Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
Lightbringer nods. “Good.” The arrow symbol on Lightbringer’s chest glows silver activate good devotion as immediate action, all allies get DR 2/evil and their attacks count as good.

Striding forward through the alley, and shouldering past Basher and Rolund move to F9, Lightbringer confronts the shadowy creatures. “Be gone evil ones, or face the light of the flame,” he intones, holding his sword up before him as the intensity of the silver glow from his holy symbol increases. Channel energy. Any undead or evil outsiders within 30 feet take 3d6 ⇒ (4, 4, 1) = 9 points of damage, Will save against DC 17 for half damage.


Group 2:

Spoiler:
Sorry, failed to notice Rod's action. However, while I need the save DC in future, I think the results are clear from below.

Shadow Will saves: S2 - 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
S4 - 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Shado4 4 Will save v Halt Undead: 1d20 + 4 ⇒ (8) + 4 = 12

Rod unleashes the power of the flame. One of the shadows, already weakened by the unearthly power of Falla Caesenri, is blasted away. The other weathers the blast better, but Ezreal's spell freezes it in place.

S2 down, S4 Halted.

Map updated

Ez:

Spoiler:
In game terms, fairly bog-standard shadows: incorporeal, STR-draining touch, vaguely resistant to channeling, malicious and life-hating. Not overly tough for adventurers of your level. Almost certainly created by whatever horrific forces caaused the Mourning.


Group 1:

Spoiler:
Basher's powerful fists strike unerringly. But the shadowstuff the shadow is made from seems only partly disrupted by the rain of blows.

The sentinels aren't a force effect (as I assumed before I checked) but an illusion (but a "shadow" - a type undead are not immune to). So they work fine, as they are probably very similar to the shadows and made from similar stuff, but aren't vulnerable to turning either. Slight spell-nerd clarification there.

Lightbringer and Rolund step forward to confront their undead foes. As Rolund calls his sword from its slumber, Lightbringer invokes the Silver Flame. The shadows are bathed in the radiance, but none succumbs immediately.

Shadow saves:
S1: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
S2: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
S3: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
S4: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Janosz.

Map updated.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
Janosz squints frustratedly at the swarming shadowy shapes. He packs away his bow and moves towards the melee.

I can't see any way to make this a ranged fight, with the party members and the sentinels playing havoc with my line of sight. Move to G10. I'll draw my flail and get into melee next round.

The shadows.


Group 1:

Spoiler:
The shadows attempt to flow around the shadow legion, entering the fabric of the buildings to reach their prey.

Shadows 1 to 3 move through the buildings and attack from within the solid walls. However, each will take 4 AoOs from the Legion of Sentinels each. Shadow 4 stays where it is. They still get an attack, but it is probably best to reolve the AoOs first.

Map updated.


Group 2:

Spoiler:
Bor.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Group 2

Spoiler:
Bor's action was posted with mine. Consider Ezreal to have delayed until just after Bor. So Bor's attack came first, then Ez cast his spell.
Bor has no magical weaponry so he has 0% chance of hitting the shadows.


Group 2:
Unless the remaining shadow has some means of breaking the paralysis, I'm just going to go ahead and assume this in the interest of time...

Runzyl's previous target evaporates from Rodergo's blast of silver light and he turns his fury on the only remaining spirit, stepping forward to eviscerate its essence. 5' step to F7 and full attack: 1d20 + 15 ⇒ (7) + 15 = 22 to hit, 1d6 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14 damage. 1d20 + 15 ⇒ (15) + 15 = 30 to hit, 1d6 + 8 + 1d6 ⇒ (5) + 8 + (4) = 17 damage. 1d20 + 10 ⇒ (6) + 10 = 16 to hit, 1d6 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16 damage. 1d20 + 15 ⇒ (12) + 15 = 27 to hit, 1d6 + 4 ⇒ (2) + 4 = 6 damage. 1d20 + 10 ⇒ (1) + 10 = 11 to hit, 1d6 + 4 ⇒ (3) + 4 = 7 damage.

Edit: Crit confirm on #2: 1d20 + 15 ⇒ (16) + 15 = 31 to confirm, 1d6 + 8 ⇒ (3) + 8 = 11 bonus damage.


