Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

disable 1d20 + 12 ⇒ (5) + 12 = 17
again if needed 1d20 + 12 ⇒ (16) + 12 = 28

Lucrezia gently picks the lock, knowing that whatever their original intentions were, they just can't leave the poor girl like this. "I'll have it off in a minute, but there's no way to hide the fact that she will be gone."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Awake and off for lunch but Andrea is still keeping watch.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

We can turn her invisible. We aren't leaving her here, understood? I'm gonna stay back an take her place and then this place can burn for all I care.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Calm down Duncan. I'm not suggesting we leave her, just saying that we're going to need to plan what to do when her absence is noticed. Someone's going to get blamed for it. Also, I though it was Andrea and I that wanted to burn down things...

"Anyway, I think I got the locks off now. Let's take her up to my room first, put her in some clothes and my old cloak. She can't go anywhere in this outfit she's wearing."

Addressing the young girl directly, Lucrezia asks: "What's you name miss?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea nods. We could try to figure out which way Alphonse will be returning here from whereever he went and ambush his carriage. We still have our masks and if we drive him into the night, the Shadowbeasts will dispose of him.

Also..what of his family? Just how much do they know about what has happened here?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote:
We can turn her invisible. We aren't leaving her here, understood? I'm gonna stay back an take her place and then this place can burn for all I care.

Duncan. Can you disguise yourself with your magic like you did last time? Maybe as someone who takes this one as 'payment for debts'. You haul the girl out and warn the others that Alphonse is on 'the list'. No one here is too blame then.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Andrea1 wrote:
Duncan Redhammer wrote:
We can turn her invisible. We aren't leaving her here, understood? I'm gonna stay back an take her place and then this place can burn for all I care.
Duncan. Can you disguise yourself with your magic like you did last time? Maybe as someone who takes this one as 'payment for debts'. You haul the girl out and warn the others that Alphonse is on 'the list'. No one here is too blame then.

I ain't trying to frame anyone. Ye get the girl out now, quietly. I can make her invisible fer a few minutes. I'm waiting fer Alphonse to come an play. He likely does this alone. Then he's gonna die an I leave him fer the Maggots an walk out.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sighs. Very well. Don't get yourself killed or I'll only have John left to relate to.

Cue ominous music.

After you are done we can dispose of the body at night. Believe me when I say that leaving a body is perfect for some ironic situation where he rises as undead.

Andrea will help Lucrezia get the girl out and close up the area. Lucrezia, can you tidy up so it looks like nobody was here?

Andrea then heads back upstairs.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia nods. "I'll do my best."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will double move to the nearest weapon rack.


Evil GM

RD 7:

John there are plenty of weapons neatly stored for your use. Pretty much any simple or martial weapon in the CRB, along with a net, repeating light crossbowt, whip, spiked chain, and dire flail from the exotic weapon list.

The creature doesn't do anything.


Evil GM

Duncan how long will the invisibility last on the girl?

The girl will mumble that her name is Leeanna Gudsmith of Oregent in Andoran She trembles, "Our merchant ship was taken by pirates they were trying to ransom me, I think." The group is able to get the her upstairs and stowed away in Lucrezia's room. or alternatively out of the brothel if you choose.

Dunan is left behind with his anger stewing.


Evil GM

Fluer you see the two girls come back into the room, their eyes a bit shifty as they scan the area. Lucrezia's hand is no her sword, the dwarf is not with the girls. They move quickly past the large half-orc as they head up the stairs towards the entertainment rooms.


F H, NPC Pathfinder

Orsin the pathfinder says, "I'm sure there are quite a few mysteries in Delvehaven both magical and not. Those five names are all missing pathfinders it would be nice to bring closure to this chapter." She grins, "The missing pathfinders would bring a nice reward for proof of their fate, and that cipher poem sounds promising." Her eyes widen some, "It seems like it would behoove us to look into the missing pathfinders and the cipher poem before undertaking an entry into the Delvehaven."

"You know the grave candles would be useful to interrogate the remains to learn what actually happened. That Ghaelfin the venture captain"


Elven Dancer (Disguise of .Shadow. Perception DC 18)

FLuer wanders over to Tracy,

"So...what are the prices for actually, y'know, renting a room to stay in?" (^_^) She asks, while keeping as much of an eye upon the antics of the other two woman.

