Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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Safier.

Initiative
Ruscer 29
Jareen 14
Safier 9
Arakan 8+
Furio 8
Gart 8-
Baazrags 7
Th'Kal 5

Map.


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

Round 1

Stats:

HP 35/35
Surges 7/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [ ], Spatial Trip [ ], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ], Master of the Uttercold [ ]
Dailies
Howling Tempest [ ], Master of the Uttercold [ ]
Effects

At first ready to let the others do the fighting, Jareen's spell pushes Safier onward to help as well.

Lightning Strike to B1, arc to B2.

Lightning Strike vs. Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (lightning): 1d8 + 6 ⇒ (8) + 6 = 14 If hits, B2 takes 7 lightning damage.


The baazrags chitter and leap as they receive their second dose of lightning in rapid succession.

Arakan.


Arakan.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Sorry, I check on my phone, but forget later to reply when I get to my computer.

Arakan steps around the fire to stand behind Ruscer, before harnessing his energies to try and blind his closest threat. He is almost surprised at how effectively he twists the magic, for how often this power normally fails him.

Move, to U11
Standard, Eyebite on B9, 1d20 + 6 ⇒ (16) + 6 = 22 vs. Will. Damage 1d6 + 5 ⇒ (1) + 5 = 6 Psychic, and I am invisible to the target until SoMNT


The baazrags charge in, leaping like crickets to avoid attacks. Their jaws work as the try to clamp on to the legs of their prey and drag them down.

As they close, Furio and Gart hit out. Furio attack just churns up the sand as his blow misses a jumping Baazrag. But Gart's strike hits home, raising a ragged cheer from his compatriots.

Everyone adjacent to Gart - which is everyone but Ruscer - get a +2 to AC unti the end of his next turn.

B1 attacks Jareen, B2 and B3 attack Th'Kal, B5 attacks Safier, B6 attacks Furio, B7 and B9 attack Ruscer, B8 attacks Arakan. B4 and B10 both double-moved so they don't attack this round.

B1: 1d20 + 6 ⇒ (10) + 6 = 16 v AC, damage 1d8 + 5 ⇒ (2) + 5 = 7 and the baazrag latches on.
B2: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 v AC, damage 1d8 + 5 ⇒ (2) + 5 = 7 and the baazrag latches on.
B3: 1d20 + 6 ⇒ (2) + 6 = 8 v AC, damage 1d8 + 5 ⇒ (4) + 5 = 9 and the baazrag latches on.
B5: 1d20 + 6 ⇒ (5) + 6 = 11 v AC, damage 1d8 + 5 ⇒ (3) + 5 = 8 and the baazrag latches on.
B6: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 v AC, damage 1d8 + 5 ⇒ (7) + 5 = 12 and the baazrag latches on.
B7: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 v AC, damage 1d8 + 5 ⇒ (1) + 5 = 6 and the baazrag latches on.
B8: 1d20 + 6 ⇒ (3) + 6 = 9 v AC, damage 1d8 + 5 ⇒ (5) + 5 = 10 and the baazrag latches on.
B9: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 v AC, damage 1d8 + 5 ⇒ (7) + 5 = 12 and the baazrag latches on.
Whenever the latchee moves, the baazrag moves with it, and this movement does not provoke attacks of opportunity. A latched Baazrag also gains a +2 bonus to AC.

Initiative
Ruscer 29
Jareen 14 (+2 AC EONT Gart)
Safier 9 (+2 AC EONT Gart)
Arakan 8+ (+2 AC EONT Gart)
Furio 8 (+2 AC EONT Gart, B6 latched on)
Gart 8-
Baazrags 7 (B2 latched on to Th'Kal, B6 latched on to Furio, +2 AC)
Th'Kal 5 (+2 AC EONT Gart, B2 latched on)

Map updated.

Th'Kal.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Gart's boost to AC, means it misses Jareen.


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Good old Gart! Given they had so many attacks their hit rate is a bit lamentable. Not that the PCs are complaining, I imagine.

Th'Kal.


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Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Um excuse me? I am expected to be at death's door somewhere between the 1st and 2nd round of every fight, and what do you do? Actually miss me for once. I have a reputation to maintain, and you're not helping.... oh NOT complaining, nevermind, forget what I said.


1 person marked this as a favorite.

Unfortunately, where you where standing I couldn't get all ten baazrags physically around you. The fault, I believe, is yours.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal howls out his rage. It sounds like the call of some desert drake screaming in anger. The violence fills 'Kal as he begins lashing out at the surrounding creatures...

