
Arakan |

Arakan eases his crodlu up closer behind the Kreen, using the mantis-man as a shield. As he rides forward, he draws and loads his hand crossbow, before spinning it and firing at the spider eyeing them from the scrub. He launches an amazing shot, somewhat surprised at himself for even hitting. It's a good thing, he thinks these brutes need to see that he has power as well as persuasion.
Move, move mount up to J/K 23-24.
Minor, Draw hand crossbow
Free, load weapon
Standard, Sly Flourish on spider 1d20 + 7 ⇒ (20) + 7 = 27, crit does 1d6 + 14 ⇒ (2) + 14 = 16 (max+8+1d6 for inherent)

Aubrey the Demented/Malformed |

Arakan |

Jareen, don't forget to hide any arcane actions, as we are often seen as defilers. I don't remember if Aubrey said it was a Bluff or Arcana skill check. Call it a different type of power source (e.g. Psionic, Divine). Since we have a group of martials they may not be able to tell the difference, but anyone that uses those sources normally, can recognize it otherwise.

Aubrey the Demented/Malformed |

Jareen, don't forget to hide any arcane actions, as we are often seen as defilers. I don't remember if Aubrey said it was a Bluff or Arcana skill check. Call it a different type of power source (e.g. Psionic, Divine). Since we have a group of martials they may not be able to tell the difference, but anyone that uses those sources normally, can recognize it otherwise.
It's a Bluff check, but I guess an Arcana check should be OK.

Aubrey the Demented/Malformed |

The spider suddenly takes to the air, leaping over the brush to land by Kal. Its fang stab at the 'kreen's mount before it suddenly bounces over the heads of the party to land between Jareen and Ruscer. Two more spiders scuttle along the canyon walls, heading towards the commotion.
S1: Standard action: jumps 6 to K20, which doesn't provoke AoOs, and then bites at Kal's mount (it's not too bright and can't tell it's a rider and mount). 1d20 + 9 ⇒ (19) + 9 = 28 v AC to hit, damage 1d6 + 9 ⇒ (1) + 9 = 10 plus 5 ongoing poison damage (save ends). On a hit, the mount is knocked prone, which effectively dismounts Kal (I guess - I'm not looking at the mounted combat rules right now).
Move action: jumps 10, again without provoking AoOs, to land at I30.
S1 and S2 are running along the vertical canyon walls, about 10' up.
Ruscer or Kal.

Th'Kal |

Falling Prone: If the mount falls prone, the rider is dismounted and falls prone in an unoccupied space of the rider’s choice adjacent to the now-prone mount... [there's some more info on flying mounts and also some info on trying to stay in the saddle]
Th'Kal will fall prone in I23
After being spilled from the saddle, a momentary thought of thankfulness passes through Th'Kal's mind - I prefer it on the ground anyways - more room to move... He vibrates quietly to himself, the hunt is on!
Th'Kal leaps to his feat. He lets out a shrill screach that takes his whole body (head thrown back, mandibles open, lower arms wide spread, great axe raised in the air...). It's a howl that focuses all his strength and rage, and with it he launches himself at the spider that lept over him. Attempting to cut the thing in half with his mad rush.
Move action to stand. Standard Action to Charge W/ Howling Strike to I29
1d20 + 10 ⇒ (12) + 10 = 22 vs AC on Spider1,
if it hits: damage is: 1d12 + 1d6 + 1d8 + 5 + 2 ⇒ (4) + (2) + (5) + 5 + 2 = 18
@Aubrey: is there any worry of my mount trying to bolt? I had a pretty good nature check on the crodlu when we first mounted up... do I need to make another check or something to calm it into not running away? I have a minor action left prior to my charge that I could've used to calm it, if needed/able.
Mount's Save vs Ongoing: 1d20 ⇒ 1 - fail
Stats:
Th'Kal: 35/35 HP; +0 temp; 10/10 surges; 1/1 AP
Encounters Used: <none>
Dailies Used: <none>
Crodlu Mount: 40/55 HP and ongoing 5, and prone

Ruscer |

Ruscer feels his heart beat faster. He draws his arrow back and cant help but notice how his hands shake a little. Picking out the nearest spider he fires and hopes his shaky hands don't miss.
Hunters Quarry on I30 and an attack.
Attack:1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 1d6 + 6 ⇒ (8) + (4) + 6 = 18
Quick question is there supposed to be 2 S1 on the map?