Group 2:

Spoiler:
I probably ought to update his character sheet, but he got his ancestral (+1) greataxe back, as far as I remember.


Group 2:

Spoiler:
Runzyl sends the final shadow back to Dolurrh.

End of combat.


Group 2:
As the final shadow evaporates before his frozen blades, Runzyl casts his gaze around the alley but discerns no further threats and then slumps forward, breathing heavily. He looks up at Rodergo and Ezreal, nods, and gathers himself up to continue. "If we encounter more of these, at least we know that they do not pose much of a threat. Were they illusions?" he asks to the more mystically-minded party members.


Group 2:

Spoiler:
920xp each.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Group 1:

Spoiler:
Resolving AoO for shadow movement:

Against Shadow 1
Attack 1d20 + 8 ⇒ (16) + 8 = 24 Damage 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 8 ⇒ (19) + 8 = 27 Damage 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 8 ⇒ (18) + 8 = 26 Damage 1d8 + 4 ⇒ (7) + 4 = 11
Attack 1d20 + 8 ⇒ (6) + 8 = 14 Damage 1d8 + 4 ⇒ (8) + 4 = 12

Against Shadow 2
Attack 1d20 + 8 ⇒ (10) + 8 = 18 Damage 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 8 ⇒ (2) + 8 = 10 Damage 1d8 + 4 ⇒ (4) + 4 = 8
Attack 1d20 + 8 ⇒ (6) + 8 = 14 Damage 1d8 + 4 ⇒ (5) + 4 = 9
Attack 1d20 + 8 ⇒ (20) + 8 = 28 Damage 1d8 + 4 ⇒ (3) + 4 = 7

Against Shadow 3
Attack 1d20 + 8 ⇒ (19) + 8 = 27 Damage 1d8 + 4 ⇒ (4) + 4 = 8
Attack 1d20 + 8 ⇒ (17) + 8 = 25 Damage 1d8 + 4 ⇒ (7) + 4 = 11
Attack 1d20 + 8 ⇒ (10) + 8 = 18 Damage 1d8 + 4 ⇒ (8) + 4 = 12
Attack 1d20 + 8 ⇒ (11) + 8 = 19 Damage 1d8 + 4 ⇒ (7) + 4 = 11

I hope I understood your intent correctly. Three of the rolls - one for each shadow - would qualify for crit threats with a longsword, but I don't know if shadows remain immune or if LoS can even have crits, so I did not attempt to confirm the threats.


Group 1:

Spoiler:
I don't think the thread reange of LoS should be different to any other spell: i.e. 20 / x2. However, as you roll to hit, you will get criticals, so for the one 20 you rolled you should roll a confirmation check.

Dark Archive RPG Superstar 2013 Top 32

Group 2:
Once Rodergo ascertains that no one in the group has been injured or even really inconvenienced in any measurable way, he gestures forward and Runzyl again assumes point, keeping an eye out for more danger as he leads them through the alley.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Group 1:

Spoiler:
Sorry, I lost my connection or this would have been available hours ago.

Confirmation roll 1d20 + 8 ⇒ (2) + 8 = 10 Damage 1d8 + 4 ⇒ (5) + 4 = 9


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Group 2

Spoiler:
Ezreal laughs, "Illusions? No. They are the living essence of Mabar given form. Pure hunger and spite; they live to suck the life force out of living creatures with little more than a touch. We are quite lucky your sword cuts through two worlds. Having seen those few though, I am extremely concerned about the lack of bodies in this city. When a shadow drains the life from a victim, the victim rises as fresh shadowspawn. It could account for the complete lack of remains here. Four of them- no problem. Let's tread lightly and keep it to four." Ezreal pauses considering, "Though I have to wonder if it would be possible to take bend them to my will and pull them beyond the border of the Mournland to supplement the Deathguard. Potentially interesting. This merits a full report."


Group 2:
Runzyl raises a perplexed eyebrow as Ezreal mutters to himself about supplementing a Deathguard or some such nonsense, shakes his head, and continues to lead the way towards the Cannith facility.

Father Xativa simply sighs and makes a sign against evil over his chest, following the group in silence.


Group 1:

Spoiler:
Gil's spectral sentinels, weakened by Lightbringer blast of light, destroy two of the shadows. But two survive to claw at the adventurers.

