Lightbringer |
The gate crew:
“Can you tell how the gate is fixed?” mutters Lightbringer to Ezreal. He watches for any sign of movement in the obscuring fog, and prepares to attack anything coming towards them.
Spot: 17+1 = 18
Aubrey the Demented/Malformed |
Spoilers for Ezreal, Lightbringer and Rodergo.
For those that got more 15 or more on their Listen checks:
For those that got 20 or more on their Listen checks:
More general spoiler for Ezreal, Lightbringer and Rodergo:
Initiative order:
Arek (Mercenary A): 20
Bool (Mercenary B): 14
Gnolls: 5
Lightbringer: 4
Ezreal: 3
Rodergo: 3
Ceshto (Mercenary C): 2
Drim (Mercenary D): 1
The gnolls and co. have had their round, so it's Lightbringer.
Lightbringer |
The gate crew:
Lightbringer didn’t get the Listen spoilers … as usual (Intelligence 10 paladins just don’t have enough skill points to go around!)
Seeing how the gate is secured, Lightbringer murmurs to his companions, “If we need to make a quick get away, that gate needs to come down. There is a flask of acid in the side pocket of my backpack. Arek, grab it, use it on the padlock and get that bar down. Bool, stick with Ezreal, you’re his bodyguard. Ceshto, Drim, spread out, try to flank anyone we engage, or at the least protect our flanks.”
IF Ezreal indicates he will drop the obscuring mist this round (can he do that?), Lightbringer will hold his action till then, then probably charge the nearest threatening looking enemy within reach, if any (ie, targeting gnolls over kobolds, trolls over gnolls, that sort of thing). This may change if he gets any feedback from the others based on their listen checks. He hopes to be able to start laying into someone as soon as the mist is down.
IF the mist is going to stay up this round, he will instead ready an action to attack the first enemy he sees. I do not suggest we keep the mist up for much longer, once we are all in place the enemy only gains a tactical advantage, bringing more troops to bear etc while we can’t see them.
If attack rolls etc are needed, I posted them for Aubrey in a previous spoiler.
The suspence is killing me by the way.
Aubrey the Demented/Malformed |
Spoilers for Runzyl:
Are there any other ways onto this water butt besides the ladder I just climbed? Other than flying or using rope and grapple, no.
Does it look like any gnolls have seen me up here at all? No.
How many gnolls (total) can I see currently? A brief count notes 10 gnolls (two of which seem to be dog handlers), 4 dogs and the big fella. All are either at or approaching the gate, which is currently engulfed by a small, localised bank of dense fog about 40’ wide and 20’ high.
If I climb down the water butt, is there any doorway nearby that I could use to enter the tannery without being seen? It’s not that simple. The tannery comprises a number of buildings (wooden sheds, effectively). There is the shed all of the gnolls came out of (sort of south east of you), but there is a small shed immediately south, and a couple of larger ones further south too. You can see entrances to all of them. However, they all effectively face into the main yard, the southern end of which is currently swarming with gnolls. The northern end, where you are seems pretty deserted. That includes the “gnoll shed” and the other small shed.
Also, the ogre-thing: is it directly below me? How many gnolls are surrounding it? No, it has headed towards the gates. It and its gnolls have stopped about 30’ from the fog bank. The gnolls are putting away their axes and shields and getting out bows.
Can I see Lightbringer, Rodergo, and crew on the other side of the gate from here? No, just the fog bank.
Also, if you want them, the gnolls bows are here.
Also, can I have a Spot check please from Runzyl. If you get 20 or more:
Aubrey the Demented/Malformed |
Spoiler for Janosz:
Spoiler for Trose:
Trose - Clone |
How far away is the group of gnolls?
If I have a reasonable chance of success, I will set the crossbow down on the lip of the grate, and throw (or sling if necessary) thunderstonen into the middle of the group. I will also ready the tanglefoot bag.
Rodergo Xativa |
spoiler gate crew
Runzyl Steelsong |
Aubrey the Demented/Malformed |
Spoiler for Runzyl:
Spoiler for Trose:
Spoiler for the gate crew:
Trose - Clone |
I will slip up through the hole, but stay close. I am trying to be far enough away that Janosz can pop up and shoot on his action, but clos enough to jump back in if they all come running this way.
