Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'm with Astri on this one. Did they really think no one would investigate it?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If we can fix Nightslink, that's a free ship right?


Evil GM

I'm not suggesting not to look at the ship Nightslink, I don't mind but it'll take me a bit to come up with the adventure/ship. Heck, I already posted some stats that will be close.

I mentioned it several times that the RC Campaign has some big holes in it (no ship maps, lack of good battle maps, lack of ship descriptions), some of the path is a hodge podge of mini-adventures. There is ton of DM work involved, plus a poorly formatted book/pdf that could use detailed index. It was a project that the got away from the original designer and Frog God Games salvaged it. The writing is top notch though, and some memorably brutal encounters like bonegnaw's cove. It is an above average campaign but had the potential to be stellar. I'll pull a Thalios Dondrel and say, fortunately you have my creativeness to fill in the gaps and to make sure it's memorably.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

If ships are referred to in the feminine ... Baron of the Tides, really?


Evil GM
Chell Silves wrote:
If we can fix Nightslink, that's a free ship right?

If you can lay claim..sure thing. Just like you claimed the Dragon's Tail.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

If it makes you feel better Sorrin, if we buy it, we can change it the Baroness of the Tides.

And heck yeah, let's go claim a new ship.

Lot cheaper than buying. Plus even in bad shape, I bet the infamous ship would sell for decent and we can buy a better one. :)


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

In character: Chell prefers the Thunderstrike cause its a fixer upper and would stand a better chance against a Kraken. No thoughts on selling the Dragon's Tail.

Out of Character: We have a ship already in the Vintage so keeping the Dragon's Tail would mean we had to hire more people now. The Nightslink sounds like an imminently better option as it sounds close to the Baron but free if we can either help the captain, who Cir says is innocent, or kill whatever has taken refuge in it. Did I hear right that there is an assassin group called Nightslink killing Tulita?


Evil GM
Chell Silves wrote:
Did I hear right that there is an assassin group called Nightslink killing Tulita?

There is recent gang that is known as the Nightslink that is preying on the folks in the outskirts and lone stragglers - often Tutila.

I doubt think Falken will be viewing it as a free ship. Although he may be grateful to you when he takes it back. :-)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I vote on keeping the Dragons Tail long enough to check out the Night Slink and then reassessing what to do with it after that.

And technically, the Vintage isn't out ship.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The Nightslink is certainly "free" in that it's there for the taking, but it has been beached for a month now. Probably things living in it and the cargo may have gone bad. In addition, it will not be a small effort to un-beach the huge ship, especially if it is badly damaged. Magical repairs can take care of the damage, and perhaps an enlarged, bull's strength and Ant Haul'd Torgue could start to move it, maybe. I'd have to do the math.

Baldwin makes a good point that there is a very high likelihood Falken will come after us to get his ship back if we do recover it. We would have to sell it so it became someone else's problem or fight Falken off when he shows up.

Some meta-gaming- If Falken is important to the plot, and he may be, this would definitely get us on his bad side. If we have to kill him (if we can, he is quite high-level) that may also cause problems.

We can at least check the ship out and see what's going on with it if no conclusions can be made.

Which ship to get-

Astrianna- Baron
Torgue- Baron
Sorrin- Thunderstrike
Chell- Thunderstrike
Embrianna- Keep Dragon's tail for now, check out Nightslink
Cireladwen-

At this point seems to be up to Cireladwen.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Switch Sorrin to Dragon's Tail.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

If Cire decides thunderstrike or decides she doesn't want to decide and we end up with a three-way split, we can have Baldwin or her roll a 1d3 and see where we land.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I say we find Falken and we help him salvage, act like it's ours to get it fixed up.

If he is a nice guy. With him as a possible ally vessel, SWEET!

Yes, dreaming... But that's what this is, fantasy.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'm sure he is bangable too ;)


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Check out the Nightslink., I think.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

He was definitely bangable.

What kind of ally? Note that Falken is a pirate, most likely chaotic neutral. He would probably be really nice until he sails off with the ship and we never see him again. It's what Astri would do...

Cireladwen- Does that also include keeping the Dragon's Tail? If so, that's a majority and we will keep the dragon's tail. Also seems like a majority for checking out the Nightslink.

What of Garreg? He may be hard to trick into capturing at this point due to our newfound fame, but dealing with him was discussed earlier.

