Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Janosz:

Spoiler:
Janosz casts around for tracks. There are no tracks of anyone from around the corner. Then he notices that there are no tracks to speak of behind the group either. It is as if they were simply dropped in place.

Getting his bearings, Janosz finds further evidence that they have moved. The position of the main landmarks, the cathedral and the castle, have shifted in perspective.


Ezreal:

Spoiler:
Ezreal's peers about with his enhances senses, but there are no invisible assailants in sight.

Group 2:

Spoiler:
Rodergo irises glow silver for a moment as he looks around while Bor sniffs the air.

"I can't see anything lurking in the Aether," says the priest.

"Nor I," adds Bor. "And I do not believe we are where we were before - we seem to have been moved again against our wills." He points towards the skyline. "The position of our main landmarks, the cathedral and the castle, have shifted relative to us. I think we are now slightly closer to the centre of the city, and moving away from the city exits," he murmurs ominously.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
"Gaaaaah!" Janosz tosses a rock in disgusted frustration. "We've been shifted again. To hell with this crap - we'll never find the others inside this town. Let's head for the city limits and hope for the best."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Group 2:

Spoiler:
Fates- you got any ideas here? I don't have any IC means to take control of the situation and neither does Bor. If we are being pulled toward the center we could just head in that direction to speed the process. Or we could hole up in a building to minimize the fun for whoever is teleporting us around, maybe force their hand. That's about all I've got for ideas.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
“Lead the way,” intones Lightbringer. “Let us move quickly.” LB will force march to keep pace with the others if needs be. He suggests the Rolund do the same, or ride Basher. The more quickly we get out of here the better.


Group 2:
Runzyl snarls audibly and his face contorts in barely-contained rage as he exits the shadows, his knuckles white on Falla Caesenri's grip.

"If whatever is causing this wants to draw us into the town's center, then I say we give them what they want. It's almost certainly a trap, but I'd rather die fighting than spend an eternity in this lhaew reichar. The others might be drawn there as well."


Group 1:

Spoiler:
They march through the twisting of streets, trying to head for one of the gates and freedom from the perplexing tangle of lanes and alleys. But the city seems reluctant to let them go. The hours wear on but they seem to make no progress.

The empty thoroughfares mock them. Sometimes they see the tracks of their lost companions, or they come across their own tracks, heading in the opposite direction. They hear the murmur of their friends' voices but cannot reach them before they are snatched or hidden away. Sometimes they are in the southern quadrant of the city, then the east, then the west; wandering fruitlessly as the landmarks in the centre treacherously shift between glances to impossibly reposition themselves. Always they are kept in the periphery of the city, unable to either reach its edge or its centre.

And the wan sun tracks ominously across the sky, beginning to dip towards sunset.


Group 2:

Spoiler:
They march through the twisting of streets, trying to head for the centre and face whatever it is that torments them. But the city seems reluctant to let them pass. The hours wear on but they seem to make no progress.

The empty thoroughfares mock them. Sometimes they see the tracks of their lost companions, or they come across their own tracks, heading in the opposite direction. They hear the murmur of their friends' voices but cannot reach them before they are snatched or hidden away. Sometimes they are in the southern quadrant of the city, then the east, then the west; wandering fruitlessly as the landmarks in the centre treacherously shift between glances to impossibly reposition themselves. Always they are kept in the periphery of the city, unable to either reach its edge or its centre.

And the wan sun tracks ominously across the sky, beginning to dip towards sunset.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
"Great. Let's try to hole up in a reasonably defensible position for the night. Now, we'll need light to see and then hold off the shades, but the same light will attract ghouls... Pick your poison, gentlemen."

Perception check to find a house that might be able to withstand a ghould assault. 13+16=29.


Group 1:

Spoiler:
The party look for a redoubt from which they can repel an incoming attack. As they search, the sun continues its inexorable slide.

