Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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The group begin to clamber among the boulders.

Climb checks, please.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Climb: 1d20 - 1 ⇒ (11) - 1 = 10


Male Human (Shoanti) Cleric 11

Climb Hudak 13+15=28.

Climb Alwyn 11+3=14. Also, I'm currently unarmoured - I'm pulling up my backpack and armour after me once I get up on each boulder. It'll be slow going, but at least I'll get somewhere, which is better than continuously falling down in my platemail.

Climb Illes 11+1=12.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Other than my helm, I am relying on mage armor. We may find that we will be faster if the best climber goes up and the rest use the rope.


male Human Shoanti Fighter 10 xp 80962

I'm a climbing fool.


Male Halfling Rogue/11 AC:26 HP: 92{92}

climb: 1d20 + 15 ⇒ (20) + 15 = 35


The slog is hard going over the boulders. Progress is slow and results in more than a few twisted ankles and abrasions.

Sefayll, Illes and Alwyn take 1d6 ⇒ 1, 1d6 ⇒ 2, and 1d6 ⇒ 1 damage respectively. You have also effectively lost a day's travel.

As the sun goes down they have barely made it to the bottom of the glacier. From its snout emerges a gurgling stream that splashes down the bleak, rocky valley, heading the north.


male Human Shoanti Fighter 10 xp 80962

"Follow the stream?" Hudak queries;


It's getting late.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"Follow the stream?" Illes snarls while rubbing a busted knee. "We aren't all hulking northmen here. Some of us mere mortals need to take a rest now and again. How about we start looking for a camp site instead?"

"Gods. I did not expect getting across a damn valley to be more painful than fighting their pet dragon."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Nursing some bumps and bruises of her own, Sefayll has to agree. "We need to find a defensible position for the evening. And discuss what lies ahead to prepare."

So we have lost the day, but we have passed the obstacles? What can we see that may be a challenge to our travel tomorrow? Considering that we are coming down from a ridge, I'm hoping we were able to get some forewarning of what lies ahead. Just wondering if a variation on the spell selection is in order.


It's getting dark and pretty cold and you are in a bleak windswept valley at the end of a glacier. You think that you can see the tree line somewhere below. But other than that, there's not that much to see right now other than rock, ice and mountain peaks.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Right, then. She will have to take a best guess.

Also, if downtime is sufficient, she will scribe the following from the stone giant's spellbook: Vampiric Touch, Ray of Exhaustion


male Human Shoanti Fighter 10 xp 80962

Want to head down to the treeline? Or camp right here?
Anybody see any caves?

perception 1d20 ⇒ 8

if not I guess we'll head down to the treeline.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Closer to the treeline sounds like a wiser choice. Though if Illes has the slot, the tiny hut should help with the conditions and we would have a clear line of sight for whoever's on watch.


Male Human (Shoanti) Cleric 11

"Under normal circumstances, the treeline is the better option. However, with Illes' campsite spell, my use of the Endure elements wand and our carried firewood and rations... We should make camp here among the boulders. Struggling through the moraine in the darkness is likely to cause rolled ankles and sprained forearms, and while I can take care of that, why do it if it is not needed? I'll have us all flying out of here tomorrow morning anyway."


male Human Shoanti Fighter 10 xp 80962

"Let's camp here then or behind a big old boulder. All this dickering tires me out more than that climb."


male Human Shoanti Fighter 10 xp 80962

"I think I pulled a groin muscle chopping the s!$* out of that red dragon."


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

No need for endure elements overnight. The hut will keep us at a comfortable temperature and block the wind up to hurricane level. During the day may be another matter what with the glacier hiking.


The adventurers make camp at the base of the glacier. Snug inside Illes' conjured shelter, they wait out the night. The wind moans outside and the stars are obscured by cloud. But nothing disturbs their rest.

The next morning dawns dimly, the view down the valley lost in fog. It is bitterly cold as sleet makes the rocks treacherously slippery.


male Human Shoanti Fighter 10 xp 80962

"Let's get this show on the road," says Hudak. "I detest this cold.."

Can we see the tower yet?


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There speaks the voice of parental experience. No, you are days away. So, "Nearly there!"


Male Halfling Rogue/11 AC:26 HP: 92{92}

"I agree." Camlo says, or at least, that's what you can make out between the noise of his teeth chattering.


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Male Human (Shoanti) Cleric 11

I've memorised five castings of Air walk - all 4th level slots, and one 5th level (replacing Greater command).

"Line up for the blessings of Gorum!" Alwyn is dressed in platemail and holding a wand. "With this spell, we can walk through the air for about two hours. Don't get too far off the ground."

