Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Can I try that this round?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I am really not liking the phrase kill switch right now."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Khazrae the Erinyes wrote:
"Eek...there's gotta be kill switch somewhere around. to turn the magnet off.

A little busy here. Truk, concentrate on killing these things.


Evil GM
Truk'tosh wrote:
Can I try that this round?

Yes...i'll let you do that rather than undress her this round.


Evil GM

RD 1:

Initiatives:
Grimm - cast Prot from Evil, swift action Prot judgement swift action, drew his magical warhammer.

Shadow creature - TA on Zizmort but missed

Andrea - Searing light hit
Faelyn - hits with to fire damage, shadow 1. blinks by Grimm. Zimort 5 ft steps then goes invisible.
Distorted Shadow - touched Andrea for 3 Str damage.
Fluer
John
Lucrezia
Truk - rages and tears Lucrezia form the door moving her to AF 21
Orsin


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Thanks!

Andrea1 wrote:
A little busy here. Truk, concentrate on killing these things.

"With what, my good looks? I don't have my weapon."

"Hang tight Beautiful, there's no more time for foreplay."

Truk grabs Lucrezia roughly with both hands and with a roar, tries to tear her off the magnet and safely off to the side.

Rage

Strength: 1d20 + 7 ⇒ (16) + 7 = 23


Evil GM

Distorted Shadow moves to AB21 and uses its reach to touch.

1 Andrea, 2 Fluer: 1d2 ⇒ 1

Reaches out to touch on Andrea.

TA: 1d20 + 4 ⇒ (13) + 4 = 17;damage str.: 1d6 ⇒ 3

That probably hits.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Oww! Geez Trouble, last time it was me jerking you off, this is definitely a switch."


F Undead Erinyes NPC
Lucrezia Villanova wrote:
"I am really not liking the phrase kill switch right now."

"Not kill the b++%!...kill switch"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

(Down to 7 Str)

Fffffff!


F Undead Erinyes NPC

Oye...genius...not you squaty the other one...there's gotta be kill switch somewhere." Her eyes fixated on the bard.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Trying to get off/out of armor as quickly as possible!


F Undead Erinyes NPC

"Hey, hunk-a-armored man, ya lucked out not being the first one to the door this time, wouldda took lots of lard and oil to get you off that door, so why not use that sword and help the flying rat out."

The group can tell she is actually helping to direct actions rather than being obnoxious with her comments.


Evil GM
.Shadow. wrote:
Trying to get off/out of armor as quickly as possible!

Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Does Lucrezia get her action this round after Truk manhandles her off of the giant magnet?


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

Zizmort 5 foots over Faelyn and goes invisible.


Evil GM
Lucrezia Villanova wrote:
Does Lucrezia get her action this round after Truk manhandles her off of the giant magnet?

Sure take your action...you could ahve held...been groped roughly then taken your action.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn attempts to blast the Shadow on his familiar.

Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Fire Damage: 4d6 ⇒ (2, 3, 6, 3) = 14

Ranged Touch: 1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage: 4d6 ⇒ (2, 4, 3, 5) = 14

Knowledge Planes: 1d20 + 16 ⇒ (4) + 16 = 20

Faelyn blinks and reappears in AC24 next to Grimm.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
DM baldwin the merciful wrote:
Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next.

Okay...will the character's Escape Artist skill be of any use at all in getting out of her armor faster? She has less than a snow ball's chance in Asmodeus's court of making any Str checks at all....

Because getting out of her armor is a better bet than trying to beat an impossible Str check.

Long story short, Shadow is getting out of armor. If getting Andrea out of her armor gets Andrea out of trouble quicker than getting Shadow out of trouble, then Andrea comes first.


Evil GM

Fealyn read:

LINKY for your knowledge

The shadow continues on.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote:
Sure take your action...you could ahve held...been groped roughly then taken your action.

She loved it. =P


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Crap. I would have used ear piercing scream.


Evil GM
.Shadow. wrote:
DM baldwin the merciful wrote:
Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next.