Standard Action: Rage Drake's Frenzy (daily) vs B2
Frenzy Attack: 1d20 + 9 ⇒ (18) + 9 = 27 (+2 if B2 is bloodied) vs B2's AC
If it hits, Damage: 3d12 + 5 ⇒ (4, 11, 8) + 5 = 28 (half damage on a miss) and I am now in Rage (every time I reduce an opponent to 0, I get a free attack).
Minor Action: Kreen Claws vs B1, B2, B3 all vs their AC
Claw vs B1: 1d20 + 9 ⇒ (18) + 9 = 27,
Claw vs B2: 1d20 + 9 ⇒ (8) + 9 = 17,
Claw vs B3: 1d20 + 9 ⇒ (9) + 9 = 18,
If they hit, they take Damage: 1d8 + 5 + 3 ⇒ (4) + 5 + 3 = 12

If any of those attacks happen to drop one of the critters, I'll take a free melee attack vs B1 - trying to clear those on Jareen


Th'Kal hacks through the back of the baazrag attached to him, cutting it virtually in two. His claws then sweep out, killing another and badly injuring a third.

OK, that's B2 killed by your first attack and B1 killed by your claws. I don't have the rules for Rage Drake's Frenzy here with me but that's at least one more attack, maybe two. Knock yourself out!

Initiative
Ruscer 29
Jareen 14 (+2 AC EONT Gart)
Safier 9 (+2 AC EONT Gart)
Arakan 8+ (+2 AC EONT Gart)
Furio 8 (+2 AC EONT Gart, B6 latched on)
Gart 8-
Baazrags 7 (B6 latched on to Furio, +2 AC)
Th'Kal 5 (+2 AC EONT Gart)

Once Th'Kal resolves his actions, someone please take Ruscer's turn. Then it's Jareen.

I'll update the map when I have proper access.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Excellent! I'll take my Frenzy Rage Effect (free action - melee basic) on B3 then.
Frenzy Attack: 1d20 + 9 ⇒ (16) + 9 = 25 vs B3's AC
If it hits, Damage: 1d12 + 5 ⇒ (6) + 5 = 11
I only get it once per round, unfortunately :)

Rage Drake's Frenzy, from the Compendium, if you want it:

You slam your weapon into your wounded foe, and the rage drake’s spirit fills you. You erupt in violence, swinging furiously at a new foe as soon as the last one falls.

Daily Primal, Rage, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.

Hit: 3[W] + Strength modifier damage.

Miss: Half damage.

Effect: You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.


In the grip of his frenzy, Th'Kal kills another baazrag.

Ruscer, then Jareen.

Map updated.


male Mul Fighter 4 EXP 3873

Ruscer'll drop his bow, whip out his short swords and twinstrike his quarry B9.

to hits
1d20 + 5 ⇒ (5) + 5 = 10vs ac
1d20 + 5 ⇒ (11) + 5 = 16vs ac

damage
1d6 + 1 + 1d6 + 3 ⇒ (5) + 1 + (3) + 3 = 12hp
1d6 + 1 + 1d6 + 3 ⇒ (5) + 1 + (6) + 3 = 15hp


The baazrag dodges his first attack, but not the second. Ruscer's sword delves deeply, looking to pierce the creature's vitals.

Jareen.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Urgh, I hate close combat....

Shift to T14, attack B10(?) with dagger... Attack: 1d20 + 4 ⇒ (19) + 4 = 23 v AC / DMG: 1d4 ⇒ 2


It is worth pointing out that in 4e, only ranged attacks provoke an AoO. Close attacks (close burst, close blast) don't provoke.

Jareen draws his dagger and mixes it with the fighters, wounding a baazrag.

Safier.

Map updated.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Ahhh, does that mean any burst that doesn't say "Ranged" can be used as a close burst?!


No, it has to say Close in the description. The only Close power you have is Veiled Arcana, which doesn't do any damage. It might be something to think about for possible retraining - Thunderwave in the basic PHB is an At-Will Close Blast that pushes enemies away from you (and does a bit of damage). Magic Missile and Phantom Bolt are a bit interchangeable so you could lose one of those and retrain to that if you need a breathing space in a future situation like this. EDIT Although it pushes enemies your WIS mod (+1 in your case) squares away, which is maybe not as far as you might like. Still, it's enough to avoid most AoOs since creatures don't threaten their reach, only the squares immediately around them, unless they have a special quality called Threatening Reach (which is as rare as hen's teeth).


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Yeah, I built him with a distinct "keep out of close combat" mentality, but *something* at close range would be a good idea. Thanks Aubs


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

Stats:

HP 35/35
Surges 7/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [X], Spatial Trip [X], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ], Master of the Uttercold [ ]
Dailies
Howling Tempest [ ], Master of the Uttercold [ ]
Effects

Safier transports herself away from the creatures in a flash of light, then summons a whirlwind to knock them flat to avoid their pursuit.

