Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Now that the room is brighter you can see wall sconces that would hold those gems.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Oh, pooh on you. It would such a more romantic dining place with a candle on each table and those gems emitting soft, shifting illumination from the bottom of the giant fish tank as exotic and iridescent sea life swam amongst them.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I'd imagine giant skeletal dinosaurs are a mood killer.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

It's pedestal was back in the other room. :P


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Grimm gathers himself and rechecks his gear.
Kicking at the remains, Damned Lizard

He doesn't bother to apologize to anyone for his otherwise lackluster performance in that fight, but his surly demeanor shows he is not happy.

So he farts and blows the snot from his nose to clear his sinuses and hops to the front again to back up Lucretia scouting.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't forget your healing from Andrea and Truk's channels, Grimm.

We can sort all these things out later, let us just keep in mind we took quite a drubbing from that have have expended spells and items, so the next dinosaur we see we should back away from

Andrea will cast Magic Circle against Evil on Orsin (+2 AC +2 Saves 70 Minutes 10' radius) Just a little something to help against the slings, arrows and giant horns we must deal with

Andrea retakes her position with the others and will follow along.


Evil GM

The group gathers themselves and begins to head towards the south exit. There is long hall way on either side of the exit, similar to the Northern entrance. The double doors across the hallway are of a brownish‐black stone shot through with a thick streak of ebon rock.

MAP

I assume Lucreazia and Grimm are leading the way is the marching order correct?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

correct
perception on the doors in front of us 1d20 + 19 ⇒ (18) + 19 = 37
disable if needed 1d20 + 16 ⇒ (13) + 16 = 29

"If these doors lead outside, I suggest shutting them back up while we finish exploring this building before we try the courtyard."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Looks good.

"Good plan Beautiful."


Evil GM

What is the type, weight of everyone's armor (Lt, med or heavy), shield, and type of weapon in hand.? Is anyone wearing no armor (Faelyn) or simple leather? probably easier for me to ask then go look at everyone's character.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk is obviously a half-orc but wears his orcish blood well. His tusks are small, dulled, and only slightly poke out from under his bottom lip and his ears are only mildly pointed. His skin is a greyish-olive that contrasts well with the cropped dark hair along the top of his head. He wears a short well-kept beard on his chin.

For what he lacks in orcish facial features, he makes up for elsewhere. He is tall, broad, and his massive frame muscled like a bull. Despite his more savage nature and imposing stature, he possess a kind of muscular ruggedness that many would find attractive.

He wears a heavy cloak across his broad shoulders that hides an unadorned mithril breastplate and a worn kilt of boiled leather. A sturdy warhammer rests in one hand and a small wooden buckler is attached to the opposing forearm.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea's set-up
+1 Mail Shirt (Light)
+1 Small Buckler (Left arm)
Right hand empty (Keeps free for spellcasting. Will grab +1 Silver Light Mace as needed)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

+1 Agile Breastplate and keeps her bow in her hand.


Evil GM

Great character description, I only need to know about armor/shield and weapon in hand the type/weight and weapon in hand. Specifically, how much metal each character has on there. That will effect each person's strength check.

So Truk has breastplate which is med and a warhammer which is 5 lbs. The wooden buckler does not matter.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

sounds like something bad is about to happen...


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Lucrezia Villanova wrote:
Sounds like something bad is about to happen...

Orsin has no metal whatsoever. All his gear is, uh, gelatin. Yes, that's right...gelatin.

Orsin has a +1 longsword and a +1 chain shirt.


Evil GM

Lucrezia - Off-hand do you know if agile breast plate is still med armor.

Orsin you have light armor on, with a long sword (4lbs)

Grim has his Agile breast plate and weapon. So he will be medium too.


Evil GM
Lucrezia Villanova wrote:
sounds like something bad is about to happen...

I hope to add this to your list of fetishes.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Shadow has on a mythril breast plate. Is holding a katana. Is wearing various bits of magical jewelry. *Bows


Evil GM

Grimm, Lucrezia, Andrea, and Truk need to make strength checks. Light armor DC 15, Med armor DC 17, Heavy Armor DC 19. Then make a second check DC15 for your metal weapon that is in your hand (Lucrezia and Andrea can disregard the second check).

As you approach, some unseen force plucks at your armour and begins to drag you towards the the double door.


Evil GM

Lucrezia's previous perception check When Lucrezia sees the double doors and the oddly colored stone, she begins to feel the pull on her armor. She can not see anything in front of her to disable the magnetic pull.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I am always willing to add to my list of fetishes. ;)
And I think still medium...