Okay...will the character's Escape Artist skill be of any use at all in getting out of her armor faster? She has less than a snow ball's chance in Asmodeus's court of making any Str checks at all....

Because getting out of her armor is a better bet than trying to beat an impossible Str check.

Long story short, Shadow is getting out of armor. If getting Andrea out of her armor gets Andrea out of trouble quicker than getting Shadow out of trouble, then Andrea comes first.

To keep it fun for you..I will let you slither out of you armor with a successful escape artist check...


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.


Evil GM
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.

I dont' see how it can work on a shadow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia thoroughly enjoyed being roughly groped. ;)

She will also hold until after Orsin, then attack.

"Thanks Trouble."

Now free of the damn wall, Lucrezia draws some arrows and lets them fly at the shadow.

Using the Ghost Salted Arrows for this attack.
attack 1 1d20 + 10 ⇒ (6) + 10 = 16
damage 1 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
attack 2 1d20 + 5 ⇒ (7) + 5 = 12
damage 2 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
rapid attack 1d20 + 3 ⇒ (20) + 3 = 23
rapid damage 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Evil GM

Lucrezia your two arrows hit home on the distorted shadow completely destroying it.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"Nice shot Beautiful!" Truk shouts between heavy breaths.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.
I dont' see how it can work on a shadow.

It is evocation/sonic damage. It is not language dependant. The name of the spell is misleading.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Was the distorted shadow the one attacking Andrea or the one on the familiar?


Evil GM
Faelyn Sindrel wrote:
baldwin the merciful wrote:
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.
I dont' see how it can work on a shadow.
It is evocation/sonic damage. It is not language dependant. The name of the spell is misleading.

I've read the spell and I do not agree that it can damage certain creatures. If the creature had a way of hearing the sound the spell works. The spell specifically states: "...inaudible to all but a single target" that means the creature must have the ability to hear sound. it is not language dependent but it is sound dependent. if someone was deaf this spell would have no effect, either. I would stretch it and let damage to objects that could shatter.


Evil GM
Truk'tosh wrote:
Was the distorted shadow the one attacking Andrea or the one on the familiar?

correct it was the shadow in the hallway attacking Andrea.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn Sindrel wrote:
baldwin the merciful wrote:
Truk'tosh wrote:
Remember Baldwin's ruling on ear piercing scream. I don't know if it'd work on shadows.
I dont' see how it can work on a shadow.
It is evocation/sonic damage. It is not language dependant. The name of the spell is misleading.
I've read the spell and I do not agree that it can damage certain creatures. If the creature had a way of hearing the sound the spell works. The spell specifically states: "...inaudible to all but a single target" that means the creature must have the ability to hear. I would stretch it and let damage to objects that could shatter.

You are the boss ;)


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Round 1(?)

Escape Artist Check:1d20 + 3 ⇒ (7) + 3 = 10

Yup, dice roller is loving this encounter...:P


Evil GM

RD 1: sumamry

Initiatives:
Grimm - cast Prot from Evil, swift action Prot judgement swift action, drew his magical warhammer.

Shadow creature - TA on Zizmort but missed

Andrea - Searing light hit
Faelyn - hits with to fire damage, shadow 1. blinks by Grimm. Zimort 5 ft steps then goes invisible.
Distorted Shadow - touched Andrea for 3 Str damage.
Fluer - wiggling out of armor
John
Lucrezia - hit the distorted shadow twice destroying it.
Truk - rages and tears Lucrezia form the door moving her to AF 21
Orsin

John and orsin are remaining for RD 1.

RD 2:

Grimm -

Shadow creature -

Andrea -
Faelyn -
Distorted Shadow -
Fluer -
John
Lucrezia -
Truk -
Orsin


Evil GM

RD 1- DMPC John:

John 5ft steps and uses his keen long sword on the shadow.

PA1: 1d20 + 11 ⇒ (11) + 11 = 22;dam: 1d8 + 11 ⇒ (7) + 11 = 18
PA2: 1d20 + 6 ⇒ (20) + 6 = 26;dam: 1d8 + 11 ⇒ (1) + 11 = 12

John obliterates the remaining shadow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Go John! Do what you do best! Now...let us get down from here befor emore things come.

