Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


2,601 to 2,650 of 5,327 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>

Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri just does not want to be brought up on charges of assaulting Dragoons. Plus we have no way of knowing for sure if the dragoons here are corrupt or just acting as part of a sting operation.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

That speaks to "full disclosure" in the future.

So let me ask you... At Bonegnaw's Cove, what if the muscle said... "we're off duty dragoons!"?

Were we sailing away, thinking... They got this covered?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, we knew Dragoons hung around here. That's kinda why I wanted to go for a more subtle approach.

Dragoons at at the cove would have been different.


Evil GM

Essentially, you know Garreg operates out of this tavern. He probably has a cozy arrangement with the dwarf proprietor Barrett either to look the other way or something more sinister. Likewise, you know dragoons drink at this spot. There are drugs sold and pimping occurring, so it's like that some of those dragoons are on Garreg's payroll or offer him protection. Corruption at it's finest. With Bonegnaw out of the way, there could be a consolidating of power or circling the wagon.

Who knows, perhaps Boneduece runs the whole show and is only paying you all lip service or maybe he really is anti-drugs. There are many twists and turns.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

That's exactly why Sorrin did what he did. May have been a nasty fight, but the right thing to do (from his perspective).

Asking the question of why defend a known criminal, much like asking if those thugs wished to surrender... Gives him the moral high ground. Real or perceived.


Evil GM
Sorrin the Wayward wrote:

That's exactly why Sorrin did what he did. May have been a nasty fight, but the right thing to do (from his perspective).

Asking the question of why defend a known criminal, much like asking if those thugs wished to surrender... Gives him the moral high ground. Real or perceived.

The problem is if you do kill the corrupt dragoons you then have to explain that to other dragoons and leaders. Undoubtedly there would be a manhunt to locate the killer(s) of the officers. They tend to frown on killing their own, especially if you have no clear evidence.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

With a cleric and sacred touch, we could have kept them alive.

Sorrin stated to not kill them, in case there telling the truth, in character.

It is what it is.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

No witnesses, no problem!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

We should have been sneaky, lured him outside or upstairs or something. Not just charged him in the common room.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I'm happy with someone else taking the lead.

But, if you leave it up to Sorrin (either by decision or indecision), I'd (as a player) hope for backup and not undermining. He will be prone to derring do.

Baldwin was merciful and generous. All he had to say was the room was difficult terrain and folks adjacent can see you. A stunt like that fog could easily be a death trap.

From Sorrin's perspective, he was betrayed. And instead of party resources being used to help complete a mission, they were used to thwart and abandon him. We can talk about it or not.

I'd rather not dwell.


Evil GM

I think part of the issue was the quickness of your action Sorrin. Not beating you up but there were multiple things happening in the room and before anyone had a chance to decide on the course of action you acted. First by the girl and sailor leaving. Then with your declaration in the bar of taking garreg. torgue tried to keep you focused on the reason everyone was there. There were other things/people of interest there too that some notice but others did not.

I added layers of complications to what would have been an otherwise straight encounter. Rushing straight in is not always the best way to handle a situation. Essentially there is a convergence of four storylines at this juncture.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I noticed there was a lot going on here. Garreg, bad cops, Carna, Nightslink, Rotgut, what I assume is a dead body that Cir saw. Now that is an RPG tavern.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Meanwhile, Astrianna abandons the party for bonin', gets covered in honey, then gets passed over for work. She then proceeds to get drunk and hires her very own homeless, alcoholic wizard!

This is acceptable because I always wanted a homeless alcoholic wizard.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Don't worry about beating me up, in the technology and project management fields, post mortums are a given.

At the location, with the target present isn't where you plan. Sorrin is never going to do that. If we're on the scene, expect improvisation.

For the record, everything was fine until folks fell for DM complications and distractions. Effectively, second guessing oneself.

Baldwin is good at it. He keeps upping the ante, "are you sure you want to do this? ”, " how about now, still sure?", "if you slip up, you're so screwed. I'm gonna own you."

