| Rehil Ecraish |
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Rehil takes in the hole and path of destruction. He quickly looks around the dying glade.
"What should be here, Ashshar?"
| Nalverren |
perception: 1d20 + 5 ⇒ (3) + 5 = 8
| Rehil Ecraish |
Aubrey, the point behind Rehil's question is to get a description of the artifact that made the place sacred. At least I presume it's an artifact because it's been moved.
| Aubrey the Demented/Malformed |
"There should be a stone, tall and slim, dark grey with sharp edges and covered in runes no one could read. It has always been here - this is where the Finback and the River Serpent tribes used to meet before we went to war."
Perception check results. If you got 10 or more:
If you get 15 or more, you also notice:
If you get 22 or more, you also notice:
You are not surprised.
If you got the DC 10 Perception check, try a DC 15 Survival or (Knowledge) Arcana check (+5 if you are a warforged):
If you got the DC 15 Perception check, try another DC 15 Survival or Knowledge (Arcana) check (+10 if you are a warforged):
| Rehil Ecraish |
"POISONDUSK THERE!"
Rehil points into the brush with the bow in his hand as the other reaches for an arrow from the quiver at his hip.
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Survival: 1d20 + 2 ⇒ (1) + 2 = 3
Survival: 1d20 + 2 ⇒ (18) + 2 = 20
| Wultram Denka |
Perception(Vaard): 1d20 ⇒ 12
Perception(Ashshar): 1d20 + 3 ⇒ (9) + 3 = 12
K. Arcana: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative(Wultram): 1d20 + 1 ⇒ (1) + 1 = 2
Initiative(Vaard): 1d20 + 1 ⇒ (17) + 1 = 18
Initiative(Ashshar): 1d20 + 2 ⇒ (7) + 2 = 9
Wultram was too busy looking at the scene to notice the aprouching enemy. "Warforged..." Then Rehil's warning snaps him back from his thoughts altough a tad too late. Figure out the mystery later now concentrate on staying alive.
In short. Neither Wultram or the Lizardfolk act on the surprise round and Inits are Wultram 2(PANTS!), Vaard 18 and Ashshar 9
| Nalverren |
init: 1d20 + 3 ⇒ (14) + 3 = 17
| Aubrey the Demented/Malformed |
Poisondusks 1d20 + 3 ⇒ (14) + 3 = 17
Initiative
Rehil 21
Vaard 18
Poisondusks 17+
Cole 17-
Nalverren 15+
Portforged 15-
Ashshar 9
Will 4
Wultram 2
The black is the hole where the stone used to be - it's a pit which will provide some cover, but it's also muddy and slippery. The brown is the mud - difficult terrain. The light green is less churned-up terrain, and you can move normally. The dark green is the edge of the jungle - difficult terrain again.
You have entered by the path to the right side of the map - you will be on the light green somewhere from U to Z. You will note the other path going from the top-left of the map, and the big muddy path of devastation on the bottom-left.
Please place yourselves, and let the violence commence!
| Rehil Ecraish |
U16.
Rehil fits the arrow to the rest, sights on the Poisondusk he first spied and looses.
Assuming that's P1 and we get just one action in the surprise round.
SHortbow: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 ... damage 1d6 ⇒ 3
| Nalverren |
V9, if it please the court
| Aubrey the Demented/Malformed |
Initiative updated
Rehil 21
Vaard 18 (surprised)
Poisondusks 17+
Cole 17- (surprised)
Nalverren 15+ (surprised)
Portforged 15- (surprised)
Ashshar 9 (surprised)
Will 4
Wultram 2 (surprised)
Also need positions for Ashshar and Vaard (and Cole).
Rehil's arrow flies true and hits the poisondusk, making it squawk.
Dude, you hit something!
Posiondusks next, but waiting for final positions (and access to the map to update it - can't at work).
| Aubrey the Demented/Malformed |
The poisondusks let fly with their arrows.
Single attack each. P1 attacks Rehil, P2 Wultram, P3 Cole and P4 Nalverren.
P1 1d20 + 5 ⇒ (5) + 5 = 10 to hit, damage 1d6 ⇒ 6
P2 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 to hit, damage 1d6 + 2 ⇒ (6) + 2 = 8
P3 1d20 + 5 ⇒ (13) + 5 = 18 to hit, damage 1d6 ⇒ 6
P4 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 to hit, damage 1d6 + 2 ⇒ (2) + 2 = 4
Will - single action in the surprise round. Then back to the top, first full round and Rehil.
| Rehil Ecraish |
Since I doubt Will can take them all out. I'll go ahead and post Rehil's round one. Aubrey, does the Poisondusk's +5 to hit include the range penalty?
Rehil draws another arrow from his quiver while he watches his target's arrow fly wide. He sidesteps along the edge of the good ground, moving left.
Go to R20
Shortbow: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10 ... damage 1d6 ⇒ 4
| Aubrey the Demented/Malformed |
No it doesn't - they are using longbows (albeit, Small ones) so I assumed they were OK and didn't work out the range, but on reflection I think you are probably right - deduct 2 from the attack rolls of the poisondusks above for range if you reckon it is too long (I can't see the map at work so can't be definitive).
| Rehil Ecraish |
By my count in the surprise round, Wultram and Rehil are just outside close range. Cole and Nalverren are inside the first range increment. Rehil's move will leave him just inside the first range increment for the PD1's Round 1 attack.
| Aubrey the Demented/Malformed |
Same again, single attack each. P1 attacks Rehil, P2 Wultram, P3 Cole and P4 Nalverren.
