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ithuriel wrote:I have a whip and intend to do some disarming with it. 15' reach. I'm not sure whether I'll put a feat into it though. Might just have to choose my disarm targets wisely so they get negative modifiers (small targets, wand users, etc) and buff to increase my chances.Honestly, it would make the most sense if Alwyn was in the 'second row' with a reach weapon because he's also the healer. We don't want him up front getting beat on, but he needs to be close enough to the front-liners to heal them. If Lo'j can find a way to employ a shield and a reach weapon, that would be lovely. Maybe we should just seek to cast enlarge person on him all the time...
Kusari-gama from the DMG is a one-handed exotic weapon with reach and can attack adjacent squares also. You can wield that (1d6 damage, I believe) and a shield with no problems but it is Exotic.

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I'll have a look around, and see if I can find an appropriate weapon. Just not feeling the oriental theme. And I am short on feats to go exotic.
Although, here is a thought. Get a few long spears, and strap them to the backs of some of the front liners. Whoever ends up in back can grab a spear...

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On another note... we're talking as if the warchanter is way up above everyone's heads. While she may be above the other goblins (they're small), she's only mounted on a dog, which probably still doesn't bring her to head height on a human.
Just a thought.
Hmmm, good point. But she should still be head and shoulders (at least) above Dravite, so Elisile will shoot over him, moving to B10 for the shot if required. I'm imagining that it's a fair sized dog she's riding, and she'd be standing up in the stirrups, casting spells and surveying the battle...

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Yeah, sorry. I don't usually use a battle grid in my home games ... combats tend to be a little free form, so I'm not totally conversant with line of sight rules. Also, in this situation I can't entirely figure out whereabouts Alwyn ended up.
If she can't get a shot, Elisile will instead exit the street and look for a way around to the rear of the warchanter.

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Hey Heathy, I left you a spot to move up and attack the goblin Tough, he should be dead soon and with more than 26 hp he has to be at least a CR3 or 4 so he should give great XP by himself, we may level after this!

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Aw, hell. I didn't know I could cohabit a square with the noncombatant. Sorry, fakester...
I'm not the sharpest gamer any more; in my own defence I studied and thought hewasn't "helpless," so I couldn't be in his square.
I didn't know that either so don't worry.;P
30+ hp for the Gobbo Tough puts him squarely into cr4-cr5 range even if he had a Bears' Endurance on him! The XP is gonna rock! Plus he should have some cool items being that high up!
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Heathansson wrote:Aw, hell. I didn't know I could cohabit a square with the noncombatant. Sorry, fakester...
I'm not the sharpest gamer any more; in my own defence I studied and thought hewasn't "helpless," so I couldn't be in his square.I didn't know that either so don't worry.;P
30+ hp for the Gobbo Tough puts him squarely into cr4-cr5 range even if he had a Bears' Endurance on him! The XP is gonna rock! Plus he should have some cool items being that high up!
CR 3 and, um, no he doesn't.

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found 2 more interesting looking feats
distracting attack: i hit somebody, everybody else gets a +1 to hit them too
intimidating strike, hit somebody, and intimidate them as a single action... -2 to hit, saves, skills...
oh, and while i was looking i found the trophy collector feat which allows someone to create psudo magic items from their vanquished foes...
sounded very shoanti

Dravite Schorl |

Dravite is leveled and rolled 6 for hit points. 2nd level ranger. 2ranks in spot, 2 in search, 1 in survival, 1 in move silently, 1 in listen.

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Aubrey- if I recall you had a houserule saving us from the roll of 1 on hit dice... Am I just hoping you had that rule? Cause I got a solid 1 (and then +2 from Con).
Other than that I'm leveled with more skills in the same and actual useful spells now (clw and inspirational boost) but I can only rock a 1st level spell once a day.

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Spells added to the book: shield, magic missile
I've got all my skill points spent and rolled my hit points for level 2 (I rolled a 3 plus 1 for Con). The Evocation caster bump (from the tattoo) gives me an effective caster level of 3, which means I get 2 missiles with each casting... and it's a medium range spell that can't miss. Not too shabby.

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Leveled up. Took cleave. HUZZAH! rolled 5 hp owell...
94 g.p. x 8 of us could get the cleric a wand of cure light wounds, if we can find a place to buy one. I know it's came in reeeeeeeeeeal handy in Aubrey's Eberron campaign. Hell, we have 8 p.c.'s; the cleric in this crew is bound to be extremely stretched thin.
And on that note,...this game f$%#ing rocks. I mean, 8 p.c.'s and in the first two combats, every one of them has had an Andy Worhol 15 seconds. Every one. Nobody got the wallflower treatment. Great game, and all kudo's to the demented/malformed one! Hoist a tankard, I does.