Then I am going to throw the thunderstone in the general direction of the biggest guy.
Attack Roll
16 - 4 (range) + 3 = 15
Current state, I am kneeling, off to the side of the grate, with my loaded, and lighted, crossbow directly in front of me. If they turn and run this way, I will throw my tanglefoot bag at "the big one" and jump back in the hole, if they don't I will shoot and reload.
KRA-BA-DA-BOOOOOOOOM!!!!
Rodergo Xativa |
spoiler Aubrey/gate crew
Aubrey the Demented/Malformed |
Spoiler for Ezreal, Lightbringer and Rodergo:
Your desire to consult widely with one another before acting is commendable in its politeness, but remember that each round is only six seconds long. If you decide to stop to discuss tactics, you will lose the round unless it can be phrased very quickly.
I am still waiting for you lot to decide what you are doing. Ezreal has not been on today so far, and Lightbringer is cut off by time difference. Rodergo has an idea or two but hasn't implemented any. You need to state what you are doing, not thinking about doing, this round - use it or lose it.
Spoiler for Runzyl:
Aubrey the Demented/Malformed |
Spoiler for Rodergo:
Aubrey the Demented/Malformed |
Spoiler for Trose and Janosz:
Aubrey the Demented/Malformed |
Spoiler for Rodergo
Spoiler for Ezreal and Lightbringer:
Runzyl Steelsong |
Runzyl, seeing several of his allies emerge, shouts "Gurth gothrimlye!"*
*Elven:
Also (for Aubrey):
Ezreal Farlowe |
Our group:
MA: Out of the mist, and if I am 30' away from any targets- close distance to 30'
Ranged touch: 16 (10 +1 bab, +3 dex, +1 PB, +1 Feast)
Damage: 4 (3 + 1 PB)
49 Charges remain
Janosz Frogshanks |
For Aubrey and Trose
I pop the ogre twice with the bow, using Rapid Shot. Shot 1: Attack roll 14+5+1-2+18. If that is a hit, it takes 7+2=9 points of damage. Shot 2: Attack roll 20! Total attack becomes 24. Yay! My first potential crit!! Crit confirmation 13+5+1-2+4 (action point)=21. That shot causes 6+2x3=24 points of damage. Talk about a timely crit... Of course, this might not take him down. If so, I dive back down the hole.
Aubrey the Demented/Malformed |
OK, we are waiting for Lightbringer to do his stuff, then this round ends. After that, we are on initiative. The order is:
Janosz: 20
Arek (Mercenary A): 20
Bool (Mercenary B): 14
Trose: 13
Runzyl: 8
Ogre: 5
Lightbringer: 4
Ezreal: 3
Rodergo: 3
Ceshto (Mercenary C): 2
Drim (Mercenary D): 1
Gnolls: 1 (they lose 4 due to the thunderstone - the ogre saved)
The set up:
- Runzyl is on top of the water but (which is 20' tall). He has a view over the yard. He is about 100' north of Trose and Janosz, who have come out of the drain. They are 50' north of the ogre and the gnolls. The ogre and the gnolls are 30' north of the edge of the mist, where Rodergo and Ezreal are standing (Lightbringer and the mercs are still inside, though the mercs can move out of the mist this round, before we go to initiative).
- the gnolls form a rough line running east/west across the yard, one gnoll deep. This means that the closest gnolls to everyone except Runzyl are in the middle of the row. The ogre stands behind this line, bossing them around. The gnolls currently have out bows, wear chain shirts, and have axes and heavy shields. The ogre wears half-plate, and carried a big 2-H flail. There are some dogs running around, but after the thunderstone they are now non-combatants.
- to clarify ranges: Runzyl is 150' from the action, Trose and Janosz 50', the gate crew 30'.