Str check 1d20 + 2 ⇒ (3) + 2 = 5

As soon as Lucrezia begins to feel the pull on her armor, she will yell out: "Back away from the doors!"


Evil GM

It is like you are being slammed into a stone wall as you slide the remaining 10 feet directly into the magnetic door. Taking the air out of your lungs. You failed the save by a boatload. You are stuck to the door.

DMPC= Grimm's Str check

Grimm Str check - armor: 1d20 + 5 ⇒ (17) + 5 = 22
Grimm Str check - weapon: 1d20 + 5 ⇒ (2) + 5 = 7

The hearty dwarf bends his knees and is able to stop from being pulled.
However his battleaxe flies out of his grip and thunks onto the door, inches from Lucrezia's face.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Grimm!! Watch it that damn axe of yours!"

Lucrezia struggles as she tries to pull away from the door. "I am stuck to this gods be damned door. What the hell kinda trap is this supposed to be?!"

With a sigh, Lucrezia figures out one way to get off this door. "Will someone not wearing any metal come and help me undo the buckles on my armor?"


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk's armor is actually light.


Evil GM

The other people, not mentioned, don't seem to be effected.


Evil GM
Truk'tosh wrote:
Truk's armor is actually light.

I see you have mithral... I misread it and thought it was agile.


Evil GM

This would be the perfect situation to have some undead or an ooze come your way looking for quick meal.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

It's also agile. =P

Truk strains against the invisible force.

Armor: 1d20 + 5 ⇒ (14) + 5 = 19
Weapon: 1d20 + 5 ⇒ (20) + 5 = 25

For some reason I assumed light armor wasn't affected but you listed a light armor DC, so I assume I still have to make the check. I just copy/pasted the description from my profile.


Evil GM

Truk you feel the tug on your body but you plant your feet hard, while grasping your warhammer.

The weight of the armor was for which Str check you had to roll. This would be John's doom.


"My master, and I, kindly decline your request Tootsie."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I thought we already determined that acrobatics checks were John's doom.

Truk backs up a few steps but looks on helplessly as Lucrezia is pinned to the wall.

"Someone help me out of my armor. I'm going to get her down."


"But I eagerly wait you undressing Toots, may even toss ya a couple coppers too."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Wait, metal! Oh gods...I hope I'm not about to be squished by John....

"John! Stay back!"


Evil GM

Truk you realize backing up is not the answer but moving out of the view of the door works fine.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Gotcha.

After he stops feeling the pull from the door, Truk starts undressing as quickly as he can and hands his hammer off to Grimm.


Evil GM

Be glad I didn't go with spikes popping from the door Lucrezia.


Evil GM

Grimm stands to the side away from the magnetic field.

---
Lucrezia you don't see any obvious by-pass switch.


F Undead Erinyes NPC

Haaaaaaaaaaaaaa, that's grand! And new.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I am glad for no spikes.


Evil GM

Truk you have a kilt on, correct? When added to light armor it makes the armor medium weight. It wouldn't make a difference with your roll.

kilt:

Armored Kilt

When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.

Source Adventurer's Armory, Pathfinder Campaign Setting


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

It's not an armored kilt. It's just an article of clothing, like pants or socks.


Evil GM
Truk'tosh wrote:
It's not an armored kilt. It's just an article of clothing, like pants or socks.

Got it. The way you described it as worn kilt of boiled leather, I thought it was armor.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Ah, I just wanted to be clear in the description that it was a roman-style leather kilt and not a scottish tartan-patterned one.

After his armor has been removed and he's bare-chested, Truk cautiously approaches the door. Along the way he absentmindedly rubs at the fresh scar along his heavily muscled torso where the dinosaur's horns had torn through his middle.

"You okay Beautiful?", the big orc asks as he starts undoing the clasps on her armor.


Evil GM

Lucrezia is stuck firm on the door. As you begin to undo her clasps and straps, its a strange feeling.

Truk and Lucrezia can make a sense motive.

I'm still waiting on Andrea's strength check.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20


Evil GM

Truk:
You get a hunch that something bad will happen, like you are being watched.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk growls anxiously and then works feverishly to free Lucrezia.

"Let's get you down. Now. I've got a bad feeling..."


Evil GM

What is everyone doing while Truk helps Lucrezia out of her armor?


Evil GM

Truk make percpetion check.

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