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Leveled up. Took cleave. HUZZAH! rolled 5 hp owell...
94 g.p. x 8 of us could get the cleric a wand of cure light wounds, if we can find a place to buy one. I know it's came in reeeeeeeeeeal handy in Aubrey's Eberron campaign. Hell, we have 8 p.c.'s; the cleric in this crew is bound to be extremely stretched thin.
And on that note,...this game f!~~ing rocks. I mean, 8 p.c.'s and in the first two combats, every one of them has had an Andy Worhol 15 seconds. Every one. Nobody got the wallflower treatment. Great game, and all kudo's to the demented/malformed one! Hoist a tankard, I does.
We could get 2 wands, Dravite can use one also.
But either way I am down for picking up 1 or 2 CLW wands.
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Leveled up. Took cleave. HUZZAH! rolled 5 hp owell...
94 g.p. x 8 of us could get the cleric a wand of cure light wounds, if we can find a place to buy one. I know it's came in reeeeeeeeeeal handy in Aubrey's Eberron campaign. Hell, we have 8 p.c.'s; the cleric in this crew is bound to be extremely stretched thin.
And on that note,...this game f~&#ing rocks. I mean, 8 p.c.'s and in the first two combats, every one of them has had an Andy Worhol 15 seconds. Every one. Nobody got the wallflower treatment. Great game, and all kudo's to the demented/malformed one! Hoist a tankard, I does.
I'm fortunate to have good players, more than my marvellous planning. But thanks anyway.

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Fake Healer wrote:Good idea. I'm for the 2-wand plan; however, don't you need to be level 4 to cast spells?We could get 2 wands, Dravite can use one also.
But either way I am down for picking up 1 or 2 CLW wands.
To cast spells, yes, to use spell trigger items that are on my list, no.
From the SRD:
Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
And:
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

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FH-
I could be the back up wand healer and leave you free for hook ripping. I'm not sure if I would have to get a special 'arcane' clw wand or if it would cost more. Thoughts on that Aubrey?
That could work. As long as the spell is on your list you are fine, forgot we had another healer......that didn't heal me.......kinda a reason I do want a wand, so I ain't left hanging again....

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It's true - these dwarves never forget a slight.
On the healing front, we potentially have a lot of ability. However, the only people who can actually cast healing spells right now are Alwyn and Illes, and Illes only from level 2. The reason Dravite didn't get healed was something to do with this. Though try telling that to a dwarf...

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It's true - these dwarves never forget a slight.
On the healing front, we potentially have a lot of ability. However, the only people who can actually cast healing spells right now are Alwyn and Illes, and Illes only from level 2. The reason Dravite didn't get healed was something to do with this. Though try telling that to a dwarf...
He-hee! Gotta have some inner-party turmoil, right?

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Maybe we should start a "Hudak vs. Dravite" yo mama diggs thread so we don't turn the adventure thread into a trainwreck.
See, Mr. Postmonster, we took your lesson from WAY back to heart, and now we be much betterest posters!
I like the idea, Heathy, you do the honors, but maybe it could be the "Aubrey's ROTRL Smacktalk thread" so the other members could use it also.FH

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Elisile has multi-classed to Wizard (transmuter); her magical studies almost complete back at the academy have been on hold for a while, but now she feels she is on track with what she is supposed to be doing, and inspired by Vethran’s use of magic during the goblin battle, she hits the books that night and *ding* - a few things become clear.
As a transmuter, her forbidden schools are evocation and necromancy. As a multi-class wizard, I don’t want her to take a familiar. With Aubrey’s permission, she will take the Immediate Magic alternate class feature from PHB2 – as a transmuter this allows her to make a minor change to her form (3/day) which gives her a climb, fly or swim speed for 1 round, equal to her current land speed.
Rolled a 3 on hp, 5 skill points (took decipher script and upped Concentration, Arcana, Spellcraft).
When and if it looks like the group is going to see some “action”, she is willing to chip in for a CLW wand or two – as an aside she would also be able to use one, but it looks like we already have two better suited candidates.
She will probably buy a composite longbow – perhaps even a masterwork one – if there is one to be had in town. Also, is there anywhere to purchase arcane or divine scrolls or potions?

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It's funny--we have a cleric that dishes out massive amounts of friggin' damage. I feel like it's almost a sin (hwah hwah) to relegate him to combat medic status. He's frontline infantry.
Well, I didnt really plan it this way, but Elisile is gearing up as the group's "ranged support". It might be quite appropriate for her to hang onto one of the clw wands, she's generally behind the lines, pretty mobile, and can handle herself in melee if she needs to get close to heal someone.