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I’m glad Runzyl put his sword up. In the mood Lightbringer is in, he probably would have stood by Runzyl if it came to a fight, and putting the smackdown on desperate refugees is a quick way to ex-paladin status…
Yeah, one of the best ways to get Runzyl to act the way you want him to is by appealing to his sense of honor. He decided that they were not worthy adversaries. If they had drawn weapons, though, they would have secured themselves a swift and messy grave. The mindset I have for this character is basically one of a Klingon from Star Trek, but not QUITE as bloodthirsty as most of them.
Also, before we get into combat with this 'unseen person,' could someone remind me what we can use Action Points for? I know you can spend one to add 1d6 to a d20 roll and I know you can spend one to stabilize but what else can we do without the special action feats? Can you use them on ANY d20 roll? Like... to confirm critical hits? :D Just wanted to know since I might be using them very soon.

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You can spend 2 to gain an extra use of most limited use class abilities, smite, rage, turn undead, etc.
As I play it you can spend 1 on any d20 roll, including to cinfirm a critical. However, critical confirmation uses all bonuses from the regular attack, so I allow anyone who spent one to hit to get the same benefit to confirm
NOTE: You can only spend action points once per turn.
All other uses of action points require feats.

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As I play it you can spend 1 on any d20 roll, including to cinfirm a critical. However, critical confirmation uses all bonuses from the regular attack, so I allow anyone who spent one to hit to get the same benefit to confirm.
Aubrey, will you be handling things this way as well or can you only spend the point on one or the other? Also, can we choose to spend the point after we see what the roll is but before we know if it was success or failure or do we have to declare the action point and THEN roll?
Thanks for the other info, Dragonmann. Much appreciated.

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Dragonmann's rules are somewhat at variance to the standard, though of course I have my own house rules as well.
The "official" use of action points is that you add 1d6 to one d20 roll, usable once per turn. And that's it. (Though there are feats which have a bearing on this, and you get to roll more d6's at higher levels, but none of that is pertinent now.) You must declare you are using the action point BEFORE you roll the d20.
The using two action points to get another use of a class ability - I dunno, I'll sleep on that, but I'm not necessarily adverse to the idea. I am adverse to the idea of using the same action point to boost a threat confirmation roll when it has boosted tha attack roll - sorry, not happening in this game.
I also have a house rule of my own. If you are reduced to -10 hp, you can use half your starting quota of action points (rounded down) to instead be left at -9 and stabilised. So if you get killed at 1st level, for example, you can use 2 action points and be unconscious instead.

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You must declare you are using the action point BEFORE you roll the d20.
Duly noted.
The using two action points to get another use of a class ability - I dunno, I'll sleep on that, but I'm not necessarily adverse to the idea.
Actually, I think this is listed in the ECS. I know I've seen it before.
I am adverse to the idea of using the same action point to boost a threat confirmation roll when it has boosted tha attack roll - sorry, not happening in this game.
Fair enough, thanks for letting me know. I will probably only use the points for confirmation rolls then (since I hope to score plenty of threats).
I also have a house rule of my own. If you are reduced to -10 hp, you can use half your starting quota of action points (rounded down) to instead be left at -9 and stabilised. So if you get killed at 1st level, for example, you can use 2 action points and be unconscious instead.
Very good to know. That will probably come in handy at some point.

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I checked the ECS to compile my last post, and it isn't there. It could be in Unearthed Arcana, which is where the idea of actions points was first published. I'll rule tomorrow.
That could be it. It would certainly be handy since I'm likely to be stuck at 'Rage 1/day' until level 13 or so based on my character plan, heh.

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I checked the ECS to compile my last post, and it isn't there. It could be in Unearthed Arcana, which is where the idea of actions points was first published. I'll rule tomorrow.
ECS lists bonus to d20 rolls, stabilizing, extra class feature, and quicken infusion as the possible uses, or so I thought... Will check later.
And as I said, the critical confirmation thing is in a gray, so thanx for a definitive ruling

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I'm sorry - I should have turned the page - yes, 2 action points to activate an x times per day class feature. And you can spend one to stabilise if you are in negative (but more than -10) hit points.
Well, thanks - I have learned about action points and I've been DM'ing an Eberron campaign for over a year.

