Aubrey the Malformed |
Hi, sorry for the delay, but I think we are ready to go with the a rejigged Divine Mind AND get you into the game.
So, my thoughts run like this on the class. I'd be inclined to leave the auras and mantle auras as they are. I'd also leave the mantle granted abilities as they are too, with the exception for the Good and Law mantles respectively where the extra damage is inflicted on evil and chaotic creatures, respectively, rather than non-good and non-lawful (which seems a bit broad).
What I am inclined to change is (1) the access to powers, power levels and the powers to which the mantles give access and (2) provide some bonus feats, largely as we discussed.
On the powers, I'd like to give access to powers a bit sooner (it's a bit lame that you only get access to 6th level powers at level 20), which implies a slightly higher number of power points per level. Also, some of the mantle powers do not have Pathfinder equivalents and I'd like to make them so that they are in line with existing PF powers (that's for my convenience, basically). Also, since you get more powers I've increased the numbers of powers which the mantles provide. I've changed a few, but mostly it's a question of filling in gaps and substituting where there is no PF equivalent. I've also maybe changed the 'tone' of the Planes mantle so it's a bit more about exorcising evil spirits, in line with the Silver Flame's interests in the planes, than planar travel. I think we can do this as Atsu will be the only character using mantles, I expect, so we can alter things without major in-game repercussions.
Lvl...PP....Powers...Power Lvl
1 .......0* ......1 .......1
2 .......1 ........1 .......1
3 .......2 ........2 .......1
4 .......4 ........2 .......1
5 .......6 ........3 .......2
6 .......8 ........3 .......2
7 .......11 ......4 .......2
8 .......14 ......4 .......3
9 .......17 ......5 .......3
10 .....21 ......5 .......3
11 .....25 ......6 .......4
12 .....29 ......6 .......4
13 .....34 ......7 .......4
14 .....39 ......7 .......5
15 .....44 ......8 .......5
16 .....50 ......8 .......5
17 .....56 ......9 .......6
18 .....62 ......9 .......6
19 .....68 .....10 ......6
20 .....75 .....11 ......6
* The divine mind can manifest powers if they have a positive WIS bonus.
Mantle Powers:
Good
1st Deaden Attack
1st Broker
2nd Empathic Transfer
2nd Bestow Power
3rd Guarded Sleep
4th Resist Death
5th Metaconcert
6th Psionic Revivify
Law
1st Hammer
1st Judge
2nd Psionic Lock
2nd Strength of My Enemy
3rd Steadfast Perception
4th Immovability
5th Tower of Iron Will
6th Brutalise Wounds
Guardian
1st Thicken Skin
1st Vigour
2nd Deflect
2nd Dimension Swap
3rd Danger Sense
4th Wall of Ectoplasm
5th Adapt Body
6th Body of Iron
The Planes
1st Detect Compulsion
1st Empty Mind
2nd Thought Shield
2nd Sense Minds
3rd Dispel Psionics
4th Wrench
5th Mind Probe
6th Banish
Regarding the bonus feats, I'd propose getting Psionic Body as a bonus feat at 1st level, and a bonus feat at 2nd, 6th, 10th, 14th and 18th level which can be either a psionic or combat feat.
How does this work for you?
Aubrey the Malformed |
Slightly edited from above:
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.
.
Lvl...PP....Powers...Power Lvl
1 .......0* ......1 .......1
2 .......1 ........1 .......1
3 .......2 ........2 .......1
4 .......4 ........2 .......1
5 .......6 ........3 .......2
6 .......8 ........3 .......2
7 .......11 ......4 .......2
8 .......14 ......4 .......3
9 .......17 ......5 .......3
10 .....21 ......5 .......3
11 .....25 ......6 .......4
12 .....29 ......6 .......4
13 .....34 ......7 .......4
14 .....39 ......7 .......5
15 .....44 ......8 .......5
16 .....50 ......8 .......5
17 .....56 ......9 .......6
18 .....62 ......9 .......6
19 .....68 .....10 ......6
20 .....75 .....11 ......6
* The divine mind can manifest powers if they have a positive WIS bonus and has a power point reserve equal to that bonus. If the divine mind has a positive WIS bonus, they substitute Psionic Talent for Wild Talent as their bonus feat at 1st level.
Mantle Powers:
Good
1st Deaden Attack
1st Broker
2nd Empathic Transfer
2nd Bestow Power
3rd Guarded Sleep
4th Resist Death
5th Metaconcert
6th Psionic Revivify
Law
1st Hammer
1st Judge
2nd Psionic Lock
2nd Strength of My Enemy
3rd Steadfast Perception
4th Immovability
5th Tower of Iron Will
6th Brutalise Wounds
Guardian
1st Thicken Skin
1st Vigour
2nd Deflect
2nd Dimension Swap
3rd Danger Sense
4th Wall of Ectoplasm
5th Adapt Body
6th Body of Iron
The Planes
1st Detect Compulsion
1st Empty Mind
2nd Thought Shield
2nd Sense Minds
3rd Dispel Psionics
4th Wrench
5th Mind Probe
6th Banish
Regarding the bonus feats, I'd propose getting Psionic Body as a bonus feat at 2nd level, and a bonus feat at 6th, 10th, 14th and 18th level which can be either a psionic or combat feat.
