Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"Well, I had better find more ingredients before we step off."

Nalverren closes his book and tucks it away in a leather pouch.

"How long until we move?"


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Despite knowing Bokehn's manner, Rehil is stung into silence by the half-orc's response. Still the rogue is happy they won't be dragging a raving near-corpse through the swamp.


Bokehn staggers to his feet. He doesn't look good. "We need to get going now. The lizardfolk we met before might still be looking for us." With Nalverren's supporting arm to prop up the half-orc, the group begin trooping out.

Nalverren:

Spoiler:
Bokehn begins whispering urgently in Nalverren's ear. "Something's going on here and we need to find out what it is before we can go back." He explains about the corpse in military uniform that the group had found earlier in the river. "There's been odd reports from the lizards about human activity over the last few months, but nothing clear or definite. But the attack on the camp, with Cold Sun, blackscale and poisondusk all together - I don't think it's a coincidence. And to get those forces all working together - it has to be big. We need more information before we go back. We need to find out who's behind this."

Survival checks, please.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Survival: 1d20 + 2 ⇒ (6) + 2 = 8

Assuming that he is sharper-eyed than most, Rehil places himself at the front of the troop.


Also, you can try Perception checks, DC 20 (not Nalverren):

Spoiler:
You overhear Bokehn's conversation with Nalverren.

You can look at Nalverren's spoiler immediately above.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

survival aid if applicable while supporting bokehn: 1d20 ⇒ 6


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

bokehn:
"any leads or hunches on where to start looking? "


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Survival: 1d20 + 2 ⇒ (14) + 2 = 16


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Survival: 1d20 + 5 ⇒ (10) + 5 = 15

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Survival: 1d20 + 2 ⇒ (3) + 2 = 5

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Nalverren:

Spoiler:
"No idea. But Old Man Pooma might."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

When the party stops to catch its breath, Nalverren takes a few minutes to prepare his remaining extracts just realized i haven't prepared them today, prepping my extracts as all cure light wounds. unfortunately i cannot share them with the party since i dont have the requisite discovery.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Survival: 1d20 + 1 ⇒ (12) + 1 = 13


The group descend a long, steep incline for the whole of that morning. Bokehn seems to know the way but he is gets progressively weaker as the day wears on. He is virtually collapsing when they reach the bottom of the defile and find a wooden trackway leading across swampy ground.

"It's... it's at the end of this..." he gasps before passing out.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil looks with concern at their fallen leader. Then he looks at the narrow wooden track. Perfect for an ambush.

"Remember Old Man Pooma. We're going to need a friend if the scalies don't want us on their bridge."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Navlverren assists Bokehn to the ground so he doesn't get a contusion on his head. He then takes a moment to see if anything can be done or if Bokehn is done.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

"well i can hopefully lead us through that swamp, how is he doing Nalverren?"


Heal checks to see how Bokehn is.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Heal Assist: 1d20 + 0 ⇒ (6) + 0 = 6 => Nope


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Heal: 1d20 + 1 ⇒ (11) + 1 = 12 to aid another

"Look at how flushed his ears are. Maybe the fever is back."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

heal: 1d20 ⇒ 18

whew, decent roll plus possible assist. the dice gods do not appear to want me to fumble through the story.


Nalverren:

Spoiler:
Bokehn is now gravely ill. He needs bed-rest and care if he is to recover.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"If he is to live, he needs bed rest and real care. Tea isn't gonna cut it anymore. Anyone know how far we are from the village?"


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

"hopefully not to far, Well if he is still living lets hurry." William will take the lead and move forward in the proper direction


The adventurers half-drag, half-carry their leader along the trackway. Floodwaters lap around it and the the footing is slick with condensation and a slimy film of algae. The wooden path twists and turns between tree trunks shaggy with moss and hanging with epiphytic orchids and ferns before it reaches a clearing beside a river. There rise the domed huts of a lizardfolk village, surrounded by a pallisade with a landward gate. There seem to be no guards.

Inside the village, most of the ground is flooded and the hut entrances submerged, but there is a central dry area with a path from the gate. As the group approaches, curious adult lizardfolk emerge to peer at them. A few carry spears and clubs, but no one attempts to halt the adventurers' entry. A crowd gathers and begins to surround the party in the dry space in the middle of the village. They mutter to one another in their hissing voices.

