward |
Exploration and Preservation: Neutral frontier lands can hold significant interest for characters of this alignment. This is a great stepping-stone for characters wanting to do good, preserve beautiful works of art and history, and make names for themselves.
Peace, Redemption, and Refuge: Neutral good characters might find hotbeds of chaos ripe for intervention in the form of redemption and mediation.
| Chell Silves |
Well. It looked like a body bag but might not have been. It looked like nightslink but it might not have been. The bartender might be working for Garreg and so might the three Dragoons. Most likely all are true but Chell doesn't jump to conclusions. There wasn't any proof of their wrongdoing to her and apparently to the others since they backed out too. We aren't the law but if we try to be we are going to get into trouble. And even if we were, being confrontational like that seems wrong to her.
Chell just got the impression that you were willing to take what you saw at face value and act on it. She believes that sometimes, people do something bad to survive and can't get out once their in. Its hard to identify such people obviously but she would regret missing out on a chance to help someone rather than punishing another.
| Astrianna Sparacello |
Regardless of the definition, Sorrin APPEARS chaotic due to his willingness to simply take action without caring for the consequences or caring about authority in the matter. There's really no issue, just pointing out it seems like to the rest of us.
Alignment is a guideline at best and simply influences magic at the worst.
| Sorrin the Wayward |
So by law/authority...
Are you talking about Elders/Dragoons or the Dawnflower and "celestial order"?
Yes, Sorrin uses chaos as tool. No denial there.
But, I'd like Chell to address the "body" in game. Make the call... It's probably not a body, right?
| baldwin the merciful |
Neutral Good
A neutral good character ...He works with kings and magistrates but does not feel beholden to them.
Neutral good means doing what is good and right without bias for or against order.
Well Sorrin's doesn't work with leaders of the Port. He actually is against meeting and working with those charge.
| Chell Silves |
It wasn't the body she was referring to. It was the situation in the bar. Sorry if that wasn't obvious.