Shadow 1 and Shadow 3 destroyed. Melee touch attack on LB and Basher.

Attack on Basher: 1d20 + 4 ⇒ (14) + 4 = 18, damage 1d6 ⇒ 6 STR
Attack on Basher: 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d6 ⇒ 6 STR

Ouch. Gil.

Map updated.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
I would assume one of those attacks was meant to be against LB, rather than both on Basher. Doesn’t really matter which. However, the one attacking Basher should probably have a 50% miss chance as it is attacking from inside the wall.


Group 1:

Spoiler:
50% (low) miss chance on Basher: 1d100 ⇒ 27 = a hit.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Group 1:

Spoiler:
Note: Gil has not moved from G11.

Note 2: LB and Rolund have flanking from the LoS vs S4.

Gil retrieves a scroll and reads a spell from it, targeting the shadow that hides in the wall behind Basher, waiting to make the final trigger until it attacks the 'forged again.

Magic Missile, UMD DC 21 to cast

Use Magic Device check 1d20 + 17 ⇒ (10) + 17 = 27

If successful, damage 1d4 + 1 ⇒ (1) + 1 = 2


Group 1:

Spoiler:
Gil conjures the missile and it hits the shadow, although there is little discernable impact.

Map updated.

Basher.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
“Ugh. Basher feel funny. Basher BASH!”

Basher attacks the wall.

He pummels at the area that the shadow’s hand emerged from D10, pummelling the section of walls with his adamantine fists.

Full attack. First attack is at wall at D10. If he manages to break through, the second attack will target the shadow. Note that Basher does full damage to objects with his fists. He is power-attacking.
Attack 1: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d8 + 11 ⇒ (6) + 11 = 17


Group 1:

Spoiler:
Rolund slashes at the remaining visible shadow, aided by the spiritual legion in his attacks.

Full round action: Full round attack at shadow 4.
Attack #1: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24. Damage: 1d8 + 4 + 2d6 ⇒ (4) + 4 + (4, 4) = 16.
Attack #2: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17. Damage: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (4, 5) = 16.

LB, then Janosz


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
Unless both of the remaining shadows have obviously fallen, LB will once again channel energy to harm them – 3d6 ⇒ (5, 2, 2) = 9, Will save against DC 17 for half.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
Tumble to E9 before attacking any remaining shadows. If both are still standing, I'll attack the one in D10. Acrobatics check 11+15=26. Attack roll 11+12=AC 23, damage 8+4=12/2=6. The flail's magical and byeshk, if that helps any extra against undead.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Janosz:

Spoiler:
You probably already took this into account, but Janosz has D10 flanked. Didn't know if you included the flank in the attack bonus.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
Huh. I didn't include that. So that's another +2 to hit.


Group 1:

Spoiler:
Basher's adamanitne fists rip the wooden wall to pieces. Between Lightbringer's second blast of radiant energy and Janosz's flail, the last shadow is despatched.

End of combat. 920xp each.


Group 2:

Spoiler:
The group continue their cautious advance through the ruins of Eston. After the shadow attack, every doorway seems to hold a potential threat.

Survival checks.

Grand Lodge

Group 2

Spoiler:

Survival:
Bor 1d20 + 12 ⇒ (5) + 12 = 17
Ezreal 1d20 + 0 ⇒ (18) + 0 = 18
Kadesh 1d20 + 2 ⇒ (1) + 2 = 3


Group 2:
Survival for Runzyl: 1d20 ⇒ 5 and Rod: 1d20 + 4 ⇒ (3) + 4 = 7. Runzyl is the biggest failure of a Ranger ever.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
Basher and LB have both suffered strength damage. I don’t think warforged can regain ability damage through rest. Fortunately, I have one casting of lesser restoration prepared, and one scroll of the same. This should (heopefully) be enough to restore LB’s strength, Basher is strong enough that he can do ok even with 6 points of strength damage; if we don’t meet the others before then, LB will prepare some more castings of lesser restoration tonight to fix Basher tomorrow.

In the aftermath of the battle, Lightbringer takes a moment to say a prayer, then pulls out a scroll and reads it, before gesturing to Janosz to lead the way onwards. Two castings of lesser restoration, 1d4 + 1d4 ⇒ (1) + (3) = 4 .


