Th'Kal |
Th'Kal howls in rage and tries to split the giant in two... knowing that each moment wasted is a moment that his clutchmate continues to bleed out.
Standard Action: Howling Strike
Howling Strike: 1d20 + 9 ⇒ (11) + 9 = 20 vs AC.
If it hits, 1d12 + 1d6 + 5 ⇒ (4) + (3) + 5 = 12
In the off chance that hit drops the giant, I'm going to Free Action go after the zombie on Safier.
Aubrey the Demented/Malformed |
Safier |
HP -6/35
Surges 7/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [X], Spatial Trip [X], Dancing Lightning [X], Quick Formation [ ], Second Wind [ ]
Dailies
Howling Tempest [ ]
Effects
Immobilized until end of zombie's turn
Ongoing 5 cold (Save ends)
Safier goes down from the zombies attack, two wounded to continue fighting.
At -6 at present, with 5 ongoing
Th'Kal |
Seeing the giant shatter spurs Th'Kal on to additional action as he goes charging off after the last target while ice shards still fall to the ground...
Free Action: Swift Charge to M12 and attack the zombie.
(With a speed of 7 he can just make it to M12 even counting the rough terrain at L17... He going around the pillar over Arakan's body.)
Howling Strike: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 vs AC
If it hits, Damage: 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (4) + (5) + (4) + 5 + 2 = 20
Th'Kal |
Have either Safier or Arakan used their Second Winds this encounter?
To trigger a person's second wind for them is a DC 10 Heal Check (you need to be adjacent to the body).
Otherwise, you need a DC 15 Heal Check to stabilize them (you still need to be adjacent).
I only have +1 to my check, but it's worked before...
Th'Kal |
Dropping the Ice Giant also gives me 2 temp hp from my class ability -- I feel like I'm always forgetting those, grrrr
Oh and sorry about missing the check - crazy week here - I'd have been okay if you rolled for me... Work has me running around like crazy this week.
1d20 + 11 ⇒ (5) + 11 = 16
Th'Kal |
We have fallen that will bleed out and die without Heal Checks
DC 10 Heal on Safier will trigger her Second Wind and she'll be fine.
Same for Arakan if he hasn't used his, otherwise it's a DC 15 Check.
<GRRANG!!> Th'Kal lets out a howl of rage at the clutch for not doing what needs to be done first.
My heal sucks, but trying anyways:
Heal Check on Safier: 1d20 + 1 ⇒ (4) + 1 = 5 to trigger her Second Wind
Th'Kal |
I know that Safier has 1/3 failed death saves, Arakan is on ?/3 pending his last turn.
Gart has one of them Healed. One more to go...
PS.
I have one healing fruit left over, so if we can't manage a successful heal check on them I can force feed it.
Th'Kal's lower arms rummage through his pack looking for his healing fruit... you can't read concern on his alien face, but his mandibles chatter repeatedly.
After Gart helps one of their comrades, Th'Kal will attempt to assist him with the next.
Heal Check: 1d20 + 1 ⇒ (13) + 1 = 14 to Assist Gart on the next roll
EDIT: That's +2 on his next Heal Check
Aubrey the Demented/Malformed |
Listen to the DM when he says "Assume that you manage to stabilise and revive your unconscious fellows" - he means it. There's nothing fun or heroic about bleeding out after the combat has finished, and having a series of Heal checks just to prove the point is a bit of a waste - people can take 10 or something now the danger and pressure is past.
Aubrey the Demented/Malformed |
In the pack, Furio finds an ivory tube containing parchment covered in writing and a small sack containing a load of ceramic pieces (Furio probably can't count that high, but it is 1,260gp's worth). There is also a very fine piece of shimmering, gauzy cloth that seems to be a face veil, and a dagger, together with two healing fruits.
Aubrey the Demented/Malformed |
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The adventurers gather up their loot for later examination and head for the exit. As they go, there is a strange exhalation of cool air that wafts over them, and a sense of peace and purpose. They aren't sure what they have done, but they feel they have put down some sort of evil and made Athas a - slightly - better place. The primal sprits have taken notice.
You have each gained a boon. This is a magical ability that isn't tied to a magic item but basically acts a lot like one. There are two available - you must choose one, and once made that choice is irrevocable. Note what you choose and write it out (cut and paste) on your character sheets so we don't have to refer back here.
Option 1: Warrior of the Frozen Heart
Property You gain cold resistance 5
Power (Daily) Free Action, Trigger: You hit with an attack. Your attack deals 1d10 extra cold damage and the target is restrained until the end of your next turn
Option 2: Master of the Uttercold
Property You gain cold resistance 5
Power (Encounter) Free Action. If you use a power which deals acid, fire, lightning of thunder, you may change that keyword instead to cold.
Power (Daily) Free Action. You attack using a power with the cold keyword. The area effect (burst, blast) of the power are increased by one (e.g. Close Blast 3 becomes Close Blast 4) and you may exclude allies within the area of effect from any effects or damage they might otherwise incur. Your attack deals 1d8 extra cold damage.
Arakan |
In case I hadn't mentioned it, my computer has been a pain for the last two weeks, and now I'm only able to post from work.
Overdue Death save 1d20 ⇒ 20, see look at that, I wouldn't have needed the help. I spent 1 there, and 2 more during the short rest.
Arakan is eager to get his hands on whatever goodies the bag may hold, but he really just wants to get out of this place.
I will take Master of the Uttercold. Aubrey, are these in the Char Builder at all so I can add them there?
Safier |
Healing. I'll be using four surges to get up to full.
Boon. Option 2, Master of the Uttercold.
Having found no survivors of the caravan, Safier turns to the ones she's traveled with. "It seems that there weren't any survivors of the caravan I was with. May I...travel with you. At least as far as the next town?"
Safier |
I had missed a couple rewards (just did an xp audit) and have us at 3238/3750. I've got links to all the XP rewards since I joined in my profile at the bottom.
Th'Kal |
I had missed a couple rewards (just did an xp audit) and have us at 3238/3750. I've got links to all the XP rewards since I joined in my profile at the bottom.
I ran your audit -- big thanks for keeping it in list form, great idea... going to have to steal it :)
I currently have us at 3338xp
(I'm glad you had the audit, b/c when we were awarded the +146 from your first entry, I had that as +113 which is what Aub gave us originally before saying switch it to +147 !! So another big thanks to your list!)
About the list,
** You have the first +50 titled (11/13/13), but I think it should be +150 on (10/28/13)... I can't find any xp awarded on, or near, 11/13/13 and I can only find one time we were given a +50xp (the one you have on 11/29/13).
Anyway,
If you take that change into account (and if I take the +146 instead of +113) we have the same amount of xp.
I'm thinking the group is at 3338.
It looks like Gart has us 3xp higher, lol