Then, the oppressive silence in the city is abruptly shattered. The hollow tolling of the cathedral bell rings out across the city. It is startlingly close - the temple's remaining tower can be seen looming over the roofs, a brief walk from where the companions now stand.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Group 1:
"If these blasted streets let us get there, a holy place could be a good place to hide from both menaces..."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
“Perhaps. If anything in this city is still holy ... and if that tolling bell is a symbol of welcome rather than a call to arms. Something tells me the latter is the case.” Lightbringer looks up at the church spire looming above.

“We have proved today that walking will not bring us to our destination. It may be that we will need to defeat whatever force is keeping us here before we leave. It appears that we are being drawn towards this cathedral.” Lightbringer hefts his sword and looks to his companions. “Shall we go and confront our tormentors, should they be within?”

Does the cathedral in any way seem to be the ‘epicentre’ of our circuitous journey? Also, what religious iconography does it bear? Soverign Host presumably? 1d20 + 9 ⇒ (1) + 9 = 10

I think we should head to the cathedral. Maybe our companions have been drawn here too – maybe they’re even ringing the bell? Yeah, sure, its nothing ominous ... either way we might find some answers there.
Assuming we don’t, but assuming we DO survive the night, in the morning Gil should perhaps cast fly on as many of us she can, the stronger flying people carry the weaker non-flying people, and we try to fly out of here.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Group 1:
I was thinking much the same. Gil can cast up to 10 Fly spells, four of them extended to 160 minute duration, per day. Put everyone in the tent but four of us and we have four hours of flying time available. If the effect doesn't affect flyers, we should be able to scoot right out. BIG if.


Group 1:

Spoiler:
”More than likely it’ll be a phantom,” Rolund angrily says. “Just like the voices you heard.”

“But our choices are slim.”


Group 2:
"It will be dark soon," the elf utters sullenly. Having spent a great deal of his frustration throughout the day smashing windows and kicking over debris, the Valenar seems to have settled into a grim determination to endure this trial. He glanced to his companions. "Bor and I will be able to function in the gloom, but your human eyes are not so well-equipped. We should find a place to weather whatever predators may call this place home in the darkness. The sooner the better. Keep the light to a minimum, though, we don't want to attract more attention than necessary."


Group 2:

Spoiler:
The party look for a redoubt from which they can repel an incoming attack. As they search, the sun continues its inexorable slide.

Then, the oppressive silence in the city is abruptly shattered. The hollow tolling of the cathedral bell rings out across the city. It is startlingly close - the temple's remaining tower can be seen looming over the roofs, a brief walk from where the companions now stand.


Group 1:

Spoiler:
It's a temple of the Sovereign Host.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
"Well, the bell is clearly some sort of omen. The temple is either a point of hope, calling us to it as the undead are about to swarm out as the night falls, or it is a corrupted place, hoping to lure us to our doom." Janosz looks at Rolund and Lightbringer. "So, what do you think? How strong is your god?"


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
Lightbringer swivels his head to look at Janosz. “I do not believe that Rolund and I follow the same god. Nor is that temple dedicated to the Silver Flame. Nevertheless, it may still be hallowed ground and offer sanctuary. If it has been corrupted by evil, we shall do our best to cleanse it. Either way, the ringing bell may draw our lost companions if they have not managed to escape this cursed place. We will follow its call.”

Having said his piece, the paladin turns and begins walking in the direction of the cathedral, pausing after a few paces to ensure that his companions are following.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
Heh. For some reason I thought the Silver Flame was part of the Sovereign Host. Silly me.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Group 1:

Spoiler:
"Well, it looks solid enough..." Janosz follows Lightbringer as he approaches the church.


Group 2:
Runzyl crouches down at the unexpected tolling of the nearby bell. With a series of gestures, he indicates to the others to proceed in that direction while maintaining a veneer of stealth himself.


Group 1:

Spoiler:

“Looks are deceiving in this accursed place, Master Frogshanks,” Rolund warns with his ever present frown as he gazes upon the temple. “We must be wary that the church has not been corrupted to a more sinister congregation.”

Knowledge (religion): 1d20 + 7 ⇒ (10) + 7 = 17 to identify any inconsistencies/deceptions with the façade of the Sovereign Host church.

“Tell me, warforged. Can you sense any evil in this place?”