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
Janosz stows his flail and brings his bow and arrows back out. Nodding wordlessly to Lightbringer, he waves the party onwards .

In case either is called for - Perception 11+16=27, Survival 14+16=30.


Group 1:

Spoiler:
I'm afraid that, as a Conjuration (Healing) spell, Restoration doesn't work in the Mournland. However, you guys are fortunate to have the tent, the interior of which is not tecnhically in the Mournland, and I'll assume you climb in there to cast your spells.

The group continue their cautious advance through the ruins of Eston. After the shadow attack, every doorway seems to hold a potential threat.

Survival checks.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
Sorry, I didn’t pick up on that. Given that LB doesn’t have spellcraft, and Ez and rod aren’t around to advise him (he’s probably a bit less open to advise from Gil) he probably casts the first spell before he realises his error. I’ll make that assumption.
Survival untrained: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
As posted above, my Survival check result is 30. Some Aid Anothers would be useful.

Which reminds me - the other group doesn't have much in the way of pathfinding or anything like that, unless Bor can help them avoid getting lost. :/


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Group 1:

Spoiler:
Spellcraft check to advice LB 1d20 + 16 ⇒ (19) + 16 = 35

Survival (untrained) to aid Janosz 1d20 ⇒ 17


Group 1:

Spoiler:
“The shadows didn’t offer much of a challenge,” Rolund comments, “which makes me wonder if perhaps they weren’t sentries placed by Farlowe to discourage any enemies following them.”

I can also pray for some lesser restoration spells but it will have to wait until we get a chance to rest. Note to self: Must remember to have a variety of utility, offensive and defensive spells prepared.

Survival (untrained) aid Janosz: 1d20 + 2 ⇒ (15) + 2 = 17.


Janosz, Gil and Rolund:

Spoiler:
You detect tracks amongst the rubbish.

Janosz:

Spoiler:
They look fairly recent, probably no more than an hour old: three human-sized, and a large humanoid.


Ez (and Bor):

Spoiler:
You detect tracks amidst the rubbish in the streets.


Group 1:

Spoiler:
And?


Group 2:

Spoiler:
And?


Group 2

Spoiler:

Bor kneels down and examines the ground while snuffling, "Tracks along here. Not very clear though. Maybe the others, maybe not. Might be able to make out some detail up ahead."
Ezreal examines the marking pointed out by Bor, while trying to stay clear of them. "It's something. More than we've had to go on so far. Let's follow for a while and see if we can pick out any clues. I'm thinking about that illusory aura I picked out earlier though. Runzyl- keep an eye out an make sure we aren't heading into a trap. Kadesh- make a circle up above and see if you can pick out anything moving. Let me focus for a second to determine if these tracks are actually here or another illusory manifestation."
Survival (track) 1d20 + 12 ⇒ (14) + 12 = 26
Are they heading in roughly the right direction?
Can he get a scent to tell if they are recent and/or aid in tracking?
Relevant scent/tracking rules for ease of reference.
Also detect magic over the tracks with Ezreal.


Group 2:
Runzyl nods at Ezreal's instruction and resumes his cautious advance after their survey of the tracks, clinging to shadows and peering around each corner as they continue towards the Cannith facility. Assuming taking 10 on Stealth and Perception, giving me a 25 and 18 respectively.


Group 2:

Spoiler:
Bor examines the tracks, follwoing along them for a few steps. "They look fairly recent, probably no more than an hour old: three human-sized, and a large quadruped. They are heading in the same direction as us." He snuffles at them. "I think they are our companions, up ahead of us."

Ez:

Spoiler:
You detect nothing specifically magical about the tracks.

Runzyl:

Spoiler:
Keeping to the shadows and scouting slightly ahead, Runzyl finds no obvious dangers.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Group 2

Spoiler:
"They seem to be the real thing. I don't see any aura other than the ones that pervade this entire place."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
Waiting for the others to reveal the results of their spoiler / survival check.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
"Nice. Relatively fresh tracks of three humans and a bigger humanoid. Should be our lost comrades. If we keep heading for our objective we might catch up pretty soon."

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