Dipomacy:1d20 + 7 ⇒ (10) + 7 = 17

DM baldwin the merciful:
I know it's probably a tad much, but can Fluer/Shadow get an idea of which room (Or general area) they end up in? Maybe by listening for foot falls on the floor/roof above Fluers'/Shadow's head? So maybe Shadow can have a peek in when every one settles down?

Perception:1d20 + 11 ⇒ (14) + 11 = 25


F Half-elf NPC/Expert/Librarian

Faelyn after several hours of searching devil tomes, mysteries, and history Melissaa stumbles across of reference to Khazrae Kuelata.

Khazrae was an exceptional assassin, whose patron was the archdevil Moloch. She as often seen with the archdevil and it is believed she was his lover and favorite weapon. She failed her patron in a single political assassination, while operating in Dis. Moloch made her an example out of her by having her wings slowly sheered off, and her body was destroyed, leaving an undead head, so she could endure perpetual humiliation at the hands of her successors. She served in this capacity for over 500 years until she was won by a mortal spellcaster in 4661.

There is nothing else written in the tome.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

My Invis lasts min/level


Evil GM

"Its a gold piece per night without company"

fluer:
You can follow the two if you want but the place is loud and very active to simply listen for footsteps.

The room quality is better than common but not quite good on the price scale.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Once they get her up to Lucrezia room, she pulls out some clothes and her old cloak. "Here lass, go ahead and put these on. You must still feel half-frozen from being so ill-dressed to spend time in a cold cellar."

Turning back to Andrea: "Any ideas on where to take her for now? We can avoid the main room by taking the servants stairway down and taking the back exit out. Not uncommon for some of our patrons to be a bit shy about being here, so another one sneaking out is no big deal."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well we could take her to our special place but I don't know if that is a good thing. Hmm..Fiosa does have connections with the Bellflower Network so we can ask them if they can get her home. We can take her to my place or to Orsin's since I believe he has plent of space. We could also ask the Grulios if they could put her up.

Andrea will spend a little time praying when she can, thinking of the tenents of Calistria and if this is appropriate vengeance.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Lass, can you tell us your name and homeland?"


Evil GM

Lucrezia the girl mentioned her name and home in an earlier post.

The girl, Leeanna, is shivering but she gratefully accepts the cloak. The invisibility spells eventually wears off. "T..t...thank you, who are you? T..th...they are...are...are going to fffffind me here." Her blue eyes are wide.


Evil GM

She hears Lucrezia's question, "I'm Leeanna Gudsmith of Oregent in Andoran."


F Half-elf NPC/Expert/Librarian

Melissaa picks up another book enitled, The Joys of Hell:

The nine layers of Hell form a structured labyrinth of calculated evil where torment goes hand in hand with purification. A plane of iron cities, burning wastelands, frozen glaciers, and endless volcanic peaks, Hell is divided into nine nesting layers, each under the malevolent rule of an archdevil. Torture, anguish, and agony are inevitable in Hell, but they are methodical, not spiteful or capricious, and serve a deliberate master plan under the watchful eyes of the disciplined ranks of Hells' lesser devils. The nine layers of Hell, from first to last, are Avernus, Dis, Erebus, Phlegethon, Stygia, Malebolge, Cocytus, Caina, and Nessus.

"It would appears she operated on the second layer of Hell for this archdevil, Moloch. A power struggle between archdevils, perhaps?"


F Half-elf NPC/Expert/Librarian

She flips through a few more books that evening to find information out on Moloch. She discovers the following:

Moloch rules the sixth plane of Hell, a flat, stinking plane of acrid smoke and soot. He is nothing more than a lieutenant in Baalzebul’s infernal army or seneschal to Baalzebul’s court. Baalzebul is the true ruler of the sixth plane. He and Geryon, the great serpent are rivals. Geryon and Moloch hate each other; their infernal armies are constantly warring with each other either openly or through subterfuge.

Moloch stands 14 feet tall and his massive, barrel-chested hairless humanoid stands nearly as tall as three humans. His head is squat and large and he has an oversized mouth is filled with rows of wickedly-sharp teeth. His eyes are sapphire blue and his large, curving horns are black. His flesh is dark brown. He wields a long black metal rod with 6 long pliable metal tails.