Some folks are confident in their course, others blink. Psych themselves out.

If we stuck to Sorrin's lead, plan, improvisation... We could have neutralized the dragoons, defeated some NPCs and grabbed Garreg. Could have been fog positioned in a way to slow folks down as Torgue grabbed sleeping beauty.

Explanations, forgiveness, whatever... Defense was easy. Bonedeuce seemed so pleased with Bonehead's capture, we finished the job. We didn't understand what self respecting dragoons would be drinking with the guy, so we didn't believe them. Just in case, it was true for whatever reason, we left them alive.

They refused to help us bring in a known criminal. By the way, the physical writ is gone. It was the original one from the warehouse.

We were so close, then people lost their nerve, panicked and bailed. It was said that the fog was dispelled. If it had remained, Sorrin would have stayed.

As to acting quickly, I waited approximately 58 hours (real time) from arriving at Barret's to calling for Garreg. I can wait longer next time if it helps.

If we don't follow each other's leads, we're not going to succeed.

Role wise, boots on the ground... Sorrin is the tactical lead, he's point. So, if he's drawing attacks, pseudo tanking, etc... Sometimes he's going to make calls. If he can't trust the team, that's failure.

Also, he's a fighter, a warrior... He's not going to be sneaking and overly deceptive in planning. We can plan for weeks! I'm OK with it. But, on the scene without a pre-planned operation, it's improv.

We are going to encounter a multitude of situations, from different characters sub-plots. Each of us can decide how we handle individual cases. Each can take a turn leading.

But, what happened was either cold feet (fear) which needs to be owned up to in character or flat out betrayal.

What's happening now in character or out of, is should of, could have, would have... Just because one character doesn't understand exactly why another is doing something, doesn't mean the other is less intelligent. And giving them the benefit of the doubt is trust.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Loving the RP, and Torgue's sensitive side. I thought he wanted to borrow money for a go with Carna.


Evil GM

I've a busy morning, so I won't be online till the afternoon. I'll update then.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Awesome fake movie trainer


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

That trailer made me tingly.

I'll be busy for most of the day, will get a post in when I can.


Evil GM

I ended up getting side tracked yesterday, so no posts in any of my games.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Paise the Light! He's alive!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Does a person get an opposing check, if they don't have the the skill, linguistics is a trained only skill.. if most are fighters, eh.

To be considered in the risk factor.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Good question. One problem is Astri doesn't have the Commandant's seal, so she would have to do some bluffing on top of it all, or get someone to forge a seal for her.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I'd think it would be another forgery check or part of the one, whichever. How much it matters to the PC depends on what you would intend to use the "writ" for.

Question is, who is allowed to issue a writ? I'm guessing footmen may never have studied the seals or higher officials handwriting.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You're probably right on all accounts.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Order papers from Hargrove?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

What do you mean?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Eventually, forge orders telling a unit to do whatever... It could make a lesser rank pee their pants.

Roland may be a good resource for what ranks may be familiar with what. Who can write a writ. Etc... He may have papers with signatures. Awards, promotions, commendations, reprimands.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Haha it could be done, but Astri won't risk it unless the reward is great.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Cor - with Rapid, 3 attacks! Woohoo!


Evil GM

Pretty busy this evening until later.


Evil GM

I'd like to push this forward today so the group can reunite.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

IS the dragon male?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Really busy day today. Thankfully I wasn't needed much!

Probably going to be busy a lot in the coming months, my posting may slow down.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Sorry. I also had a busy day. D: But WOW. 50 posts.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Waves back!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I have no idea what Chell is talking about in character.

There was a dwarf, with what looked like a dead or unconscious person... He seemed to be taking them to the acid baths.

Does Chell want to wait?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

Neutral good means doing what is good and right without bias for or against order.