Who knows what will happen tonight at the Gullet though... I have the feeling it's going to be fun. Astrianna will be in her element and I'm very much looking forward to it.


Evil GM

You can always spend a day sailing out to the Nightslink, see how the dragon's Tail handles for you, then decide what to do.

Bangablity Image

Part of his write up:

The captain stands over six feet, looking down a crooked, well-broke-in nose at his foes. He ties his greasy hair in braids and keeps his body lean like a hunting wolf’s, not one ounce of fat covering countless packets of wiry muscle. Drango’s arms and shoulders are thick from years at oar, helm and rigging, while his upper body is a work of art, covered with tattoos telling a tale of hardship, adventure and peril on the Razor and including more than a few prison brands – one from the brutal mines of Darkol Island.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Yes to keeping the infamous Dragon's Tail.

Also, Cireladwen has info that makes me almost want to label him chaotic good...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh yeah. Bangable.

I think that's the plan then, we'll go sailing in the Dragon's Tail tomorrow, out to the Nightslink, and see what happens.

I hope he's good...


Evil GM

I'm logging off.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorry about Sorrin unloading... Don't have time for back and forth throughout the day. If you would like please treat each major group of related topics an exchange.

Hopefully, we don't get killed.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

All excellent questions. I knew the questions were there but didn't really know how to phrase any of it, but you did a good job. I don't think any of that will get us killed but I think half of their responses are going to be predictable.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just wanna make sure we're not intending on using PvP rolls (social/combat/skill) ongoing.

There were a few on the game thread. Lines get blurred quickly.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna will lie to the others in the party if she sees the need or it benefits her greatly, and to be fair I will make a bluff roll if the situation arises so others can make a sense motive. She's loyal and the others could trust her with their lives, but maybe not their money. She's not an honest person, and can be selfish. She won't force her will onto someone else, but she will trick someone into thinking her ideas are agreeable.

We had some incidences of PvP at the beginning of the game, and Baldwin is adamant against it. I don't blame him, and I don't want to fight anyone in the party either.

The diplomacy roll with Chell was for flavor. It's Chell's player's choice if she wants Chell to go or not, but if she needed an excuse to get Chell to go I provided one. I, as a player, will not complain about someone not doing something because of a dice roll. That's Baldwin's job :p


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell accepted because Astrianna made a valid point. I think it was the first day when she heard the bard play and it was one of her highest perform roles. Remembering that made her re-think the proposition.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I suggest going after Garreg then doing the jawbone thing.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Rosco's on the way back?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

If this is suggested in-game Astrianna will heavily advise against it. A) The money lenders are crooks B) She doesn't want word spreading she was going into a money lender's.

She's going to Miss Molly's to clean up regardless.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen also needs to clean up.
Also, the website is on the fritz for me.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Barnacle?


Evil GM

Barrett's Barnacle is the tavern. Several have been there before.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I smell a clue. Or wet Cleric. Not sure.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

It seemed like a slow day until I realized there 32 posts.


Evil GM

I'll be offline tonight. I'm probably not going to be able to get the map up of the kraken until tomorrow morning.


Evil GM

I'm logging off for the night.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Thanks for an awesome week!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

By the way Chell, having poison detection prepared when we're out and about may be beneficial. Some of the Quell's Whore members at the Broken Skull one night mentioned that poison is a favorite at Port Shaw so we might want to be prudent in that regard. I don't think we're notorious enough that this food and drink could be poisoned, though that would be hilarious if it were.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Good point. I wish I had more Orisions. If we collaborate we can cover all our bases. Thankfully Embri has it.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Do I need a bluff roll if I want to cast it subtly? I don't want to insult the hosts of a fancy place.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The commandant isn't present and unless one of the attendants is busing tables to pay their way through mage school I don't think they'll notice or care.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

^That


Evil GM

I'm busy this afternoon.


Evil GM

I probably won't be on much tonight.


Evil GM

I'm not feeling well...sinus heachache so I'm not going to be online.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Coming down with something, myself... Crashed at 8pm last night. Rest up!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin senses the Commandant HAS a motive, maybe.

Level 15 or 13-17ish?


Evil GM
Sorrin the Wayward wrote:

Sorrin senses the Commandant HAS a motive, maybe.

Level 15 or 13-17ish?

He is no cupcake.


Evil GM

Back in about an hour.


Evil GM

I'm still feeling a bit under the weather, so I'm going to call it an evening.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

JAWBONE!

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