Fealyn that is all the research you will be able to do in a single night.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:

Lucrezia the girl mentioned her name and home in an earlier post.

The girl, Leeanna, is shivering but she gratefully accepts the cloak. The invisibility spells eventually wears off. "T..t...thank you, who are you? T..th...they are...are...are going to fffffind me here." Her blue eyes are wide.

We will try to get you out of here safely and hopefully we can get you home again. Perhaps you can tell us where you were traveling to? Any relatives we can try to get in contact with?


Evil GM

"I was travelling home on one of my father's ships, I had been on a trade mission."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well we can try to check out the guilds to see if we can get more information, but I am rather stumped on how to go about that. Perhaps Gerald can help since he deals with them heavily.


Evil GM

Andrea and Lucrezia are you going to move the girl out of the room to another location like: safehouse, Grulios, Missepe's, Gruum's

Duncan as you wait in the sub-cellar there is no activity down there, so far. You don't even hear footsteps from above from people restocking the club.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn leans back in his chair and rubs his eyes. Well at least we found some dates. Most of the rest I already knew. So you think I should hold off on searching about Delvehaven and Vheed? He whispers the last two names.


F Human, NPC, Lady of Justice

A little foreshadowing from the introduction of Book 3:

By the light of day, the city streets of Westcrown are like any other,
bustling with commerce and the sounds and smells of a prosperous Chelish city. Yet at night they transform, doors locking and shutters closing tight against the ominous darkness—for once the sun sets, Westcrown becomes the hunting grounds of shadowy monsters. The Wiscrani took this development in stride, for they had already seen their god die, their nobility executed or shamed, and their government turn to diabolism. Yet unlike a dead god or a powerful regime, the horrors that haunt Westcrown’s nights may not be as permanent a plague as the city’s citizens fear, for the source of these shadows lies within the vaults of
one of Westcrown’s most notorious buildings—the abandoned Pathfinder
lodge known as Delvehaven.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Would Fiosa be okay with us hiding her at your place? I don't know that we want to involve the Grulios or the Missepe's in hiding her. I don't know that they would be willing to take the risk and with all the unrest going on I don't that it would be safe for her there. Though would the smithy also be a possible place? to hide her?"


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

The information on Moloch may prove useful. Thank you for your time. I have somewhere to be tonight. May I visit you again?

Is this the night of the card game with Alphonse? If so, Faelyn will grab a carriage and head to the Grotto.


Evil GM

Faelyn it the next morning by the time you sort the information and it is a shift change a wizard library in the college. Since it's a new day the card game is today.


F H, NPC Pathfinder

Ailyn would pull out her journal and begin to confide to Orsin the following information:

“In late 4605 ar, a Pathfinder named Donatalus Bisby returned to Westcrown from a mission to the Mwangi Expanse—a mission previously believed to have been lost. Bisby’s unexpected return brought much celebration, despite the fact that of the dozens who traveled with him to the southern jungles, only he and his chronicler had returned. Word soon spread that Bisby’s journals would revolutionize what was known about certain lost tribes of the Mwangi, and that he brought back with him a potent artifact. Yet before his journals could be published, Aroden died."

“Upon Aroden’s death, panic seized Cheliax. Details of what happened in Delvehaven are sparse, but it seems that the majority of the Pathfinders stationed in Westcrown—Bisby included—perished in the riots and mayhem. Worse, his journal and all of Delvehaven’s artifacts were cut off from the Society for over thirty years. In 4674 ar, many years after the House of Thrune seized control of Cheliax, they made a great show of reopening Delvehaven and inviting a select few Pathfinders back to run the lodge—but those choices were not the Grand Lodge’s to make.
The House of Thrune only agreed to Delvehaven’s reopening if Chelish Pathfinders of their choosing were to manage the site, and the Society reluctantly agreed to the conditions. Securing an accurate list of what had and hadn’t survived in Delvehaven’s vaults was a political nightmare—the House of Thrune and their pet Pathfinders reported that nothing of value remained, but they were resistant to letting anyone from outside make their own inventory and exploration of the ruins. To the public, the lodge seemed to be run by the Society, but in truth we have very little idea exactly what was going on in Delvehaven during those years. The whole situation seemed to be coming to a head, with a full-on clash between the House of Thrune and the Society imminent, but as things worked out, Delvehaven didn’t remain active under Thrune’s
control for long."