If you speak Draconic:

Spoiler:
"Softskins, in the village."

"Are they from the camp on the lake?"

"What is wrong with that one? Is it hurt?"

"Someone should go and get Pooma."

"Spitroast tonight!"
"Shut up, stupid, that's not funny."


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

William will show his hands up in a signe of non agression, waiting for the one who speaks their language to do his thing


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Catching the name he desperately hoped for out of the chitterings of the local folk, Nalverren replies, "yes, please get the esteemed Pooma. This man needs treatment for severe fever."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Sorry for the absence. just now back in the saddle after being out of town.

Cole marches in, doing his best to look non-threatening while also being ready should things go poorly… as they have tended to do in the last few days. He looks over at Wultram and Portforged before scanning the village, its scaly inhabitants, and the immediate surroundings for anything that might pose a threat.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram walks with the rest moving his spear to rest against his shoulder as a gesture that he isn't here to start something. He turns his head a bit at some of the comments before talking not adressing anyone in spesific.

Draconic:
"We seek sanctuary. If we could see a healer for the half-orc and your chief or whoever is in charge that would be most appreciated. Preferably in that order."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil is nervous along the track, and the appearance of the village does nothing to allay his anxiety. Still, he's smart enough to take the arrow off his bowstring and return it to its quiver before entering the village.

Inside the village, he waits to see if the translators can secure some help. If Bokehn knows the headman here, maybe we can find out what is happening, why the lizardmen are so hostile.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

ah yes i should have specified that what i said was in draconic


There is a ripple and then a splash as a lizardman emerges from the water nearby. He clutches a large wooded cub and his body harness is decorated with shells. From his jaw hang long wattles of scaly flesh that give him a venerable appearance and a large scar runs across his jaw, showing broken peg-like teeth on one side in a permanent snarl. The other lizardfolk part deferentially as he approaches, dripping river water.

"I am Pooma. I speak your language." He squints at Bokehn. "Him I know. Why are you here?"


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Seems like no nonsense type of personality. Straight forward aprouch is more likely to be successful. I hope he likes Bokehn.

"Wultram Denka. Bokehn needs a healer." He answers. "Well I suppose the ultimate reason for us being here is that one or some of the other tribes or however your kin classify your groups are on warpath. We were hoping that you would be willing to help with our situation." He adds giving a pleasant smile.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

william just nod his head and add "The human settlement on the river no to far from was attacked and everyone killed."


Pooma steps forward and examines Bokehn's wounds. He hisses as he ruminates. "Stirge, you call them. Their bite carries disease." He straightens up. "Tell me what happened to your settlement, the people there."

As he does so there is a commotion as more figures emerge from the water. A blackscale lizard-warrior rises up from the water, shaking its head to flick away the water from its eyes. Two Cold Sun warriors are with it, though their colouration is different from those of the village, and finally a poisondusk follows accompanied by a black crocodile that curls about its feet. The diminutive lizardman immediately begins yammering and gesticulating.

If you speak Draconic:

Spoiler:
"There! More of the defilers who trample our holy places! Seize them and kill them! The dragon lords demand it!"


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

trying to speak to Pooma before anything else happened: "I don't know what he said but Wait i'll answer your question elder. Well lets see we were coming yesterday in the river with our ship. Arriving at the human settlement we saw that it had been raided and rather destroyed. We Went to shore to investigate. We we barely there a minute when our party and those on the ship can under attack by the Poison Dusk warriors. Everyone got killed and only those you see managed to escape. As we escape into the jungle a few minutes after the first combat we came under attacked again but an other group of the Poison dusk along with Striges. Those who have survived made their way here since Bokehn was barely able to stand after that fight and this was the only place we could get help for him. They even killed a lizardfolk that was hired to help us with translate and act as a negotiator. Bokenh's group haven't done nothing but navigating the river and trading at a previous settlement on the river farther down. We did nothing else. really. Truth !"

Diplo: 1d20 + 8 ⇒ (18) + 8 = 26


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole doesn't verbally respond to the leader or the new-comers. Though when the newcomers begin their yammering and gesticulating, the big warforged takes the two steps necessary to interpose himself between them and the unconscious Bokehn. His weapons remain stowed.


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

wouf, Wouf !