Andrea continues to get out of her armor.


Evil GM

Now that both shadows are destroyed what are you doing? Andrea and Fluer are still stuck to the door.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"You two stay put. I'm going to finish helping Lucrezia out of her armor so she can figure out how to disable that thing", Truk explains.


yes...yes get her naked ...yes ...master toss her 5 silver pieces for me."

I couldn't help myself.


F Undead Erinyes NPC

"K...I...L...L...S...W...I...T...C...H"


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk grins and glances over his shoulder for a moment before finishing the task.

"There you go", he says as the last few pieces fall to the ground.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think Khazrae is telling us that there should be a switch somewhere to disable the door. How else can honest looters and Thrune agents get past?


F Undead Erinyes NPC

"Hey, sweetie can you hang my lantern over the magnetic field with my door open? Sort of aim me for the cute little elfie chick...I'd like to snuggling with that for few hours." She volunteers.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Does she know where it is? It's unfortunate that the characters that are posting are all stuck to the wall. Maybe Faelyn can go looking for it.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Andrea1 wrote:
I think Khazrae is telling us that there should be a switch somewhere to disable the door. How else can honest looters and Thrune agents get past?

"Yeah, I heard her the first eight times but I'm busy. Maybe Orsin, John, or Grimm want to go look for it?"


Evil GM

No she doesn't know where it is at...she laughed and said it was new. But she has hundreds of years of wisdom built up.


Evil GM

John goes out the east doorway and orsin goes out the west doorway and walk the hallway toward the south. They each find a box before they get to the south hallway. There is a switch to pull. When one does the magnetic charge is turned off.

Those are fun little trap since the switch can be placed behind a secret panel or around a corner, making them very hard to disable if you don't approach it correctly.

John and orsin will each report there is a door in the mid-hallway to the east and west.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn admires Lucrezia's curves.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Thud*

Andrea picks herself up, readjusts her armor and casts Lesser Restoration on herself

Lesser restore: 1d4 ⇒ 1

Lol of course

New Str=8.

I think I will be going without the armor for a while.

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Evil GM

This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing that you have been getting wrong about my character, His name is John Deos, not Joe. Also this is me checking in.


Evil GM
baldwin the merciful wrote:

So far we have:

NeoSeraphi "Shinon" - Male, H/E, Urban Ranger, NG
Kenji Masadi - Male, Human, Martial Artist, NG
Duncan Redhammer - Male, Dwarf, Inquistor, N
Mad Doc -Female, Human, Cleric of Urgathoa, N
John Deos - Male, Human, fighter, LN
Cagliostro "Kyrim Dys" - Male, Elf, Rogue, N


Evil GM

John Deos...correct, sorry. Seems like I kept reading it incorrectly.


Evil GM

I'm going to repost the creation rules under this discussion for future reference, since I did not create the original Recruitement thread.

A few basic rules, if I GM:

20 Pt buy
No score below an 8 before racial adjustment.
Average coin
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner
Core races only, no thiefling characters.
4 people (5 if there is no posting issues)
Minimum 3-5 posting a day.
No evil

I'm sure I would have few other rules but I'd need to think about it.


Evil GM

I'm going to try to get the gameplay up later tonight but realistically sometime tomorrow.

Everyone confirmed they can be active posters, 3-5 times a day, which is great. I do understand life happens and we other committments and posting can be hard. If you know posting could be slow try to let us know, so we work around it.

I've asked all six recruits to come join the group, hope that is not an issue with anyone. Hope it does not slow things down, but there does tend to be some attrition in these PbP games.

Welcome aboard...may the shadows of the night not devour your soul.


Evil GM

"Before the Age of Lost Omens, Westcrown dubbed itself “the shining light of Aroden’s civilization.”
Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for
Aroden.” Ignore outsiders—we know the truth. We did not fail Aroden—he failed us, though we
Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and
order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at
all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani
to make a living without so many priests or imperials around, and easier for those of us who deserve
it to ascend to higher stations without them in our way."
—Alcini Vitaron of Alcini’s Apothecary


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chiming in


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I am Masada! Mwahahahaha! Yeah I'm cool


Evil GM

Excellent we have three of the six test subjects ready, willing and able to test the darker side of Westcrown.

