Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Shoanti Fighter 10 xp 80962

fort saves

1d20 + 10 ⇒ (4) + 10 = 14

1d20 + 10 ⇒ (8) + 10 = 18


male Human Shoanti Fighter 10 xp 80962

note to self: two levels drained.


Alwyn blasts a large sizzling chunk off the side of the wight's face. The result is even less pretty than it was before, but the undead guardian battles on.

Initiatives
Camlo 23
Hudak 15
Alwyn 12
Wight 11
Sefayll 9
Illes 6

I'll wait to see if Camlo comes in here, otherwise it's the wight.

Map updated.


Male Halfling Rogue/11 AC:26 HP: 92{92}

atk: 1d20 + 17 ⇒ (19) + 17 = 36DMG: 1d3 + 2 ⇒ (3) + 2 = 5
crit? atk: 1d20 + 17 ⇒ (11) + 17 = 28DMG: 1d3 + 2 ⇒ (3) + 2 = 5

Sneak Attack: 5d6 ⇒ (4, 3, 6, 6, 2) = 21

Blead damage wont work, so no +5 this time...

Camlo shoots from the shadows.


Initiatives
Hudak 15
Alwyn 12+
Camlo 12-
Wight 11
Sefayll 9
Illes 6

Camlo can try to make another Stealth check, with a -20 penalty, to try and stay hidden follow his sniping attack.


The wight swings at Hudak with all its might.

Full attack and power attack
Attack 1 1d20 + 21 - 4 ⇒ (6) + 21 - 4 = 23 to hit, damage 3d6 + 9 + 12 ⇒ (5, 6, 1) + 9 + 12 = 33 plus level drain
Attack 2 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36 to hit, damage 3d6 + 9 + 12 ⇒ (4, 3, 3) + 9 + 12 = 31 plus level drain
Attack 3 1d20 + 21 - 4 ⇒ (8) + 21 - 4 = 25 to hit, damage 3d6 + 9 + 12 ⇒ (6, 3, 2) + 9 + 12 = 32 plus level drain

Attack 2 is a critical threat: 1d20 + 21 - 4 ⇒ (11) + 21 - 4 = 28 to hit, damage 3d6 + 9 + 12 ⇒ (4, 4, 5) + 9 + 12 = 34

Sefayll.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Ok, why not.

Stealth: 1d20 + 28 - 20 ⇒ (13) + 28 - 20 = 21


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll moves to get cover behind a tree. S10, please

She casts scorching ray against the undead creature.

Touch attack #1: 1d20 + 6 ⇒ (14) + 6 = 20
Fire damage: 4d6 ⇒ (6, 3, 3, 4) = 16 and burn for 2 points of damage for 1d4 ⇒ 2 rounds if he fails a DC 18 Reflex save.

Touch attack #2: 1d20 + 6 ⇒ (4) + 6 = 10
Fire damage: 4d6 ⇒ (5, 2, 6, 1) = 14 and burn for 2 points of damage for 1d4 ⇒ 3 rounds if he fails a DC 18 Reflex save.

I don't know if the burning damage would stack if he failed both - I assume not.


male Human Shoanti Fighter 10 xp 80962

Hudak's at -46 hp.

time of death: 10:21 pm central.


The wight hacks down Hudak.

MEDIC!

Illes.


Male Human (Shoanti) Cleric 11

Difficult tactical situation, this - I need to get to Hudak within one round, but I have to enter the wight's AoO zone... And after it AoO's me, it will certainly cut me down on its turn. Also, Hudak's so f&+*ed up that Breath of life has a very real chance of not being sufficient to return him to life.


For Breath of Life to work you'd need to cure 31 points of damage - that's a slightly above average roll. Might be a Raise Dead job. We've not had one of those before... On the other hand, I'd be surprised to see Alwyn hesitate too much for his brother. Also, remember - moving into a threatened space doesn't provoke an AoO, it's moving out of it, so if you make a defensive casting check you should be OK.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"What the-" Illes mutters when the wight drops Hudak in the span of a few seconds. He shouts, "Hey! Put that down! It's dangerous!"

Grease on the wight's sword. Reflex DC 17 to avoid effect. Fail = drop it. If greased and dropped, save to retrieve/use every round for 10 minutes.


Actually, looking at the damage the wight did, it would have knocked Hudak out with the second attack (the one that critted). Since I don't normally have monsters follow up and kick someone who is down except in very unusual cases - and this isn't one of those - the wight wouldn't have made the last attack that actually killed Hudak. So subtract 34 damage from Hudak, which makes him alive but unconscious and bleeding out on -12 hit points.

