Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


8,851 to 8,900 of 26,346 << first < prev | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | next > last >>

Evil GM

Duncan your bones are telling you it is getting into the mid morning hours?

Duncan:
Did you ever cast detect magic, while in the room?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Peception: 1d20 + 10 ⇒ (8) + 10 = 18

I haven't seen him in a while. I guess that there isn't much reason for me to see him considering. Still, I might just drop in after dropping Leeanna off just for a quick chat. Perhaps see if there have been any more murders. Goddess..Stoutpour is going to go unavenged at this rate.


Evil GM

Andrea when you exit the back of the Grotto you notice an ornate carriage, there are two well armed guards that exit and they look around the alley before saying something to someone in the carriage. There are voices coming from inside the carriage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea waves Leeanna back a bit before they exit the Grotto Wait a second, someone is out there. Andrea casts Invisibility on her. (6 minutes)

Andrea then casts Channel Vigorand feels her senses expand, allowing her to catch the softest catfalls on the wind (+4 on Perception checks for 6 rounds) She listens to see if she recognizes the voices before heading off.

Perception: 1d20 + 14 ⇒ (6) + 14 = 20


F H, NPC Pathfinder

Faelyn when you wake the next morning before you speak to the eryines, you catch Ailyn and Orsin chatting in a sitting room.

Orsin and Faelyn Only:
Ailyn will provide you a little history of the pathfinders as she knows it. Since the Pathfinder Society was founded in 4307 AR, numerous Pathfinder Lodges have been established in cities as diverse and widespread as Kalsgard, Magnimar, Quantium, and Sothis. The city of Westcrown is no exception—in its heyday, Westcrown’s lodge (known locally as Delvehaven) was one of the most celebrated lodges in the Inner Sea region. Its venture-captain, a wealthy retired adventurer named Aiger Ghaelfin, designed an exceptional home for his fellow Pathfinders, complete with not only beds for rest but also vast reliquaries to display its members’ discoveries. Delvehaven was as much a museum as it was a place for Pathfinders to plan and recover from their expeditions.

Among Delvehaven’s most famed regular attendees was Westcrown’s proudest Pathfinder team—the Amber Privateers. Using Westcrown as a base of operations, these six Pathfinders and their sprawling cadre of porters, servants, chroniclers, organizers, translators, and hangers-on launched several successful and highly publicized forays to regions as remote as the Crown of the World, the Rivers of No Return in the legendary half-caverns beneath the Isle of Phahalen, the jungles south of Sargava, and the remote reaches of Iobaria east of Brevoy, yet it was their final expedition that secured their fame.

Led at the time by renowned explorer and Pathfinder Donatalus Bisby, the Amber Privateers made clear their intent to brave the depths of the Mwangi Expanse to seek out a mythical ruin that had heretofore escaped explorers’ note—a forgotten city called Jaytirian. Hoping to discover
an ancient city and perhaps further insight into the Mwangi Expanse’s hidden history, the Amber Privateers left for the Mwangi amid great fanfare—yet shortly after the company penetrated the primeval jungle, all contact with the scholars was lost.


Evil GM

Andrea Only:
You hear a voice, "Alphonse...I have seen the future tread carefully...<mumble>...warded...<mumble>...the council..."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn speaks carefully to the once assassin. I currently do not know how to help you, but I will research. The wizard Vheed in Delvehaven. I know of your great work for Moloch. You were magnificent! Wouldn't it be nice to pay him back?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Alphonse is back. I will put my faith in Duncan and Lucrezia pulling through this. Besides, I can always talk to Alphonse's corpse later.

Andrea beckons to the invisible Leeanna and moves off to the main street.


F Undead Erinyes NPC

Her ears wiggle with your words. "I was the best and can be again, once I have a body." She looks at the elf, "So you must acquire potent healing magic to regenerate my body...that would be worthy of knowledge. What do you seek?" Clearly intrigued by the conversation.


Evil GM

Andrea you observe the two guards jump on the carriage's rear, then it suddenly lurks forward and begins to roll down the alley in the opposite direction.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will take note and casually saunter off to do what she was doing before.


Evil GM

RD 8: John's Initiation

The devil stands there mocking the novice, "Do hurry up already so I can just kill you and provide everyone with a bit of entertainment."
He holds his action until John gets closer.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

our any of them silver? More specificly any of the pole arms.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn leans in closer to the undead Erinyes I seek to know about the origin of the shadow beasts in Westcrown. I want to know about your time with Vheed and what his part was in Delvehaven, House Thrune, and the pathfinders. For the first time, he notices her beauty and realizes what she had once been.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea arrives back at her apartment with Leeanna and whispers the words to allow them to pass the warding glyph. Entering, she ushers the ex-slave inside and sets to making some tea.