- combat actions: Runzyl has shot at a gnoll and missed; Trose chucked a thunderstone, Janosz has shot the ogre (one arrow missed and the other stuck it in the eye, and it is now very narked); Rodergo let rip with a crossbow and missed, and Ezreal zapped a gnoll with his wand but didn't take it down.
- you decide what the mercs do, including if they need to delay and whatever. I think the idea was that A and B would help Lightbringer, while C guarded Ezreal and D did the same for Rodergo, but you can obviously change that at any time, provided you are in a position to do that in-game (i.e. your PCs are close enough to give orders). They probably won't comply with anything obviously suicidal, but they are brave.
- you may consider the yard a large open space in which you can freely manoeuvre, within reason (it's big, but not the size of a wheat field.
- there is no need to use spoilers anymore.
To reiterate, we are waiting for Lightbringer to declare his action for this round, then we are in the next round and on initiative.
Over to you.
Lightbringer |
Lightbringer moves as quickly as he can to the edge of the mist, gesturing for two of the mercs to accompany him on either side. Once he reaches the edge of the mist, he stops, quickly assesses the situation, and prepares to charge one of the gnolls standing directly in front of the ogre, indicating the mercs to accompany him and take gnolls to either side.
If I understand correctly, the gnolls are between me and the ogre. I intend to charge the nearest gnoll to the ogre, if that makes sense and I can reach it with a charge next round.
EDIT: depending on the ogres action and positioning next round, this intended action may change a little...
Janosz Frogshanks |
As Lightbringer charges the gnolls, Janosz' triumphant smirk at his quality hit quickly turns to disgust at the giant's stubborn refusal to fall down and die. "Want one more, eh?", he mutters as he carefully takes aim and lets another arrow fly.
If you've got action points, you might as well use them... Attack roll 14+5+1+2 (action point)=22. The arrow slams home for 7+2=9 points of damage.
Aubrey the Demented/Malformed |
Arek and Bool charge at the two gnolls designated to them by Lightbringer without bothering to wait for him. Arek virtually cuts his in half – critical hit with a greataxe; ouch! – but Bool only manages a glancing blow to his. Even though Bool’s foe has already taken a blast from Ezreal’s wand, it remains on its feet.
One gnoll down, one badly wounded. OK – it really is Trose now.
Trose - Clone |
"Deneith!!" I shout, letting the warcry confuse and confound the opposition, and hell, if it manages to lay some blame on their House instead of mine, most the better.
I grab up my cross bow, and fire at the ogre.
Bloody hell, I am not cheating, I am not cheating...
Attack Roll - Nat 20 + 3 + 1 HF = 24
Confirmation - 17 + 4 = 21
Damage = 3
Critical damage (if applicable) = 8
Note, this is the bolt with light on it, so the ogre has an light source sticking out of him somewhere.
Dragonmann |
Don't worry about it - he's been hit by two crits and he is still standing.
The ogre howls in pain as the bolt slams into unarmoured flesh near its groin. "Doogaa cron gaada, irsh taag joon!" it roars.
For those that speak Giant:
** spoiler omitted **
Runzyl up next.
It seems my excel die roller is liking me in this game, and not liking me in another... Not really worried, more heading off the accusations before they start for comedic value...
Runzyl Steelsong |
Runzyl shoulders the bow, realizing that it will do little good for himself or his team, and drops from the water butt to the ground. Grinning, he pulls Falla Caesenri into his hands again and moves towards the battle.
Taking 10 on the Jump check to eliminate the damage from the fall:
Aubrey the Demented/Malformed |
(Fine with Runzyl's action. At 140' of movement you are not within melee range with him, but he is with you. However, you are standing between the ogre and Janosz and Trose, which was presumably the idea.)
(Writing this on my blackberry, which doesn't have square brackets to write ooc. The ogre is up next, then I will NPC Lightbringer. I'm on the train now, bereft of dice.)
Runzyl Steelsong |
(Fine with Runzyl's action. At 140' of movement you are not within melee range with him, but he is with you. However, you are standing between the ogre and Janosz and Trose, which was presumably the idea.)
I presume that he's going to use reach against me, which is fine, but I can 5-foot step closer and full attack on my turn next round, yes?