“In 4676 AR, something happened in Delvehaven that caused the deaths of all the Thrune Pathfinders and its subsequent sealing by the government itself. The House of Thrune has to this date refused to open Delvehaven or allow the Society access to the lodge, and various conflicts with the Aspis Consortium and the House of Thrune in other parts of Cheliax since then have effectively distracted us from Delvehaven’s legacy. General consensus in the Society today is that Thrune looted Delvehaven to the root and that nothing of value remains within."

“But I’m not so sure. Over the past several months, I’ve grown more and more intrigued by the unexplained mysteries of exactly what happened in Delvehaven. Of perhaps more interest to you as Westcrown natives, I’ve learned a bit about the artifact Bisby returned with, an artifact that was in Delvehaven at the time of Aroden’s death and that hasn’t been seen since. Notes on this artifact are vague, alas, but from an initial report sent from Delvehaven just before Aroden’s death, it would appear that the artifact had ties to a dualistic religion of light and shadow. The fact that it was only a few weeks after the House of Thrune closed up Delvehaven that the shadow beasts first appeared in Westcrown can’t be a coincidence. I suspect that they found this artifact in Delvehaven, but in so doing triggered the lodge’s defenses and caused something. I’m not saying that the source of the shadow beasts is hidden in Delvehaven, or even that the artifact is involved—but in my experience, there are no coincidences.”


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Check the campaign info tab for more info on the Bisby/Ilnerik/Artifact situation under the Bearded Devil's speech.

Well I belive that it would be okay for at least a few days for her to stay at my place. I think what we should do is learn the name of the ship, what buisness Leeanna was traveling to and from and what guild they were involved with. With that information, it will be much easier to figure out how to get her home and to her father. Can you help with that? Andrea looks at the ex-slave.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin listens thoughtfully to all of Ailyn's reports, theories, and suspicions with attentive ear. He nods gravely as she finishes.

"I agree. And with everything that we learned from the mad imp in the Knot, there are just too many pieces of the puzzle floating about at the moment that it's far too unlikely that they're unrelated. With time and luck we'll be able to put it all together, of that I have no doubt."

Orsin fails to conceal a yawn after speaking. "I think I should get some rest. I won't be any good to the Pathfinders or the Children of Westcrown if I'm half-asleep. Thank you again...'Captain'?"

The last remark sounds more like a question as he doesn't exactly know how to address Ailyn as his superior.


F H, NPC Pathfinder

Orsin the sun is beginning to come up by the time you finish your conversation. "Simply call me Ailyn for now. Pathfinders are not welcomed in Westcrown ...at this moment ...no need risking discovery. This is also why I have been in the background, so far."


Evil GM

Duncan hours pass and nobody comes to the sub-cellar, you figure its the next morning.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn takes a carriage to the safe house and sleeps the morning away.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looks like Duncan is going to be down there for quite some time, LOL.

Andrea rubs her eyes as morning comes. I can turn her invisible and we can head out the back way and get back to my place. Lucrezia, I really think you should stay here in case Alphonse comes back. Duncan needs someone to watch his back.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Upon waking, Faelyn heads into the room with Kuelata. I am interested in working together. You once worked for a powerful wizard. I need information and access to power. You need to be restored. What do you say?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia nods at Andrea's suggestion. "Just keep her hood up on the way out. She can keep my cloak and my spare boots."

After seeing Andrea and the girl out, Lucrezia heads back to the main room too keep an eye on things.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin will bunk at the safehouse for a few hours, not wanting to return to the solitude of his apartment in the early morning.

Gonna be unavailable for the rest of the night, I'm afraid. I've been saddled with the closing shift at work. I'll continue to check in on the thread via phone and post once I'm done (which unfortunately won't be after 3AM EST).