I'll get you some bathwater heated up so you can wash that crap off of you and then we can work on getting you home. Hopefully I can arrange to get intouch with your family or at least get you safely out of the city.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia is hanging out in the main room of the inn, doing her job like nothing else has happened that day.


Evil GM
John Deos wrote:
our any of them silver? More specificly any of the pole arms.

There is a bardiche, glaive, bill, and a halberd.

40% and lower the weapon is silver; bardiche: 1d100 ⇒ 27
40% and lower the weapon is silver; glaive: 1d100 ⇒ 37
40% and lower the weapon is silver; bill: 1d100 ⇒ 42
40% and lower the weapon is silver; halberd: 1d100 ⇒ 27

Your eyes fall on the three silver weapons.


F Undead Erinyes NPC

"That's a lot of knowledge that you seek...IF, ...I agree to help when will you get me my body?"


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

What does getting your body involve?


Evil GM

Leeanna says, "My family will pay, j...ju...just get them word. They are well known." She pleads. Our ship and the two escorts were attacked, they crippled one of the escort ships and sank the other....all the bodies in the water and the sharks..." She cries. "The ship I was on had little chance."


F Undead Erinyes NPC

"Well it involves a powerful healer, a cleric, who can regenerate body parts. But that will leave me in the undead state, which does have it's advantages," She smiles, "but a resurrection spell will make me whole and alive again. Now a cleric of Asomedeus may have concerns, if they know who I am perhaps some other faith."


Evil GM
Lucrezia Villanova wrote:
Lucrezia is hanging out in the main room of the inn, doing her job like nothing else has happened that day.

Make a perception check.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 15 ⇒ (5) + 15 = 20


Evil GM

Lucrezia you see Tracy, and a pretty elf, come into the common room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea pats her hand. My friends and I will work on getting you home and make sure Alphonse doesn't victimize any more women, or men again. I will just need information such as your father's name, ship names and so on so I can make the inquiries. I don't know how long it will take but hopefully not long. Andrea gets out a spare dress for Leeanna.I know some other places you can stay if we need to move, but they are safe with good people who can lend a hand.

Andrea will take down any information Leeanna can give her about getting in touch with her family and wait for Fiosa to return. She didn't want to leave before than or else her feisty lover might end up smiting the poor girl.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

And your offer in return is information, power, and an oath to be my ally from here forward?


Evil GM

"Well my father is Lord Byron Gudsmith, he's spice and dye merchant in Oregent in Andoran. The ship I was one was the Miss Leanna." She sniffles a bit, "The ship sunk was Firewater Red and the crippled one was The Northcut."


F Undead Erinyes NPC
Faelyn Sindrel wrote:
And your offer in return is information, power, and an oath to be my ally from here forward?

I can provide you some information but what power is it that you seek?" That is such a subjective word. As far as, an ally I will seek no vengeance upon you."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Thank you for the information. I would like to take you to my contact to hurry this along but since this is Chelix, you are still the property of Alphonse and can be returned to him or even claimed by someone else if they seize his property. What I hope to do is broker the information in a way so your father is informed and can get you back to him discreetly.

Andrea mentally aranges her schedule. Have a little chat with Nathaniel, than talk to Gerald? No..better head back to The Grotto. The crap is about to hit the fan.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Access to arcane knowledge. In your many years, I am sure you know where powerful items or scrolls have been hidden...maybe even in Delvehaven itself. Perhaps you know a secret way into the lodge.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer will ask Tracy who the Half-Elf is.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

After thinking for a bit as she waits around in the main room, Lucrezia begins to worry a bit about the other girls should anything bad go down later on if Alphonse brings in any guards with him when he goes down to visit his little cellar chamber. The fight could easily lead back up to this room.

Lucrezia casually makes her way over to Tracy, placing her hand upon her arm and nodding in recognition to the elf. "Excuse me Tracy, Miss, but I need to have a quick word with about a business matter."

Lucrezia maneuvers Tracy over to where Orn is standing and talks quietly to the two of them. "I want you two to remain casual about this and go about business as usual, but there could be a bit of a ruckus at some point tonight. Something beyond the usual and I can't really discuss it, but if I yell out 'upstairs', I want you two to get the rest of the staff and go upstairs to your rooms. If I can explain more later than I will."


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer nods at the Half-Elf's acquisition of her company/companion, giving a friendly smile to the other woman.

DM baldwin the merciful:
As Fluer gets up and wanders towards the 'Bath-room' she'll try and listen in on what the Half-Elf is saying.

Bluff:1d20 + 12 ⇒ (9) + 12 = 21 Only passing by to get to the toilet, nothing to see here. (^_^)

Perception:1d20 + 11 ⇒ (19) + 11 = 30

Also, I do believe Tracy has mentioned to both Lucrezia and Andrea that Fluer is asking about Sunny...

