Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sorry for being a bit quiet - away for the weekend, followed by a bit of ill health coupled with a lack of access to a computer at work. Back tomorrow.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

A few posters have been AWOL lately and while I appreciate that these things happen, could I have an indication of how long this will go on for, please?


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Present. ^,^


Male Halfling Rogue/11 AC:26 HP: 92{92}

Here Boss!


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

*raises hand*


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

*high fives Sefayll*

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I will be off grid from later today until sometime on Monday. Off camping with far too many other people's kids again.

Please act for my characters as you need to.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Cheer's mate. :) Have fun.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, it looks like we have lost Mothy and Ithers. Do we want to recruit replacements?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Friends, Romans and countrymen, lend me a short span of your attention. As some of you are aware, we have lost a couple of players from the (first) Eberron game and their return isn't looking all that imminent. Currently, as an offer only to those who are playing in the Runelords game at the moment (and not in the Eberron game), I'm wondering if any of you would be interested in branching out into Eberron. I'm effectively offering current players first refusal to play in the Eberron game. At the moment the other players in the Eberron game are less interested in recruiting externally, hence the cliquey approach. The discussion thread is here.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

In regards to this game and its also-shrinking roll-call of players, I have had a direct approach from someone I play with in another PbP, mellowgoth, who is interested in joining this game. Apparently he has been shadowing this game for a while (and the Eberron game) which if nothing else proves he has a high level of tolerance for my prose style. Given he has made a direct approach and is aware of what is going on in the game, I'd like to ask you guys if you are OK for him to join the game.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

I am fine with it.


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Fine with me for mellowgoth to join.

I may have dreamt of making a kalashtar monk for your first eberon game way back when they first showed up... but seeing how I'm in two of your games already I don't want to be greedy


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Bring him in. :)

I as well have thought about multiple characters in your Eberron game (as I e-mailed you originally.) I wouldn't want to be greedy either, although I also wouldn't say no if I was offered to bring in one of those characters.

Mothman has been around in the game for a bloody decade. Did we really lose him? :/


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Mothman was one of the originals. He actually had a lengthy hiatus and just came back last year, if memory serves. I've been in for nine years already and I'm one of the substitutes. This is what you might refer to as an epic, my friend.

And if you have dreams of a character in the other game, the worst that can happen is Aubrey says no. I wouldn't give "being greedy" any bandwidth in that decision.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

So was Ithuriel with Illes - sad to lose them both, especially at the same time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

If you are interested in the Eberron game, please post on the discussion thread there.


Hi, all, and thanks for the invite!

I've been following a couple of Aubrey's games for a few years, now, and I'm tickled at the chance to jump in.

I've been RPGing since the early 80's (1980, actually...) and stumbled on Pathfinder around 2010. I'm in Eastern Time in the U.S. (Pittsburgh, GMT+5) with an office job that usually lets me post a couple of times a day.

If I have a type, I lean toward blaster-casters or straight-up fighters, but I do like to branch out now and then. I'm happy to round out any corners that the party might need. I've done some higher-level play, so I should be able to get up to speed pretty quickly.

Any thoughts on the type of character you might want to see in the party?

Again, thanks!

mellowgoth

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Well, the party comprises a human gunslinger (with a crossbow), a halfling rogue, a human druid and a human wizard/hellknight signifier. Se we sort of, if you squint, have the basic warrior, thief, divine caster, arcane caster bases covered. So it's kind-of up to you. If I was to hazard a guess, I'd say the party could maybe do with a little bit more up-front fighter-yness, but defer to the other party members on what they want.

Plot-wise, the PCs are at Fort Rannick, which is in the wilds at the extreme end of Magnimarian influence, close the true giant-infested mountains and the Storval Plateau. The fort has been taken over by hellknights who take a tough stand on crime, and the causes of crime (i.e. criminals). A hellknight PC might be difficult, however, as Sefayll has been ordered not to go near them, on pain of death.


I'm thinking of a native of one of the smaller Varisian towns - Nybor or Wolf' Ear or some such. He went off to Absolom to join the Pathfinders, had a long career there. Came home to retire, and all of a sudden there are @#$%in' giants all over the place! He and a couple of buddies have just finished fighting off the wave of giant attacks (like the one that hit Sandpoint) and have been pushing the remnants back into the mountains, maybe doing some exploring to find the source. His colleagues split off in the Iron Peaks, and he figured that he would check in on Fort Rannik, see if they have any information.
He was probably planning on staying longer, but Hellknights annoy him, so he's looking to move on shortly.
How long ago, in-game time, was player's attack on the Stone Giant wizard?

