Nalverren |
Nalverren will take the withdraw action to J11, hoping to avoid AoOs.
fort: 1d20 + 2 ⇒ (15) + 2 = 17 +2 more if it's poison.
Aubrey the Demented/Malformed |
Cole. |
Posting for Vaard
The warrior lizard man does a more aggressive version of his tribe mate’s approach, drawing his weapon and stepping around to the south to attack the second plant-thing.
Move to P.14, drawing morningstar on the way. Then 2-handed attack ?2 (penalty for cover from the mushroom).
Mwk morningstar: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Cole. |
Cole is finally able to react, his great internal engines shuddering to life as he stabs at the plants with his longspear. Without hesitation, he steps in, closing the gap, and swings a wild backhand.
"FALL BACK IF YOU'RE DISABLED!" he bellows, "I DON'T SICKEN!"
Rage + Full attack: longspear, then 5’ step to P.12, then bash. If ?1 is still a threat, target it, otherwise, shift attacks to the other one.
longspear: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 7 ⇒ (3) + 7 = 10
.
slam: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Aubrey the Demented/Malformed |
Portforged plays a blisteringly hot ray of plasma across one of the creatures, causing it to hiss and shrivel. Vaard rushes in but his attack is clumsy and simply smashes a few of the giant mushrooms. Then Cole sticks the other one with his spear, driving the head through it and into the ground. It quivers on the spearpoint before collapsing in a heap of liquid flesh.
?1 down.
Rehil.
Map updated when I get the chance.
Rehil Ecraish |
Rehil closes the distance while drawing another arrow. Nimble fingers fit nock to string. Corded muscles arch smooth wood. The arrow flies at the remaining plant.
Move to R11. Acrobatics if needed to avoid AoO. 1d20 + 9 ⇒ (1) + 9 = 10...
Shortbow 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9... damage 1d6 + 1 ⇒ (6) + 1 = 7
That's the plan the plan anyway. The elf stumbles his way forward and pills the arrow into the soggy earth.
Aubrey the Demented/Malformed |
Wultram Denka |
With the last incarnation the spell is finished and a corpse of a kobold with rotting flesh appears behind the plant like creature on the opposite side of Will and James. He starts moving himself into position as he instructs the undead. "Kill!" The man yells pointing at the plant creature. The mindless creature fails rather misserably at this task. It does provide a distraction for the mage to utilize as he tries to strike his spear past the halfling and his animal friend.
Summon Undead 1 1/2 rounds. To R13, link to stats in my previous post.
Zombie spear: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Damage: 1d6 ⇒ 1
Move action to O13, standard to attack.
Longspear: 1d20 + 1 - 4 + 2 ⇒ (9) + 1 - 4 + 2 = 8
Damage: 1d8 ⇒ 3
I think the plant things took away all the good rolls.
Aubrey the Demented/Malformed |
Rehil Ecraish |
Ashshsar moves in while brandishihng his morningstar.
1d20 + 4 ⇒ (18) + 4 = 22... damage 1d8 + 2 ⇒ (7) + 2 = 9
move to Q12
Nalverren |
Nalverren uses his cure light wounds extract on himself.
1d8 + 2 ⇒ (8) + 2 = 10
Cole. |
Actions: Vaard
The powerful lizardfolk mirrors Rehil’s movement, stepping to flank as he attacks wildly.
Move action to step to Q.14 (provoking AoO), then 2-handed morningstar strike (including flank).
mwk morningstar: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Aubrey the Demented/Malformed |
Ashshar flattens the creature with a squelch. He prods it with the end of his club. "I've heard of these, but never seen one before. They look like flowers, but fight like animals. Anyway, these two are dead."
Craft (Alchemy), DC 15:
End of encounter. 170xp each.
Cole. |
Cole turns his attempt to grab the now-dead plant into a tentative poke at its leaves. "Mmmmm," he says as his internal THRUMMING slows to silence. "It will be hard to know what to watch for in this place."