The poisondusk hisses at Pooma:

Draconic:

Spoiler:
"What is the human child saying? What lies does it spew?"


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren remains silent, responding only to Pooma. The newcomers were obviously too agitated to reason with a smoothskin.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil watches the lizardmen swarm out of the water. He doesn't like the look of the last ones and watches them closely, but lizardfolk are even harder to read than men.


Pooma turns to the poisondusk.

Draconic:

Spoiler:
"It is not a human child, it is a Talenta warrior from the plains beyond the mountains. You should show respect."

One of the foreign Cold Suns pipes up.

Draconic:

Spoiler:
"It is true, revered elder. Humans came to the ruins of our forefathers and began to dig and take away some of the stones. We tried to chase them away but they were too strong and many braves were killed. Then the poisondusks and blackscales came to our village. They have found where the humans are camping, but they are too strong for us to fight alone. We need the braves of many villages to drive the humans out. The blackscales are might and the poisondusks are crafty and have powerful magic. Together we can kill these humans who defile the holy places."

A rumble of discontent runs through the assemble lizardfolk villagers. Pooma looks up at the group. "Is this true? Have you been digging in our holy places?"


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram looks at the poisondusk and by the tone of his voice it is clear that what he said in draconic was not polite. The mage takes a deep breath before turning his gaze back towards Pooma. "Excuse my temper. Now anyone of us here has not set a foot in your holy places unless during the trip here we accidently passed on such without our knowledge. Even if that was the case that was after we were attacked and we haven't done any digging. Now I can't guarantee that some other humans have not done so, but to my understanding the House Tharashk has taken care not to go into your holy places. So I would assume whatever humans were seen there are of some other group. This guess is further suggested by that they were formidable warriors, but the camp that was attacked was practically slaughtered."

Draconic:
"Hold your tongue! Making accusations without proof or knowing nothing, continue down that path and I will respond in kind."
Intimidation: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25
I believe that poisondusk are small so +4 from size difference


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

The group we are did not set food on any holy place nor did we do any digging. As i explain, Bokehn hired us a bunch of days ago and since then we traveled on the river from the human land. The only time we set food on land was a couple day hao in a human camp where we stayed for a few hours in order to unload the supplies we were carrying. We were about to do the same at the camp located a day from here on the river. But i have told you what happened since. Now it might be true that some other tribe of humans did do that horrible deeds. But not this tribe he says pointing at the group.

"Like there are many tribe of you, there are many different tribes of us. Don't hold us responsible."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren nods, having no need to add to what was said. When Pooma looks at him, he looks at Bokehn to remind Pooma of the time-sensitive task at hand.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil stares as the lizardfolk speak incomprehensibly. It's almost a relief when Pooma asks if they've been digging in the holy places. But not quite a relief because even he can see how that might stir the lizardfolk to war.

Even with that risk, I wouldn't put it past House Tharashk to try. The shards are too valuable not to. There may be information here that could get me back into a better posting.


N Warforged HP -10/23 Psion (Nomad) 3

Portforged finally started to speak. At least we may have a common enemy with them.
"We did encounter a rather large group of poisendusks on the way here. They were...vicious."


Pooma begins to translate what Will and Wultram said back to the poisondusk. It listens for a little while but becomes impatient, cutting over the lizardfolk elder.

Draconic:

Spoiler:
"What does it matter what they say? One group of humans or another, they are all the same. They all come to drive us from our ancestral lands, despoil our holy places, corrupt our young with their "civilisation" and wage war upon us. The dragon lords command us to strike against them wherever they are found. The spirits of the land cry for vengeance. Even here, they rouse the ire of mighty Kalaktua. She rose up against the camp nearby to punish their blasphemy -"

Pooma interrupts, seeming aghast. A murmuring immediately begins amongst the assembled villagers.

Draconic:

Spoiler:
"Kalaktua? Kalaktua has risen? What have you done? Kalaktua cares nothing for spirits or holy places, humans, lizardfolk or dragon lords. She simply exists to feed. What disaster have brought upon us?"

The poisondusk shifts uncomfortably, for a moment at a loss for words.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

draconic:
"Not to interrupt, but the Kalaktua did kill lizards as well as others."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole cocks his head at the exchange, then looks over to the smaller warforged. "Portforged, what's going on?"

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