This should be the link back to the original Recruitment thread:

RECRUITMENT THREAD


Evil GM

House Rules:

HPs when leveling up:
Roll the dice, reroll 1's

Initiative:
Place your initiative modifier in character class/level line.
When combat arises I will roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
I won't roll saves for everyone, unless play bogs down. We will play that by ear and see how it goes.

Combat:
Everyone should post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, we all will not be posting in order.

I'll run it free form rather than maptools (I just don't know how to use mapping tools. If someone posts a quick tutorial...I mean a dummies guide to using, I will be happy to reconsider.)

Let's use the standard PBP formatting

italics for internal monologue/thoughts
Bold for speech out loud
Out of character for out of character comments or questions

If anyone doesn't know how, look at the bottom of the page under the submit post button and forum rules blurb, there is a thing that says "How to format your text (show)" Just follow that.

Also, if you want to make a roll and then react to it in the same post, put the formatting in for the dice and then hit preview. It will show you the results of your roll before you post.

Does anyone have any other suggestions or ideas? Anything they have experienced either positively or negatively with PbP?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing for those who don't know how to make an alias, you go to "my account" at the top of the page. Go to the box title message board alias, then click create new messegeboard alias. This way you can keep your profile for other things than just that character, and allows you to be in more than one pbp game.

As for the map, you only need Google docs and some picture editing tool and a digital copy of the map you are using.


Evil GM

It looks like Cagliostro will not be joining the group. Too much on his plate right now.

I'm waiting on the last two to check in, then the game should begin tomorrow.


Evil GM

Here is some common phases you should hear:

Natives of Westcrown—along with several other major
Chelish cities—possess a wide vocabulary referring to titles, places, and specifics relating to their home.

Adel: A small, personal barge
Dottari: The Chelish city guard
Durotas: A captain of the city guard
Duxotar: The commander of the city guard
Haloran: A lantern-bearing staff
Pyrahje: Man-sized torches that light major areas of Westcrown by night
Parego: “Great region,” one of the three major districts of Westcrown
Rego: A region or neighborhood of Westcrown
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A resident or something from Westcrown


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am here. Ready to go.


Evil GM

Glad to have the fourth victim...er...I mean volunteer...Duncan Redhammer.


Evil GM

I've opened the gameplay thread and have begun to post some background story for everyone. I plan to post a quick one-on-one meeting with Janiven for each character, tomorrow. This will be your character's invite to a special meeting.

I know everyone has put some background together and I do appreciate that, the more information that I have, the more personal experience I will endeavor to make for your character.

Has anyone ever played this AP? It doesn't matter if you have or not, I will add my own flavor and touches.

Welcome to the campaign.

Liberty's Edge

I have not played this AP before. I am still very interested, and I apologize for not responding sooner. Will update my profile with my answers to the questions now.


Evil GM

Don't worry, its fine. I closed the recruitment and opened the discussion and gameplay ahead of schedule. Everyone who appleid seemed geniumely interested in the campaign, so not reason to delay.

The five have checked in, and it shall begin...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Great, glad to hear it. Also, thank you John Deos for your assistance. I now have a profile specific for Shinon to use.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

First Pathfinder game ever.


Evil GM

Well this is my first PbP game to GM, so bare with me. I've GM'ed for a while now in real life though.

I definately like to keep it fun, I tend to add a bit grit to my games to too. Don't be afraid to ask questions. Have fun!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
First Pathfinder game ever.

Good luck. I hope you have fun. In my first PF game, I played a Half-Elf Summoner (it was a one-shot). It was a lot of fun for me, and I've been playing PF ever since.


Evil GM

I'm starting to post the introductions for each character on the game thread. Only one is done, don't panic if I don't get to everyone tonight. Once I get everyone's invitation posted...then feel free to post away.

