Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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I just noticed - Janosz used two action points in a round. You can only use one each round per the ECS. It doesn't change the outcome at all, so all that happens is that he gets an action point back.


Aubrey the Demented/Malformed wrote:
I think your temporary hit points are gone - they go first, and they cannot be restored by healing. You are back to your normal maximum of 28. You still get all the other benefits of the Heroes' Feast.

Ah, very well then. I am at 10 hp left out of 28 (so, still missing 18, in other words).


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Aubrey the Demented/Malformed wrote:
I just noticed - Janosz used two action points in a round. You can only use one each round per the ECS. It doesn't change the outcome at all, so all that happens is that he gets an action point back.

Huzzah! Just updated.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

"The eye of Deneith sees everywhere, scum!"

My right hand slips from the grip of the crossbow, pulling the punching dagger free of its quick sheath, and slipping sideways to maximize the advantage, slip it home.

5' step to make sure I am flanking the one I am attacking, move action to draw the blade (holding the crossbow in just my off hand) and attack

Attack roll: 19 + 4 + 2 (Flanking) + 1 (HF) = 26
Damage: 3 + 3 = 6
Sneak Attack: 2


Trose's dagger slams through the links of the reeling gnoll's chain shirt and between its ribs. It grunts and then its knees give way. Gnoll 2 dispatched. Runzyl up next.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

O.K. I'm back! Looks like gnoll 8,9,10 are left; Ez is hurt and merc D is bleeding out...Good show old chaps! Credited myself one use of the healing wand.


If I'm reading things right, by 5-foot-stepping to the East, I will threaten both 8 and 9. This is what I want to do. If I'm wrong and only threaten 8, then 8 will be taking all 3 of these attacks.

Runzyl's battle frenzy continues as he steps quickly away from Rodergo and back into the fray, launching a flurry of attacks at the nearby gnolls.

Attacks #1 & 2 are at gnoll 8: 9 + 5 = 14; 6 + 5 = 11; (+2 to those attacks if I happen to be flanking with Bool... not sure of positioning); Damage (if they even hit, which I doubt): 4 + 6 = 10; 5 + 3 = 8; Attack #3 is at gnoll 9 (if he is within range, otherwise, also at gnoll 8): 19 + 5 = 24; Crit Confirm: 16 + 5 = 21; Damage: 5 + 6 = 11 (22 if crit); This is round 3 of 5 for my Whirling Frenzy. Hope this fight ends soon. :)


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Nice show chaps. Sorry I wasn't around... Aubrey, will I be able to reach a gnoll and attack this round? If so, I will do so. If not, I will attempt to Lay on Hands on Drim.


Runzyl threatened gnoll 8 to start with. Your first two attacks miss, so I assume you will use the final one on it too. You can then take a 5' step to where it was standing and threaten gnoll 9, if you so choose.

Runzyl's first two attacks pull the gnoll attacked by Bool and Ceshto out of position, the final blow dispatches it was a groin to throat rip.


Lightbringer wrote:
Nice show chaps. Sorry I wasn't around... Aubrey, will I be able to reach a gnoll and attack this round? If so, I will do so. If not, I will attempt to Lay on Hands on Drim.

There are two gnolls left - they may or may not be standing by your turn. Ezreal is up next.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I'm not actually hurt. The gnoll got 11 of my 12 temp hit points, so I'm still one above my max and can't be healed. I'm not sure how that works visually. I took a pretty grievous wound (nearly half of the hp I had to work with, but none of it can be healed since they were all temp. Do I have a massive gash from the axe that can't be healed, but will close on it's own accord once heroes feast ends? Did I receive a wound that closed on it's own immediately after the axe passed through, by using up the temps? Or did it just barely scratch me leaving what will turn out to be no lasting damage?


You are probably uninjured - but your "luck reserve" is running out fast.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

(edited to reflect aubrey's response on temp hit points)

The axe just ahead of him has Ezreal's full and undivided attention. It had cut through his arcane protection with ease, tore through the torso of his long sleeved black jacket as he tried to dodge back away from the blade and- as his heart froze with fear- he was sure it continued on trailing an arc of his blood in the air behind it. Miraculously- the blade finished it's circuit still clean. Before that hyena faced b-astard had a chance to finish the job, Ezreal was backpedaling to get a little space between them. He fired off the wand reflexively in his retreat, but the bolt of electricity flew wildly off target...


