Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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INACTIVE - GAME DIED

So, you need more recruits for more Eberron, is what you're saying? :D

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Is that the sound of hyperventilating I can hear? Yes, that's what I'm saying.


As much as I'd enjoy jumping into that game — it being my first game i ever stumbled across on the Paizo boards — I can't in good conscience take on any more pbp games right now. I certainly appreciate the offer, though.


M Humanborn

great game, highly recommended.


Shadow's Status
Aubrey the Malformed wrote:
Friends, Romans and countrymen, lend me a short span of your attention. As some of you are aware, we have lost a couple of players from the (first) Eberron game and their return isn't looking all that imminent. Currently, as an offer only to those who are playing in the second Eberron game at the moment (and not in the first Eberron game), I'm wondering if any of you would be interested in branching out further into Eberron. I'm effectively offering current players first refusal to play in the first Eberron game. At the moment the other players in the Eberron game are less interested in recruiting externally, hence the cliquey approach. The discussion thread is here.

I'd be interested.

I'd also be interested in playing Vaard in this Campaign again as well now that my life is starting to stabilize once more, assuming that is possible of course.


INACTIVE - GAME DIED

So, how many recruits do you need, and what sorts of roles?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

If you are interested in the Eberron game, please post on the discussion thread there.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Storyteller Shadow wrote:
Aubrey the Malformed wrote:
Friends, Romans and countrymen, lend me a short span of your attention. As some of you are aware, we have lost a couple of players from the (first) Eberron game and their return isn't looking all that imminent. Currently, as an offer only to those who are playing in the second Eberron game at the moment (and not in the first Eberron game), I'm wondering if any of you would be interested in branching out further into Eberron. I'm effectively offering current players first refusal to play in the first Eberron game. At the moment the other players in the Eberron game are less interested in recruiting externally, hence the cliquey approach. The discussion thread is here.

I'd be interested.

I'd also be interested in playing Vaard in this Campaign again as well now that my life is starting to stabilize once more, assuming that is possible of course.

Very happy for you to take up Vaard again. In the nick of time - I was just about to write him out.


Shadow's Status
Aubrey the Malformed wrote:
Storyteller Shadow wrote:
Aubrey the Malformed wrote:
Friends, Romans and countrymen, lend me a short span of your attention. As some of you are aware, we have lost a couple of players from the (first) Eberron game and their return isn't looking all that imminent. Currently, as an offer only to those who are playing in the second Eberron game at the moment (and not in the first Eberron game), I'm wondering if any of you would be interested in branching out further into Eberron. I'm effectively offering current players first refusal to play in the first Eberron game. At the moment the other players in the Eberron game are less interested in recruiting externally, hence the cliquey approach. The discussion thread is here.

I'd be interested.

I'd also be interested in playing Vaard in this Campaign again as well now that my life is starting to stabilize once more, assuming that is possible of course.

Very happy for you to take up Vaard again. In the nick of time - I was just about to write him out.

Thanks Aubrey!

I'll get caught up today/tonight and post!


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Offer is appriciated, but can't really handle another game at the moment.


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

Reading the thread now, will post before I hit the gym.

Thanks again for allowing me back in Aubrey!


Werehare Inquisitive 3/ Seeker 3/ Bard 3

The Depths

Is this the location where Ashshar and the rest got their magical items made?


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Me'mori wrote:

The Depths

Is this the location where Ashshar and the rest got their magical items made?

to be honest i am not sure we finished that, i certainly didnt apply anything i was supposed to have made. i believe (if memory serves) we were in something of a time crunch and i didnt have time (plus people were being famously noncommittal about what they wanted).

it'll be a few days IRL before i can go back and check for sure, so if someone wants to dig up the facts for me, i'd be much obliged. otherwise, i will do it by a week from now probably.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes, the shulassakar were going to equip you according to your shopping lists, but you dashed into the Depths before they had time to create much for you. You can complete that now if you haven't already.


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |
Aubrey the Malformed wrote:
Yes, the shulassakar were going to equip you according to your shopping lists, but you dashed into the Depths before they had time to create much for you. You can complete that now if you haven't already.

I found my list, will add the items to my inventory.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole is updated, as well. (He was technically already updated on my sheet ... i had been working from a local sheet without the upgrades).


