
STR Ranger |

Actually you know what would be frickin' AWESOME.
Running one of the newer AP's just after the Advanced Class Guide comes out.
The Whole party must be an ACG class.
Andrea could be a Orc Bloodline Blood Rager who would be super strong and cast fireball while hulking out.
I would bag the WARPRIEST or maybe the HUNTER.
Em, your pick?

Andrea1 |

Hmm. Since this is the end, how about we use the Philosopher's Stone to mix up an oil of True Ressurection in case we need a battlefield rezzing?
Plus the +4 full plate marked with symbols of Abadar. Perhaps Aurelio would like to suit up in it for more AC?

baldwin the merciful |

The AP, I'm adding the extra couple folks and I'm looking to bump up the two main baddies.
I will tell you I absolutely enjoy running war/large battles in my campaigns. The complexities, ebbs and flows are cool if done right. In the Shattergard game that I mentioned above that entire campaign had war theme running in the background. The players actually partake in a few big arse battles, which was blast to DM. I had a multiyear table top game that I ran using those Modules (we never got to the third book because the game had a life of its own. If I recall the characters were 17-19th level when it concluded).

Duncan Redhammer |

Just a thought, maybe we should pour the oil down the inside of the statue and burn all his minions inside.
Duncan would do it.

Azreal. |

Protective Aura (Su):
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). The defensive benefits from the circle are not included in an angel's statistics block.

Andrea1 |

I feel that the inclusion of the Graveknight and Horseman at this point is inapropriate, you said that you wanted to put them into the Thesing fight but when that turned out to not happen they got dropped in here but that is your choice as DM
Mr.Snickety Snack who obviously is heavily weighted towards crits wouldn't be so bad if he was wielding anything other than a vorpal weapon. As it is, he can insta kill a PC with each swing and this isn't an area where we can do an emergency ressurection.
I don't like vorpal weapon on either PC/DM sides as well as insta-kill spells since there is no way to mitigate it with a save just go directly to dead, do not pass go.

Aurelio Grulios |

Well, with all fairness Aurelio is almost the same when he gets a full attack.
With power attack, if every attack hits (which they don't, true) the minimum damage is 114, the maximum with all crits is 311.
I don't forsee ever maxing all the rolls possible just based on Paizo's dice algorithm, but most NPC's at this level don't have more than 100 hp at most, and if you can put 300+ damage on even CR 20 NPC in a single full attack you'd probably still kill it.
Granted there's something dissatisfying of seeing a one-hit kill on a major NPC or PC but to me there isn't that large a difference.

