
Lightbringer |

Group 1:
Striding forward through the alley, and shouldering past Basher and Rolund move to F9, Lightbringer confronts the shadowy creatures. “Be gone evil ones, or face the light of the flame,” he intones, holding his sword up before him as the intensity of the silver glow from his holy symbol increases. Channel energy. Any undead or evil outsiders within 30 feet take 3d6 ⇒ (4, 4, 1) = 9 points of damage, Will save against DC 17 for half damage.

Aubrey the Demented/Malformed |

Group 2:
Shadow Will saves: S2 - 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
S4 - 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Shado4 4 Will save v Halt Undead: 1d20 + 4 ⇒ (8) + 4 = 12
Rod unleashes the power of the flame. One of the shadows, already weakened by the unearthly power of Falla Caesenri, is blasted away. The other weathers the blast better, but Ezreal's spell freezes it in place.
S2 down, S4 Halted.
Ez:

Aubrey the Demented/Malformed |

Group 1:
The sentinels aren't a force effect (as I assumed before I checked) but an illusion (but a "shadow" - a type undead are not immune to). So they work fine, as they are probably very similar to the shadows and made from similar stuff, but aren't vulnerable to turning either. Slight spell-nerd clarification there.
Lightbringer and Rolund step forward to confront their undead foes. As Rolund calls his sword from its slumber, Lightbringer invokes the Silver Flame. The shadows are bathed in the radiance, but none succumbs immediately.
Shadow saves:
S1: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
S2: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
S3: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
S4: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Janosz.

Janosz Frogshanks |

Group 1:
I can't see any way to make this a ranged fight, with the party members and the sentinels playing havoc with my line of sight. Move to G10. I'll draw my flail and get into melee next round.
The shadows.

Aubrey the Demented/Malformed |

Group 1:
Shadows 1 to 3 move through the buildings and attack from within the solid walls. However, each will take 4 AoOs from the Legion of Sentinels each. Shadow 4 stays where it is. They still get an attack, but it is probably best to reolve the AoOs first.

Ezreal Farlowe |

Group 2
Bor has no magical weaponry so he has 0% chance of hitting the shadows.

Runzyl Steelsong |

Runzyl's previous target evaporates from Rodergo's blast of silver light and he turns his fury on the only remaining spirit, stepping forward to eviscerate its essence. 5' step to F7 and full attack: 1d20 + 15 ⇒ (7) + 15 = 22 to hit, 1d6 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14 damage. 1d20 + 15 ⇒ (15) + 15 = 30 to hit, 1d6 + 8 + 1d6 ⇒ (5) + 8 + (4) = 17 damage. 1d20 + 10 ⇒ (6) + 10 = 16 to hit, 1d6 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16 damage. 1d20 + 15 ⇒ (12) + 15 = 27 to hit, 1d6 + 4 ⇒ (2) + 4 = 6 damage. 1d20 + 10 ⇒ (1) + 10 = 11 to hit, 1d6 + 4 ⇒ (3) + 4 = 7 damage.
Edit: Crit confirm on #2: 1d20 + 15 ⇒ (16) + 15 = 31 to confirm, 1d6 + 8 ⇒ (3) + 8 = 11 bonus damage.

Runzyl Steelsong |


Gil |

Group 1:
Against Shadow 1
Attack 1d20 + 8 ⇒ (16) + 8 = 24 Damage 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 8 ⇒ (19) + 8 = 27 Damage 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 8 ⇒ (18) + 8 = 26 Damage 1d8 + 4 ⇒ (7) + 4 = 11
Attack 1d20 + 8 ⇒ (6) + 8 = 14 Damage 1d8 + 4 ⇒ (8) + 4 = 12
Against Shadow 2
Attack 1d20 + 8 ⇒ (10) + 8 = 18 Damage 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 8 ⇒ (2) + 8 = 10 Damage 1d8 + 4 ⇒ (4) + 4 = 8
Attack 1d20 + 8 ⇒ (6) + 8 = 14 Damage 1d8 + 4 ⇒ (5) + 4 = 9
Attack 1d20 + 8 ⇒ (20) + 8 = 28 Damage 1d8 + 4 ⇒ (3) + 4 = 7
Against Shadow 3
Attack 1d20 + 8 ⇒ (19) + 8 = 27 Damage 1d8 + 4 ⇒ (4) + 4 = 8
Attack 1d20 + 8 ⇒ (17) + 8 = 25 Damage 1d8 + 4 ⇒ (7) + 4 = 11
Attack 1d20 + 8 ⇒ (10) + 8 = 18 Damage 1d8 + 4 ⇒ (8) + 4 = 12
Attack 1d20 + 8 ⇒ (11) + 8 = 19 Damage 1d8 + 4 ⇒ (7) + 4 = 11
I hope I understood your intent correctly. Three of the rolls - one for each shadow - would qualify for crit threats with a longsword, but I don't know if shadows remain immune or if LoS can even have crits, so I did not attempt to confirm the threats.