Crunch-wise, I am probably looking at a straight-up heavy armor two-handed fighter. A few adventure/pathfinder skills, but otherwise concentrating on hitting things very hard with a big stick.

Thoughts, suggestions?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sounds good. I have a few suggestions:

Spoiler:
So our chum is from small town Varisia, has a career as an adventurers, comes home and gets caught up in the giant wars. We want him motivated to want to join the PCs, so it might be an idea if his buddies actually get killed in the skirmishes (even though you are ultimately victorious) since he might be motivated to end the threat once and for all. Perhaps, as a Pathfinder, you fancied seeing some of the Thassilonian Age ruins on the Storval Plateau or the mountains nearby and bumped into the giants there. As the PCs are heading off to the Storval Plateau, you may have knowledge of the area.

More thoughts to come.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

More thoughts for mellowgoth:

Spoiler:
I need to remove Illes and Elisile from the game so we can move on with the existing players. I have an idea around Sefayll being ordered to avoid her hellknight buddies on pain of death. Maralictor Tavio obviously recognizes her. She'll then arrest the PCs (minus Tikrok, although it depends on how he reacts) and sling them in jail - they are maybe a little high level for this trick but hopefully I can swing it, probably by threatening Dravite.

I then see two possible scenarios. Either you have also been unfairly arrested by the hellknights while passing this way, and are therefore in jail with them. You then escape. Alternatively, you are not under arrest but around, finding the hellknights annoying. You can then help spring them from unfair imprisonment (possibly with Tikrok if he hasn't given himself away). You may be aware of the heroes of Turtleback Ferry and therefore see them as kindred spirits. Then you can head merrily towards Kaer Maga.

A little bit railroad-y maybe, but thoughts?


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Tikrok hasn't been around long but he did help out in the tunnels under Sandpoint. He's a tough person to miss being a rather large Shoanti when he is in human form. He is currently hiding as a horse because he doesn't trust what the hellknights consider 'law'. I built him to wildshape and frontline in combat as large or bigger creatures. That whole bat episode was an exception but I don't think a giant hippo would have fit in the room...


Aubrey:

I think, specifically, when the giants attack, our chum recruited or rallied a bunch of younger, lower-level redshirts...er....NPC adventurers, and, giants being giants, they got squished. So, yeah, some revenge and guilt as motivation.

I don't recall if the hellknights are there at the explicit invitation of Magnimar or Korvosa or whichever city-state ostensibly holds sway over the area, or if they just showed up because they could. If the latter, our new PC would certainly have no problem bloodying their nose. I could see him sitting in jail "because i haven't figured out how many of them I'd need to kill, and I'm not quite sure how violent I am feeling today...", or he could be on the outside.

If he is not in the cells when they meet, I think a smash-and grab rather than a stealthy sneak, might be better if the break-out crew is a fighter and a druid.

I'm working in Herolab as we speak...I'll have a sheet for you soon.

20 point buy, standard wealth-by level?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

mellowgoth:

Spoiler:
The hellknights are there at the invitation of the government in Magnimar, given the original inhabitants (the rangers) got wiped out. I'll leave it up to you whether you want to be inside or outside. If outside, you can introduce yourself.


Aubrey:

I think I'll start outside, grumbling in the courtyard. Here is Ivori, for your consideration:

Ivori Zalakura
Human (Varisian) fighter 11
NG Medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 27, touch 14, flat-footed 25 (+11 armor, +2 deflection, +2 Dex, +2 natural)
hp 103 (11d10+33)
Fort +12, Ref +7, Will +6 (+3 vs. fear, +2 trait bonus vs. charm and compulsion effects)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 adamantine morningstar +14/+9/+4 (1d8+12) or
+1 keen cold iron greatsword +21/+13/+8 (2d6+21/17-20) or
mwk dagger +14/+9/+4 (1d4+11/19-20) or
mwk silver heavy mace +14/+9/+4 (1d8+11)
Ranged mwk composite longbow +13/+8/+3 (1d8+6/×3)
Special Attacks weapon trainings (heavy blades +2, bows +1)
--------------------
Statistics
--------------------
Str 21, Dex 14, Con 16, Int 12, Wis 12, Cha 12
Base Atk +11; CMB +13; CMD 30
Feats Associate (pathfinder Society), Combat Reflexes, Critical Focus, Critical Versatility[ARG], Furious Focus[APG], Greater Weapon Focus (greatsword), Improved Vital Strike, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Traits free agent, world traveler
Skills Diplomacy +14 (+18 to influence members of the Pathfinder Society or making gather information checks about them.), Handle Animal +5, Intimidate +6, Knowledge (dungeoneering) +15, Knowledge (engineering) +9, Knowledge (geography) +2, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +3, Linguistics +3, Profession (siege engineer) +5, Profession (soldier) +5, Ride +4, Survival +11, Swim +7
Languages Common, Giant, Shoanti, Thassilonian, Varisian
SQ armor training 3
Combat Gear cold iron arrows (50), oil of bless weapon (4), oil of daylight, potion of fly (2), silver arrows (50), wand of cure moderate wounds; Other Gear +2 full plate, mwk heavy steel shield, +1 adamantine morningstar, +1 keen cold iron greatsword, arrows (20), blunt arrows[APG] (20), mwk composite longbow (+6 Str), mwk dagger, mwk silver heavy mace, amulet of natural armor +2, belt of physical perfection +2, boots of the cat[UE], clear spindle ioun stone, cloak of resistance +2, handy haversack, headband of inspired wisdom +2, pathfinder pouch, ring of protection +2, wayfinder[ISWG], 3,507 gp, 5 sp
--------------------
Tracked Resources
--------------------
Arrows - 0/20
Blunt arrows - 0/20
Cold iron arrows - 0/50
Masterwork dagger - 0/1
Oil of bless weapon - 0/4
Oil of daylight - 0/1
Potion of fly - 0/2
Protection from Evil (burn out ioun for immediate cast, 1/day) - 0/1
Silver arrows - 0/50
Wand of cure moderate wounds - 0/50
--------------------
Special Abilities
--------------------
Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.
Associate (Pathfinder Society) +4 Diplomacy to influence or gather info about group. Gain minor resource from organization.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Critical Versatility Gain one critical feat you meet the requirements for.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

Full profile is up. Did a bit of additional shopping.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you know, I will be on holiday for a week from Friday and will not be able to post.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Anywhere nice?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Tenby, or in that general vicinity. Hopefully the nice weather will continue.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Cool! I hope it does....

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, that's me done - see you round about next Sunday.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Cheers. Have a good holiday. ☺️


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Hope the trip was fantastic. :)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

It was, thanks. Sorry if I've neglected you all a little since coming back from holiday. However, the garden waits for no man and my boss's new boss has a habit of prowling the office looking at people's screens more than the old one. Please bear with me - a day or two at most.


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

For those that haven't heard it in another game, I am headed off to Origins for the weekend. Please bot as needed to keep things moving, and I will catch up on Sunday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Have a good trip.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

To give you advance warning, I will be on holiday from this Friday for two weeks. I doubt very much I will post in that time.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Where are you off to? :D

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

A week in the Vosges Mountains followed by a week in the Black Forest which basically face one another across the Rhine.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, that's me done for now - see you all in a couple of weeks.

Grand Lodge

Male Human Expert 5

Hi folks. Any chance for a certain shaggy Shoanti to make a (re)appearance?


Can’t see why not, but Aubrey is on holiday for roughly two weeks, so he won’t likely weigh in with a reintroduction scenario until at least mid-month. Maybe you can show up and save the day with the party members that aren’t imprisoned currently.

It’s good to see you posting again. I heard you had a tough go for a while - wishing you all the best.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Vatters! Awesome to see you back. I hope the big shaggy shoanti can rejoin us. We should be in the right part of the world for it....

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Vattnisse wrote:
Hi folks. Any chance for a certain shaggy Shoanti to make a (re)appearance?

Anyone know this guy?

The answer is obviously 'yes'. We just need to work out why you are here instead of on a ship to Roderick's Cove.

Grand Lodge

Male Human Expert 5

Sounds good. We'll figure that out once you return from vacation.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

:D

Grand Lodge

Male Human Expert 5

This party has gone though some wild mutations over the years - it started out as a large, very melee-heavy group, then shrunk into a small, finesse-oriented group (Alwyn being the healer and main melee combatant) and now back to a big, beefy group again. I'm keen on seeing Asher do his thing, as I am completely blank on the capabilities of the Gunslinger class.

Oh, and Abydos Karnak is a hell of a fun name. Kudos!


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

That makes two of us. LMAO. This is all going to be basically from my hip. I've never played a gunslinger, let alone a crossbow gunman.

Grand Lodge

Male Human Expert 5

Took two traits - Bastard and Tactician. I guess I'm up to date.

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