Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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Male Halfling Ranger 2

What is the range on a shortbow?


15 squares short range (no penalty), 30 squares long range (-2 penalty), I think, but it is (cryptically) in your character sheet next to the ranged basic attack description.


MAP 42/42 hp

ah he asked me but I didn't know for sure. I thought it was a (really) short bow


Male Halfling Ranger 2

Ruscer pauses and considers letting the loud mouth handle the two spiders himself. He wants to see if the loud mouth can live up to his boasts. Something about this groups seems to pull at him. Instead he takes aim at the spider and hopes the arrow meets the correct target.

Ok we are shooting at s3 and using Twin strike. If I understand this correctly dex +9 vs ac so
Dex: 20 + 9 = 29 vs AC
Damage for 2 strikes.
1d8 ⇒ 7
1d8 ⇒ 8


OK, per the description of Twin Strike, you need to make two attacks, so you need to roll another attack. Also, you rolled a 20 for the first attack, which is a critical. On a critical, you maximise the damage, so 7 damage turns to 8. Also, a magic weapon (which you wield) does extra damage on a critical - that's 1d8 per the description of your Bow of Speed (not maximised, you have to roll that).


MAP 42/42 hp

wellllll........ he didn't roll a 20, that was typing a 20. talking to him, he thought that "Dex +9" meant his DEX (20) plus 9. so he should do at least two d20 rolls.


Gart wrote:
wellllll........ he didn't roll a 20, that was typing a 20. talking to him, he thought that "Dex +9" meant his DEX (20) plus 9. so he should do at least two d20 rolls.

OK, that's fine. Please note, however, that this game is not intended as a tutorial on playing 4e. I'm very happy with everyone who is taking part, and there are varying levels of familiarity with the 4e rules here, which is also fine. But if you don't have access to a copy of the 4e PHB and at least a passing familiarity with it (and not necessarily more than that - this isn't about being able to quote rules at me) I'd be grateful if people could at least get one and flick through the rules for their character class and also for combat. I want to reiterate, I'm enjoying the party make-up and the players, but explaining every rule as it comes up isn't what this game is about.

Ruscer, two attack rolls please.


Male Halfling Ranger 2

1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (18) + 9 = 27


male Mul Fighter 4 EXP 3873

"I hate spiders!!! wuh,....magic,......GAAAAAAH!!!"


MAP 42/42 hp

are we waiting on someone?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Just the DM, who's a little tied up at the moment and not getting as much time as he needs. He'll be along shortly :)


MAP 42/42 hp

ah, i see. i saw him post in another game so i figured we must be waiting on someone else


No, just me. I can't always post in the day as I can't access the map at work, and sometimes I'm knackered when I get home. But we should be OK today.


Initiatives:
Ruscer 24
Arakan 16
Jareen 13
Furio 12
Spider 11
Kal 5
Gart 3

Map updated.

Ruscer fires two arrows. One hits, the other disappears into the brush.

Arakan.


Male Halfling Ranger 2

Ruscer takes a breath to steady his hands. He focuses on his target until he sees nothing else.


Use Hunters Quarry to designate s3. Then Twin Strike again.
1d20 + 9 ⇒ (2) + 9 = 11 vs ac
1d20 + 9 ⇒ (10) + 9 = 19 vs ac

for hits...
damage
1d8 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (5) + 6 = 11

and for Hunters Quarry if one hits
1d6 ⇒ 6 applied to either. Same target for both so does not matter.

Think that is right this time.


Male Halfling Ranger 2

Little confused. If I am back at the top of the list I would go before Arakan right? Was my position permanently moved to the end from the last delay?


Gah! My fault, I copied forward the wrong initiative list. This is the right one. But... your go was right on the money in terms of what you should do - paint the target with Hunter's Quarry as a minor and let rip with an attack as a standard. We can use those rolls for when your turn comes up again. Sorry for mucking up the order - yes, your position is permanently changed by a delay.

Initiatives:
Arakan 16 (invisible to S2)
Jareen 13 (delaying)
Furio 12 (possibly prone, taking 5 ongoing poison damage)
Spider 11 (S2 marked by Furio)
Kal 5
Ruscer 4
Gart 3

In fact, it seems to be a double screw-up from me - it actually seems to be Gart's go. Damn amateur DMs...

Gart.


MAP 42/42 hp

well i must have messed up too because if i knew it was my turn i would have said something.

also, that map link does not work, at least not for me.

Gart will double move to 19J (wanted to use my power to give Furio another attack but i don't think i can if i can't see him since my character wouldn't even know what he is up to up there)


male Mul Fighter 4 EXP 3873

map link that works; the previous one to this post just links to this thread...


1 person marked this as a favorite.
male Mul Fighter 4 EXP 3873

One day I'll accidentally copypasta a porn link as my map link. Won't I be embarrassed......


Male Halfling Ranger 2

No worries. You are patient with all of my beginner questions. As long as nothing major changes please apply this on my turn


Gart wrote:
also, that map link does not work, at least not for me.

It clearly wasn't a good day for me yesterday...


"GartGart will double move to 19J [ooc wrote:
(wanted to use my power to give Furio another attack but i don't think i can if i can't see him since my character wouldn't even know what he is up to up there)[/ooc]

It's a bit worse than that. The range of Commader's Shout in "Melee", which means you need to be in melee range - i.e. adjacent - to the target.

Now it's Arakan.

Map updated.


MAP 42/42 hp
Aubrey the Demented/Malformed wrote:
"GartGart will double move to 19J [ooc wrote:
(wanted to use my power to give Furio another attack but i don't think i can if i can't see him since my character wouldn't even know what he is up to up there)[/ooc]
It's a bit worse than that. The range of Commader's Shout in "Melee", which means you need to be in melee range - i.e. adjacent - to the target.

ouch, that marginalizes its utility even further...