Ezreal Farlowe |

Group 2

Runzyl Steelsong |

Father Xativa simply sighs and makes a sign against evil over his chest, following the group in silence.

Aubrey the Demented/Malformed |

Group 1:
Shadow 1 and Shadow 3 destroyed. Melee touch attack on LB and Basher.
Attack on Basher: 1d20 + 4 ⇒ (14) + 4 = 18, damage 1d6 ⇒ 6 STR
Attack on Basher: 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d6 ⇒ 6 STR
Ouch. Gil.

Lightbringer |

Group 1:

Gil |

Group 1:
Note 2: LB and Rolund have flanking from the LoS vs S4.
Gil retrieves a scroll and reads a spell from it, targeting the shadow that hides in the wall behind Basher, waiting to make the final trigger until it attacks the 'forged again.
Magic Missile, UMD DC 21 to cast
Use Magic Device check 1d20 + 17 ⇒ (10) + 17 = 27
If successful, damage 1d4 + 1 ⇒ (1) + 1 = 2

Aubrey the Demented/Malformed |

Lightbringer |

Group 1:
Basher attacks the wall.
He pummels at the area that the shadow’s hand emerged from D10, pummelling the section of walls with his adamantine fists.
Full attack. First attack is at wall at D10. If he manages to break through, the second attack will target the shadow. Note that Basher does full damage to objects with his fists. He is power-attacking.
Attack 1: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Sir Rolund ir'Kraal |

Group 1:
Full round action: Full round attack at shadow 4.
Attack #1: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24. Damage: 1d8 + 4 + 2d6 ⇒ (4) + 4 + (4, 4) = 16.
Attack #2: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17. Damage: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (4, 5) = 16.
LB, then Janosz

Lightbringer |

Group 1:

Janosz Frogshanks |

Group 1:

Lightbringer |

Group 1:
In the aftermath of the battle, Lightbringer takes a moment to say a prayer, then pulls out a scroll and reads it, before gesturing to Janosz to lead the way onwards. Two castings of lesser restoration, 1d4 + 1d4 ⇒ (1) + (3) = 4 .

Aubrey the Demented/Malformed |

Group 1:
The group continue their cautious advance through the ruins of Eston. After the shadow attack, every doorway seems to hold a potential threat.
Survival checks.

Lightbringer |

Group 1:
Survival untrained: 1d20 + 1 ⇒ (13) + 1 = 14

Janosz Frogshanks |

Group 1:
Which reminds me - the other group doesn't have much in the way of pathfinding or anything like that, unless Bor can help them avoid getting lost. :/

Sir Rolund ir'Kraal |

Group 1:
I can also pray for some lesser restoration spells but it will have to wait until we get a chance to rest. Note to self: Must remember to have a variety of utility, offensive and defensive spells prepared.
Survival (untrained) aid Janosz: 1d20 + 2 ⇒ (15) + 2 = 17.

Bor of Xen'drik |

Group 2
Bor kneels down and examines the ground while snuffling, "Tracks along here. Not very clear though. Maybe the others, maybe not. Might be able to make out some detail up ahead."
Ezreal examines the marking pointed out by Bor, while trying to stay clear of them. "It's something. More than we've had to go on so far. Let's follow for a while and see if we can pick out any clues. I'm thinking about that illusory aura I picked out earlier though. Runzyl- keep an eye out an make sure we aren't heading into a trap. Kadesh- make a circle up above and see if you can pick out anything moving. Let me focus for a second to determine if these tracks are actually here or another illusory manifestation."
Survival (track) 1d20 + 12 ⇒ (14) + 12 = 26
Are they heading in roughly the right direction?
Can he get a scent to tell if they are recent and/or aid in tracking?
Relevant scent/tracking rules for ease of reference.
Also detect magic over the tracks with Ezreal.

Aubrey the Demented/Malformed |

Group 2:
Ez:
Runzyl: