Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Can I try that this round?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I am really not liking the phrase kill switch right now."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Khazrae the Erinyes wrote:
"Eek...there's gotta be kill switch somewhere around. to turn the magnet off.

A little busy here. Truk, concentrate on killing these things.


Evil GM
Truk'tosh wrote:
Can I try that this round?

Yes...i'll let you do that rather than undress her this round.


Evil GM

RD 1:

Initiatives:
Grimm - cast Prot from Evil, swift action Prot judgement swift action, drew his magical warhammer.

Shadow creature - TA on Zizmort but missed

Andrea - Searing light hit
Faelyn - hits with to fire damage, shadow 1. blinks by Grimm. Zimort 5 ft steps then goes invisible.
Distorted Shadow - touched Andrea for 3 Str damage.
Fluer
John
Lucrezia
Truk - rages and tears Lucrezia form the door moving her to AF 21
Orsin


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Thanks!

Andrea1 wrote:
A little busy here. Truk, concentrate on killing these things.

"With what, my good looks? I don't have my weapon."

"Hang tight Beautiful, there's no more time for foreplay."

Truk grabs Lucrezia roughly with both hands and with a roar, tries to tear her off the magnet and safely off to the side.

Rage

Strength: 1d20 + 7 ⇒ (16) + 7 = 23


Evil GM

Distorted Shadow moves to AB21 and uses its reach to touch.

1 Andrea, 2 Fluer: 1d2 ⇒ 1

Reaches out to touch on Andrea.

TA: 1d20 + 4 ⇒ (13) + 4 = 17;damage str.: 1d6 ⇒ 3

That probably hits.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Oww! Geez Trouble, last time it was me jerking you off, this is definitely a switch."


F Undead Erinyes NPC
Lucrezia Villanova wrote:
"I am really not liking the phrase kill switch right now."

"Not kill the b%!%~...kill switch"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

(Down to 7 Str)

Fffffff!


F Undead Erinyes NPC

Oye...genius...not you squaty the other one...there's gotta be kill switch somewhere." Her eyes fixated on the bard.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Trying to get off/out of armor as quickly as possible!


F Undead Erinyes NPC

"Hey, hunk-a-armored man, ya lucked out not being the first one to the door this time, wouldda took lots of lard and oil to get you off that door, so why not use that sword and help the flying rat out."

The group can tell she is actually helping to direct actions rather than being obnoxious with her comments.


Evil GM
.Shadow. wrote:
Trying to get off/out of armor as quickly as possible!

Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Does Lucrezia get her action this round after Truk manhandles her off of the giant magnet?


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

Zizmort 5 foots over Faelyn and goes invisible.


Evil GM
Lucrezia Villanova wrote:
Does Lucrezia get her action this round after Truk manhandles her off of the giant magnet?

Sure take your action...you could ahve held...been groped roughly then taken your action.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn attempts to blast the Shadow on his familiar.

Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Fire Damage: 4d6 ⇒ (2, 3, 6, 3) = 14

Ranged Touch: 1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage: 4d6 ⇒ (2, 4, 3, 5) = 14

Knowledge Planes: 1d20 + 16 ⇒ (4) + 16 = 20

Faelyn blinks and reappears in AC24 next to Grimm.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
DM baldwin the merciful wrote:
Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next.

Okay...will the character's Escape Artist skill be of any use at all in getting out of her armor faster? She has less than a snow ball's chance in Asmodeus's court of making any Str checks at all....

Because getting out of her armor is a better bet than trying to beat an impossible Str check.

Long story short, Shadow is getting out of armor. If getting Andrea out of her armor gets Andrea out of trouble quicker than getting Shadow out of trouble, then Andrea comes first.


Evil GM

Fealyn read:

LINKY for your knowledge

The shadow continues on.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote:
Sure take your action...you could ahve held...been groped roughly then taken your action.

She loved it. =P


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Crap. I would have used ear piercing scream.


Evil GM
.Shadow. wrote:
DM baldwin the merciful wrote:
Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next.

Okay...will the character's Escape Artist skill be of any use at all in getting out of her armor faster? She has less than a snow ball's chance in Asmodeus's court of making any Str checks at all....

Because getting out of her armor is a better bet than trying to beat an impossible Str check.

Long story short, Shadow is getting out of armor. If getting Andrea out of her armor gets Andrea out of trouble quicker than getting Shadow out of trouble, then Andrea comes first.

To keep it fun for you..I will let you slither out of you armor with a successful escape artist check...


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.


Evil GM
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.

I dont' see how it can work on a shadow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia thoroughly enjoyed being roughly groped. ;)

She will also hold until after Orsin, then attack.

"Thanks Trouble."

Now free of the damn wall, Lucrezia draws some arrows and lets them fly at the shadow.

Using the Ghost Salted Arrows for this attack.
attack 1 1d20 + 10 ⇒ (6) + 10 = 16
damage 1 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
attack 2 1d20 + 5 ⇒ (7) + 5 = 12
damage 2 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
rapid attack 1d20 + 3 ⇒ (20) + 3 = 23
rapid damage 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Evil GM

Lucrezia your two arrows hit home on the distorted shadow completely destroying it.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"Nice shot Beautiful!" Truk shouts between heavy breaths.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.
I dont' see how it can work on a shadow.

