
| Rehil Ecraish | 
 
	
 
                
                
              
            
            Rehil looks over the supplies and weapons that Pooma offers. His eyes latch onto the long slender curved sword. He circles toward it almost as if stalking it, then picks it up and tries its weight and balance. his eyes widen slightly. A master's weapon, no doubt.
"Pooma, this is a fine blade and I'd be proud to carry it. Like my metal-skinned friend, I would like to leave my sword in trade. It has been a trustworthy weapon, but I fear I would never use it again if this one was at hand."
Tenro, if you can get some mileage out of the MW Bow be my guest. An extra +1 isn't going to matter with the way I've been rolling. I'll take Aubrey up on the Elven Curve Blade. And Rehil's got nearly 40 arrows, plenty to share for now.
As the party boards the canoes, Rehil looks at who's headed where and what spaces will be left. He stands at the water's edge and looks at Cole.
"..Any chance that I can swap with Portforged?"
Rehil would rather be in the canoe with Ashshar so that he can understand the lizardman. If the group feels otherwise I'll happily RP Rehil as being a little miffed about the arrangement.
And Aubrey, I'm assuming since you didn't list one above that a backpack is not available. How about a sack? That would probably be better than the third quiver Rehil's using to carry stuff now.
Canoeing Check 1d20 + 1 ⇒ (12) + 1 = 13 Profession is the wisdom mod, yes?

| Nalverren | 
 
	
 
                
                
              
            
            canoe-dling: 1d20 ⇒ 19

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Rehil seems momentarily stunned by Portforged's easy acquiescence. Then his sour expression turns into a thin smile. "..Thank you. I -- . Thanks."
He steps lightly with one foot into the water and slips gracefully over the gunwale into the canoe. As the party pushes off he dips his paddle deeply into the water and pulls with some effect.

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            Leisure pursuits on the water are really not this party's strong point. Waiting for Wultram.
Rolls for Vaard and Ashshar:
Vaard 1d20 ⇒ 10
Ashshar 1d20 + 5 ⇒ (14) + 5 = 19
Stats for Vaard and Ashshar are set out on the Campaign Info page.

| Wultram Denka | 
Damn you people have been busy.
Wultram spends the day they rested talking to the locals, mostly to gather some good will and some small foundation to friendship that might be of use later.
_______________
Wultram gets on the canoe with the rest. The mage picks up an oar and after some fumbling to start with he gets the hang of it. "I certainly hope this boatride ends better than the last one." He mumbles to noone in particular.
Profession(Canoeing): 1d20 + 1 ⇒ (15) + 1 = 16

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            Average result = 13.
Given their lack of experience, the adventurers on the whole give a decen account of themselves on the river. The river is high and the speed of the flow slows their progress, but in the other hand it also submerges the smaller rapids so they can simply be paddled over. The lizardmen are fairly unexpressive, although they exchange looks at some of Will's and Portforged's wilder flailings. There is one portage where the canoes must be carried past some rocks, but this is completed fairly easily with some instruction from Ashshar.
The jungles here are wild and uninhabited, and they see no signs of habitation, lizardfolk or otherwise. The jungle teems with life, but none of it seems sentient.
Ashshar calls back, "Soon we will stop and find a camp."

| Cole. | 
 
	
 
                
                
              
            
            Cole spends the first hour or so silently paddling as he watches the trees and plants slide by on either side. After a while, he begins asking Ashshar about many of the plants, animals, and geographical features they pass... specifically asking for the words and names in common and Draconic.
As the thinner guide mentions camp, Cole follows Portforged’s questions with one of his own. “And how many days of paddling until we reach our destination?”

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            "Today we did well. We will travel maybe another day, maybe two. But the rapids are many and we will have to carry the boats, and that will take time."
The lizardfolk guide the canoes to shore by a massive boulder. Trees arch overhead and giant toadstools as big as a warrior's shield cover the ground. "This is a good place," explains Ashshar. "The big rock gives us shelter and makes if hard for the jungle animals to get to us."