MA: 5' step away from #10, so that his 5' to pursue will leave him in a threatened square. 5 feet west should achieve that if I have the map correct.
SA: Activate Wand.
Ranged Touch: 9 (2 + 1 BAB, +3 Dex, + 1 PB, + 1 Feast, +1 Action Point)
Yep. Not so impressive.
3 Action Points Remaining
47 charges left on the wand.


You only just missed - touch AC of 10. Not that that makes you feel better, I suspect.


Ceshto interposes himself between Ezreal and his assailant. However, the gnoll doges out of the way from his blow. Drim continues to haemmorage from her smashed pelvis.

Ceshto is now standing where Drim is lying. Gnoll 10 is immediately east of him, and gnoll 9 is immediately north of gnoll 10. Ezreal is immediately SW of Ceshto, and Bool is immediately NW of Ceshto. Runzyl is N of Bool, Rodergo is W of Bool.

Lightbringer is 10' W of Rodergo. With a 20' move he can reach either gnoll 9 or 10. Gnoll 9 is likely to be engaged by Runzyl and Bool next round, whereas gnoll 10 has only Ceshto at the moment. He can also get to Drim more easily as Ceshto is standing over her.

It is now Rodergo's go, then Lightbringer.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Rodergo moves to mercenary D with his healing wand out, cure light wounds with the wand for 4+whatever the wand's bonus is.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

and credited 1 wand charge. (debit 50 g.p. to accounts receivable for 1 clw spell-just kidding)


OK, I'll assume you are now standing between Bool and Ezreal. For reference, a normal wand of CLW (which this is) heals 1d8+1.

Drim stops bleeding, her wounds heal over and her bones begin to knit back in place. Her eyes flutter open and she gazes at Rodergo in some surprise.

OK, now Lightbringer.


I actually drew a map for myself based on your description of the positioning. It looks like Runzyl can make a 5-foot step to the SE and threaten both 9 and 10 (assuming no one else moves into that square before me, of course). Am I right?


Yes - I had to draw myself a map too this morning so I could describe the situation. I had it all in my head prior, but instead had to work back from my descriptions to remember where everyone was.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer swings his blade in an upward arc, splitting the gnoll he faces from groin to neck, then spins to assess the situation as it falls. Janosz, Trose and Arek are making short work of the remaining gnolls left on this side of the field, so Lightbringer turns and races back to attack the gnoll that is threatening Ezreal, desperate to take it down before it can do significant damage to the mage.

Move 20 feet to attack gnoll 10. Attack roll = 10 + 3 (Action point) + 6 (various bonuses) = 19. If it hits, damage = 9 + 3 = 12.


The gnoll sways as Lightbringer's blow crashes into its side, but it somehow stays standing.

The gnolls look somewhat resigned but press their attack. One attacks Ceshto, and connects a hefty blow, but the half-orc fights on unfazed. The other swipes at Lightbringer but misses by a wide margin. Gnoll 9 attacks Ceshto, gnoll 10 attacks Lightbringer. 9 - hits for 9 points of damage. 10 - misses.

Now Janosz


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Hmmm ... gotta find a means to increase my damage bonus!


Lightbringer wrote:
Hmmm ... gotta find a means to increase my damage bonus!

Power Attack?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Can I reach any of the gnolls through a 60' charge? If so, I drop the bow, sprint up to it and smash it with my greatclub, which I draw as part of my move action. Attack roll 7+4+1 (HF)+2 (charge)=AC 14 (or perhaps 16 if I could charge in such a way that I flank it...). In the unlikely event that I hit, I do 9+3=12 points of damage. Eat that!

If, on the other hand, I can't reach either gnoll, I just move 30' closer while holding the bow.


I'd better draw the map again - bear with me....

Yay! Yes, you can flank (and therefore hit).

Janosz hurtles down the yard, greatclub raised. He blindsides the nearest gnoll and gives it a mighty whack in the ribs. It exhales explosively, but remains standing.


Arek looks curiously at Trose. "Why you keep yell 'Deneith'?" We is Tharashk, no?" He turns to the melee across the yard and leans on his axe. "They die soon - blood and glory."

Bool will delay until after Runzyl. Trose is up next.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

"Let the 'all seeing eye' deal with any fallout from this," I say waving my hand around.

"Com'on," I say turning towards the inner buildings and away from the fight against the gnolls. I start looking for any buildings that might be particularly important, especially ones without windows, or with chained doors.

I move 30' towards the most likely candidate building.

Can I keep my push dagger in my grip and accurately fire the crossbow? If not, I will resheath it, otherwise, I am going to reload the crossbow.


You can't really hang on to your dagger and fire without taking the untrained two-weapon fighting penalties. As you would also be firing into melee, and they might even have cover too from the press of bodies... Maybe not, eh..? I'll let you know about the buildings once combat is over. Which, since it it Runzyl's go, is likely to be veeery soooon.

Runzyl's go. He can make that 5' step and threaten the two remaining gnolls.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2
Aubrey the Demented/Malformed wrote:

You can't really hang on to your dagger and fire without taking the untrained two-weapon fighting penalties. As you would also be firing into melee, and they might even have cover too from the press of bodies... Maybe not, eh..? I'll let you know about the buildings once combat is over. Which, since it it Runzyl's go, is likely to be veeery soooon.

Runzyl's go. He can make that 5' step and threaten the two remaining gnolls.

Didn't thinks so, so i sheath it


Come on, Fatey - finish off these gnolls so I can go to bed.


Aubrey the Demented/Malformed wrote:
Come on, Fatey - finish off these gnolls so I can go to bed.

With pleasure...

Lightbringer rushes into the battle, blocking Runzyl's intended path, but the battle frenzy sends him into the gnoll before him with blades whirling. Attack #1: 16 + 5 = 21; Damage: 5 + 6 = 11; I'm assuming that will finish off gnoll #9... As the gnoll before him falls beneath the whirlwind of blades, Runzyl hops forward, not losing momentum, and carries out the rest of his vicious dance on the gnoll behind the first one. 5-foot step into gnoll #9's square, then vs. gnoll #10 - Attack #2: 14 + 5 = 19; Damage: 6 + 3 = 9; Attack #3: 20 + 5 = 25; Crit Confirm: 16 + 5 = 21; Damage: 1 + 6 = 7 (14 if crit); That good enough for ya? ;)

If Attack #1 did NOT kill #9, then attack #2 probably will, in which case the 5-foot step is delayed and then gnoll 10 gets the critical.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

leave one alive for interrogation(har har...hardy har har)


Runzyl steps up and gives the gnolls the final blows. They collapse in gory heaps. End of combat. 600xp each.

The party takes the time to view the rest of the yard.

As mentioned before, the site is essentially triangular. There are a number of sheds: from the gate, to the west, there are two large sheds (about 20' by 30') one immediately north of the other. The most southerly one has a chain and padlock sealing the barn-like door, while the other appears unlocked. North of that is a much smaller shed, about 10' by 10', with a crude sign on the door.

On the east side are three large sheds like those on the west side, running in a line north-west beneath the cliff, seemingly unlocked. North of these is a fourth large shed, which abutts directly onto the cliff. North-west of this is water tower.

In the floor of the yard is the sewer grate that Trose and Janosz climbed out of. There also seem to be some other chambers or cisterns set in the yard, about 5' by 5', with wooden covers over them.


Gnoll 7 is still alive - he was taken down by Ezreal's Colour Spray.

Well done, team. Time to talk through strategy and I'll see you in the morning.


As Runzyl completes the final strike, he quickly snaps his head to both sides, looking for any active threats. I'm going to presume I see nothing, but my Spot check is 12 if it matters. Once the field is clear, Runzyl nearly collapses to his knees and breathes heavily. Slowly and with great effort, he returns his blood-soaked blade to it's sheath.

The gore-splattered elf raises his head wearily to smile at his companions. A shred of cloth has been wrapped around his head as a makeshift bandage, the bright red blood slowly turning towards deeper shades of red beneath as it cools. His fingers are weak, his breathing labored, and he coughs with every breath as the ogre's blow had almost certainly cracked a rib.

"Well fought..." he croaks. "The ancestors would be proud." The elf takes a moment to gather himself... and lets out a small chuckle as he surveys the carnage.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz wanders over to the gnoll he shot twice and yanks the arrows out of its head before picking up Lightbringer's bow. "Well fought, gentlemen", he says while critically examining the used bolts. Finding them to be in working order, he slides them back into his quiver. The ones sticking out of the ogre, however, are not salvageable. He gives the dead giant's head an annoyed kick before turning back to his compatriots. "Now, where could the kidnapped priest be? We might want to be kinda quick in searching the place - even a neighbourhood this crappy might have a police service. Why don't you start with the unlocked sheds, while I look underneath the wooden slats in the yard?"


