Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen's first impressions:
Torgue: Manbear:Humanish?
Sorrin: Man: Possibly concussed.
Chell: Primary light source/decent woman
Astrianna: Musical kin
Captain: Arthritic
First Mate: Justifiably irritable


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sometimes we, myself included, fall into simplistic linear adventuring (old school mentality), point a, point b, etc...

This seems more sandbox. Which means you could encounter things at any time along your career/level progression. I'm not saying, we can't take them, might just take two bites.

Don't bite off more than you can chuul.


Evil GM

It's definitely a sandbox adventure.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Was Cir in that channel?


Evil GM

sure you were.


Evil GM

folks weigh in on the vote to stay or leave:

Sorrin - leave
Astri - stay
Torgue -
Bri -
Chell -
Cir -

If there is tie the Capt will cast his lot.


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Stay at leats until the beach is cleared


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Stay until the beach is cleared, then decide in earnest.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

stay for prisoners


Evil GM

folks weigh in on the vote to stay or leave:

Sorrin - leave
Astri - stay
Torgue - stay clear the beach
Bri -
Chell - stay for prisoners
Cir - stay to clear beach, then decide

If there is tie the Capt will cast his lot.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

There are Sindarin/English dictionaries online, but I haven't found an official translator.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I dedicate, KANSAS... Point of No Return (song).


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Hodor.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Point Of Know Return

(Steve Walsh / Phil Ehart / Robby Steinhardt)

I heard the men saying something
The captains tell they pay you well
And they say they need sailing men to
Show the way, and leave today
Was it you that said, "How long, how long?"

They say the sea turns so dark that
You know it's time, you see the sign
They say the point demons guard is
An ocean grave, for all the brave,
Was it you that said, "How long, how long,
How long to the point of know return?"

Your father, he said he needs you
Your mother, she says she loves you
Your brothers, they echo your words:
"How far to the point of know return?" "Well, how long?"

Today I found a message floating
In the sea from you to me
It said that when you could see it
You cried with fear, the Point was near
Was it you that said,
"How long, how long To the Point of Know Return?"


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Where there's a whip, there's a way.
Where there's a whip, there's a way.
Where there's a whip...

We don't wanna go to war today
But the Lord of the Lash says: "nay, nay, nay!"
We're gonna march all day, all day, all day!
Where there's a whip there's a way!

Where there's a whip, there's a way!
Left, right, left, right
The crack on the back says we're gonna fight
We're gonna march all day and night and more
For we are the slaves of the Dark Lord's war.

Where there's a whip, there's a way!
We don't wanna go to war today!

We don't wanna go to war today
But the Lord of the Lash says: "nay, nay, nay!"
We're gonna march all day, all day, all day!
Where there's a whip there's a way!
Left, right, left right!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

We have prisoners?


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Nope, they consistently chose death.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

stay and clear the beach


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

There are captives in one of the caves nearby, that apparently were being kept by the smugglers. Probably future slaves.

We don't have any prisoners, none of them surrendered and Astri is certainly tired of asking.

None of them are going to surrender probably, they know what the Dragoon's sense of justice is. They're going to die one way or another.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Baldwin, I amended my round 20 action in response to your question early this afternoon, but Cireladwen 's shot never went through. If you consider it a rest on, that's okay, but I want to check.


Evil GM

Did I miss something? DM's scratches head about the song and the need for Elvish Dictionnary among other things.


Evil GM
Cireladwen wrote:
Baldwin, I amended my round 20 action in response to your question early this afternoon, but Cireladwen 's shot never went through. If you consider it a rest on, that's okay, but I want to check.

Yep I noted that already.


Female :D Check out my fetching opercles!

Thanks.


Evil GM
Astrianna Sparacello wrote:


None of them are going to surrender probably, they know what the Dragoon's sense of justice is. They're going to die one way or another.

Exactly...remember dragonsmoke is one thing the leader of the dragoons does not appreciate.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
baldwin the merciful wrote:
Did I miss something? DM's scratches head about the song and the need for Elvish Dictionnary among other things.

We are being silly. So very silly.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I don't know that pathfinder elves are stoic... I may be confusing them with Dark Sun elves.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Has anyone used a wand of CLW, this encounter?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Not from what I have seen but I have one with 17 charges and I think they are totally worth 750.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

No one has used a CLW wand yet, because they are not very efficient for in-combat healing. They are incredible for out-of-combat healing of course. Chell, Astri, and Embri all have them.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Then you folks should start before more fighting breaks out. Just sayin'.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Whoohoo! Full health!


Evil GM

Alright this looks like a good place to stop for the night.

You all can post your RD 23 Actions....I think some of you were drinking potions, but you still have a move action.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Probably should pincusion the remaining archer


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

That's round 24!

No potion yet, awaiting the tender loving caress of wands of healing.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

We're still fighting.

One cast of wand = standard action.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

And...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

@Baldwin - tuggin' on the heart strings. Creep. Wonder how much we can get for 'em.


Evil GM
Sorrin the Wayward wrote:
@Baldwin - tuggin' on the heart strings. Creep. Wonder how much we can get for 'em.

Just role playing. Placing options before the group. Heck it could be trap. :-O


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The likelihood of a trap occurred to me, which is why we're healing up before going in there...

I will be driving for the next several hours.


Evil GM

It should be a lite afternoon anyway, I'm at the office wrapping a up a few things.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Yes! The point melee fighter is waiting on some healing.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I am waiting for confirmation that we are temporarily out of combat before posting a long list of dice rolls for heals. Who else is using a wand and what are everyone's HP deficits?


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

We are not out of combat until that last enemy is dealt with.


Evil GM

You are still in battle with a crossbowman. Will it take everyone to bring him down is another question.

I do have that you have begun the 3 rds of lesser restoration that will take you through RD 25.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

All set here, just need a tap or I can drink a potion. Hmm...Magical ales that act like potions, I'd make a killing.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Dilemma is, Sorrin can't use and does not have a wand of CLW. But, as the front line (no matter how weak) fighter/scout... he needs to ensure max hp.

If he does not get healing (because those who can are doing other things), he has to continue finding healing resources and consuming them. Which is bad in the long run.

If he does get healing, then he can focus on shooting, clearing, etc... Besides channeling and the one potion... He's gotten nada, and has no expectation of assistance.

He's first in, so... It's kinda "urgent" 18 round time out aside.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

They will see to you. We just have to get the last guy. If that is an issue, stay in cover until it's time. :)
Cir would help, but that last guy will continue to take potshots. He's a variable.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Not an issue, just illogical. Or a fallacy.

You cannot assume you have time. A wereshark could.come rushing out of the water or a cave. Sorrin is still expected to melee. Draw attacks.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just to be clear this isn't about Sorrin. It's about roles, expectations, interaction, teamwork. Synergy.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

But the other players have already stated their intent, and you've been heard.
Nothing to do now but remember it's a game, brov.
I'll have Cireladwen cover you for a couple rounds if it comes to that. She's not the best tank, but the HP house wins, and she's got a quarterstaff and the ability to find defensively quite well due to acrobatics.
Heck, I'll even throw her into a blender if it's necessary for the party's survival.
It's okay.

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