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I'm sorry - I should have turned the page - yes, 2 action points to activate an x times per day class feature. And you can spend one to stabilise if you are in negative (but more than -10) hit points.
Well, thanks - I have learned about action points and I've been DM'ing an Eberron campaign for over a year.
It happens...
I am finally on the out side of the DM screen in an Eberron game at home, and I am learning all sorts of things i screwed up, like apparently it is a full round action for changelings to change...

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Trose - Clone wrote:This is too funny! You're expecting to level off of this encounter, aren't you? You're gonna just blaze through every point you've got! Hahaha!Aubrey the Demented/Malformed wrote:Initiative checks, please.Inititative: 19+ 5 (action point)+ 2 = 26
stupid wasted action point
Heh. Not a bad idea though!

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Mothman wrote:My AC's not that great, so how about I just try to slaughter everything we come across before it can swing at me? Sound good?Dragonmann wrote:Just try not to get hit everyone.Healing is over rated...
Works for me.
Oh. I say that ooc of course...

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Cast:
Nox d’Ghallanda: Halfling cleric of Olladra
Trose d’Tharashk: Human Rogue, house Tharashk
Runzyl Steelsong: Valenor Elf Barbarian
Ezreal: Human (Karnathi) Wizard
Janosz Frogshanks: Human Ranger, Shadow Marches, House Tharashk
Lightbringer: Warforged Paladin, Church of the Silver Flame.
Summary:
For various reasons, all the cast found themselves in a dingy goblin bar in Middle Dura’s Bazaar district one reason, when they witnessed a number of Daask gang members – several gnolls and a human male (apparently) trying to kidnap a well dressed, Dragonmarked human woman.
Our heroes intervened, killing the gnolls whilst the human leader escaped. The woman, Karile d’Cannith, invited them to meet her the following day so that she could reward them – and give them a job offer.
To escape the attentions of the watch and Daask, and find a place to tend to the wounded, the group followed Lightbringer to a small shrine of the Flame in Lower Dura where they rested for the night.
The next day, they met with Karile at the Cannith Towers, where she explained that she had been going to meet an inquisitive named Heris at the bar, a man who had some information on someone she is seeking, Norn d’Cannith, a member of the House who went missing in Cyre prior to the Day of Mourning, but who had lately been spotted in Sharn.
Karile hired the group to seek out Norn now that Heris was missing, presumed killed by Daask. She claimed to be unaware of Daask’s interest in the case.
The group investigated Heris’ office, finding it trashed, but also finding several clues or possible leads, including the fact that Norn had been sighted in High Walls; the name of one of Heris’ contacts, Jendry; the name of Heris’ former secretary, Dala; and a seeming possible connection that Heris had identified between Karile and one Gusto Marrius.
Whilst most of the group tried to track down Dala, Trose investigated High Walls and found a possible address for Norn. Lightbringer and Nox found Dala, and from her, an address for Jendry, a casino in Downstairs.
That evening, the group met with Jendry, a halfling and possible crime figure himself (Nox may know more on this), who agreed to help the group track down the Daask man who had apparently killed his friend Heris. He would have the information for them the following evening.
The next day, the group learnt that Daask had attacked the shrine where Lightbringer had brought the group the previous evening, and that the priest who kept the shrine was missing.
Convincing Lightbringer not to do anything hasty in reaction, the group continued on their planned investigation of Norn’s address in High Walls. They have just reached the apparently abandoned building, and have realised they are being watched and followed.

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Excellent summary! Is it too nitpicky to add that the gnolls' leader was posing as Heris? It seems kinda important to me, as it indicates that the Daask has been following the polt from a different from our own, rather than just trying to rob a wealthy woman in a goblin bar.
Very true. Yes, we have come to the assumption that the gnolls leader is in fact a changeling or doppelganger rather than a human.
And yes, we suspect Daask is after Norn themselves (or possibly protecting him?) rather than just using an opportunity to kidnap Karile.