P1 1d20 + 5 ⇒ (15) + 5 = 20 to hit, damage 1d6 ⇒ 3
P2 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 to hit, damage 1d6 + 2 ⇒ (1) + 2 = 3
P3 1d20 + 5 ⇒ (17) + 5 = 22 to hit, damage 1d6 ⇒ 2
P4 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 to hit, damage 1d6 + 2 ⇒ (1) + 2 = 3
Cole.
| Nalverren |
Nalverren slumps to the ground.
| Cole. |
While technically a hit, Cole has DR 2/adamantine. I’m assuming these guys aren’t firing adamantine arrows, but let me know if i’m incorrect.
The small arrow embeds itself in Cole’s side but fails to penetrate the armor. He brushes it away like one of the ridiculously-sized insects that infest this jungle as he lumbers cautiously forward.
”Someone tell them we didn’t come to fight!”
Full defense (AC 24). Move to T.8.
| Aubrey the Demented/Malformed |
| Nalverren |
ah, i had misread your posts, and counted the damage done to Cole as having been done to me instead. I should be at 9, and didnt fall
| Nalverren |
Nalverren will 5ft step to U8 and draw his bow, then nock an arrow.
| Nalverren |
1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 the -2 is for range
1d6 ⇒ 3
Aiming at the nearest enemy
| Aubrey the Demented/Malformed |
| Rehil Ecraish |
Ashshar dashes forward as he readies a javelin and casts it at a Poisondusk.
Move to S5. Attack P4
Javelin 1d20 + 3 ⇒ (3) + 3 = 6 ... damage 1d6 + 2 ⇒ (6) + 2 = 8
Ohh. Nice damage roll.
Vaard:
Spoiler:
Elite lizardfolk male
STR 17, DEX 13, CON 16, INT 8, WIS 10, CHA 10
HP 19, AC 18, BAB +1, Init +1, Move 30 (Swim 20), Align N
Fort +6, Ref +1, Will +0, CMB +4, CMD 15
Skills: Acrobatics +6, Climb +4, Survival +4, Swim +8
Feats: Multiattack
Special: Hold Breath
Attacks: Morningstar / +5 to hit / damage 1d8+3 and Bite / +2 to hit / damage 1d4+1
2 Claws / +4 to hit / damage 1d4+2 each and Bite / +2 to hit / damage 1d4+1
Equipment: MW Morningstar, MW Heavy Wooden Shield, 10 Javelins, Quiver, Potion of CLW, Potion of Bull's Strength, Battle harness and pouches
Ashshar:
Spoiler:
Elite lizardfolk male
STR 14, DEX 15, CON 12, INT 12, WIS 13, CHA 8
HP 15, AC 19, BAB +1, Init +2, Move 30 (Swim 20), Align N
Fort +4, Ref +2, Will +1, CMB +3, CMD 15
Skills: Acrobatics +6, Perception +3, Profession (Canoeist) +5, Stealth +5, Survival +5, Swim +7
Feats: Skill Focus (Stealth)
Special: Hold Breath
Attacks: Morningstar / +4 to hit / damage 1d8+2 and Bite / +1 to hit / damage 1d4+1
2 Claws / +3 to hit / damage 1d4+2 each and Bite / +1 to hit / damage 1d4+1
Javelin / +3 to hit / damage 1d6+2
Equipment: MW Morningstar, MW Heavy Wooden Shield, 10 Javelins, Quiver, Potion of CLW, Potion of Bear's Endurance, Battle harness and pouches
| Rehil Ecraish |
Will and Wultram are up to finish the round, then Rehil to start the next.
Portforged is the entangle targetted or does it cover an area? If an area can you give me rough boundaries. Rehil wants to close the range but doesn't want to get snared.
| Aubrey the Demented/Malformed |
Rehil, the entangle is an area effect. I've actually put it on the map but perhaps it isn't all that clear - probably because there's a big gap in the middle due to the mud. The funny-coloured bits in the top-left of the map are the entangling sections, and the poisondusks marked in red are the one entangled.
As the elf says, Will, then Wultram.
| William Kazzar's AC |
Round 1
James will double move in order to bring William in hand to hand combat with P3 (ending in G5 if possible)
(James will go trough the muddy center and then trough the entangled area
James Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Current AC 17
| Wultram Denka |
The arrow hits home before Wultram is even starting to grasp they are under attack. A grunt of pain escapes the mans lisp as he snaps the shaft of the arrow so he can fight. His anger clearly shows at his response to Cole. "Might not have come to, but now I want to see their heads on spikes. You see if they want to have a chat during tea."
The mage starts moving closer, cricling the muddies area, while drawing an arrow from his quiver. He then stops and takes careful aim and lets his arrow fly hoping to return the favor to the poisondusk that shot him.
longbow to P2: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 2
| Aubrey the Demented/Malformed |
Will and James scramble across the mud to take the fight to the poisondusks. Will swings but ensnaring vines put him off his target.
Wultram takes carful aim but the camoflage on the poisondusks makes them tricky to hit even as they are grabbed by Portforged's power.
Will needs to make a save as well to avoide getting entangled. For reference, here is the Entangled condition below:
Entanged:
Rehil.