baldwin the merciful |

The last AP book circles back around with quite a bit of undead. I've had a headless horseman template/character that I picked up from a 3rd party publisher which I thought was pretty cool. Something that would offer a challenge versus you all battling CR 5 Bearded Devils and cut-purses.
The headless horseman template has the following:
Vorpal Strike (Su): Any slashing weapon a headless horseman wields gains the vorpal weapon quality. Weapons retain this quality for one hour after the headless horseman releases the weapon, but after this the weapon reverts to its standard magical qualities.
The DM didn't give the creature the vorpal weapon, it's part of the template. Unfortunately, Azreal got hit with a nat 20 and on the first attack. Daniel was right that sucked. I offered an option to potentially do wing damage rather than the head.
As far as the Graveknight is concerned they were first introduced in the COT bestiaries (AP26) that are included in each book. Book 6 (AP 30) actually directs:
"As this is the final adventure in this Adventure Path, GMs interested in making use of nearly any of the creatures from previous Council of Thieves Bestiaries (or nearly any other diabolical source, for that matter) might unleash them during this adventure, as far more than merely devils lurk within the depths of Hell."
Heck, here's just a sample of what they put in Book 6 Bestiary as a potential wandering monster. Personally, I think the headless horseman flowed better than this creature.
XP 153,600
N Colossal magical beast
Init –2; Senses blindsense 60 !., darkvision 60 !., low-light
vision, scent; Perception +17
DEFENSE
AC 35, touch 0, flat-footed 35 (–2 Dex, +35 natural, –8 size)
hp 337 (25d10+200); regeneration 15 (electricity)
Fort +22, Ref +12, Will +12
DR 15/adamantine; Immune acid, curse e"ects, disease, minda
"ecting e"ects, paralysis, poison, sonic; Resist cold 20, fire
20; SR 29
OFFENSE
Speed 30 !., swim 30 !.
Melee bite +33 (4d6+16 plus snatch), gore +33 (4d6+16), 2 stomps
+28 (2d8+8)
Ranged rock +16 (2d8+24)
Space 30 !.; Reach 20 !.
Special Attacks demolishing attack, mighty roar, rock hurling (120
!.), shock wave, swallow whole (4d6+24 bludgeoning damage,
AC 27, hp 33), trample (2d8+24, DC 38)
STATISTICS
Str 42, Dex 6, Con 26, Int 6, Wis 14, Cha 14
Base Atk +25; CMB +49; CMD 57 (61 vs. trip)
Feats Awesome Blow, Cleave, Great Cleave, Greater Bull Rush,
Greater Overrun, Greater Sunder, Improved Bull Rush,
Improved Overrun, Improved Sunder, Iron Will, Lunge, Power
Attack, Snatch
Skills Perception +17, Survival +14, Swim +28
SQ camouflage
ECOLOGY
Environment any forest, hill, jungle, or plains
Organization solitary or pair
Treasure Value standard
SPECIAL ABILITIES
Camouflage (Ex) A ravener behemoth looks like a rocky hillside or
small mountain when at rest. It takes a DC 20 Perception check
to notice it before it attacks.
Demolishing Attack (Ex) A ravener behemoth that makes a full
attack against an object or structure deals double damage.
Mighty Roar (Su) Every 1d4 rounds, as a standard action, a
ravener behemoth can issue a mighty roar in a 60-foot cone
that duplicates the e"ects of greater shout. This attack deals
10d6 points of sonic damage (or 20d6 against exposed brittle
or crystalline objects or crystalline creatures). It also causes
creatures to be stunned for 1 round and deafened for 4d6
rounds. Creatures exposed to the sonic attack can negate
the stunning and halve both the damage and duration of the
deafness with a successful Fortitude save (DC 30). The save DC
is Constitution-based.
Rock Hurling (Ex) Because of their immense hunger, ravener
behemoths o!en ingest ore-laced rocks to fill their stomachs
with longer-lasting sustenance. When faced with dangerous
opponents outside its reach, a behemoth may regurgitate these
rocks and grind them into smaller shards with its hardened teeth.
It then spits forth these shards one at a time as boulders weighing
between 60 to 80 pounds. A ravener usually carries enough rocks
in its stomachs to make up to 4d6 boulders in this manner.
Shock Wave (Ex) As a full-round action, a ravener behemoth can
hammer the ground with its feet and generate a localized
tremor that rips the ground, knocking down smaller creatures
and creating di#cult terrain in a 100-foot radius centered on
the behemoth. This shock wave lasts for 1 round, during which
time creatures in the a"ected area cannot move or attack. They
must also succeed on a DC 38 Reflex save or fall prone. Any
spellcaster on the ground must make a Concentration check
(DC 20 + spell level) or lose any spell he or she tries to cast. The
save DC is Strength-based.
Swallow Whole (Ex) A ravener behemoth can swallow a snatched
opponent of Huge size or smaller with its bite attack by making
a successful grapple check. Once swallowed, a victim su"ers
4d6+24 points of bludgeoning damage per round from one of
the behemoth’s 5 stomachs. A swallowed creature can cut its
way out by using a light slashing or piercing weapon to deal
33 points of damage to a stomach (AC 27). Once the creature
exits, that stomach regenerates 15 hit points per round. A
ravener behemoth may gorge itself upon multiple creatures,
shunting each victim to a di"erent stomach each time. Each
of a behemoth’s 5 stomachs can hold 1 Huge, 4 Large, 16
Medium, 64 Small, 256 Tiny, or over 1,000 Diminutive or
smaller creatures.
Ravener behemoths walk the land as the ultimate
consumers of all things. This includes every manner
of beast, plant, and mineral caught in their path. They
indiscriminately fill their five ever-hungry stomachs by
cutting wide swaths through tangled jungles, digging
through mountains for precious ores, and razing
settlements and strongholds to get at those sheltering
inside. Sometimes they even ply shallow coastal waters,
capsizing ships to feast upon their crews and any other
predators drawn by the smell of blood in the water.
Monstrously massive, a ravener behemoth stands nearly
60 feet tall on four thick, trunk-like legs and measures up
to 80 feet long. Multiple horns and tusks sprout from its
face and head, helping it root through even the hardest soil
and rocks in search of food. It quickly reduces anything
stronger into rubble with its earth-shattering roar and
stomping feet. A rocky hide grown from the many minerals
it routinely consumes protects it from harm even as lichen,
small plants, and trees take root along its back, out of reach
of its ravenous mouth. Divine blessings bequeathed by the
gods ensure only the most powerful spells or adamantine
weapons can lay a behemoth low. As a result, the ravener
behemoth fears nothing and eats everything.
Finally Daniel, The Hound, Aurelio, and Gerard (with sneak attack) can often hit for over 100 HP's at a time. I thought something a bit more challenging leading up to the Grand Finale was in order. If you just want the last battle as written, that's fine I'll leave out the extras and won't delve into the Bestiaries.