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Group 1:

Spoiler:
“This whole city is infused with a faint aura of evil,” answers Lightbringer darkly. “But I can sense elements that carry a more dire evil if they are close enough – the shadows we fought earlier this day for example. When we get close to the cathedral I may be able to tell if it a focus for the evil in this area, or if some powerful undead creature or such dwells within.”

When we’re within about 60 feet of the cathedral, assuming nothing that needs to be dealt with more immediately presents itself, Lightbringer will begin detecting evil.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Group 2:

Spoiler:
should we head for the temple? I'm thinking that whatever evil is behind all this might be using it as bait, and yet...well, it could have its way with us at any time it wanted anyway; so...


And so it begins...

And welcome back, Heathy, glad to have the crazy Father Xativa back - it's virtually impossible to actually play him in your style and do him justice.


Group 1:

Spoiler:
The street opens out into the cathedral square. The facade of the cathedral is before them. The tall stained-glass windows glow oddly in the reflected sunset and the statues of the Sovereign Host on the walls glower down pitilessly. A huge gash slices the cobbled ground from one side of the square to another, cutting it in half. It runs up to the fallen tower, undermining the foundations and presumably causing the collapse, leaving only a stump of masonry open to the elements.

There is a stir of movement at the far side of the square, across the crevasse. Rodergo, Ezreal and Bor stagger out from a side street. As they do so, the tolling of the bell stops, and silence falls again.

To give you an idea of scale, you are about 200 feet apart.


Group 2:

Spoiler:
The street opens out into the cathedral square. The facade of the cathedral is before them. The tall stained-glass windows glow oddly in the reflected sunset and the statues of the Sovereign Host on the walls glower down pitilessly. A huge gash slices the cobbled ground from one side of the square to another, cutting it in half. It runs up to the fallen tower, undermining the foundations and presumably causing the collapse, leaving only a stump of masonry open to the elements.

There is a stir of movement at the far side of the square, across the crevasse. Janosz, Gil, Lightbringer and Basher stagger out from a side street. As they do so, the tolling of the bell stops, and silence falls again.

To give you an idea of scale, you are about 200 feet apart.


End of spoilers.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Is....Rolund there, too?


'Fraid so.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Are we (group 1) on the same side of the crevasse as the temple (or an entrance to the temple) and/or the still standing tower? How wide does the crevasse appear to be?

Seeing what looks like most of their missing comrades across the square, Lightbringer raises a hand and begins walking towards them (stopping short of the crevasse obviously). Where is Runzyl? he thinks.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil stops to take in the scene, studying the different elements. I have much the same questions as LB.

Perception 1d20 + 12 ⇒ (15) + 12 = 27


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Hi guys... if it really is you." Janosz pulls his bow as he walks towards the other party members, aiming at the nearest new arrival. "How do we know they aren't shapechangers f&&$ing with our minds? So, Ezreal - to prove you're the real thing, why don't you tell me the address of our apartment back home?"

Damn changelings have me spooked... Ezreal and Janosz share an apartment in Cassan's Bridge back in Sharn - an unlikely couple, but I've seen stranger ones...


Rolund looks on warily at the fortuitous reunion with the others.

“I see my prayers for being called to the Flame prematurely went unanswered,” Rolund says to the Purified. “Where is the Valenar?”


Runzyl emerges from the shadowy confines of the alleyway, Falla Caesenri blossoming into ethereal frost at his command. Had a 34 on Stealth check...

"I am here," he states flatly. "It takes more than dancing shades and tricks of the light to stop the vallaes tairn."


The adventurers walk cautiously towards each other, calling across the chasm dividing the square. The setting sun dwindles as it descends behind the rooftops and long fingers of shadow extend across the plaza, finally extinguishing the light in their chill grip. A cold breeze begins to play, bringing both the metallic dead smell of the deserted city the sweet scent of rot from the rent in the earth.