Tenro |
Aubrey the Malformed wrote:I thought we had lost you. Welcome, you will be on in a moment.Slim chance of that. Now that I'm dotted in it will be easier to check - I do really wish they would put a quick link to "My Campaigns" on the top of the page.
I just make my campaign tab a favorite button on firefox
therealthom |
I've got it set as a favorite also, but when in Paizo-land, I had defaulted to using the shortcut. It's 2 clicks instead of 1 now, but, like Atsu, I find it irritating.
In general I am not a fan of the new site format. Interestingly, I thought the changes were to make the site more cell-phone friendly, but my cell phone still displays the old format.
Wultram |
Posting here so as not to clog the game thread. Not sure if you already did the math but if not I figured it would be nice to help a bit.
If we assume that the average weight of the people riding is 233 or less then the T-rex is in light load.
Movement speed is 40ft. Run speed with light load and light or no armor is x4. So 160ft per round. 1 minute is 10 rounds, so 1600ft per minute. 60 minutes in an hour so 96k feet. 5280ft in a mile, so 96000/5280=~18,18 miles per hour.
Now this of coarse does not take into account how long the group can handle riding nor any terrain modifiers to speed.
TLDR: Travel speed is ~18.18mph before modifiers.
Me'mori |
It looks like you just included roll + buffs and didn't include your BAB, Strength bonus, and weapon bonuses?
Lesee...
• BAB is +4
• Strength boosts are +4 from Bull's Strength, and +6 for Brutal Strikes --> +10 Str to his 16 --> 26 Str= +8
• Weapon is magical for a +1
• Atsu's proximity is a +2
4+8+1+2= +15... *doublechecks... FACEPALM*
That's it, I'm mathing out my current to-hit in a spoiler for the first round of combat so I don't keep missing things... Good catch, and thanks.
...*maths* What XP track is being used? Ashshar is sitting at 19,977 xp.
Cole. |
So, a quick XP audit.
Before I went off the grid for a while (which was during the encounter with the dragon down in the depths), I had Cole’s XP listed at 18,057. Then, I saw the cloaker fight (1,422xp), the dolgrim fight (2,400xp), and this bebilith fight (1,920xp).
XP math: 18057 + 1422 + 2400 + 1920 = 23799
We've been on the fast track, which means 23,000 xp is level 7. Aubrey, does that seem correct to you?
Cole. |
That's it, I'm mathing out my current to-hit in a spoiler for the first round of combat so I don't keep missing things...
No freaking kidding. That's why I normally try to break it down early in the fight, making sure to list out bonuses adn stuff so I can reference back to them as the combat circumstances change.
Cole. |
Cool. I have some homework to do in terms of the level up. I didn't actually have a plan for Cole from this point forward. All Extra Rage Power? Intimidating Prowess to become one scary mo-fo? Hmmmmm... decisions, decisions.
Cole. |
Alright, another level of ... surprise, surprise ... barbarian.
Level 7 hp: 1d12 ⇒ 7
I don't know about skills, yet, but I'm pretty sure I'm taking Extra Rage Power (Strength Surge) as my level 7 feat. It's just too much fun to pass up. :)
therealthom |
Before we started on the mythic trail, Rehil was thinking about going to Valenar, but I can't remember how much he actually talked about it. I think he mentioned it to Cole. Kind of a 'if we get out of this alive' sort of comment.
So I am grooving on this encounter.
Nalverren |
im not sure where i was on the front of making magical items. can we get some time to finish that if it hasnt happened yet?
Aubrey the Malformed |
I was a little surprised by that, since it's bigger than an ogre and definitely Large. But hey, maybe he was waving his arms in the air (like he didn't care). The blackscales are ogre-sized but the Cold Suns are bog-standard medium. But you know what, having him tall is cool - we won't change anything mechanical, we'll just remember he's a tall chap.
Aubrey the Malformed |
Friends, Romans and countrymen, lend me a short span of your attention. As some of you are aware, we have lost a couple of players from the (first) Eberron game and their return isn't looking all that imminent. Currently, as an offer only to those who are playing in the second Eberron game at the moment (and not in the first Eberron game), I'm wondering if any of you would be interested in branching out further into Eberron. I'm effectively offering current players first refusal to play in the first Eberron game. At the moment the other players in the Eberron game are less interested in recruiting externally, hence the cliquey approach. The discussion thread is here.