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“You fought well my friend,” states Lightbringer to Runzyl. “In fact, we have all fought well this day. But it is not over yet, Janosz says it truly, we must search this place.”

He kneels down by Runzyl. “The power of the Flame should allow me to heal you, if you are in desperate need. However, the Flamebearer’s wand may be more effective.”


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I think Runzyl is at 10 h.p. right now; I'll heal him up some.
Runzyl: 3+9+9=21 more h.p. credit 3 charges
Merc. D: 9+2=11 more h.p. credit 2 charges
Janosz: 8=8 more h.p. credit 1 charge
If "Merc D" needs more I'll keep going; I don't know what her max is.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Is anyone else injured? I've healed Runzyl, our mercenary (D), and Janosz. Runzyl,...please I implore you be more careful; we do so enjoy your company here and you have eternity to boast and drink in the hero halls of the ancestors." Rodergo gives the elf a knowing wink and a smile.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

to Lightbringer:"If at all possible, brave gallant, do save your touch for me; if only to keep me about to heal the rest. You're the only one in our small cadre that can heal me if I'm laid low."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Yes, good thinking Flamebearer, I will do so. I am unsure whether I can use the wand we have purchased, so I will reserve my healing ability, praying, of course, that it is not required.”


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Now where is that crossbow I've dropped? Aah...there it is. Janosz, that's a splendid idea. Lightbringer, can you sense any wickedness about these buildings?"
somebody tie that gnoll up or kill it! I can't kill it I'm neutral good. ;)


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Heh heh. I'll take your advice to heart, Flamebearer. Shouldn't be too hard to keep in mind - after all, I prefer to go through all my fights unscathed." Janosz turns towards the guard dogs. "Speaking of unhurt - these guys aren't currently itching for a fight, but that might change, especially with the smell of blood this heavy in the air. Believe me, we don't want them to suddenly regain their bravery while we're not paying attention. My suggestion is to just open the gate and let them run away to join a pack of feral dogs somewhere in this city. Can't possibly be any worse than being owned and trained by gnolls."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"I'm scared they may kill a hapless urchin somewhere. If we can, we should trap them in a building or put the fell things down. Janosz, can you look at the scramblings in the dirt, perhaps tell exactly which of these ramshackle huts from whence these hyena headed knaves and their gruesome squadleader emerged? Or Runzyl, did you see it from your perch?"


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“If someone more proficient with a rope can bind this one,” Lightbringer indicates the unconscious gnoll, “we can possibly get some information out of him. Either way, we can deposit him with the Watch once we are done here.”

Lightbringer heads to the large sheds to the west, and begins trying to detect evil from within them.


Rodergo Xativa wrote:
"Or Runzyl, did you see it from your perch?"

The elf nods, seeming to have finally caught his breath. "Yes, they came from over there," he pointed at the shed that abutts the cliff, it's doors still hanging open. "The ogre came from within as well."

He smiles in response to Lightbringer's request to tie up the gnoll. "Certainly. If anyone has brought rope, I am passably skilled with it." Well, okay, I'm not skilled per se, but I do have 18 Dexterity...


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

somebody has some manacles, or gnollacles, don't they?
"Aye, we should bind him fast. And search these fallen for gear and coin. Shall we split up into two groups and search these sheds?"
who's up late nights could search along with Lightbringer. I'll search with Trose and the "day crew" on the morrow. Whatsoever group hath less of a frontline combat lineup take some 1/2 orcs...We could take two huts at a time that way. Thoughts?
"Trose should see to that lock I'll warrant."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz nods at Rodergo. "Two good ideas. I'll get right to it."

A quick Track check to see which shed they all came from - and, perhaps more importantly, which sheds see the most traffic. Survival 11+9=20.

After that, I use Wild Empathy or Handle Animal (whichever fits the bill better - I'm equally bad at both) to shoo the doggies into an unlocked shed and then put a log or something in front of it to keep it shut. Check 18+0=18.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“I do not have any rope, although we do have some manacles. If the guards came from that tunnel, then it is likely that the prisoners would be held down there as well – unless, perhaps, they are kept in this padlocked shed?

“But perhaps we should make haste down the tunnel, it will not be long before any defenders left within realise that the guards out here have been defeated.”

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