Spatial Trip to Q13, Whirlwind at S10, hitting B5, B6, B7.

Attack B5 vs. Fort: 1d20 + 7 ⇒ (6) + 7 = 13
Attack B6 vs. Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Attack B7 vs. Fort: 1d20 + 7 ⇒ (3) + 7 = 10

Damage: 1d10 + 8 ⇒ (3) + 8 = 11; And knocked prone


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

Hmm, overall I could be a bit more satisfied with those roles.


Fortunately, Fortitude is not their forte, so to speak.

Safier knocks two of the baazrags over.

Initiative
Ruscer 29
Jareen 14 (+2 AC EONT Gart)
Safier 9 (+2 AC EONT Gart)
Arakan 8+ (+2 AC EONT Gart)
Furio 8 (+2 AC EONT Gart, B6 latched on)
Gart 8-
Baazrags 7 (B6 latched on to Furio and has +2 AC, B5 and B6 prone)
Th'Kal 5 (+2 AC EONT Gart)

Map updated when I get the chance.

Arakan.


Map updated.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan is beset on all sides, undecided where he wants to focus his attacks, to alleviate any threat to himself. He decides to focus his attack towards the larger number, and maybe get some of the others to move into a more protective posture. Then he steps to a safer spot amongst them.

Standard, Shout of Triumph (R10-T12)
On B5 1d20 + 6 ⇒ (2) + 6 = 8 vs. Fort
On B6 1d20 + 6 ⇒ (3) + 6 = 9 vs. Fort
On B7 1d20 + 6 ⇒ (19) + 6 = 25 vs. Fort
On a hit: 1d6 + 5 ⇒ (4) + 5 = 9 thunder damage, and pushed 1 square.
So, I think only B7 was hit, so push it to T9
Also, Slide Furio to T11
Shift to T10


Arakan knocks one of the baazrags back and Furio moves to close ranks. But the baazrag attached to Furio moves with him.

Latching is more than just grabbing, so if your intention was to unlatch Furio, sadly it didn't work.

Furio.

Map updated.


male Mul Fighter 4 EXP 3873

Crushing blow on the one that's munching on me.

tt +8 vs ac, hit 4d6+5 damage; 4d6+9 with an axe/hammer/mace(gouge is an axe and a spear....)

1d20 + 8 ⇒ (12) + 8 = 20

damage
4d6 + 9 ⇒ (5, 2, 2, 3) + 9 = 21

and if that kills him, I wanna step to U 11 and help ole Ruscer out.


MAP 42/42 hp

Gart will attack B6 with Wolf Pack Tactics. Furio can shift 5ft if he wants, or ThKal.

1d20 + 8 ⇒ (20) + 8 = 28
1d8 + 5 ⇒ (8) + 5 = 13

DWARF POWER!! Baazraags must be an ancestral enemy of Dwarves or something!


male Mul Fighter 4 EXP 3873

I don't think I'll need the shift.


As we are using inherent bonuses, Gart gets an extra 1d6 damage on a critical.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I'll take the free shift from Gart to R14 -- prep for charge!


Furio flattens the baazrag attched to him, struggles free from its dead jaws, and moves to assist Ruscer. Gart kills the one next to it.

Re Gart's attack, Furio just killed B6 with his attack, so I'll assume you go for B5.

Th'Kal can't shift to R14 since it is round a corner, but he can get to R13.

The baazrags gather their forces. Three go for the tiny morsel that is Ruscer, the other two for the bigger meal that seems to be less powerful in a close fight - Jareen.

B4 and B10 go for Jareen, B7, B8 and B9 for Ruscer.
B4 1d20 + 6 ⇒ (15) + 6 = 21 v AC, damage 1d8 + 5 ⇒ (3) + 5 = 8 and the baazrag latches on
B7 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 v AC, damage 1d8 + 5 ⇒ (1) + 5 = 6 and the baazrag latches on
B8 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 v AC, damage 1d8 + 5 ⇒ (7) + 5 = 12 and the baazrag latches on
B9 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 v AC, damage 1d8 + 5 ⇒ (4) + 5 = 9 and the baazrag latches on
B10 1d20 + 6 ⇒ (16) + 6 = 22 v AC, damage 1d8 + 5 ⇒ (5) + 5 = 10 and the baazrag latches on

I think that's two hits each on Jareen and Ruscer. EDIT Heathy's right, three hits on Ruscer. He would have been at full hp, so he's at 3hp.

Initiative
Ruscer 29
Jareen 14
Safier 9
Arakan 8+
Furio 8
Gart 8-
Baazrags 7 (B4 and B10 latched on to Jareen, B8 and B9 latched on to Ruscer, +2 AC)
Th'Kal 5

Th'Kal.