Neutral good characters excel at seeing both sides of a situation, and they use this ability to inform their actions, doing what they believe will produce the most good. These characters seek balance and harmony in their dealings with others; they know to avoid conversations leading to heated topics, and keep their responses to the middle of the road. They understand the value of nature, and realize that expanding civilization into the wilderness is not always the most appropriate thing to do. Because of their ability to see all facets of a situation, neutral good characters can sometimes have difficulty in choosing a side between other good beings. For this reason, others may label them as wishy-washy or not capable of serious conviction.

Dealing with other characters aligned along the lawful-chaotic axis can also be challenging, especially in mixed-alignment adventuring groups. The neutral good characters will not always agree with the lawful good characters' meticulous need to plan their actions, control others, or prevent others from disobeying laws that interfere with the party's goals—sometimes less-than-honest tactics are necessary, after all. Conversely, neutral good characters might find chaotic good characters a little on the uncontrollable side, not liking the wild bent of their ideas or actions. Too much freedom of thought and action, they believe, just makes one irresponsible.

Neutral good characters can see both sides of the lawful-chaotic axis, understanding that some choices are indeed better for all, and others are better for individuals. Because supporting either extreme on the axis does not motivate them, neutral good characters are often considered the “true good” alignment. They seek to do the most good in the world to make it a better place and to help others when possible. Neither anarchy nor the need for strict order concerns them. Neutral good characters support laws that benefit all, but have no qualms about ignoring unjust laws or tyrannical rulers.

Neutral good characters give great consideration to their actions before deeming them correct; some neutral good characters find it unfathomable that others cannot see their viewpoint as the most sensible.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Exploration and Preservation: Neutral frontier lands can hold significant interest for characters of this alignment. This is a great stepping-stone for characters wanting to do good, preserve beautiful works of art and history, and make names for themselves.

Peace, Redemption, and Refuge: Neutral good characters might find hotbeds of chaos ripe for intervention in the form of redemption and mediation.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Well. It looked like a body bag but might not have been. It looked like nightslink but it might not have been. The bartender might be working for Garreg and so might the three Dragoons. Most likely all are true but Chell doesn't jump to conclusions. There wasn't any proof of their wrongdoing to her and apparently to the others since they backed out too. We aren't the law but if we try to be we are going to get into trouble. And even if we were, being confrontational like that seems wrong to her.

Chell just got the impression that you were willing to take what you saw at face value and act on it. She believes that sometimes, people do something bad to survive and can't get out once their in. Its hard to identify such people obviously but she would regret missing out on a chance to help someone rather than punishing another.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Regardless of the definition, Sorrin APPEARS chaotic due to his willingness to simply take action without caring for the consequences or caring about authority in the matter. There's really no issue, just pointing out it seems like to the rest of us.

Alignment is a guideline at best and simply influences magic at the worst.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

So by law/authority...

Are you talking about Elders/Dragoons or the Dawnflower and "celestial order"?

Yes, Sorrin uses chaos as tool. No denial there.

But, I'd like Chell to address the "body" in game. Make the call... It's probably not a body, right?


Evil GM

The dwarf was carrying something, a sack...could be body or maybe a sack of malt or barley for the grog.


Evil GM
Sorrin the Wayward wrote:

Neutral Good

A neutral good character ...He works with kings and magistrates but does not feel beholden to them.

Neutral good means doing what is good and right without bias for or against order.

Well Sorrin's doesn't work with leaders of the Port. He actually is against meeting and working with those charge.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

They gangsta!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

They gangsta!

I like being the party's galvanizing force, by giving you all a common target.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

It wasn't the body she was referring to. It was the situation in the bar. Sorry if that wasn't obvious.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'd rather we just work together.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Offers his hand.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hand sandwich!


Evil GM

i'm logging off for the night. feel free to put up your interrogation/questioning of garreg.

2,601 to 2,650 of 5,327 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Baldwin the Merciful's: Razor Coast Discussion All Messageboards

Want to post a reply? Sign in.