He reclaims his spear as he stands to his full height, "Or maybe it's just easier to expect everything to try to kill us."
He gives the group an 'all good?' look before nodding and completing his circuit of the camp. "Will, I still think it's smart for you to look for tracks or other natural threats if we're to rest here."
Once his circuit is complete, he helps the team set up camp, keeping his eyes on the surrounding jungle.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Rehil Ecraish |
Rehil kicks the plant carcass, before nodding a reply to Cole's look.
"I'll stick with Will. None of us should wander alone."
Sense Motive 1d20 ⇒ 15
The elf looks at Ashshar quizzically. Then he grunts before following Will and Fred. He leaves an arrow on the nock.
Nalverren |
alchemy: 1d20 + 9 ⇒ (16) + 9 = 25
sense motive: 1d20 + 5 ⇒ (18) + 5 = 23
Nalverren remains silent at the lizard's joke, running his fingers across his face where wounds have magically healed over.
"Can one or two of you lookout while I try to harvest some acid off of these things? And finish up on those mushrooms from before I was so rudely interrupted? "
Wultram Denka |
Sense motive: 1d20 + 1 ⇒ (3) + 1 = 4
Wultram does not seem to get the hidden meaning with the Lizardfolk. He wawes his hand dismissing the spell and he zombie fades away. He then walks up to the other human. "Sure I can keep an eye out. What are these ingridients for?"
Perception if it happens to matter: 1d20 + 1 ⇒ (1) + 1 = 2
You know if these were real dice I was rolling they would be getting lighter+hairspray treatment.
Nalverren |
"Well," Nalverren begins in a somewhat professorial tone, "the mushrooms can be altered easily enough to make an itching powder, which itself can be used as a base for other formulae. These plants, as I discovered first-hand and to my dismay, harbor a strong acid that has more... conventional use than itching powder."
Nalverren |
Oh, I thought the checks I made were already for that.
alchemy: 1d20 + 9 ⇒ (19) + 9 = 28 acid
alchemy: 1d20 + 9 ⇒ (7) + 9 = 16 shrooms
Rehil Ecraish |
Rehil pragmatically declines William's healing. "Look first to yourself, then me. That will best support the mission."
Actually I hadn't updated Rehil's sheet since the second day at the lizardfolk camp. Rehil wasn't hurt in the plant battle. He should be at full HP without the healing. I have updated his sheet. I really do appreciate the thought. By all means get Will to full strength. We would be up a creek without him.
Aubrey the Demented/Malformed |
Shall we assume the warforged are keeping watch?
Ashshar sits down between Portforged and Cole. He checks over his javelins, squinting along their length to see they will fly true. "We travelled well today," he says. There's a pause. "What do you intend when we get to the Finback lands?"
This conversation isn't just for the warforged. Chip in if you want to say something.
Rehil Ecraish |
Rehil watches as Will's god's power stitches the rents in the halfling's flesh. The elf wonders briefly what it would be like to wield such power.
Roger that. I'll try to stay on top of it.
William Kazzar |
William and James will also take last Watch.
"Simple answer really, we head for the sacred ground and try to find out what if anything is happening there and if we can find clues leading to human intervention in these lands. If we do find something we will determine what we can do about it. And if we find nothing we move to the next sacred ground in order tu continue our investigation." he replied
Nalverren |
"I thought you two knew."
Rehil Ecraish |
"Evil or not, we must talk with them or search the jungle forever for the sacred places."
Nalverren |
"unless...." Nalverren looks to their guides, "is there a tell-tale sign that some place has been defiled?"
William Kazzar |
"if they are enemies to your tribe they have no reason to talk to you, i would wager that they would consider our very presence in their lands as intrusion and will just try to kill us. So we have to make sure we are not found as we search in these lands." he ponders for a few seconds
"lets just get this one step at a time. We go to the site our guides knows about and then will be considers what to do if our search there reveals nothing"