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

It was a long night but the fires in Duncan's belly warmed him. He wasn't worried about staying awake as fatigue finally took him. Alphonse was a fat lecherous wrench but he was also a coward. This place was for his private, sick desires. Probably no one in the tavern knew about it. But Lucrezia and Andrea did. If Alphonse came back and ran and locked Duncan in his allies would come. And so when he could stand no more he slept. He slept and dreamt of West crown. Of slaves and night beasts and young girls raped and tortured under the whims of evil men. He awoke and prayed with so much rage the next day. And he felt Ragathiel's will stronger than ever. Duncan's anger in this place of pain, we Alphonse would strip the innocence from his young toys, would be the guillotine that would end him. He shouldn't have delayed the other day. That girls suffering was on him. It would end today.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea guides Leeanna out the back and through the streets of Westcrown. I'll be taking you to my place for now, and hopefully we can get you back to your family soon.

As the two of them exit onto a main street, Andrea gives out a small sigh. Just walk casual. Right now we are just two woman out and about. Andrea reassures as they head to where Andrea lives. You'll meet a wonderful lady named Fiosa who might be a bit grumpy at having to share space for a bit but she is a very forgiving person and a wonderful cook. Just be careful of leaving since I have placed a prayer on my door to protect the place from thieves.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

DM baldwin the merciful:
Then Fluer will try and Tracy to show her this room as soon as possible, so as to shadow (Heh, I made a funny) the pair as they move up stairs. Of course, once shown the room Fluer will need an excuse to 'stick around'' plus work on an 'alibi' if/when Shadow slips out later.

"So...." Fluer grins and slides her arms around Tracy's waist. "Want to show me how good the room's hospitality is?" (^_^)

Diplomacy:1d20 + 7 ⇒ (8) + 7 = 15

Again, trying to discern where Andrea and the others have gone too...

Perception:1d20 + 11 ⇒ (10) + 11 = 21


Evil GM

Fluer:
Tracey is happy to show you some good hospitality (5 gold). There are quite a few giggles coming from the dozen rooms on the third floor. You heard quite a few foot steps on both the second and third floor. Some heavy, some light but is is nay impossible to figure out who they belong to.

Fluer the next morning when you are down in the common room you see a human lady with a cloaked figure leaving through a back exit. Shortly thereafter you see the half-elf girl enter the common room.


F Undead Erinyes NPC
Faelyn Sindrel wrote:
Upon waking, Faelyn heads into the room with Kuelata. I am interested in working together. You once worked for a powerful wizard. I need information and access to power. You need to be restored. What do you say?

"Good morning to you to." She grins, "finally someone with good sense." She focuses her attention, "What 'Great Wizard' would you be interested that I worked for, or so you claim? feigning ignorance. "And what type of information and power?"

"You claim you will restore me...is that your offer?'


Evil GM

Andrea make a perception check for me.

Andrea if feels like there are eyes everywhere but it could be you paranoia kicking in. You dart in and out of the various streets, alleys and shops trying to look busy. You happen to be near the morgue and thought of Nathaniel cross your mind, Haven't seen Nathaniel in while, wonder how he is doing?

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Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm going to a RL game tonight, so I'll be back in six hours or so. Keep my spot warm until then.


Evil GM

Shinon, I take it you proceeding into the tunnel and sewer. I'm going to let a few others check in and catch up for a bit now.


Evil GM

How I intend to handle leveling of characters. I will be periodically awarding XP for your characters. You don't need to do anything special for training or research spells. That would be too difficult in this situation. The only thing that will be required is a priod of rest (sleep) in order to level up. We will be using the medium advancement track.


Evil GM

Kenji...oops, I missed your marching order. Reading too quick.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoops. Should of stayed dressed, quite the mess here.


Evil GM

You could open up your back pakd and let the glow of light back into the tunnel.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Done. Pretty much the only thing to do right now.


Evil GM

Everyone post their actions #1 and the alternative #2 for Rd 1. I will look a the them in the morning and we can proceed with a Rd 2, if needed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Got mine. (1) Open sack for light. (2) Cure Duncan if he gets hurts.

We're just waiting on our fighter


Evil GM
Andrea1 wrote:

Got mine. (1) Open sack for light. (2) Cure Duncan if he gets hurts.

We're just waiting on our fighter

@Andrea - Thanks, I did catch that you opened you backpack so light can emerge. That is why Iadjusted my light/vision comments.

@The Group - I've read, parts of a few, threads and Combat seems to be the one place the game does bog down. The action, and the secondary action, seems to be one of the better ways to conduct combat. It, also, permits everyone to use the dice bot.

