Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel detects evil to see the Aura of the vampire. His smite would remain in effect until Illnerik was destroyed.

Jervis, you should remain with your family behind us. We will finish this and escourt you out of here.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea drinks a CSW potion and taps Daniel with the CSW wand. They all had to be at full strength.

Around the dais is where I detected a lingering aura. The Morrowfall also has the ability to Detect Undead I believe.

CSW Andrea: 3d8 + 5 ⇒ (6, 4, 2) + 5 = 17
CSW Daniel: 3d8 + 12 ⇒ (3, 1, 3) + 12 = 19

Who else is wounded?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel accepts the healing, his faith and heritage increasing the potency of the effect, when it is done he barely has a scratch.

Thank you, Andrea.


Evil GM

As the party rests, heals up, calms frantic victims, and tracks auras along with seraching the room for hidden pathways some time passes. (15 minutes). Gerard in the meantime has located Ilnerik’s “coffin” in a hollow space under the altar filled with rich soil from Nidal. Is anyone doing anything to this area? The second discovery that Gerard makes is a secret door behind the dais where the cracks in the wall are located.

Updated Map with Secret Door Revealed


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Do we not need to stake him in his coffin? Leave it and we will do so when he flees here.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea curses. We need to destroy him and find the Totemrix! Andrea pulls out holy water and begins throwing out the dirt onto the wet floor and sprinkling water over the coffin. Vampires must rest in their coffin when they are damaged into mist or they are destroyed. If not, they will perish forever. Andrea looks down the hall and begins examining the coffin. Would he keep the Totemrix in here? Without it, we can never break the curse.

Perception: 1d20 + 16 ⇒ (8) + 16 = 24

After blessing the coffin, Andrea gestures down the hall. We must follow!

Andrea heals Jarvis from the sapping touch of the Shadows with a tap of the Restoration wand.


Evil GM

Digging and poking through the unholy dirt Andrea, you feel the evil taint but your will and courage is too strong for it to take hold, you do not find the Totemrix. Nice thought though.


Evil GM

Gerard opens the secret door which reveals a 5 ft wide hallway leading East.

Give me the marching order.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Before we leave, there is still the west door in the treasure room. Maybe somethign is there. Gerard,Orsin,Etc could check it out.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea taps Euphemia and Frank with the Wand of Restoration healing their damage.

2 charges used

Everyone take into account that this wand is finite in power and is running low.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel speaks up.
[ooc]I can cast it a few times in an emergency. Let's finish this.[/b]


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Very well, Let us use the Morrowfall to detect the presence of undead and Daniel can detect evil so we can track Ilnerik and hopefully avoid any ambushes.


Evil GM

How is this marching order once Gerard opens the door: Daniel, Gerard, Andrea, Orsin, Phem?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Switch Orsin and Phem since she needs a bit of extra protection


Evil GM

When Daniel scoots into the tunnel the stench of sewage permeates the air, like a thick stew. The drip...drip...drip of water can be heard and the half-orc's vision can see a wall 40 feet, or so away.

Their is taint of evil within the his vision but not discernible bodies.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception: 1d20 + 15 ⇒ (6) + 15 = 21


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Time for Soothe Syrup

Bought 5 earlier and passed them out to everyone.

Perception: 1d20 + 16 ⇒ (17) + 16 = 33


Evil GM

Gerard the area is dark but assuming someone has torch behind you, then you can make out the same information as above. The tunnel extend east towards the sound of the dripping water. From your angle neither Daniel, or you, can tell if it widens out ahead. So far only the two of you are in the hall, the rest of the party are lined up to follow you in. This is why I did not disclose anything about undead because the person holding that artifact is at the end of the line plus it takes concentration to discern much information.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia can lend it if necessary.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

G has Goggles of Darkvision.


Evil GM
Gerard Nisroc wrote:
G has Goggles of Darkvision.

Then disregard the torch/light comment you see and hear what Daniel does. The human's behind you will need some sort of light. Although if the morrowfall is out it shed light constantly.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Let's go back and burn the coffins!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia has the Morrowfall out slightly from its sheathe so that she can snap it back in at a moment's notice because, despite the risks, seeing is important.

"That's one way to accomplish our ends."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The coffins up above? We staked the vampires in them, scattered the dirt and sprinkled holy water on them.
The ones up above have been taken care of, we have also disposed of the one down here.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"I thought he found new ones."
Euphemia states quizzically.


Evil GM

Are you proceeding forward? Daniel your leading the way.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks at Euphemia. We destroyed the vampire spawn and coffins upstairs where we fought the shadows and then I assume this daias was Ilnerik's coffin. We scattered the dirt and used holy water to prevent them from being used.

Let us get going


Evil GM

Daniel and Gerard creep on down the hall - well Gerard creeps, Daniel clanks - until he gets to the end where there is small platform. This brick landing looks out over one of the city’s deeper sewer channels, a 10-foot-diameter tunnel with 5 feet of sewage running through it. An invisible vampire suddenly appears as Daniel's detect evil pings. The vampire strikes the flat footed paladin,

slam, haste: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28;damage, VS, AS: 4d4 + 12 + 2 ⇒ (4, 2, 2, 3) + 12 + 2 = 25
sneak: 2d6 ⇒ (4, 2) = 6

He starts to hum a nasty death march as his move action.

Updated Map Surprise Round

Daniel one thing you notice when you see the vampire up close is he has a protective darkness surrounding him.