Not really - virtually everything else you have works off melee range too. But if it's not working for you, you can train it out in place of something else when you level.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Considering them just stupid critters, the spiders that is not his allies, Arakan tries to ride up and hope to scare them off with a 'show of force'. He rides up to just behind Furio on his Crodlu, before he lets out a shout, intended to get them to run off. It may be the canyon, but the sound of it is amplified to sound louder than could be expected from the man.

Move, on Crodlu to L/M 12-13
Free, Bluff as Primal user 1d20 + 12 ⇒ (3) + 12 = 15
Standard, Shout of Triumph in N/O/P 13-15, close blast 3, each enemy
Spider 2 1d20 + 6 ⇒ (15) + 6 = 21 vs Fort
Spider 3 1d20 + 6 ⇒ (11) + 6 = 17 vs Fort
Damage 1d6 + 5 ⇒ (5) + 5 = 10 Thunder
On a Hit: targets pushed 1 sq (S2 to Q13, S3 to P13)
Effect: (if S3 gets pushed) slide each ally in blast 1 sq (Furio and his Crodlu up one row to N/O 13-14)


male Mul Fighter 4 EXP 3873

"Wooooooooah."


Arakan gives his amplified roar and the two spiders are blasted back, hairy legs quivering. Although his subterfuge is poor, the rest seem not to notice his use of arcane magic, probably as they are still distracted by Jareen blatant use. Furio moves up, following the spiders.

I'll updated the map tonight - working from a hard copy at work to keep things moving.

Jareen.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen realises he's vulnerable at the back and urges his Crodlu forward (to H24), throwing another missle (at S3 for 6 damage) along the way.


Furio.


Map updated.


male Mul Fighter 4 EXP 3873

Vicious offensive. spider S3.

1d20 + 8 ⇒ (20) + 8 = 28

damage 2d6 + 5 ⇒ (2, 4) + 5 = 11

Marking S3, for future ultraviolence.

"Gouge! OOOOOOF! There's ALWAYS MORE GOUGE!!!
I HAVE A NEVERENDING SUPPLY OF GOUUUUUUUUUGE!!!!!"


male Mul Fighter 4 EXP 3873

Hmmmmm. Time to check my phb and figure out how to confirm my nifty little critical.


male Mul Fighter 4 EXP 3873

If my hit hit, it's a crit; if it missed, it's a hit anyway.

Extra damage: 1d6 ⇒ 5
plus a melee basic attack;
1d20 + 8 ⇒ (13) + 8 = 21

damage
2d6 + 5 ⇒ (2, 5) + 5 = 12


male Mul Fighter 4 EXP 3873

So, 11 plus 5 plus 12 if the basic melee hit; 16 or 28 hp damage; I think that's right.


male Mul Fighter 4 EXP 3873

I would like to look over my move better; however, it's almost 10 pm, and I must now apparently go to the apothecary and acquire an Rx for a sick kid..........I'm trying to be an attentive 4e player; however, the IRL screaming never seems to end anymore.


male Mul Fighter 4 EXP 3873

Yeah; that looks right to me. Read crits on page 278 of the phb.


One thing you got wrong - a crit does maximum damage automatically. So the extra damage you did was all correct, but your initial attack did 17 damage. So it's 17 (max damage with a gouge) + (extra 1d6 for magic weapon) 5 + (extra attack from magic weapon power - which hit) 12 = 36 damage.

Furio gives his arachnid opponent the old one-two. It slumps to the canyon floor, carapace cracked, body fluids gushing through the hole Furio ripped in it.

S3 down. You still have a move and a minor if you want it.

Map updated.


male Mul Fighter 4 EXP 3873

Moving up to OP 13-14.

Can't think of nothing minor I want to do.


The spider backs up, waving its forelegs in the air, then launches forward at Furio with its fangs. It then leaps away, regarding the battle from the distance of the far canyon wall.

1d20 + 9 ⇒ (3) + 9 = 12 v AC to hit, damage 1d6 + 9 ⇒ (4) + 9 = 13 plus 5 poison ongoing damage. It then jumps to AA8, which doesn't provoke an attack of opportunity.

Kal.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal comfortingly pats his crodlu on the neck and quickly tries to get after the jumping spider.
Double move to T9

Th'Kal: 35/35 HP; +0 temp; 10/10 surges; 1/1 AP
Encounters Used: Psychic Surge
Dailies Used: <none>
Crodlu Mount: 35/55 HP and prone


Using Ruscer's rolls and a bit of creative licence...

Move action to move mount forward, minor action to mark S2 as Hunter's Quarry, standard action to attack.

Ruscer urges his mount closer to the fleeing spider. He uses his trick shot of firing two arrows at once, but only one connects.

Map updated.

Gart.


MAP 42/42 hp

not wanting to be left a pedestrian on account of the brouhaha of spiders, Gart makes a double move toward his mount.


male Mul Fighter 4 EXP 3873

"Come back here, spidey! You look like lunch in the wilderness!"


male Mul Fighter 4 EXP 3873

AC 16.....huzzah!!!


Arakan.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan squeezes his crodlu past Furio in the canyon, following the fleeing spider. He reloads his hand crossbow before firing it at the critter.

Move to S/T 11-12
Standard, Sly Flourish 1d20 + 7 ⇒ (15) + 7 = 22 damage 1d6 + 8 ⇒ (3) + 8 = 11


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen keeps moving forward, and throwing fireballs.

Double move to J12 where I *should* just about be able to missle it again.


male Mul Fighter 4 EXP 3873

"Where'd that fire,....come from,....." Furio looks on in superstitious awe.


Furio.

Map updated.

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