Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Paladin/Bison fury! Now bull make a new door please!


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

The bison continues on attempting to bulldoze the door.

Trample:: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 2d6 + 14 ⇒ (3, 4) + 14 = 21


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh my goodness Faelyn, we need to summon more charging cattle together.

Andrea thwaps Faelyn's behind as they run in and draws her mace.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea1 wrote:

Oh my goodness Faelyn, we need to summon more charging cattle together.

Andrea thwaps Faelyn's behind as they run in and draws her mace.

It was a great idea!


Evil GM

The wood and steel framed double doors crack and bow to the bison, the bars hold.

Here is the warehouse front

I still have to create Daniel's avatar.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looks like it will need to whack it a few more times. Perhaps we can go through a side door and use the beast as a distraction?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin! time for your Shatter spell. Use it on the door.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

The bison continues his assault on the door.

1d20 + 14 ⇒ (11) + 14 = 25
Damage:: 2d6 + 14 ⇒ (4, 6) + 14 = 24


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Does Lucrezia catch back up to the group yet? I figured she'd save time when she jumped down rather than climb.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin nods at Andrea's order. He makes a quick, violent gesture and extends his hand towards the door, shouting a word of power as he does.

Shatter!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lucrezia Villanova wrote:
Does Lucrezia catch back up to the group yet? I figured she'd save time when she jumped down rather than climb.

I believe you have.


Evil GM

The door finally cracks open from the pounding by the bison and the Orsin's shatter spell. Vengeance is about to be released upon the folks in the warehouse!


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will lead the way after the bison.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel will move in with John and cover the other side. He tries to move in just far enough to allow his allies to follow in his wake.
He stows his shield as a swift action, when inside he will draw his wand from it's quickdraw sheath and cast divine favor on himself and if time permits John, John, be empowered by the Inheritor's might.
+2 to attack and damage for 1 min


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Battle Template
HP 61/61
Current Saves: F11R5W13
AC: 24/T16/FF24
In hands: Wooden shield,Lt. Crossbow
Current BaB: +6/+1
Spells in Effect;Vindicator's Shield(+4 AC until struck),Magic Circle (+2 AC/Saves 10' Radius 70 minutes),Resist Energy COmmunal-Fire(20 points 11 minutes on everyone)
Channels 1/5

Andrea moves behind Daniel so they can benefit from her Magic Circle. Let the bison lead the way! We need to rescue these prisoners so no mass area spells.


Evil GM

The door splinters open revealing a large storeroom area, there are an assortment of crates, and sacks throughout the room. The old knotty wooden floor bends under the bison's weight. Just as everyone files into the room, a large wood and iron door on a heavy frame slams shut. The sound of bolts grinding can be heard.

There is table in the middle of the room with some cards that were haphazardly tossed on the table, along with a few coin and chips. There is hunting knife sticking into the table. There are no people that you can see.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin, make a note, get a scroll of that magic that can unbar doors quick and easy.

Knock

Shall we flip the table have another go at the Bison and Shatter again? Andrea quickly scans the room with her eyes.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22


Evil GM

You can see the stacks of crates, sacks, there are few hooks in the walls, the whole room smells of a slaughterhouse.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sizes up the door. Turning over spell formula in her mind to see if the application of a Searing Light to Orsin and the Bison's efforts runs the risk of burning the building down.

Spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 16 ⇒ (5) + 16 = 21
survival 1d20 + 14 ⇒ (15) + 14 = 29

Lucrezia quickly scans the floor around them, looking for any tracks and entrances to the underground sewers from here.


Evil GM

The whole room has various tracks that crisscross, clearly the room has a lot of activity in it before your arrival. You don't see any signs of sewer entrance.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 16 ⇒ (9) + 16 = 25

Failing to learn much from the tracks, Lucrezia looks about for all entrances and exits to this room. Including obvious doors and any secret ones.


Evil GM

Andrea you know that searing light is an instantaneous spell that should not cause a fire to start. You've certainly haven't witnessed a previous fire, nor have you ever heard of a fire in your prayers.


Evil GM

Lucrezia there are too many tracks to make anything out of them. You don't see or suspect a secret door in this room.

Warehouse


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin,Faelyn......Let's kill the door. John, Daniel, please flip the table so our celestial battering ram can get a good charge in

Andrea pulls out the Morrowfall and preapres to fire a Searing Light at the spot where Orsin's Shatter and the Bison impact.


Evil GM

How long is the celestial battering ram around for? it's large correct?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

12 rounds. Faelyn's Level+4 Round bonus for being a summoner. Plus large size


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
How long is the celestial battering ram around for? it's large correct?