I guess, I should ahve asked about time zones...I'm EDT.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm in the Central Time Zone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Eastern


Evil GM

Well, I have an individual post for each of the party in the gameplay thread/tab. You can check in, read it and post your response or reaction on the gameplay thread. That should get the ball rolling.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Never Played the AP before.
I live in Qld Australia, so GMT+10 timezone.

Don't worry. I have my Nexus Glued to me and I work altermate Day/Nightshift.
I check back like 10 times a day.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have not played this AP. I keep joining games that die out in a matter of weeks. Highest level I have commonly obtain was 2. I have a goblin in a homebrew Goblin only campaign at level Seven but thats mostly combat. I crave More RP.

Also, I can post from my phone as long as I am not actively working, sleeping, or at my live game night which is Sundays. MY working gaps are two hours apart. It is possible for me to post in between those. Here's to a good game, cheers.


Evil GM

Duncan and Kenji can you put your initiative modifier in Class/level line on the alias, that way its easy for me see when combat occurs. Thanks.


Evil GM

This AP assumes everyone is either from Westcrown -(which I'm sure I will call Westport a few times, so I apologize ahead of time for those typos)- or they have been their long enugh to be familar with the city's workings. That being said, I will impart descriptions for the city throughout the game.

A lot of this will be common knowledge, I will tell when it is not and have you roll the appropriate Knowledge role. Obviously, Knowledge Local and Nobility are useful skills.


Evil GM

If it's not already in your profile can everyone give provide a description of their footwear, clothing/armor and length of their cloaks or robes. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Uh-oh Duncan! -1! I think that is a 'Start a brawl' roll. :)


Male Human Ranger 1

Hah! Don't need a roll for that. Kick a puppy....see what happens.

..


Evil GM

Is the pace ok and the story flow ok? I'm trying to build up a tension and along an apparent uneasiness on Janiven's part.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have never been part of a campaign that posts quite this much. Pace is okay just try not to leave anyone behind. Popping on after two hours for 15 minutes and all I can do is read. Barely able to get my posts in.

It will be tricky but I'll try and keep up. Just don't be surprised if I miss stuff due to rush reading.


Evil GM

I'm sure it will slow done soon, just lodging the hook and excitement of a new campaign.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather quick, but I can keep up more in the evening.


Evil GM

Can John, Kenji and Shinon put a height on ther character sheet? Thanks.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Height? Certainly.

And I was so confused about STR Ranger for a second. I was concerned that we had two rangers in the same group!

Anyway, I get back and see a whole 16 posts waiting for me! This is pretty exciting. The pace is good, and I'm sorry that I missed out on so much of it. But I'm back for the night, and now I'm going to make up for lost time.


Evil GM

Shinon, don't worry about missing the posting right, I really want to draw everyone into the scene and begin to feel urgency of the scene. Plus, there is the background information folks will know. So far, everyone is doing fine. The pace will slow down, eventually.

Don't forget to include a good description of your footwear, length of your cloak or robe.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hooray for failed Sense Motive checks! Shinon is as on Janiven's side as his personality will allow now. (About 30%).


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Height Posted.

I can say with certainty that I prefer this pace over the crawl that most campaigns seem to end up with Truly I can check on campaigns I am a player in all the time but none of them ever move. Nice to have a fast moving campaign for once.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As noted I was unclear about what Andrea was doing, she was checking to see if she is missing anything or is carrying anything new after the bump. The host's nervousness is getting to her.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Sorry for the short post. Just trying to help set the scene.


Evil GM

The short post is fine, the kid will be gasping out a message soon.


Evil GM

Now you all are going to find out why I needed height, footwear and length of clothing. Insert diabolical DM laugh! John you will definately be a bit uncomfotable given you 6'4 height. Duncan has plenty of extra room though.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, I'll take getting my cloak muddy over getting caught by guards any day.


Evil GM
Shinon wrote:
Hey, I'll take getting my cloak muddy over getting caught by guards any day.

That is good choice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mud,Carrien it all comes out with a little baking soda, that is what mother taught me.

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