I know, its not table top, but its better than jonesing for game.

@ Kenji - you mentioned that you are in a goblins home brew game that is primarily combat. What method for combat is used there and does it work smoothly?

@Joe - You seem to have a bit of PBP experience what combat methods have you seen that work well.

@Group - At the end of the round, I will recap everyone's actions and set the stage for the next round.

@Group - One other thing that we should add to the 2 actions when entering combat is that the character make a perception check that round. That will permit me to add, or delete, sensory information for each character. We will add in RD 2 (assuming everyone) reads this.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

In the goblins campaign we all post one action each and somehow the DM makes up for it by just accepting our choices or changing them himself should the scenario demand.

I run combat differently in games I run on PBP. Initiative is decided by posting order so I tell players not to worry about initiative related feats and abilities. What I do is roll initiatives on my home dice and take the average of good guys and badguys.

Then the order of posts determines player turns. That way people can post actions based off of what someone else who posted sooner does.

Thats just how I do it though. It works for me.


Evil GM

Thanks.

Waiting for John to post his actions, then I will roll out Janiven and the last Goblin. I will recap the action thereafter.

Grrr..I just noticed my earlier post mentioned "Joe" again...sorry John. I have absolutely no idea why I can not get that straight.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Combat typically is a mess. Maps can help though they require extra work on the GM's part. I know one of the most helpful things is to recap the entire round everytime it comes back to your turn.


Evil GM

Thanks John. I am recapping the round, I've seen that in other threads. It resets the visual.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a heads up that I'm playing PFS today, so I won't be posting until much later, if at all today. John's actions in combat will probably just be to do the same thing he has been doing since he can't do much else.


Evil GM

Shinon - FYI, I see your intention is to fire at the goblin 1, since you do not have the Precise Shot feat, there is a minus 4 to penalty on the attack.

@John thanks for the heads up. Since you do not have bow/crossbow I will assume you are taking a protective stance unless a creature gets close enough to you.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
Shinon - FYI, I see your intention is to fire at the goblin 1, since you do not have the Precise Shot feat, there is a minus 4 to penalty on the attack.

Fair enough. Maybe I'll still hit him.


Evil GM
Shinon wrote:
baldwin the merciful wrote:
Shinon - FYI, I see your intention is to fire at the goblin 1, since you do not have the Precise Shot feat, there is a minus 4 to penalty on the attack.
Fair enough. Maybe I'll still hit him.

I backed out the math already and you missed. I just wanted to give you a heads up. I didn't want you thinking a 19 at 1st level was missing.


Evil GM

I'm going off to a party soon, so I won't be back till 10ish EDT.

I think its only about 4:00AM in Australia so Duncan is probably a few hours from posting.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Close. Got in at 6.30 local. Got 3 kids so usually up early.

As for combat.

Maps help. The BEST use I've seen is maptools which lets you use the actual AP map, with a grid, tokens and can set fields of view. Note, I'm in 10 pbp's and only one DM i have goes to these lengths, but it's awesome.

Megan simply reproduces the map via scanning it (or copying it from the AP which you can buy in PDF from Paizo. Most DM's who do this use 'Dropbox' to put it on the net.

DM Maslen use Google docs to share a Exel type spreadsheet with squares coloured for terrain (green= trees, white= clear, grey = rocky ground) and the first letter of the Char name shows our square.

Dm rolling initiative works well. Players post a set of actions, DM writes a roundup and 'massages' the groups action via role. Eg If I write I'm gonna smack x (but x dies from another attack) then cause you'd go: well he threatens y so you attacked y.

In any case, very happy with how we're going.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Party treasure:
21 gp
28 sp
52 cp


Evil GM

I'm tired, time to sleep.

I like this campaign it is working out well and it's certainly moving along. Glad that I read the recruitment thread.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I like it too....almost wish I had a different character had I known it would move this well but oh well. I'll deal. Wish all my games went like this.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Yep, this is a pretty nice game. Fast pace, likable characters, smooth combat. Everything's going well so far, and we're already up to 4 pages.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Same here. If only I could animate so I could send goblins after our pursuers. :)
Our fighter is lagging a bit.