With a leathery rustle, something begins to haul itself from the stub of the broken tower, thirty feet above the heads of the travellers. A long, slim, midnight-black claw scrabbles at the broken masonry, followed by another. Umbral wings unfurl as the creature levers itself into the night air. It is a form of pure darkness, almost invisible against the emerging stars. Only a few of the clouds high in the air, retaining the residual glow of the sunset, provide a backdrop to gauge its size and shape. An immense, inchoate form of shadow, vaguely bat-winged, its head and body are indistinct silhouettes. Seemingly faceless, its gaze is nevertheless intense and oppressive at it regards the intruders in its realm.

A voice whispers in the minds of the adventurers, more sensation than language. "I/we greet you/welcome/join with us/feed us/become us."

Knowledge (Religion), DC 24:

Spoiler:
This is a nightwing, a very powerful form of undead. Formed from intense negative energy and a large number of individual souls extinguished at the same time, this may be the final fate of the citizens of Eston.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Damn it Frogshanks! 38 Oakbridge Way! Now defensive positions! Something has figured out how to harness the unstable ripples of arcane energy permeating this place to pull us here. I don't think it was for a chat!"

When the shadow beast breaks free of the tower, Ezreal drops one hand to his component bag musing aloud, "That thing is manipulating the ambient translocation field? How in the hells...?! What is it? The shadows pooled together as one form?"

Kn Religion 1d20 + 11 ⇒ (4) + 11 = 15
Init: 1d20 + 3 ⇒ (5) + 3 = 8


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Don't ask me - looks like a dragon. Sort of."

Yeah, that's one of the many knowledges in which I have no training.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Looks like s~**, is more like it. D'ya think it's friendly? I sorta doubt it."

"Um , and thanks, Ez. Sorry 'bout that."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Know, religion: 1d20 + 9 ⇒ (3) + 9 = 12 Aid another with Rod. “The scriptures speak of winged beasts of shadow, unholy creatures of night and entropy,” states Lightbringer, looking across the ravine to Xativa.

The paladin holds his sword before him and bows his head, mouthing holy words as his eyes glow silver. casting Bull’s Strength on self. If I need to wait for init: 1d20 ⇒ 20


Rolund's eyes narrow in concentration as he attempts to determine what manner of beast they now face.

Knowledge (religion): 1d20 + 7 ⇒ (13) + 7 = 20 plus AP (better of two): 2d6 ⇒ (5, 5) = 10.

"Ware!" Rolund shouts. "We face the souls of this city given form. A nightwing!"

Init: 1d20 + 1 ⇒ (3) + 1 = 4.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Sir Rolund ir'Kraal wrote:

"Ware!" Rolund shouts. "We face the souls of this city given form. A nightwing!"

Thought so. Dayum. Aren’t those things super bad ass?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

know religion: 1d20 + 14 ⇒ (5) + 14 = 19 aid another if needed......

"we will see what happens when we join the silvery flame of righteousness with you, foulspawn'd creature!!!"


"I need know only one thing," Runzyl's grip tightens on his blades. "If I cut it, will it die?"

Init if needed: 1d20 + 4 ⇒ (14) + 4 = 18


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Gil, you may need to throw down a few fly spells here if we are fighting this thing. Can you do LB and Rolund (assuming he wants it) so they can get up close and personal with it? What with the crevasse you probably can;t get Runzyl atm.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Souls? We face souls? How do we fight souls - and aren't they the good part of you?" She takes a deep breath, "Sorry. But that sounds - bad. What do you want of me? Farlowe, what do you suggest?"

All too happy to share some fly goodness and haste is always an option. Might have a couple of other useful options, as well.

Initiative 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Perhaps LB should fire up one of those Good Devotions? A little DR and Good weapons can't hurt. I have a bunch of silver arrows, which is generally a good thing against undead.

Initiative 12+6=18.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Init:
1d20 + 1 ⇒ (1) + 1 = 2

I bet this fogger doesn't cotton to searing light.
At the end of the round.


Perhaps the cathedral may be a better choice or what’s left of it. I can’t really tell from the description if the temple has been broken in half by the crevasse or just one its towers. If the latter only, we can take shelter in it and force the nightwing to come after us in its confines. Bonus if its still hallowed or consecrated.

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