Gart |

Gart sees the spider land behind his squad's front line next to the "soft targets": the old man and the little wild one. As he had dozens of times before, he went about plying his trade.
Gart swings off the saddle (move action into J29), and shouts, "Not today, beast!"
attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 5 ⇒ (7) + 5 = 12 carrikal, brutal 2

Aubrey the Demented/Malformed |

The spider is crushed underneath the axes of Gart and Kal, and finally expires with a shudder as Ruscer's arrow thuds into its jaws.
Just a couple of comments on Ruscer's and Gart's attacks. You both did basic attacks, which is fine, but they don't give you the advantages that using your powers would. Powers are the key to 4e combat: they usually work just like your basic attacks, but then something additional that's useful happens, either before or after - it's set out in the power descriptions, so have a look at those. Also, in 4e you don't just "attack" like you do in previous editions (by which I mean you roll to overcome AC) - you attack a specific defence (see Arakan's and Kal's attacks above) of which there are four: AC, Reflex, Fortitude and Will (their similarity to the old saving throws is not coincidental). Frankly, for martial characters like Ruscer and Gart the chances are your powers will be against AC anyway, but not all of them will be so it is important to check. But you squished the spider, so it's going fine at the moment.

Aubrey the Demented/Malformed |

@Aubrey: is there any worry of my mount trying to bolt? I had a pretty good nature check on the crodlu when we first mounted up... do I need to make another check or something to calm it into not running away? I have a minor action left prior to my charge that I could've used to calm it, if needed/able.
You can try a Nature check to calm it down as a Minor - DC 11. If you succeed, it'll stand up but stay where it is. If you fail, it'll take a move action away from the incoming spiders.

Gart |

yes i looked at my at-will attacks but i didnt see any that really would have helped in my opinion. they would have been great if i was up with the strikers attacking, but i was just trying to keep the spider from eating the archer and defiler :D
also, for my commander's strike: is that an attack? do i roll attack and damage, or is it just me spending my standard action for someone else to attack? i see the point either way, i just wanted to know which it is. it is called "strike" but it doesn't say to roll attack or damage.

Arakan |

Inspired by his previous hit, but no less himself for it, he rides forward while still moving into the brush for at least a little chance to hide. Hoping he can ever once get the power to stick, he once again blows softly against his fingers as he waves his hand past his face.
Move, to H/I 17-18
Load free
Free, Bluff as Primal user 1d20 + 12 ⇒ (16) + 12 = 28
Standard, Eyebite on S2 1d20 + 6 ⇒ (9) + 6 = 15 vs Will
Damage 1d6 + 5 ⇒ (5) + 5 = 10 Psychic and I am invisible to the target until the SoMNT
End of My Next Turn (EoMNT)
End of the Encounter (EoE)
End of Their Next Turn (EoTNT)
Start of Their Next Turn (SoTNT)
Save Ends (SE) *Meaning it ends if they make a save at the end of their turn. All saves get rolled at th the very end of the turn, unless a power allows otherwise.

Aubrey the Demented/Malformed |

Delay until after the spider moves
Looking at the situation Ruscer decides to wait for a clean shot on the net spider. Plus it never hurts to have a body or two between you and the danger.
As you delayed, you are now in a new position in the initiative, so it's not your go, it's Arakan's. And to answer your second question, no, you must use all your actions together.

