Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


12,551 to 12,600 of 15,789 << first < prev | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | 257 | next > last >>

male Human Shoanti Fighter 10 xp 80962

percep 1d20 ⇒ 11


Male Human (Shoanti) Cleric 11

Perception 8+14=22.

"Someone - or something is coming. Camlo, grab your crossbow and disappear. The rest of you, get ready. With some luck, it is someone we can reason with."


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo hears the things just after Alwyn. He nods and moves off, but not too far. Need to be within 30ft really, so still within hearing range.

Crossbow ready.

stealth: 1d20 + 28 ⇒ (19) + 28 = 47


It eases itself between two pine trees as it comes into view, moving remarkably quietly. Below its domed skull small eyes regard the party cautiously. It is covered in long shaggy brown fur, and two enormous yellow tusks curve up from its mouth. Its trunk twitches as it takes in the odd scents. The mammoth then rumbles low call as the sound of breaking branches echoes through the forest and more of the hulking creatures can be made out moving between the trees.

Knowledge (Nature), DC 20:

Spoiler:
This is about as far south as mammoth come in Varisia. They are relatively uncommon except in these mountains, although they are more plentiful further north in the lands of Belkzen, Irrisen and, of course, the Realm of the Mammoth Lords. A herd like this is typically composed of females and young - the bulls are normally solitary. They aren't especially aggressive unless they think their calves may be threatened.


male Human Shoanti Fighter 10 xp 80962

know nature 1d20 ⇒ 1

What the hell is that thing?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Just for sake of completeness

Knowledge (Nature): 1d20 + 11 ⇒ (18) + 11 = 29

Keeping her voice low to as to not excite the animals, Sefayll offers, "Mammoth. They are more common in the northlands. Bulls are generally solitary animals, so these are likely cows and calves. They are typically not aggressive unless they feel their young are threatened."


Male Human (Shoanti) Cleric 11

"Wow. I've seen single mammoths from a distance, but never this many - or this close. Let's get out of the way. Very slowly, obviously."


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo will follow the rest of the group along a parallel line. Trying not to get trampled...


The adventurers slowly back away. The mammoth watches them without moving, except for the occasional flapping of its ears and twitching of its trunk. Another shoulders its way into view and scrutinises the group, idly ripping off a branch of a nearby pine tree and crunching it in its mouth as it does so. The rumbles and snuffles of the rest of the herd can be heard, and large shapes move in the gloom of the dripping forest.

Suddenly the mammoths watching the party freeze, peering past the retreating humans. They they trumpet and turn, heading back they way they came at speed, crashing through the trees as they go.

Perception checks, DC 20:

Spoiler:
You can hear a deep, rasping voice muttering in some incomprehensible language and getting closer.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Perception: 1d20 + 14 ⇒ (16) + 14 = 30

Camlo will hunker down and hope someone else noticed that. Still within 30 feet of the others, but still hiding.

Stealth: 1d20 + 28 ⇒ (3) + 28 = 31


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"What...?"


Male Human (Shoanti) Cleric 11

Perception 7+14=21.

"Someone is coming. Again. Same procedure as last time."


male Human Shoanti Fighter 10 xp 80962

perception.....or not......1d20 ⇒ 9

I'll hunker down I reckon.


Something is coming towards the adventurers and it clearly isn't a mammoth. A voice - dry and raspy - mumbles and gibbers incoherently. There are the thuds of heavy footfalls and the sound of rustling branches. Then, crashing though the trees into the clearing stumbles a strange figure.

It is giant-sized, draped in corroded, rotting chainmail armour and with a rusted open-faced helmet on its head. It idly drags a massive greatsword behind it with one hand, plouging a furrow through the forest floor as it goes. Its body is scrawny to the point of emaciation, with withered brown skin and yellowing bone poking out in places. It chats insanely to itself until it spots the party, falling silent and staring at them intently with eyes that are little more than red glowing pits in a ruined, skull-like face.

Knowledge (Religion), DC 15:

Spoiler:
This is a barrow wight, a very large one. They are created to serve as guardians in burial grounds. They drain their enemies' life through their swords.


Male Human (Shoanti) Cleric 11

KNow (relifion) 10+6=16. Ha! Finally!

"No wonder the mammoths took off - this is an undead grave ysrd guardian. A giant barrow-wight. Its touch drains the life from living things."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"So the question is whether we far enough from the graveyard to avoid offending it."


Male Human (Shoanti) Cleric 11

"Indeed. And, honestly, it sounds like it is a few sheep short of a full flock. Oh well, wish me luck."

Alwyn swallows heavily and takes a step forward. "Greetings, eternal guardian," he calls out in Giant. "Your charges still rest safely beneath the earth, undisturbed by the passage of mortal men such as us. We mean no harm or disrespect; please let us continue our journey."

Diplomacy 13+14=27. To be extra-clear - I'm not approaching the wight, just separating myself a little from the others.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Whispering to the others, "Bow your heads, show respect for the dead."

Diplomacy aid: 1d20 + 19 ⇒ (7) + 19 = 26 Worth a try - I think another speaker might confuse the thing.


The barrow-wight mumbles something almost unintelligible.

Thassilonian:

Spoiler:
"Who are you to disturb the repose of the ancient ones?"


Male Human (Shoanti) Cleric 11

"Uh..." Alwyn sends Illes a questioning, almost desperate glance.


