This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Does the creature have reach?
If so, she's going to have to... cast defensively, but she'll be summoning a 1d3 Bralani azatas with her highest summoning.
Sorry, bedtime.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Crap. I didn't know about Gerard's +4AC either. We could have been in much better shape.
Any chance of calling Eccardian's shots on Gerard below 30 a miss? Not sure how much difference it would make as I haven't checked what numbers he was hit on
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
I just checked.
Most of Eccardian's hits have been touch attacks.
With Gerard's 30AC vs Rapier, the only one that would have missed would be the AOO hit that Daniel used a spell to take for Gerard.
If we call that a miss then Gerard's current total is as Baldwin said and Daniel is 100% healthy.
Will wait for DM call.
Gerard is beat up so should step behind Daniel after Eccardian's next Attack. Then Daniel could either go toe to toe with Eccardian or he could carry Gerard back to Andrea/Em. We don't know they are in trouble, we do know they are not with us.
Daniel would be loathe to withdraw but he cares more about his allies.
plus POWERFUL JUSTICE has no duration. It will last for Gerard and Daniel until EEccardian is dead.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Daniel Arrisen wrote:
I just checked.
Most of Eccardian's hits have been touch attacks.
With Gerard's 30AC vs Rapier, the only one that would have missed would be the AOO hit that Daniel used a spell to take for Gerard.
If we call that a miss then Gerard's current total is as Baldwin said and Daniel is 100% healthy.
Will wait for DM call.
Gerard is beat up so should step behind Daniel after Eccardian's next Attack. Then Daniel could either go toe to toe with Eccardian or he could carry Gerard back to Andrea/Em. We don't know they are in trouble, we do know they are not with us.
Daniel would be loathe to withdraw but he cares more about his allies.
plus POWERFUL JUSTICE has no duration. It will last for Gerard and Daniel until EEccardian is dead.
I believe Eccardian has a special rapier that allows him to do that. How many times I don't know
With Gerard's 30AC vs Rapier, the only one that would have missed would be the AOO hit that Daniel used a spell to take for Gerard.
If we call that a miss then Gerard's current total is as Baldwin said and Daniel is 100% healthy.
Will wait for DM call.
Gerard is beat up so should step behind Daniel after Eccardian's next Attack. Then Daniel could either go toe to toe with Eccardian or he could carry Gerard back to Andrea/Em. We don't know they are in trouble, we do know they are not with us.
Daniel would be loathe to withdraw but he cares more about his allies.
plus POWERFUL JUSTICE has no duration. It will last for Gerard and Daniel until EEccardian is dead.
I'm fine with giving him the +4 AC on light blades. I did not know he had that ability. I'm not trying to kill folks although death is always a possibility. :-)
The rapier Eccardian is using has a touch attack feature he has used 2 of the 3 daily uses. Both of those times were on Gerard. As Daniel mentioned only would have missed which is the one that Daniel soaked up.
I have Gerard currently at 46 HP and 1 bleed from the weapon. Daniel should be at 100% healthy.
I knew I guessed right when Baldwin said there were still two original players in the game. :)
Andrea and STR Ranger are still with the game. STR has had three separate characters but the player is the same. It's good to see you're posting again.
Hey boss... Vital Strike w/AoO is rough. Did anyone look that up?
:) just trying to survive.
Also, his CMD is greater/equal 32?
I precoded his dice roll for a single attack that contains the vital strike. I forgot to modify the damage for an AOO. Take off the last two dice in the grouping.
The con damage hurts because that adds 26 HP of damage. He took 60 HP of damage and he will add 5 more (bleed) on his turn if he does not heal it. So it looks like he is at 23 Hp before taking the bleed damage.
I don't believe he stabbed Daniel with a touch attack. I think that was the one action we recon. Daniel isn't that correct? If I'm wrong then he doesn't take the ability damage this round.
Just imagine if they were boosted. We would have definatly lost someone, maybe even had some heads lopped off.
If they were boosted I would have had the battle outside how the AP was written. The spiked stone would have been less useful with the PCs flying around.
AP as written:
When Ecarrdian makes his decision, his expression hardens and his shoulders set. He takes a full-round action to empty the barrels of oil, and then either he or Melavengian lights the fire, giving the signal for his armies to attack. While the devils can teleport into place and the majority of the thieves are already hidden in surrounding
city blocks, it’ll still take some time for these forces to arrive.
Ecarrdian moves outside so that he can be more visible to command his armies when they arrive, and this could give you a chance to stage the final battle against him as he and the PCs are clambering about on the statue of Aroden itself. Melavengian joins Ecarrdian in this battle,
but Chammady is likely to join the PCs’ side—even if she doesn’t believe their claims about the contract, the fact that her brother would rather sacrifice her than abandon their plan is enough to force her to fratricide.
In any event, the PCs should have several rounds until the first of the devils and thieves appear to aid Ecarrdian—crucial rounds where they can, perhaps, avoid a huge confrontation by defeating the son of Mammon in combat.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
AANNND that last round just highlights why pally's are so badass.
I love fighters and barbarians but a Smiting Pally makes evil outsiders/undead/dragons cry.
Actually the first battle probably would have gone alot easier if Daniel had gone after Mel and Aurelio went after Eccardian. ..
I'm going to hold off moving the story forward till early evening, I want Gerard to have a chance to post a response. If he doesn't post by then I will to the warship. I'll like to do this around 7 or 8 pm eastern time tonight, if possible.