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

I still need more time to handle that stuff. i have guests coming over for two weeks and the wife insists I do my share of cleaning.


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

Based on XP should we be level 6 or 7?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you know, I will be on holiday for a week from Friday and will not be able to post. This will give Nalverren a bit more time to think up what he wants to craft.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

The Depths crew is at 23,799, which is level 7.

Sorry about my absence the last few days. I got overwhelmed at work and were in the middle of trying to get our house sold. Not so much fun lately. Hopefully that'll come once we're actually resettled.


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

Thanks Cole! Good luck with the move and sale.

I'll level when I have a moment.


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

Cleric (Herald Caller) Level 4 - HP = 1d8 + 4 ⇒ (2) + 4 = 6 Meh - HP = 9 (+4 1/2 + 4 Con +1 Favored Class)
+1 Fortitude & Will saves
+1 1st & 2nd level spell per day.
Feat: Clarifying Channel - 1x day when I channel positive energy to heal creatures, any healed under a charm or compulsion are granted a saving throw to end one of the effects with a Sacred Bonus equal to my Charisma bonus (+2)
Mighty Heralds - (Considered having Spell Focus (Conjuration)) Receive Augment Summoningas Bonus Feat.
Skill Points +5 - +1 Know Rel, +1 Per, +1 Spellcraft, Intimidate +1, Climb +1


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Quick check, does that level up include Ashshar?

If Yes:

Ashshar

Stalker(Brutal Slayer) Lv 5
HP: 1d8 + 4 ⇒ (5) + 4 = 9
+1 Will Save
+1 Maneuvers Known Blade Breaking Counter
• +1 Readied
• +1 Stance Primal Warrior Stance
Feat: Diehard.
5 Skill Points: +1 to Survival, Stealth, K.(nature), Perception, Swim


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Eben, ditto on the house. Best of luck.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes. The general rule is that all PCs have the same number of xp. Because the party is split, the two groups have different xp totals (a situation I will endeavour to rectify) but within the groups you should have the same xp totals as your fellow group members.


INACTIVE - GAME DIED

Level up: Divine Mind 7
+12 hit points
+1 BAB

+4 PSPs

Class feature: Psychic Aura 20'

New power: 2nd-empathic transfer

Feat: Up the Walls

Skills: +1 each of: Autohypnosis, Knowledge (psionics), Knowledge (religion), Spellcraft; Knowledge (geography), Knowledge (history)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, that's me done - see you round about next Sunday.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

itll be a bit until i can level up as i have guests in town and i am generally slow at that task as a general rule. I will rectify as soon as possible.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Are we still looking for the sort of magic items we were before?

The Exchange

1 person marked this as a favorite.
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Nalverren wrote:

owned:

250 gp masterwork chain shirt
150 gp masterwork large steel shield
750 gp two potions of Cure Serious Wounds
100 gp two oils of Magic Weapon
2000 gp Ring of Protection +1
1800 gp Reagent (from skull bombs)

No value:
Alchemist's Kit
Formula Book (no additional formulae have been purchased)
Filter Hood

sell:
+15.0 gp Shortbow
+22.5 gp Sword Cane
+12.5 gp Studded Leather
+30.0 gp Common Thieves' Tools

Total value thus far: 5050 kept + 80 sold = 5130

Purchase list: 27,870 max
300 gp Thieves' Ring
250 gp Sleeves of Many Garments
250 gp Traveler's Any-Tool
4000 gp +2 on my armor
4000 gp +2 on the shield
2500 gp Bag of Holding (Type I)
6500 gp Reagents to create Cannith Goggles (lesser)
2800 gp Infinite Scrollcase

3450 gp Reagents for Craft List

21,250 gp so far

CRAFT LIST:
1100 gp Dedicated Wright (2 days) require GM approval
1100 gp Furtive Filcher (2 days) require GM approval
1250 gp Iron Defender (2 days) require GM approval

bedtime for me, more to follow tomorrow

Posting this up for Nalverren - you've largely chosen your stuff already. It was about eighteen months ago so maybe you forgot.


Shadow's Status

Very James Bond, love it :-)


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

18 MONTHS wow so I will take my time to craft those things


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Aubrey's last post for the plains was great! I felt guilty that all I returned was the initiative roll.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

To give you advance warning, I will be on holiday from this Friday for two weeks. I doubt very much I will post in that time.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Cool. I'm out from July 5-12.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

All set for Ashshar.