I'll sleep as well, should be able to post again around noonish.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Biggest timezone issue is me I think. But I'm keeping up.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I got game night on sundays. Can't be posting from about 3/4 to as late as 3 AM. I am GM and my players are AWESOME!! We sit around drinking mead and playing pathfinder until near the crack of dawn. Big lack of posting from me during that time though as I am the GM and my attention is dedicated to running my players.

So don't get too carried away without me.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Off to bed. Day off tomorrow so avail all day.


Evil GM

@Duncan - I put a world time clock on my computer, so I think I have the Queensland timing down. I'm trying to shift a bit of the combat so it fits when you tend to post. What I may have you do is post one additional combat action/intention. In essence two rounds of action due to the time zone. It isn't really an issue right now you are keeping up with the posts.

@Kenji - I really didn't know much, or remember much about the AP before I said I would run it. So I wasn't able to provide much guidance on character creation. Your character is going be fine.

We all have our gaming nights where posting won't occur. I run a Kingmaker game every other Wed night and I play in two different games on the 1st and 3rd Saturday of the months.

@Shinon and Andrea at least your having a good experience with PbP gaming so far. I like, the fact, that I didn't have to whittle down the applicants just took everyone who wanted to play.

@Andrea you will being making a creepy animation soon enough.

I did mention that I'm an active gamer and would be posting 3-5 times a day, guess I erred should have stated 10-12 times. Nothing like having a game stall though. Oh well, seriously it's a fun game and the RPing is great.


Evil GM

Can everyone create an "XP" spoiler tab on your character sheet for quick reference. I'm not keeping track of XP on my end. Thanks


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Oh, I've been PbPing now for about a year and a half. This is just my first time doing it on the Paizo forum.

Will tack an XP sidenote onto my profile after I finish this post.

What do you guys think? Should we go in the door or keep walking?


Evil GM

Shinon thanks for putting yoru XP on your sheet. You are missing the first 400XP that was awarded on Friday.

]


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

What? Yes, I am. When did we get that? What for?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Go past the door. If our guide isn't sure we should keep going. What about the boy? Would he know more?

Got my xp all down


Evil GM
Shinon wrote:
What? Yes, I am. When did we get that? What for?

I gave it out on page 2, Friday @8;25pm in the gameplay thread. It was RP getting into the Tavern and how the group reacted and played out the Tavern events.


Evil GM

By the way, I will start to add a bit of my flavor to the game when it comes to treasure. I will start to describe some interesting coins, books, mundane object. Not every object or coin, but enough to give the game bit more interest rather than just saying you have 10 GP. I'm one of those gamer's who likes to name weapons and have history even on some of the more common items.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sounds good to me.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Same here. Flavor is cool. It is indeed more interesting to have more details.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lol. The perils of being 1st level.

Edit: *Double face palm*


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

So many skill checks! This is why I picked a ranger in the first place! Argh....the dice are trying to kill me.


Evil GM

You are basically underground in a dark maze where the markings are often difficult to see. Skill checks to find your way, hear what is around, see the treasure, cross the trench, get out of the muck and so forth.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Okay! I have climbed out of the trench! How much XP? That stupid swamp was like a CR 3 encounter, right? All those Fort saves I had to make? (Kidding)


Evil GM
Shinon wrote:
Okay! I have climbed out of the trench! How much XP? That stupid swamp was like a CR 3 encounter, right? All those Fort saves I had to make? (Kidding)

I thoroughly enjoyed that.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:

I thoroughly enjoyed that.

I'm just glad I made every Fort save! Otherwise you would have said "Okay, now you're sickened, so now you take a -2 penalty on all those Climb checks you can't seem to pass trolololol!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Next door we open leads right to the end part of Tomb of Horrors!


Evil GM

Oh...the evil wheels are turning.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

You know, this game is fun, but I've also got this other character concept I've discovered that I really want to test out, but all the current Recruitment threads are either full or not really PF...it's kind of disappointing. I was just fooling around on the PRD earlier and I saw the Bladebound archetype for the Magus and thought "I must play this!"

Well, I guess I'll just sit on that until an appropriate Recruitment thread shows up.

Until then, Shinon and the kid need a bath.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Have our monk and fighter logged off for the night?


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
Have our monk and fighter logged off for the night?

I'd imagine so. It's been a while since it was their turn.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I'm currently rejoicing that rank I put into climb.

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