Daniel Arrisen |

I am not complaining.
I am annoyed Azreal died (again) but crits happen. DM doesn't control the dice roller.
Right now Azreal is a huge loss because of his normal Aura and his Holy Aura spell AND his ability to spam Holy Smite.
He is a big loss. Crits happen. Let's get indoors ASAP so we can stop from getting wailed on.
If the horsemen or graveknight follow inside they are smite bait!

STR Ranger |

Just finished the last season of Game of thrones. The end fight scene in 'The Viper and the Mountain was so awesome. '
Really displayed the kind of skill I expect for an 7th level fighter.
(Since 1st, 2nd level are common soldiers I would think most fighters of the Vipers reputation are about 6th, 7th)

baldwin the merciful |

I doubt we will finish this final combat today (unless there is a wave of posting that happens), and I will be off line Thursday and Friday, but we should conclude it over the weekend.
I'm probably going to take a few weeks off before settling on the next thing that I run. I'll focus on my RA game in the meantime.

baldwin the merciful |

Just finished the last season of Game of thrones. The end fight scene in 'The Viper and the Mountain was so awesome. '
Really displayed the kind of skill I expect for an 7th level fighter.
(Since 1st, 2nd level are common soldiers I would think most fighters of the Vipers reputation are about 6th, 7th)
That was a pretty cool battle. I would place the viper closer to 10th level with his acrobatics.

baldwin the merciful |

More like a weakness to hubris.
A less overconfident man would have stayed out of reach until he was Damn sure the monstrous warrior was dead.
If it had been Bronn he would have put the death blow in first. Although Bronn is dexterous he probably wouldn't have been able to avoid some of those blows.

Aurelio Grulios |

It took 5 years for book 4 and another 6 for book 5 (the books were supposedly the same book that he split because of length issues). I wouldn't hold my breath and I imagine the series will diverge from the books soon because 4 and 5 were both, well, awful.
He's killed off too many characters and sort of painted himself into a corner in my opinion; he's said was supposed to have a seven year time jump that would allow him to move forward but he didn't do it after all and there's only so much he can do with the way things sit.

baldwin the merciful |

It took 5 years for book 4 and another 6 for book 5 (the books were supposedly the same book that he split because of length issues). I wouldn't hold my breath and I imagine the series will diverge from the books soon because 4 and 5 were both, well, awful.
He's killed off too many characters and sort of painted himself into a corner in my opinion; he's said was supposed to have a seven year time jump that would allow him to move forward but he didn't do it after all and there's only so much he can do with the way things sit.
I really liked when he killed the character (Eddard StarK0 at the end of Book 1, I thought that was cool. Piercing he invincibility aura that most main characters have. Then the killing didn't stop which makes it hard to really like a character.

Aurelio Grulios |

Euphemia di Nereis wrote:That's a good question. Euphemia needs to get a spell of intelligence buffing if she's going to keep doing this. Or ant haul.I'm more concerned on the number of people at one time you can carry. I'm sure Daniel and Aurelio weigh more than Gerard.
Hey you try marching up and down a city in full plate without getting hungry.

Andrea1 |

A fly spell can help if she casts it on someone. I haven't weighed Andrea
her Breastplate is 30 lbs and she is..
Height: 2d10 ⇒ (1, 3) = 4 scratch that
Andrea weighs 150 (five foot seven, 85 base weight, 13 inches over base height)
In GOT, I believe Martin has told the producers about what happens in the future of the story so they can split off into a alternate take of things.

baldwin the merciful |

I don't want to start something and put it on hold for a couple days, so I'm just going to put this game on hold now, before we get too far into the first round. Phem needs to post her action. Everyone else DO NOT post an action since the initiative order is:
Mel
Phem
Eccarrdian
The situation may evolve and I don't want to recon actions.
I'll be back posting in this game on Saturday.

Daniel Arrisen |

Daniel is soooo gonna charge at the boss man!