About Bor of Xen'drik
Statistics for Bor, Minotaur Fighter 1
STR 22 (+6)
DEX 10 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 12 (+1)
CHA 12 (+1)
HP 59
AC 23
BAB +7
Initiative +0
Move 20
Fort +7, Ref +5, Will +8
CMB +14, CMD 24
Size L (10' face / 10' reach)
Alignment LN
Feats: Cleave, Iron Will, Keen Scent, Power Attack, Weapon Focus (Greataxe)
Skills: Diplomacy +6, Intimidate +8, Perception +12, Ride -2, Survival +12
Languages: Common, Giant
Ancestral +1 Greataxe / +14/+9 to hit / 3d6+10 / x3
Gore (secondary attack) / +7 to hit / 1d6+6 / x2
Throwing axe / +6 to hit / 1d8+6 / x2 / Range increment 10
Special: Darkvision 60’, Scent, Natural Cunning (immune to Maze spells, cannot become lost, cannot be flat-footed), Powerful Charge (Gore / +14 to hit / 2d6+9 / x2)
Equipment: Half-plate Armour +1, Greataxe, 2 Throwing Axes, 18gp
A traveller from far-off Xendrik, Bor fell into bad company when he accepted mercenary work from Daask. Now seeking to make amends, he is also keen to recover the ancestral axe he lost as booty to the victors of the battle in the marshalling yard. Despite his bestial appearance, Bor is calm, scrupulously polite and civilised, and claims to be a prince from an unknown minotaur kingdom to the south of the drow-infested jungles of the Dark Continent.