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            "Today we did well. We will travel maybe another day, maybe two. But the rapids are many and we will have to carry the boats, and that will take time."
The lizardfolk guide the canoes to shore by a massive boulder. "This land is claimed by our tribe and the Finback tribe, but we do not come here often." Trees arch overhead and giant toadstools as big as a warrior's shield cover the ground. "This is a good place," explains Ashshar. "The big rock gives us shelter and makes if hard for the jungle animals to get to us."

| Portforged | 
 
	
 
                
                
              
            
            Portforged allowed its eyes to rest on the location.  It did seem like a reasonable place to make camp.  It did not need to rest, of course, but it was clear the others were getting weary.  Speaking to the group, 
"Unless anyone has strong objections," it suggested, "Cole and I ought to keep watch."
Turning back to to Ashshar, it inquires
"What sort of relationship is there between the Finback tribe and the Poisondusk tribe?  Shall we expect hostility from them?"

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Rehil is indeed tired after the long day paddling upstream. His shoulders and lower back burn from the unusual exertions and unaccustomed posture. So he is grateful and uncritical of the stopping place
Stepping clear of the canoe, he fairly skips through the sallow water to the gravelly shore. At the water's edge he turns around to face the party. His arms arc back, then up as he stretches high. Then he bends over to touch his toes.
"That feels good. Let's getthe gear unloaded."

| Nalverren | 
 
	
 
                
                
              
            
            Nalverren helps set up the site after stretching his legs a big, grateful to be out of the sitting position for hours.

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            At Portforged's question, Ashshar says something to Vaard. The big lizardman barks a laugh.
Draconic:
He replies to Portforged, "The Finbacks are our enemies. They will want to fight us. They have allied with the poisondusk."
Knoweldge (Nature) or Craft (Alchemy), DC 15:

| Cole. | 
 
	
 
                
                
              
            
            As the team begins to unload, Cole looks at his surroundings carefully before turning to the halfling. "Will, you mind taking a few minutes to make sure this location is safe? I'll look for more obvious threats."
He turns to Ashshar, "Can you come with me? You might catch something that Will or I miss."
Whether the lizard-man accepts or not, Cole takes a slow sweep of the location, doing his best to secure it.
Perception (for any signs of possible threat): 1d20 + 7 ⇒ (17) + 7 = 24
If nothing is uncovered, he wordlessly sets to the task of unloading the canoes and setting up camp, helping the group with any specific tasks that come up.

| Nalverren | 
 
	
 
                
                
              
            
            alchemy: 1d20 + 9 ⇒ (11) + 9 = 20

| Nalverren | 
 
	
 
                
                
              
            
            Nalverren will nab some mushrooms and work on getting some spores, but only after the necessities of setting up camp are accomplished.

| Cole. | 
 
	
 
                
                
              
            
            Cole begins moving steadily towards the alchemist, longspear held in both hands. "Nalverren, we're not alone. Fall behind me. Now. "
The warforged tries to place himself between whatever it is and the canoes. "Ashshar," he calls over his thick shoulder without taking his eyes off the spot in the grasses, "what hunts here?"

| Nalverren | 
 
	
 
                
                
              
            
            "Ah, crap" he utters, moving behind the warforged and pulling out the new bow.

| Portforged | 
 
	
 
                
                
              
            
            Portforged glares at Ashshar.  If it could roll its eyes, it would have.  While no one likes a defective memory chip, at least the other Warforged knew not to laugh at one.  Especially not in a war zone, which this apparently is.
Knowledge (Nature): 1d20 + 8 ⇒ (16) + 8 = 24
Portforged scooped up a few mushrooms for later, then it followed Cole and Nalverren.  perception: 1d20 + 3 ⇒ (20) + 3 = 23
Let us see how the laugher holds up in battle.