It is evocation/sonic damage. It is not language dependant. The name of the spell is misleading.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Was the distorted shadow the one attacking Andrea or the one on the familiar?


Evil GM
Faelyn Sindrel wrote:
baldwin the merciful wrote:
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.
I dont' see how it can work on a shadow.
It is evocation/sonic damage. It is not language dependant. The name of the spell is misleading.

I've read the spell and I do not agree that it can damage certain creatures. If the creature had a way of hearing the sound the spell works. The spell specifically states: "...inaudible to all but a single target" that means the creature must have the ability to hear sound. it is not language dependent but it is sound dependent. if someone was deaf this spell would have no effect, either. I would stretch it and let damage to objects that could shatter.


Evil GM
Truk'tosh wrote:
Was the distorted shadow the one attacking Andrea or the one on the familiar?

correct it was the shadow in the hallway attacking Andrea.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn Sindrel wrote:
baldwin the merciful wrote:
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.
I dont' see how it can work on a shadow.
It is evocation/sonic damage. It is not language dependant. The name of the spell is misleading.
I've read the spell and I do not agree that it can damage certain creatures. If the creature had a way of hearing the sound the spell works. The spell specifically states: "...inaudible to all but a single target" that means the creature must have the ability to hear. I would stretch it and let damage to objects that could shatter.

You are the boss ;)


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Round 1(?)

Escape Artist Check:1d20 + 3 ⇒ (7) + 3 = 10

Yup, dice roller is loving this encounter...:P


Evil GM

RD 1: sumamry

Initiatives:
Grimm - cast Prot from Evil, swift action Prot judgement swift action, drew his magical warhammer.

Shadow creature - TA on Zizmort but missed

Andrea - Searing light hit
Faelyn - hits with to fire damage, shadow 1. blinks by Grimm. Zimort 5 ft steps then goes invisible.
Distorted Shadow - touched Andrea for 3 Str damage.
Fluer - wiggling out of armor
John
Lucrezia - hit the distorted shadow twice destroying it.
Truk - rages and tears Lucrezia form the door moving her to AF 21
Orsin

John and orsin are remaining for RD 1.

RD 2:

Grimm -

Shadow creature -

Andrea -
Faelyn -
Distorted Shadow -
Fluer -
John
Lucrezia -
Truk -
Orsin


Evil GM

RD 1- DMPC John:

John 5ft steps and uses his keen long sword on the shadow.

PA1: 1d20 + 11 ⇒ (11) + 11 = 22;dam: 1d8 + 11 ⇒ (7) + 11 = 18
PA2: 1d20 + 6 ⇒ (20) + 6 = 26;dam: 1d8 + 11 ⇒ (1) + 11 = 12

John obliterates the remaining shadow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Go John! Do what you do best! Now...let us get down from here befor emore things come.

Andrea continues to get out of her armor.


Evil GM

Now that both shadows are destroyed what are you doing? Andrea and Fluer are still stuck to the door.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"You two stay put. I'm going to finish helping Lucrezia out of her armor so she can figure out how to disable that thing", Truk explains.


yes...yes get her naked ...yes ...master toss her 5 silver pieces for me."

I couldn't help myself.


F Undead Erinyes NPC

"K...I...L...L...S...W...I...T...C...H"


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk grins and glances over his shoulder for a moment before finishing the task.

"There you go", he says as the last few pieces fall to the ground.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think Khazrae is telling us that there should be a switch somewhere to disable the door. How else can honest looters and Thrune agents get past?


F Undead Erinyes NPC

"Hey, sweetie can you hang my lantern over the magnetic field with my door open? Sort of aim me for the cute little elfie chick...I'd like to snuggling with that for few hours." She volunteers.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Does she know where it is? It's unfortunate that the characters that are posting are all stuck to the wall. Maybe Faelyn can go looking for it.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Andrea1 wrote:
I think Khazrae is telling us that there should be a switch somewhere to disable the door. How else can honest looters and Thrune agents get past?

"Yeah, I heard her the first eight times but I'm busy. Maybe Orsin, John, or Grimm want to go look for it?"


Evil GM

No she doesn't know where it is at...she laughed and said it was new. But she has hundreds of years of wisdom built up.


Evil GM

John goes out the east doorway and orsin goes out the west doorway and walk the hallway toward the south. They each find a box before they get to the south hallway. There is a switch to pull. When one does the magnetic charge is turned off.

Those are fun little trap since the switch can be placed behind a secret panel or around a corner, making them very hard to disable if you don't approach it correctly.

John and orsin will each report there is a door in the mid-hallway to the east and west.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn admires Lucrezia's curves.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Thud*

Andrea picks herself up, readjusts her armor and casts Lesser Restoration on herself

Lesser restore: 1d4 ⇒ 1

Lol of course

New Str=8.

I think I will be going without the armor for a while.

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