By the way, there is no way that Sefayll would know drow sign language (as the AP on them indicates, no one much knows they exist). She can choose another to replace it is she wishes that's more in keeping with the campaign...


male Human Shoanti Fighter 10 xp 80962

can Hudak know Italian sign language?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

It seems a bit cheesy to claim she knows Thassilonian as it's not part of her background. Varisian would make more sense. Acceptable?

Linguistics: 1d20 + 16 ⇒ (16) + 16 = 32


No problem.


If only Vethran was here...

Seemingly unable to communicate, the wight growls in frustration and marches towards the group, sword raised.

Roll initiative. Map to follow.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Init: 1d20 + 7 ⇒ (16) + 7 = 23


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes holds up one hand index finger out, imploring the wight to wait while he rummages in his pack. "I can't speak that language, but I could at least understand what he's trying to say and maybe let him know we are moving on."

The bard pulls a scroll from his bag and holds it up for the giant to see then points to the wight, uses one hand to indicate speaking, then points to the scroll and then his own ear and nods. "I don't know if he's going to be able to get my meaning, but let's give it a shot..."

The bard begins to slowly unfurl the scroll watching for the wight's reaction.


Diplomacy check to get this to work. And it'll need to be good. Even I don't know what you are doing.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I almost took Tongues on the last level, but went with something offensive instead.

Diplomacy: 1d20 + 17 ⇒ (4) + 17 = 21

Not so hot. It was a scroll of comprehend languages, but even still I would only be able to communicate by pantomime and such. Wasn't likely to work out, but a bard's gotta try.

Init: 1d20 + 2 ⇒ (4) + 2 = 6


The wight continues its charge, unimpressed by Illes' pantomime.

Yup, nice try, no cigar.


Male Human (Shoanti) Cleric 11

Initiative 11+1=12.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

I'm sure this won't work if he beats that terrible initiative roll, but if she goes before the wight:

Thinking she knows what the bard had in mind, the enchantress steps out, hands held high, palms toward the guardian, shouting "Wait!" in several different languages hoping to find one near what the creature recognizes.

Diplomacy: 1d20 + 19 ⇒ (12) + 19 = 31


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"steps out" meaning that she steps to one side of the group to present a less threatening figure as opposed to stepping closer to the wight.


male Human Shoanti Fighter 10 xp 80962

init 1d20 + 2 ⇒ (13) + 2 = 15

Hudak gets ready for the only diplomacy he knows...where yapping mouths and under the table deals rarely bare fruit....for it is the diplomacy of the butcher's block.....and the hawk hunting doves.....aye, the politics of the sneaky fox in the chicken coop.


The giant gives no sign of undestanding Sefayll's entreaties.


male Human Shoanti Fighter 10 xp 80962

We'll see then, if it understands that universal language in which all hard folk bandy regardless of native tongue: the language of steel on steel.


male Human Shoanti Fighter 10 xp 80962

I'm on a REH tip atm...


Sorry for being a bit quiet. A slightly heavy week, and (as ever) I need to do the stats for the monster as well as a map. But it should be tonight or tomorrow - home alone for the next few days so fewer distractions.


male Human Shoanti Fighter 10 xp 80962

right on.


Map.

The grey are the individual burial mounds, the brown are trees. It's normal terrain except for the barrows, which need a DC 10 Climb check to get up, and they are about ten feet high.

Please place yourselves. Those of you that tried conversing with it need to be in a spot that is visible to it and within 50' of it. The rest of you can place yourselves as you see fit.

Wight 1d20 ⇒ 11

Initiatives
Camlo 23
Hudak 15
Alwyn 12
Wight 11
Sefayll 9
Illes 6

Camlo.


Male Human (Shoanti) Cleric 11

I'm a talker. How about O16 for me?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Please place Camlo on S9. Still hiding.

climb: 1d20 + 15 ⇒ (8) + 15 = 23
stealth: 1d20 + 28 ⇒ (13) + 28 = 41

Delay until someone has attacked it, Camlo isn't taking the first shot.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

S9 appears to put you inside a tree. Edit: Ah- that would be the climb roll.
L16 for Illes

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Illes Elandru wrote:

S9 appears to put you inside a tree. Edit: Ah- that would be the climb roll.

L16 for Illes

Sorry, yes, should have made that clear. Camlo is *up* the tree.


male Human Shoanti Fighter 10 xp 80962

I'll take M 14 if that's okay to interpose my bad self between Mr. "Big ass undead giant dude" and the rest of the guys.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Another talker. Q14. I blame the tree for my failing to get his attention. ;-P


Camlo's delaying so it's Hudak.

Map updated.


male Human Shoanti Fighter 10 xp 80962

Charge to m6.

power attack two handed;

1d20 + 20 ⇒ (7) + 20 = 27 to hit;

damage 1d10 + 28 ⇒ (7) + 28 = 35


Dude has a 10' reach, so he AoOs you as you go in. 1d20 + 21 ⇒ (5) + 21 = 26 to hit, 3d6 + 9 ⇒ (6, 5, 4) + 9 = 24 damage plus 2 levels drained (Fort DC 23 each)

The wight reflexively sweeps its sword at Hudak as the Shoanti warrior collides with it, hacking deep into its thigh with Nualia's Tongue.

Alwyn, although I think Camlo's shot probably goes off now.


Male Human (Shoanti) Cleric 11

"Uh, okay..." Alwyn runs after Hudak while casting a spell.

Move to N10 before casting Searing light on the big guy. Attack roll 12+8=touch AC 20, damage 10d6=41, with no save.

1 to 50 of 15,789 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Rise of the Runelords campaign All Messageboards

Want to post a reply? Sign in.