Map updated.


male Mul Fighter 4 EXP 3873

Ruscer is hit all three times. He's at 3 hp if he was at 30, or -1 if he was at 26 like his sheet says.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal circles the campsite crouched low like a predator... knowing that Furio can cover the one group, he leaps screaming into the pair on Jareen. Madly swinging away at the beasts.

Move Action: Move to V17 avoiding B10's threat circle.
Standard Action: Howling Strike Charge to U14 vs B4.
Howling Strike Charge: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 vs B4's AC
If it hits, Damage: 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (3) + (2) + (5) + 5 + 2 = 17

If that kills B4, I'll take my free frenzy attack and my free charge power


MAP 42/42 hp

crit bonus: 1d6 ⇒ 1

thanks for the target switch, i had things swapped in my head


Another baazrag falls to Th'Kal's axe.

B4 down. Time for a 'kreen frenzy.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal continues swinging.... leaping from creature to creature.
Niiiice!
Free Frenzy Effect - Melee Basic vs B4
Frenzy Attack: 1d20 + 9 ⇒ (3) + 9 = 12 vs B10's AC
If it hits, Damage: 1d12 + 5 ⇒ (6) + 5 = 11
Then, Swift Charge Power triggered from dropping B4.
I'm going to use that free action to charge to v12 to get B8
(I know that will draw an opportunity attack from B10 if I don't kill it, but maybe if it attacks me it will latch on and I can carry it away from Jareen... maybe?)
Swift Charge: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 vs B8's AC
If it hits, Damage: 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (10) + (5) + (7) + 5 + 2 = 29


Hmmm, that's a tricky one. If you arelatched on with your jaws, then I'm assuming you probably can't have an AoO. So no AoO from B4 (sorry Jareen).

In his killing fugue, Th'Kal's axe swings about haphazardly, missing the baazrag attached to Jareen. Then another catches his his hunter's eye, and Th'Kal closes for the kill.

B10 down.

Ruscer.

Map updated when I get the chance.


EDIT: That's what happens when you don't have the map in front of you.

Th'Kal, B4 is dead - you killed it last round and it isn't on the map anymore. So it is B10 you attack with your free attack - and miss. You then charge B8 and kill it. There, much better now.

Ruscer - someone take his turn please.

Map updated.


male Mul Fighter 4 EXP 3873

Ruscer will twin strike on B7

quarry damage on attack 1
attack 1
1d20 + 5 ⇒ (3) + 5 = 8

damage

1d6 + 1 + 1d6 + 3 ⇒ (5) + 1 + (2) + 3 = 11

attack 2
1d20 + 5 ⇒ (13) + 5 = 18

damage

1d6 + 1 ⇒ (6) + 1 = 7


Ruscer stabs again at another Baazrag.

One hit.

Initiative
Ruscer 29
Jareen 14
Safier 9
Arakan 8+
Furio 8
Gart 8-
Baazrags 7 (B4 and B10 latched on to Jareen, B7 and B9 latched on to Ruscer, +2 AC)
Th'Kal 5

Jareen.


male Mul Fighter 4 EXP 3873

"Gart! Back up Jareen! Th'kal! You know what to do!
I'll get around and help Arakan! Safier,....you take out whoever we miss! I hope baazrag meat is tasty, because we've got a feast on our hands.......Ruscer, can you eat these things?"


Jareen.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen Continues to stab at the thing attached to him.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14 v AC DMG: 1d4 ⇒ 4


Jareen hacks desparately at the creature hanging on to him, but cannot dislodge it.

Safier.


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

Stats:

HP 35/35
Surges 7/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [X], Spatial Trip [X], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ], Master of the Uttercold [ ]
Dailies
Howling Tempest [ ], Master of the Uttercold [ ]
Effects

Safier takes a few steps south and sends lightning into the creature on Jareen, arcing to one of the others.

Move to T17, Standard to Lightning strike B10, arc into B7

Attack vs reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 6 ⇒ (5) + 6 = 11 If hit, B7 takes 7 lightning damage


Safier's lightning attack fizzles this time.

Arakan.

Map updated.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan dances through the group around the fire, separating himself from the single one facing him, and slips around to stand opposite Ruscer and the one between them. Stabbing outward with his knife, but its hardened outer body seems hard to penetrate.

Standard, Fleeting Spirit Strike
Effect: Before the attack you shift 3 squares (to W10)
1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 vs AC (with CA), if that hits 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (2, 1) = 12 and I shift 3 Sq to U14
If it missed, I Shift to V11 instead.


Furio, then Gart.

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