This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Oh, pooh on you. It would such a more romantic dining place with a candle on each table and those gems emitting soft, shifting illumination from the bottom of the giant fish tank as exotic and iridescent sea life swam amongst them.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I'd imagine giant skeletal dinosaurs are a mood killer.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Don't forget your healing from Andrea and Truk's channels, Grimm.
We can sort all these things out later, let us just keep in mind we took quite a drubbing from that have have expended spells and items, so the next dinosaur we see we should back away from
Andrea will cast Magic Circle against Evil on Orsin (+2 AC +2 Saves 70 Minutes 10' radius) Just a little something to help against the slings, arrows and giant horns we must deal with
Andrea retakes her position with the others and will follow along.
The group gathers themselves and begins to head towards the south exit. There is long hall way on either side of the exit, similar to the Northern entrance. The double doors across the hallway are of a brownish‐black stone shot through with a thick streak of ebon rock.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
What is the type, weight of everyone's armor (Lt, med or heavy), shield, and type of weapon in hand.? Is anyone wearing no armor (Faelyn) or simple leather? probably easier for me to ask then go look at everyone's character.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk is obviously a half-orc but wears his orcish blood well. His tusks are small, dulled, and only slightly poke out from under his bottom lip and his ears are only mildly pointed. His skin is a greyish-olive that contrasts well with the cropped dark hair along the top of his head. He wears a short well-kept beard on his chin.
For what he lacks in orcish facial features, he makes up for elsewhere. He is tall, broad, and his massive frame muscled like a bull. Despite his more savage nature and imposing stature, he possess a kind of muscular ruggedness that many would find attractive.
He wears a heavy cloak across his broad shoulders that hides an unadorned mithril breastplate and a worn kilt of boiled leather. A sturdy warhammer rests in one hand and a small wooden buckler is attached to the opposing forearm.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea's set-up
+1 Mail Shirt (Light)
+1 Small Buckler (Left arm)
Right hand empty (Keeps free for spellcasting. Will grab +1 Silver Light Mace as needed)
Great character description, I only need to know about armor/shield and weapon in hand the type/weight and weapon in hand. Specifically, how much metal each character has on there. That will effect each person's strength check.
So Truk has breastplate which is med and a warhammer which is 5 lbs. The wooden buckler does not matter.
Grimm, Lucrezia, Andrea, and Truk need to make strength checks. Light armor DC 15, Med armor DC 17, Heavy Armor DC 19. Then make a second check DC15 for your metal weapon that is in your hand (Lucrezia and Andrea can disregard the second check).
As you approach, some unseen force plucks at your armour and begins to drag you towards the the double door.
Lucrezia's previous perception check When Lucrezia sees the double doors and the oddly colored stone, she begins to feel the pull on her armor. She can not see anything in front of her to disable the magnetic pull.
It is like you are being slammed into a stone wall as you slide the remaining 10 feet directly into the magnetic door. Taking the air out of your lungs. You failed the save by a boatload. You are stuck to the door.
The hearty dwarf bends his knees and is able to stop from being pulled.
However his battleaxe flies out of his grip and thunks onto the door, inches from Lucrezia's face.
Lucrezia struggles as she tries to pull away from the door. "I am stuck to this gods be damned door. What the hell kinda trap is this supposed to be?!"
With a sigh, Lucrezia figures out one way to get off this door. "Will someone not wearing any metal come and help me undo the buckles on my armor?"
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
For some reason I assumed light armor wasn't affected but you listed a light armor DC, so I assume I still have to make the check. I just copy/pasted the description from my profile.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I thought we already determined that acrobatics checks were John's doom.
Truk backs up a few steps but looks on helplessly as Lucrezia is pinned to the wall.
"Someone help me out of my armor. I'm going to get her down."
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Gotcha.
After he stops feeling the pull from the door, Truk starts undressing as quickly as he can and hands his hammer off to Grimm.
Truk you have a kilt on, correct? When added to light armor it makes the armor medium weight. It wouldn't make a difference with your roll.
kilt:
Armored Kilt
When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
It's not an armored kilt. It's just an article of clothing, like pants or socks.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Ah, I just wanted to be clear in the description that it was a roman-style leather kilt and not a scottish tartan-patterned one.
After his armor has been removed and he's bare-chested, Truk cautiously approaches the door. Along the way he absentmindedly rubs at the fresh scar along his heavily muscled torso where the dinosaur's horns had torn through his middle.
"You okay Beautiful?", the big orc asks as he starts undoing the clasps on her armor.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk growls anxiously and then works feverishly to free Lucrezia.
"Let's get you down. Now. I've got a bad feeling..."