Everybody gets Endure elements and Air walk from me. We can walk at our normal speed. Thus, two hours of hustling gets us 12 miles, but makes us fatigued. Alternatively, we can get 9 miles in the two hours and avoid the fatigued condition.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo will make sure he has his wand of feather fall to hand. Despite only being a few feet off the ground....

I'd vote for the longer distance, we have a log way to go, but we know we can rest up fairly safely.


Fatigued.


All doing the Air Walk Hustle?


Male Human (Shoanti) Cleric 11

I think it is worth it to get off the moraine.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Yeah, let's do the hustle.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Sefayll Valerian wrote:
Yeah, let's do the hustle.

ftfy


The party set off down the mountain, literally walking on air. They drift through the mist and rain, easily negotiating the cliff that lurked unseen in the murk (darn you pesky kids with your Air Walk spells). Eventually they drop below cloud level and escape the fog altogether, moving quickly down the valley. The rocky slopes turn into rough alpine meadow, littered with boulders. Then, a bit further down, sparse forest begins to sprout up, getting gradually taller and thicker as they descend.

By mid-morning, legs are aching despite not touching the ground. As Alwyn's spell comes to an end, they have descended a long way down from the mountain, into a wooded, steep-sided valley. The floor is thick with pine needles as they touch the ground.

Perception, DC 20:

Spoiler:
You notice the area around you seems to have a large number of overgrown mounds. These look quite old, some with large trees growing from them.

If you make the Perception check, Knowledge (Dungeoneering) or Knowledge (Religion) DC 20:

Spoiler:
This looks like an ancient giant cemetary.


Male Human (Shoanti) Cleric 11

Perception 8+14=22. Know (religion) 10+6=16. Bah.

"Nice, eh? Gorum is good to his followers." Despite being sweaty and tired, Alwyn is grinning like a milk-fed cat. "It is good to be off the bare, windswept rock."

"Look at all these mounds. Do you think they are natural? They certainly are old - that one there has a huge tree growing out of it."


Male Halfling Rogue/11 AC:26 HP: 92{92}

perception: 1d20 + 14 ⇒ (2) + 14 = 16
know dungeoneering: 1d20 + 16 ⇒ (9) + 16 = 25

"What what now?"


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Knowledge (Dungeoneering or Religion), same bonus: 1d20 + 13 ⇒ (19) + 13 = 32

Does Alwyn pointing out the mounds allow her to look under the spoiler?


male Human Shoanti Fighter 10 xp 80962

Hudak scratches his head.


@Sefayll - yes it does.


The adventurers look around as Alwyn waves his arm at the mounds. It is still raining, the water dripping off the drooping pine branches. The sound is muffled by the thick carpet of brown needles and surrounding trees, giving an oddly deadened effect. Although they are no longer immersed in fog, visibility is still limited by the steady downpour.

You are now all fatigued and have taken 1 point of non-lethal damage. What are you doing now?


Male Halfling Rogue/11 AC:26 HP: 92{92}

A good rest, ready for the same tomorrow?

"Ohh, those things, they look like a giant graveyard to me. Nice near rows, probably the right size... Is it time to rest up for the night yet?"


No, it's still late morning. You've only been going two hours.


Male Human (Shoanti) Cleric 11

"Dream on, Camlo - we've only just begun today's walking. Also, would you want to camp out in an old graveyeard?"


Male Halfling Rogue/11 AC:26 HP: 92{92}

"But my legs are tired? The graveyard sounds cool, and I prefer walking at night, especially with no logs to fall over. Can we at least stop to eat?"


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"I am hesitant to linger in a graveyard in general. Partially because of past experience with the restless dead, but more so out of respect for the living that might take offense. We should keep moving."


Male Halfling Rogue/11 AC:26 HP: 92{92}

Sigh..."Ok, but we get lunch as soon as we are out?"


male Human Shoanti Fighter 10 xp 80962

"We gotta git outta the open, man. keep on going."


Who's the short guy - Bilbo Baggins?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
Who's the short guy - Bilbo Baggins?

Not quite hobbit bad, but he's a bit of a whiner when he's tired.... Stopping for lunch is stopping, at least for a while ;)


Male Human (Shoanti) Cleric 11

"Lunch is not a bad idea after this morning's airborne marching, but I'm not cooking anything in an ancient graveyard. This place might have a... custodian, living or dead. Give it an hour, then it's chow time."


male Human Shoanti Fighter 10 xp 80962

"That sounds good."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"Agreed."


The adventurers take a break in the dripping forest. They eat their food quietly for several minutes.

Perception checks, please, DC 15:

Spoiler:
Something large is moving through the forest in this direction.

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