Eleven Rds. It has been 4 or 5?

Trample: 1d20 + 14 ⇒ (6) + 14 = 20
Damage:: 2d6 + 14 ⇒ (4, 3) + 14 = 21

Trample: 1d20 + 14 ⇒ (8) + 14 = 22
Damage:: 2d6 + 14 ⇒ (4, 4) + 14 = 22

Trample: 1d20 + 14 ⇒ (20) + 14 = 34
Damage:: 2d6 + 14 ⇒ (1, 4) + 14 = 19

Trample: 1d20 + 14 ⇒ (2) + 14 = 16
Damage:: 2d6 + 14 ⇒ (5, 6) + 14 = 25

The Celestial Battering ram goes off on the door for multiple rds.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

What is the level on the Morrowfall's Searing Light? Max 5d6 against an inanimate object so just deduct as needed

Searing Light vs. Door: 5d6 ⇒ (4, 1, 6, 3, 2) = 16


Evil GM

After another two rounds the door's frame cracks and buckles inward, the third strike breaks it completely off it's hinges. The room open and there is tremendous stench of death withing, it's a holding room, and there are hundreds of squawking birds in pens in this room. The Bison smashes opens several crates when it bust in the room, and now there are at least a dozen panicked birds hopping and fluttering about.

There are tow large double doors across the room and then to side door's towards the end of the room. Again the room is empty of live people.

HOLDING ROOM


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel, seeing no Immediate threats, holds using the wand on himself and John, first moving the table to clear a path for the Bison's charge.
That completed, he uses the wand on john first, then himslef

48charges left

He will likewise tap anyone else who asks.
Not trying to be stingy. The spell lasts 10rounds and don't want to waste to many rounds on a short duration spell. We should probably buy a second one for Andrea so I can tap me/John and she can tap Andrea/Lucretia at the same time.


Evil GM

What spell is it again Daniel?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looks like a good spot to get ambushed, let's try the side doors first. Left/North looks just as good as anyplace else.


Evil GM

The room is only 15 feet wide so there is no room for the bison to run. Tell me what you ant to do.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mmmmm...North! Send the bison through with whatever time it has left.

Unless it is locked of course then Lucrezia can start picking it if she can.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Trample:: 1d20 + 14 ⇒ (12) + 14 = 26
Damage:: 2d6 + 14 ⇒ (6, 6) + 14 = 26

Trample:: 1d20 + 14 ⇒ (11) + 14 = 25
Damage:: 2d6 + 14 ⇒ (3, 1) + 14 = 18


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rawar! I am overwhelmed with the manly power of Faelyn's summons!


Evil GM

so can the bison trample in such a confined area? The room is only 15 feet wide. I haven't looked a that trample rule in while but is that that actually against creatures as opposed to objects like doors? It doesn't make much difference for this scenario.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
so can the bison trample in such a confined area? The room is only 15 feet wide. I haven't looked a that trample rule in while but is that that actually against creatures as opposed to objects like doors? It doesn't make much difference for this scenario.

I thought it was the door infront of him. I can't see the other room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

It does have a gore attack so I suppose it can smash it's head against the door. Stats here


Evil GM

There is door in front (to the east) and yes he can run at that one to break it open but I thought Andrea wants to work on the North door in the room.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:
What spell is it again Daniel?

`

Divine Favor.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I did suggest the North door but East works just as well since that is the one the bison can attack. Might as well get the full use of of the summons.

Edit: Do we recognize this room from the Scrying? If so that can change what we do.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel makes a point of keeping close to the summoned Bison.
Follow in it's wake until it leaves, we need to get to our foes quickly. The longer we dally the longer they can prepare or escape.
He stows the wand away, moving up with a 2 handed grip upon his sword.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Attacks door to the east then.


Evil GM

Andrea you do not recognize this room. It's going to take me a while to clean up some office issues with my computers. I won't be posting anything meaningful till later.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lucrezia, you are looking a little perforated. Andrea passes Lucrezia a potion of CMW (2d8+3)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Thanks, I wasn't able to drop them both before they got a couple shots off. I'll have to work on being quicker."

cmw 2d8 + 3 ⇒ (1, 1) + 3 = 5

While the bison works on the east door, Lucrezia goes ahead and looks at the North door.

perception for traps 1d20 + 19 ⇒ (11) + 19 = 30


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think we need to find a better alchemist. Andrea eyes the rather weak potion critically.


Evil GM

The bison whacks the East door and it buckles outward.

While Lucrezia sniffs around the North door realizing it is trapped but equally dangerous there are two lead slide doors, one inches off the ground the other roughly chest level.

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