
| baldwin the merciful | 
 
	
 
                
                
              
            
            I'm not suggesting not to look at the ship Nightslink, I don't mind but it'll take me a bit to come up with the adventure/ship. Heck, I already posted some stats that will be close.
I mentioned it several times that the RC Campaign has some big holes in it (no ship maps, lack of good battle maps, lack of ship descriptions), some of the path is a hodge podge of mini-adventures. There is ton of DM work involved, plus a poorly formatted book/pdf that could use detailed index. It was a project that the got away from the original designer and Frog God Games salvaged it. The writing is top notch though, and some memorably brutal encounters like bonegnaw's cove. It is an above average campaign but had the potential to be stellar. I'll pull a Thalios Dondrel and say, fortunately you have my creativeness to fill in the gaps and to make sure it's memorably.

| Embrianna | 
 
	
 
                
                
              
            
            If it makes you feel better Sorrin, if we buy it, we can change it the Baroness of the Tides.
And heck yeah, let's go claim a new ship.
Lot cheaper than buying. Plus even in bad shape, I bet the infamous ship would sell for decent and we can buy a better one. :)

| Chell Silves | 
 
	
 
                
                
              
            
            In character: Chell prefers the Thunderstrike cause its a fixer upper and would stand a better chance against a Kraken. No thoughts on selling the Dragon's Tail.
Out of Character: We have a ship already in the Vintage so keeping the Dragon's Tail would mean we had to hire more people now. The Nightslink sounds like an imminently better option as it sounds close to the Baron but free if we can either help the captain, who Cir says is innocent, or kill whatever has taken refuge in it. Did I hear right that there is an assassin group called Nightslink killing Tulita?

| baldwin the merciful | 
 
	
 
                
                
              
            
            Did I hear right that there is an assassin group called Nightslink killing Tulita?
There is recent gang that is known as the Nightslink that is preying on the folks in the outskirts and lone stragglers - often Tutila.
I doubt think Falken will be viewing it as a free ship. Although he may be grateful to you when he takes it back. :-)

| Embrianna | 
 
	
 
                
                
              
            
            I vote on keeping the Dragons Tail long enough to check out the Night Slink and then reassessing what to do with it after that.
And technically, the Vintage isn't out ship.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            The Nightslink is certainly "free" in that it's there for the taking, but it has been beached for a month now. Probably things living in it and the cargo may have gone bad. In addition, it will not be a small effort to un-beach the huge ship, especially if it is badly damaged. Magical repairs can take care of the damage, and perhaps an enlarged, bull's strength and Ant Haul'd Torgue could start to move it, maybe. I'd have to do the math.
Baldwin makes a good point that there is a very high likelihood Falken will come after us to get his ship back if we do recover it. We would have to sell it so it became someone else's problem or fight Falken off when he shows up.
Some meta-gaming- If Falken is important to the plot, and he may be, this would definitely get us on his bad side. If we have to kill him (if we can, he is quite high-level) that may also cause problems.
We can at least check the ship out and see what's going on with it if no conclusions can be made.
Which ship to get-
Astrianna- Baron
Torgue- Baron
Sorrin- Thunderstrike
Chell- Thunderstrike
Embrianna- Keep Dragon's tail for now, check out Nightslink
Cireladwen-
At this point seems to be up to Cireladwen.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            If Cire decides thunderstrike or decides she doesn't want to decide and we end up with a three-way split, we can have Baldwin or her roll a 1d3 and see where we land.

| Sorrin the Wayward | 
 
	
 
                
                
              
            
            I say we find Falken and we help him salvage, act like it's ours to get it fixed up.
If he is a nice guy. With him as a possible ally vessel, SWEET!
Yes, dreaming... But that's what this is, fantasy.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            He was definitely bangable.
What kind of ally? Note that Falken is a pirate, most likely chaotic neutral. He would probably be really nice until he sails off with the ship and we never see him again. It's what Astri would do...
Cireladwen- Does that also include keeping the Dragon's Tail? If so, that's a majority and we will keep the dragon's tail. Also seems like a majority for checking out the Nightslink.
What of Garreg? He may be hard to trick into capturing at this point due to our newfound fame, but dealing with him was discussed earlier.
Who knows what will happen tonight at the Gullet though... I have the feeling it's going to be fun. Astrianna will be in her element and I'm very much looking forward to it.

| baldwin the merciful | 
 
	
 
                
                
              
            
            You can always spend a day sailing out to the Nightslink, see how the dragon's Tail handles for you, then decide what to do.
Part of his write up:
The captain stands over six feet, looking down a crooked, well-broke-in nose at his foes. He ties his greasy hair in braids and keeps his body lean like a hunting wolf’s, not one ounce of fat covering countless packets of wiry muscle. Drango’s arms and shoulders are thick from years at oar, helm and rigging, while his upper body is a work of art, covered with tattoos telling a tale of hardship, adventure and peril on the Razor and including more than a few prison brands – one from the brutal mines of Darkol Island.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Oh yeah. Bangable.
I think that's the plan then, we'll go sailing in the Dragon's Tail tomorrow, out to the Nightslink, and see what happens.
I hope he's good...

| Sorrin the Wayward | 
 
	
 
                
                
              
            
            Sorry about Sorrin unloading... Don't have time for back and forth throughout the day. If you would like please treat each major group of related topics an exchange.
Hopefully, we don't get killed.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            All excellent questions. I knew the questions were there but didn't really know how to phrase any of it, but you did a good job. I don't think any of that will get us killed but I think half of their responses are going to be predictable.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Astrianna will lie to the others in the party if she sees the need or it benefits her greatly, and to be fair I will make a bluff roll if the situation arises so others can make a sense motive. She's loyal and the others could trust her with their lives, but maybe not their money. She's not an honest person, and can be selfish. She won't force her will onto someone else, but she will trick someone into thinking her ideas are agreeable.
We had some incidences of PvP at the beginning of the game, and Baldwin is adamant against it. I don't blame him, and I don't want to fight anyone in the party either.
The diplomacy roll with Chell was for flavor. It's Chell's player's choice if she wants Chell to go or not, but if she needed an excuse to get Chell to go I provided one. I, as a player, will not complain about someone not doing something because of a dice roll. That's Baldwin's job :p

| Chell Silves | 
 
	
 
                
                
              
            
            Chell accepted because Astrianna made a valid point. I think it was the first day when she heard the bard play and it was one of her highest perform roles. Remembering that made her re-think the proposition.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            If this is suggested in-game Astrianna will heavily advise against it. A) The money lenders are crooks B) She doesn't want word spreading she was going into a money lender's.
She's going to Miss Molly's to clean up regardless.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            By the way Chell, having poison detection prepared when we're out and about may be beneficial. Some of the Quell's Whore members at the Broken Skull one night mentioned that poison is a favorite at Port Shaw so we might want to be prudent in that regard. I don't think we're notorious enough that this food and drink could be poisoned, though that would be hilarious if it were.

| Chell Silves | 
 
	
 
                
                
              
            
            Good point. I wish I had more Orisions. If we collaborate we can cover all our bases. Thankfully Embri has it.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            The commandant isn't present and unless one of the attendants is busing tables to pay their way through mage school I don't think they'll notice or care.
 
	
 
     
     
     
	
 