HAPPY VACATIONING!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, that's me done for now - see you all in a couple of weeks.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Out until the 12th or 13th.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The boss is lurking around the office today (and yesterday), restricting my ability to post, but he'll be gone by the end of the day.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I love that post.


HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12

Woo lvl 7! Another lvl of paladin. hp roll: 1d10 ⇒ 3 bringing it up to the average makes it 5+1 hp. Extra d6 for lay on hands. Extra 1d6 channeling pool. Lvl 1 paladin spells. Add the lvl 5 oracle haunted curse spells to my list. For the feat I'll get alignment channel (evil) so I can qualify for holy vindicator next lvl.

Slow day at work today...


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

I will try to update the profile to match ASAP, but for now just listing the changes of leveling up.

Wultram:
HP: 1d6 + 2 ⇒ (6) + 2 = 8
+1 3rd level slot
Feat: Undead master
Channel turns to 4d6
Undead Mastery(Su) class feature
Skils: +1 to arcana, religion, spell craft. +2 UMD

Skelly:
HP: 1d10 + 2 ⇒ (9) + 2 = 11
+1 bab
+1 fort
+1 str
Skils: +1 to Intimidate, Perception, sense motive and ride.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Mistake in the above skelly, but fixed in the actual profile


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Don't wanna clutter the game thread with this discussion so...

@Aubrey: So normally stuff that isn't armor or weapons resize to fit wearer. Does this apply to the rest or are these exceptions? Just want to make sure.

So about loot with assumption that normal things apply:

1)Armors are small so no use to us other than selling them.
2) Headband of wisdom, As Wultram and Tal both have one, might as well hand it to Rehil for the moment(sell later if Rehil doesn't want to keep it)
3) Scroll of owls wisdom, hand it to Tal as he has it in his spell list (Rehil sorta does but I am not sure if he has spell casting yet?) Granted pretty sure that thing is going into the sell pile eventually.
4) Potions of CLW, just hand everyone 3?
5) Oils of magical weapon, same but hand wultrams to skelly.
6) Cloak of resistance +1, This is the only non obvious one as far as I see?
Saves:(I did not include conditionals for simplicity)
Wultram: Fort +3, Ref +3, Will +5
Rehil: Fort +4 Reflex +9 Will +3 (Will raise what depends on what level he is taking next)
Tal: Fort +10, Ref +9, Will +13

Given that Tal has the highest saves by far, would be bit wasted on him IMO. And looking at gear we are sporting atm, Rehil has the lowest value so give it to him?

Suggestion, opinions and all that are welcome.

@Aubrey: If skelly finds something suitable I am gonna need to know what. And regardless if it does or does not, I am going to need HDs of the critters for animate dead purposes. Stats too but no hurry on those since I reckon we will be in RP mode for a while.


Concur on the sizing query.

There aren't any suitable creatures here to reanimate and ride, the halflings mounts are all too small. If you want a minion, like a reanimate carver, let me know.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Yeah, Wultram would at least get some adtional protection for them. Preference on Carvers. I will post something tomorrow regarding that. Now I gotta head to bed.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Aubrey, do you have any objection to taking the skirmisher archetype from the advanced player's guide? It's Paizo's spell-less ranger. Rehil will pick up 'hunter's tricks' starting at 5th (ranger) level and every 2 levels thereafter. Because it swaps out spell ability (which Rehil would just get now) for the tricks, there's no retro-active disturbance of game history so far. And a spell-casting Rehil just wouldn't be right.

And hunter's bond. I had a PC once where part of his schtick was having animal companions that would all die tragically and frequently, even wrote it into his background. Don't feel like repeating that, so I'll take the friends and family version. It might be useful after hitting 5th ranger level when I can take a new favored enemy.

7th level HP roll: 1d8 ⇒ 3

And we house rule that to 4.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No objection at all - I was going to suggest it, actually.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Hi guys, sorry for being a bit quiet lately, but work has been busy. I am also on holiday next week for a week (in Scotland) so will be quiet next week too. I hope to post a bit before I go, however.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So do you get 6 or 7 months off per year in the UK?

SO JEALOUS!

Have a good time Aubrey.

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