The wight will move forward 5'.

Reflex save 1d20 + 6 ⇒ (6) + 6 = 12

The wight's sword drops from its grasp, and a look of surprise crosses what's left of its ruined face.

Hudak may bleed on his turn - which is better than the alternative. Alwyn.

Map updated.


male Human Shoanti Fighter 10 xp 80962

"I can still bleed, you bastard!!!"

hudak says to nobody.


Male Human (Shoanti) Cleric 11

No move. I'll do a quick positive energy channel. Hudak recovers 5d6=19 hit points, getting him back to 7 hp.


Camlo. For reference, the wight knows exactly where you are.


male Human Shoanti Fighter 10 xp 80962

Look around. Stay down.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Spotting he's been spotted, Camlo delays waiting to see what the wight will do.

Camlo will move after the wight, where depends on what it does. If it comes towards me, I'm dropping out of the tree and moving to V14. Otherwise I'm going to try to get behind it.

Acrobatics(jump): 1d20 + 27 ⇒ (17) + 27 = 44Just in case ;)


The wight charges Alwyn, swinging its bony fist.

Using Improved Vital Strike: 1d20 + 18 + 2 - 4 ⇒ (5) + 18 + 2 - 4 = 21 to hit, damage 3d6 + 5 + 8 ⇒ (6, 5, 1) + 5 + 8 = 25 plus level drain


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

A reminder just in case since I don't know if I hit or if the wight made the saves, but he might have some ongoing burning damage happening on my turn, which will be forthcoming.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo will move to R5 then. Stowing his crossbow and drawing rapier/punching dagger on the way. Jump roll above.


Thank you for reminding me: Wight Reflex save 1d20 + 6 ⇒ (7) + 6 = 13

The wight continues to sizzle like a steak on a barbeque, giving off greasy black smoke and a mouth-watering aroma.

I'll take your second "on fire damage" roll from your post above.

Map updated.

Initiatives
Hudak 15
Alwyn 12
Wight 11+
Camlo 11-
Sefayll 9
Illes 6

Sefayll.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll conjures a cloud of sparkling motes that explodes on the wight.

Glitterdust with a Will DC 18 save to avoid being blinded. With a 10' spread, I can position it to avoid everyone but the monster.


Will save 1d20 + 15 ⇒ (12) + 15 = 27

The giant is covered in glitter, but still able to see.

Illes.


Male Human (Shoanti) Cleric 11

If Illes can get a little bardic music going, I have some cleric/barbarian tricks I'd like to try.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes takes note of everyone's relative positions shakes his head. The bard then draws his bow while running to take cover behind a tree. Once there he launches into a family song about drawing a group of hill giant marauders into a trap to reopen one of the old caravan paths.

We are too spread out for group spells like haste or good hope at the moment. I'll have to get closer.
MA: 25' to O12, taking cover with the tree.
Draw bow on the move.
SA: Inspire Courage +4/+4 (with badge of valor)


Hudak.


If Hudak doesn't check in this evening, someone please take his action (although lying there pretending to be dead is a valid action in this context).


Male Human (Shoanti) Cleric 11

Let's say Hudak delays a bit. He's drained, almost dead and prone anyway, and probably shouldn't do anything. Also, the wight missed me last turn. Now it is time to flip the f~~# out:

"GAAAAAHH!" Alwyn sidesteps the wight's attack with some difficulty, before laying into it with unusual vigor.

5' step to M9, before it is time to test drive some clerical powers. I activate my Battle rage domain power before entering actual barbarian rage. It's clobbering time!
Attack 1: 12+11+2(rage STR increase)+4(bardic music)-2(Power Attack)=AC 27, damage 2d6+1(weapon enchantment)+9(new STR)+4(bardic music)+5(battle rage)=28.
Attack 2: 14+6+2(rage STR increase)+4(bardic music)-2(Power Attack)=AC 24, damage 2d6+1(weapon enchantment)+9(new STR)+4(bardic music)+5(battle rage)=27.

Also, I'm in flanking position for Camlo now.

Wight!


Male Halfling Rogue/11 AC:26 HP: 92{92}

Thank You! That was the plan.


The wight slowly sinks to its knees, then falls on its face and stops moving.

End of combat. 1,920xp each.


Male Human (Shoanti) Cleric 11

"Hah! And stay down!" With a final bellow, Alwyn severs the undead giant's head from its shoulders and bats it across the glade. He then sinks to his knees, gasping for breath.