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A very fair summary indeed, including Vattnise's added point. Seb, Nox's character sheet is on about p2 of the An Eberron Campaign thread (get the right version - there were about two or three). You might wish to set up an alias as Nox and paste the character sheet into the profile page when you get a chance.
And yes, there is a lot of detail so far - and we have only had on game day.

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Runzyl and Lightbringer are bad influences on one another, aren't they? :D
Heh. Yes indeed. I so want to go out there swinging. But you know, paladin, yadda yadda.
Don't worry, watch me stuff up my diplomacy roll ;-)
... unless of course someone else wants to jump in here to help!

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It is on d20srd.org under class variations, from Unearthed Arcana originally
Basics are:
Class Skills:
drop know. dungeoneering, know. nature, and survival
gain sense motive, know. local, and gather info.
Replace tracking with urban tracking
slightly different spell list, and minor tweaks to favored enemies, and animal companions.

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I have no particular problem with it. We'll try it and see. Given the length of time it has taken to get to level 2 (nearly - should be after this fight) level 3 could take a while anyway. I'll look in the SRD and say something definitive maybe tomorrow (I'm out tonight) but I would work on the assumption I'm saying yes (as I do to most things).
It is worth bearing in mind that this campaign will not be totally urban-based. I would say that probably 75-80% of it will be, but it won't be exclusive. So I would warn against a super-specialisation by excluding dungeoneering skills - they will still be needed from time to time. Don't let this put you off what you intend to do - frankly, it is a good idea - but just be aware.

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I have no particular problem with it. We'll try it and see. Given the length of time it has taken to get to level 2 (nearly - should be after this fight) level 3 could take a while anyway. I'll look in the SRD and say something definitive maybe tomorrow (I'm out tonight) but I would work on the assumption I'm saying yes (as I do to most things).
It is worth bearing in mind that this campaign will not be totally urban-based. I would say that probably 75-80% of it will be, but it won't be exclusive. So I would warn against a super-specialisation by excluding dungeoneering skills - they will still be needed from time to time. Don't let this put you off what you intend to do - frankly, it is a good idea - but just be aware.
I will sit down later with books side by side... I am doing rogue at 2, thinking urban ranger at 3 and 4, then, seeing where things go, probably some master inquisitive or dragonmarked heir... shrug

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"Keep the killing to a minimum, buddy,"
*snort* *laugh*
Yeah... right. Runzyl is in the mindset of "I let them live once. Now they've come back practically BEGGING for death."
I'm afraid 'mercy' is not on the list of available commands for the Deathbot 2000. I'm probably going to get myself killed in some spectacular fashion during this battle...
Cabbage boy dies first. :D

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Okay, based on the fact that it's pretty dark out there, you want to know what my first thought was?
Hurl the tiny warforged at the leader.
I'm basically counting on the fact that he will instinctively swing at the little bastard since it's dark and it's flying at his face. If he kills it, great! One of our problems solved! If not, great! This little bugger clearly hates anything with a pulse and might just go berzerk on all the little Cyran wussy-pants, doing part of our work for us!
Unfortunately, I feel that the 'forged is a bit to bulky to hurl and this strategy would be a mechanics nightmare for our poor DM. I'll be damned if it isn't funny to think about, though.

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Oh, but its too cool not to try isn't it? ;-)
Ah, I've got a bad feeling this is going to get messy... especially if Lightbringer is stupid enough to try to stop Runzyl using lethal force ... which he just might be.
I'm not actually going to do it. Runzyl's a very "in-your-face" kind of fighter. He'll just rush past Lightbringer and start slicing jugulars.
Besides, Runzyl has a lot of respect for Lightbringer. He has a strong code of honor, just like Runzyl does. The fact that our honor demands very different things of us is the only sticking point.