Though Fluer stands and begins to make her way to the 'jacks'...


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will drop his sheild and mace and pick up the Bardiche.
"I'm ready now devil."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan cast detect magic as soon as they came in and saw Leeanna in chains. He focused on the chains but even a cursory glance of the room with the spell up would have shown an aura, and he would have studied it and made a check

In the morning with nothing but time, Duncan looked around the room, planning how he'd like the judgement to play out. His was the patron of theRIGHTEOUS VENGEANCE, so Alphonse would need to know WHY he was to die.
He searched the room, checking for any means of escape of anything he could use to advantage. Even any remains of previous victim's that needed a blessing.
Detect Magic asTake 20 search=28

For all the morning Duncan prayed and stretched and paced. His fury had not cooled on bit. Alphonse would return. He had to, to keep her alive. Unless he liked to molest dead girls as well. The man's loins would bring him.
Duncan was a Dwarf and a Smith. He spent hours and hours at the forge, pounding steel, only to discard a piece and start over at the slightest error.

He knew patience....


Evil GM

Duncan:
I forgot to tell, or didn't read that you cast detect magic, you that the room glows a faint conjuration.


F Undead Erinyes NPC
Faelyn Sindrel wrote:

Access to arcane knowledge. In your many years, I am sure you know where powerful items or scrolls have been hidden...maybe even in Delvehaven itself. Perhaps you know a secret way into the lodge.

"I know Delvehaven...it's a bit foggy in my memory but I could guide once you get inside, if you take me. I'm not sure what if any arcane magic still exists there though. There were many wards placed on the lodge both by those original occupants and then by House Thrune." She giggles, "So you only care about treasure...you have price."


Evil GM

The devil jeers at John then flaps its wings, "Ohhhhhhhhh, you are ready well come and show me what you are made of ...boy."


Evil GM

Fluer:
This is what you pick up as you walk by. "... ruckus at some point tonight..."

Tracy's eyes look from Lucrezia over to Fluer in a noticeable manner.


F Human, NPC Commoner/Entertainer

Lucrezia once the elf walks by Tracy whispers to you.

Lucrezia:
"She's been looking for Sunny and asked about you. Gentle touch that one has."


Evil GM

Andrea you leave your apartment and thoughts twirl in your head.

Make a sense motive check for a hunch.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

A little more than just treasure. Faelyn winks at the undead devil. and you your revenge? Faelyn thinks for a minute. I will take you along. This may sound like a crazy question, but how did Vheed carry you?


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

What a beautiful and terrible sight you must have been when arrayed in all of you glory! It excites and terrifies me to think of you with your body back! Faelyn is taken a bit by the understanding of the power Khazrae once possessed.


F Undead Erinyes NPC

"Don't put me in that blasted box." She ponders int for a few seconds, "Normally just grabbed my hair and set me on the table but a soft velvety sack will work."


Evil GM

Duncan only:
As you ponder the room's faint conjuration glow and the fact that nobody has been down to feed or provide water to the girl, you begin to become enlightened. The room has a create food and water spell casts acts like a ring of sustenance.

The morning hours have pasted away and you are now past noon.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Poor Duncan
Sense Motive: 1d2 + 4 ⇒ (2) + 4 = 6

Andrea just has no clue about anything.(Seems to be a pattern)

Andrea goes to the Morgue and lightly tapes on the door to see if Nathaniel is there.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Humph. Magic. Well that ain't gonna stop me.

He would have like to have kept it downstairs but it seemed Alphonse spent a lot of money on keeping his prison box low maintenance. The Dwarf sheathes his weapons and trudges up stairs, not bothering with Invisibility or Stealth. He was a regular and still smelled of booze from the night before. I wouldn't be a hard sell that he'd gotton lost and passed out.
Go on. Just bump into me Alphonse.


Evil GM

Nathaniel opens the door, "Hullo ole friend, it's been too long." Motioning for you to enter the morgue. "How'v you been?' He is holding a pair of gloves in one hand. "Not causing any trouble, I hope."


Evil GM

Duncan Only:
My original thought was to create a room that was a holding chamber for slaves, especially valuable ones that can be ransomed but low maintenance hence the spell.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia sighs. I really don't have time for any subtle shit or prolonged shadowing and spying.

Lucrezia grabs two mugs of ale and moves over to where Tracy had rejoined the elf at a table. Lucrezia gives a nod to Tracy, giving the usual signal that she needs to talk a walk for a minute. Sitting down, Lucrezia pushes one of the mugs towards the elf and drinks from the other one.

Speaking Elven:

"I understand that you're looking for an elf with a 'sunny' disposition. Care to tell me why? "

8,851 to 8,900 of 26,346 << first < prev | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.