"Camlo, please check up on Hudak. I'll be with you once I gather my wits."

I think Hudak's the only one who's hurt; however, he's seriously messed up. I don't have any restoration-type spells memorised, but I can stack up on them before the 24 hour time limit sets in. Also, once I've healed him up, we'll take a look at the wight and its possessions, using Detect magic. Finally, I'd like to follow the sword-furrow it left and see if it had a lair/home of some sort.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll moves to the stricken fighter. "Alwyn - your god's blessing kept him breathing. Hudak, can you hear me?"


Male Human (Shoanti) Cleric 11

"Bodily harm is one thing - I can take care of bruises, cuts and broken bones. However, the wight might have drained him of his lifeforce, and that is another matter altogether. I can alleviate most of that, too, but I will need to prepare properly first. Meanwhile, let's take care of the damage wrought onto the flesh..."

Lessee... I'll convert my two remaining 5th level spells into Cure critical wounds. Hudak recovers 4d8+10=30 and 4d8+10=28 hp. That leaves 44 hp damage. Remove disease and Dispel magic becomes CMW, fixing 3d8+10=23 and 3d8+10=19. Hudak's down 2 hp; he'll have to live with that. ;P


Not sure where Heathy is at the moment - presumably he's been carried off due to an excess of ecstatic delight while studying accountancy. Probably going cold turkey somewhere. In the meantime...

Alwyn mutters his small prayer of seeing to Gorum, and is able to determine that the wight's sword is magical.

Spellcraft, DC 21 to identify:

Spoiler:
It is a +2 Large Greatsword.

If you want to follow the wight's course back to its home barrow, try a Survival check.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Spellcraft: 1d20 + 22 ⇒ (4) + 22 = 26

I guess that's a good time to roll low...

"The sword's enchantment is a little better than typical. I don't see any signs of any special abilities, just a straight aid to striking and damaging a foe. Might be a bit unwieldy, though, being designed for such a large warrior."


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
If you want to follow the wight's course back to its home barrow, try a Survival check.

Survival 14+7=21.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Aid to Survival, untrained

"Do you think you can find the monster's tracks in all this clutter?"

Survival untrained: 1d20 + 1 ⇒ (9) + 1 = 10


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo checks Hudak over, but then leaves it to Alwyn when he comes to help. He also has a scout around to see if he can help with the tracking.

Survival: 1d20 - 1 ⇒ (16) - 1 = 15


Camlo Zenovia wrote:
Thank You! That was the plan.

You know, you have an item which means you don't need flanking - you might want to add it to your possessions rather than keeping it in a separate list on your character sheet.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
Camlo Zenovia wrote:
Thank You! That was the plan.
You know, you have an item which means you don't need flanking - you might want to add it to your possessions rather than keeping it in a separate list on your character sheet.

You know, remembering that would be *really* useful. Also PMs are much less humiliating when I'm being stupid. ;)

p.s. The reason it's down there and not with everything else is I haven't gotten around to working out what the bonuses will be with it.... I seem to have quite a few weapons.


Yeah, but much less fun for me. I only noticed as I was looking at everyone's character sheets, trying to gauge the relative equipment levels for the huge amounts of loot I'm about to give you from the wight's barrow.


The party follow the wight's tracks back. It hasn't tried hard to conceal its path, the furrow of where it dragged its sword being plain to see. It seems to wander randomly for about half a mile before the barrow from which it has tunnelled, leaving a ragged hole leading into darkness.


Male Human (Shoanti) Cleric 11

"Let's get some lights going, then head inside and take a look. Huddle up around me - I can keep the undead at bay, if necessary."

I have no idea what to expect here, though I doubt the barrow-wight was keen on company. We'll cast some Light cantrips to provide illumination. Any other precautions before going in?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll casts a light cantrip on the tip of her halberd and looks at the cleric expectantly.


Male Human (Shoanti) Cleric 11

"Let's do this. Camlo, take the point with Hudak."

How big is the hole?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo shrugs as if to say "I'd be better off on my own." But tries not to rush ahead of Hudak. "Someone got a light?"

stealth=Camlo: 1d20 + 28 ⇒ (19) + 28 = 47
stealth=Hudak: 1d20 + 2 ⇒ (6) + 2 = 8 No idea how right that plus is....


Male Human (Shoanti) Cleric 11

I'll cast Light on any item you want. And what I meant was that you could have Hudak to back you up; if you'd rather go in alone, that's obviously what you'll do.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Probably the better plan. Cast it on a small rock so I can use it, and hide it fairly easily.

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