| Wultram Denka | 
Wultram had been unpacking his things for rest when the voices reaches him. The man turns around to the voices direction and noticing people redying their weapons he snatches his spear into his hand. The mage starts striding towards them. "What is it?"

| Nalverren | 
 
	
 
                
                
              
            
            init: 1d20 + 3 ⇒ (7) + 3 = 10

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            The blue is the river. The grey is the big rock, which is a big boulder about 20' high and requires climb checks to get over. The yellow is a bit of sandy beach and the light green is grass - neither are hindering terrain. The dark purple patches are stands of mushrooms, and the dark green is the edge of the jungle - both are difficult terrain.
Please place yourselves - I took the liberty of placing Cole and Nalverren. The rest of you will be somewhere near the canoes setting up camp. I need someone to roll initiatives for Ashshar, Vaard and Will, and Rehil also needs to roll.
The things:
?1 1d20 + 3 ⇒ (11) + 3 = 14
?2 1d20 + 3 ⇒ (17) + 3 = 20
As Nalverren gets up to move behind Cole, he spots weird, flower-like growths about three feet high waving slowly despite the lack of a breeze. A big purple inflorescence turns towards him as he retreats, and a tendril flickers at its centre.

| Wultram Denka | 
Let's say 10M, I would assume we would camp at the "shadow" of the rock so makes sense. I am assuming with the inits that James acts on Wills init count.
Vaard: 1d20 + 1 ⇒ (3) + 1 = 4
Ashshar: 1d20 + 2 ⇒ (10) + 2 = 12
Will: 1d20 + 0 ⇒ (14) + 0 = 14

| Nalverren | 
 
	
 
                
                
              
            
            would a know nature: 1d20 + 9 ⇒ (2) + 9 = 11 tell me anything about the strange plant that i suspect might actually be a creature intent on my harm?

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Hearing the commotion from the scouts, Rehil reaches for his weapons.
Initiative: 1d20 + 4 ⇒ (18) + 4 = 22 Please place me in K10.

| Aubrey the Demented/Malformed | 

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Rehil moves to his right, stepping along the top of a fallen log. Where is the threat? The flowers? The elf shrugs. Target practice.
He draws and looses.
Shoertbow 1d20 + 5 ⇒ (16) + 5 = 21 ... damage 1d6 ⇒ 4
Move to N8 first

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            Anyway, we can worry about the specifics later.
As Rehil looses his arrow, one of the weird plant creatures slops forward towards. A dripping tendril whips out, aiming for Nalverren's face.
1d20 + 3 ⇒ (20) + 3 = 23 to hit, damage 1d3 ⇒ 1 plus 1d8 ⇒ 1 acid
EDIT Critical confirmation 1d20 + 3 ⇒ (12) + 3 = 15 to confirm, extra damage 1d3 ⇒ 2
Wultram.

| Wultram Denka | 
"Even the bloody plants here are after our life." Wultram curses and starts casting hoping to summon some aid and hopefully a bait that is expendable. The mushrooms should slow them down enough so I can get my spell off.
Spells 1st: 5/day. 
Summon undead 1  Zombie Kobold.
Casting time is 1 round so nothing happens untill round 2. Since I have to have a free hand to cast, I am pretty sure I can't take AoO with my longspear this turn. 

| Rehil Ecraish | 
 
	
 
                
                
              
            
            I'll take that shot at 2. It was closer and thus more of a threat.

| Aubrey the Demented/Malformed | 

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            Will and James charge plant creature. Will's spear plunges into the pulpy body and James gets a nasty-tasting mouthful as he pulls it down. Part of the creature promptly pops like a bubble and the air is filled with a nauseating stench.
Will, James and Nalverren, DC 13 Fort saves or you are Sickened for 1d3 rounds.
Initiatives 
Rehil 22 
Thing 2 20 
Wultram 15 
Thing 1 14+ (prone) 
Will 14- 
Ashshar 12 
Nalverren 10 
Portforged 9 
Vaard 4 
Cole 3
Nalverren.
 
	
 
     
     
     
	
 