Th'Kal |

Minor action from last turn... inserted prior to the move action to stand.
After spilling from the saddle, Th'Kal puts one of his claws on the crodlu's snout, releases soothing pheromones, and vibrates a bit (<hums>) to calm the beast from the spider's attack.
...<then, back to his original post>... a momentary thought of thankfulness passes through Th'Kal's mind - I prefer it on the ground anyways - more room to move... the hunt is on!...
Nature Check:1d20 + 3 ⇒ (14) + 3 = 17

Aubrey the Demented/Malformed |

also, for my commander's strike: is that an attack? do i roll attack and damage, or is it just me spending my standard action for someone else to attack? i see the point either way, i just wanted to know which it is. it is called "strike" but it doesn't say to roll attack or damage.
I think etiquette would be that you would ask the character's player to make the rolls.

Gart |

Gart wrote:also, for my commander's strike: is that an attack? do i roll attack and damage, or is it just me spending my standard action for someone else to attack? i see the point either way, i just wanted to know which it is. it is called "strike" but it doesn't say to roll attack or damage.I think etiquette would be that you would ask the character's player to make the rolls.
i meant as in do i strike and then the other person strikes, or is it just me spending my standard to talk and they then get to strike

Aubrey the Demented/Malformed |

Furio stands up in the saddle and sweeps his gouge at the nearest spider. It scuttles to one side and the attack misses, but the spider gets the message. It snaps his laws in his direction. The other flings itself across the canyon, aiming to grab the mul in its jaws.
Furio misses. Both spiders attack Furio.
S2: 1d20 + 9 ⇒ (3) + 9 = 12 v AC, damage 1d6 + 9 ⇒ (1) + 9 = 10 plus 5 ongoing poison damage (save ends)
S3: 1d20 + 9 ⇒ (11) + 9 = 20 v AC, damage 1d6 + 9 ⇒ (6) + 9 = 15 plus 5 ongoing poison damage (save ends). On a hit, the target is knocked prone.
EDIT: S3 hits, so Furio falls prone. Per the mounted combat rules, that means Furio gets a saving throw - on a 10 or more he stays in the saddle, on a 9 or less he falls prone in an adjacent square of his choice.
Initiatives:
Arakan 16 (invisible to S2)
Jareen 13 (delaying)
Furio 12 (possibly prone, taking 5 ongoing poison damage)
Spider 11 (S2 marked by Furio)
Kal 5
Ruscer 4
Gart 3
Kal, or Jareen if he chooses to stop delaying.

Furio Tembo |

+17 fort save?
I'm sorry; while I'm trying to do this, my daughter is all up in my grill.
I'll figure it all out shortly.
edit figured it out.
At the end of my next turn, I roll 1d20; 11+ unmodified means the effect ends.
I guess at the end of my next turn, I take 5 hp's damage, and make that roll. So I'll roll then.

Aubrey the Demented/Malformed |

+17 fort save?
I'm sorry; while I'm trying to do this, my daughter is all up in my grill.
I'll figure it all out shortly.edit figured it out.
At the end of my next turn, I roll 1d20; 11+ unmodified means the effect ends.
I guess at the end of my next turn, I take 5 hp's damage, and make that roll. So I'll roll then.
Strictly, you take the damage at the start of your turn, and then make the save at the end of your turn. And the save is 10+ to end, 9- for it to continue.

Th'Kal |

Th'Kal turns and heads back north into the canyon, he tries to send a bit of his psychic anger towards the northern most spider (S3), hoping to find an openning to a more deadly strike.
Move to I22
Standard Action: Psychic Surge vs S3
1d20 + 6 ⇒ (6) + 6 = 12 vs REFLEX
If it hits: 1d8 + 5 ⇒ (1) + 5 = 6 (and my attacks against the target can score a critical hit on a roll of 18-20 TEoNT).
Mount Save: 1d20 ⇒ 12 - Success!
Th'Kal: 35/35 HP; +0 temp; 10/10 surges; 1/1 AP
Encounters Used: Psychic Surge
Dailies Used: <none>
Crodlu Mount: 35/55 HP and prone

Aubrey the Demented/Malformed |