Evil GM

COT Initiative:

Andrea: 1d20 + 4 ⇒ (17) + 4 = 21
Orsin: 1d20 + 2 ⇒ (3) + 2 = 5
Daniel: 1d20 + 2 ⇒ (1) + 2 = 3
Euphemia: 1d20 + 4 ⇒ (16) + 4 = 20
Gerard: 1d20 + 7 ⇒ (10) + 7 = 17

Ilnernik: 1d20 + 10 ⇒ (17) + 10 = 27

RD 1:

Ilnernik
Andrea
Euphemia
Gerard
Orsin
Daniel

RD 1


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

This kinda looks the same as our last fight, lol


Evil GM

RD 1: Ilnernik

using his surprise to his advance against the paladin the vampire slams his foes once again,

slam, haste: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23;damage, VS, AS: 4d4 + 12 + 2 ⇒ (4, 3, 2, 3) + 12 + 2 = 26
sneak: 2d6 ⇒ (6, 2) = 8

To no avail. I have a feeling this is going to be a short encounter.


Evil GM
Andrea1 wrote:
This kinda looks the same as our last fight, lol

He had no where to run. All he could do is heal up and use the closeness of this area to his advantage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect: Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 25 minutes),
Resist Energy-Lightning on Euphemia/Frank(30 points 25 minutes)
Protection from Energy-Fire on herself (120 protection for 95 minutes)
Keen Edge on Orsin/Daniel (Increase crit range 1 step) 15 minutes
Channels 0/6
Bit of Luck 6/8

RD 1

Hearing and seeing Daniel being assulted, and being wedged behind Gerard, Andrea touches the rogue's shoulder and gives him the blessing of Calistria.

Using Bit of Luck:Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Andrea will let anyone pass by her by if they wish to engage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Andrea1 wrote:
This kinda looks the same as our last fight, lol
He had no where to run. All he could do is heal up and use the closeness of this area to his advantage.

I should have said 'The same initiative rolls as before'


Evil GM

RD 1: update

Ilnernik - attack and missed Daniel
Andrea - bit of luck to Gerard
Euphemia
Gerard
Orsin
Daniel


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia shoves her way up to the side of the vampire with something like a grin. She isn't normally so keen on getting up close and personal with a foe, but this time, she had a couple of things that could seriously hurt him.

To AB 23! Using the Sword to cast Searing Light again! He does have a weakpoint to sunlight, right? TO HIT!:1d20 + 7 ⇒ (18) + 7 = 25 I think that hits. 10d8 ⇒ (3, 8, 6, 1, 8, 7, 1, 8, 3, 2) = 47 If there's that sunlight weakness. If not. 10d6 ⇒ (4, 5, 1, 5, 5, 3, 2, 5, 3, 2) = 35


Evil GM

Phem as you move up to AB, which is a half a square and you can steady yourself there without falling into the sewage, the vampire will take his AOO.

slam, haste: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35;damage, VS, AS: 4d4 + 12 + 2 ⇒ (3, 4, 4, 4) + 12 + 2 = 29

He cudgels the witch.

You notice he has an aura of darkness surrounding him and he doesn't have the sunlight light weakness. You are cast a Range TA spell correct? I was a bit confused with the "using the sword"

A 25 TA will hit.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Laser sword!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Yes, and damage will soon be noted.


Evil GM

RD 1: update

Ilnernik - attack and missed Daniel, struck Phem with AOO 29 HP
Andrea - bit of luck to Gerard
Euphemia hit for 35 HP
Gerard
Orsin
Daniel


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The rogue is at a loss... Andrea, Daniel your holy symbols!

Gerard tries to get around the vampire.

Acrobatics, tumble to (Z,23), boots: 1d20 + 25 + 5 ⇒ (17) + 25 + 5 = 47

Can I flank him? You're not showing the entire map. I dunno. If I can, I will.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am out of divine energyChannels I blessed you with luck so start acrobating and stab that thing.

Gave you Bit of Luck so you can roll every d20 twice and take the best result


Evil GM

Pick a hex grid number that you are going to Gerard.

Gerard is able to tumble into the room without drawing an attack.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

(Z,23) unless (Z,22) is available.


Evil GM

the "Z" area is solid wall. That really hard to make out on the map. Here is a better view I cleaned out some of the fog of war.

Map

AA, 23 is the only square available next to the vampire.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

OK


Evil GM
Gerard Nisroc wrote:
OK

Ok place you in AA, 23?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard protects Phem... (yes).


Evil GM

Updated Map RD 1

RD 1: update

Ilnernik - attack and missed Daniel, struck Phem with AOO 29 HP
Andrea - bit of luck to Gerard
Euphemia hit for 35 HP
Gerard - tumbled into room.
Orsin
Daniel


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

With Smite still in effect, Daniel's AC vs Illnerik is 30/?/29 so neither of the vampire's attacks hit. I imagine this fight as similar to the end scene of GLADIATOR where the emperor had to cheat to have a chance against Maximus because he is no match for him

The paladin has a sharp intake of breath as the preternatural sense that comes when he smites a target kicks in. Andrea's protections had expired but he would not need them. He ducks aside from two blows and retaliates in kind, his sword carrying with it IMOEDAE'S power!

Smite, PA, Inspire Courage: 1d20 + 17 + 4 - 3 + 3 ⇒ (20) + 17 + 4 - 3 + 3 = 41
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (3) + 1 + 6 + 9 + 11 + 3 = 33

Confirm Crit!: 1d20 + 17 + 4 - 3 + 3 ⇒ (14) + 17 + 4 - 3 + 3 = 35
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (6) + 1 + 6 + 9 + 11 + 3 = 36

2nd Attack: 1d20 + 12 + 4 - 3 + 3 ⇒ (10) + 12 + 4 - 3 + 3 = 26
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (1) + 1 + 6 + 9 + 11 + 3 = 31
The first blow is nearly perfect, driving straight through the vampire's left breast into his heart, but it was not a stake!, Daniel withdraws the blade and failed in an attempt to take his head. The paladin tells himself to be patient. Illnerik was not the warrior Daniel was and didn't have a God of War backing him.

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