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A recommendation before battle: protection from evil. We can be fairly certain that most of our enemies will be evil, so having +2 AC and +2 on all saves against their spells will be very handy. Rodrigo can prepare a couple of these for tomorrow morning and cast 'em just before we run in. I would cast them on myself, Trose, and possibly Janosz. We're the ones with the weak Will saves and the ones most likely to be targetted by physical attacks.
Coolness. I'll look over my spell list really academic like tonight, and post a "morning of the tannery battle" prayer list; let you guys okay it. I'm a little rusty after all, but I've been boning up on combat stuff.

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Vattnisse wrote:Y'know, I'm going to be soooooo disappointed if there is nothing in the tannery. Just saying...Seriously. I might be inspired to commit violence against wandering civilians if that proves to be the case.
I sooooo hope Sargent Croke turns out to be a villain somehow.

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I don't know if the Valenar elves use surnames like humans do or if they have a more tribal naming convention. I decided that Runzyl's last name was given to him by his family soon after he reached manhood and his father taught him to use the double scimitar. His hands were so fast and his movements so fluid and quick that the blade literally hummed through the air as he practiced - hence, 'Steelsong.'
Whirling Frenzy definitely makes a character's melee speed above and beyond what normal folks are capable of. It's like being affected by haste constantly while it's active!

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Mothman - about that comp longbow on loan to Janosz: is it masterwork? I can't tell from your character sheet, but the attack bonus with it implies that it is. Could you clarify, since Vatters will need to know?
Nope, not masterwork. The attack bonus is because ..... I stuffed up? (at one stage earlier in the character design process I had planned to have a Dex score of 12, but ended up re-arranging things ... mustnt have adjusted my attack bonus with the bow. It's fixed now.)

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We might see if Runzyl and I can't do something to distract the gnolls' attention eh?
EDIT: oh, and on healing, remember that healing spells only have half effect on warforged, so I'm hoping that Ezreal will be able to heal me if it's needed. Of course, if its a real emergency, I won't say no to even a half strength CLW...

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EDIT: oh, and on healing, remember that healing spells only have half effect on warforged, so I'm hoping that Ezreal will be able to heal me if it's needed. Of course, if its a real emergency, I won't say no to even a half strength CLW...
Does lay on hands (when you get it) also only have a half-strength effect on you? That would suck.

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We might see if Runzyl and I can't do something to distract the gnolls' attention eh?
EDIT: oh, and on healing, remember that healing spells only have half effect on warforged, so I'm hoping that Ezreal will be able to heal me if it's needed. Of course, if its a real emergency, I won't say no to even a half strength CLW...
I switched out a starter engine on a corolla, an escort, and a dodge van. Gotcha covered. ;)
I think my spells for the Insanity at the Tannery will be:
0lvl: detect magic(x2) light(x2)
1lvl: protection from evil, shield of faith(x3).
Unless anybody has any better ideas.
...muscles...I haven't used in...so long....

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Hmmm ... Protection From Evil is overall more versatile than Shield of Faith, with the same AC bonus and duration - all except for the disclaimer that it only works if your opponent is evil. Now I think there's a darn good chance that our Daask boys are evil to the core, but being Eberron it's not a safe bet that gnolls=evil. So maybe SoF is the safer choice...
Bless is a nice little spell at low levels, but I don't think it stacks with Heroes Feast, so scratch that idea.
No, you're probably good, unless you wanted to swap out one or two more of the SoF for PfE.
EDIT: Insanity at the Tannery. I likes...

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Does lay on hands (when you get it) also only have a half-strength effect on you? That would suck.
No, I *think* (correct me if I'm wrong anyone) that a 'forged paladin can choose to have their lay on hands do "cure" or "repair" type healing.
That is correct.

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hey, um...where's that info. about what stacks with what? I should prolly be up on that...(slaps self with wet noodle).
For the most part, bonuses of the same type don't stack, as in morale + morale does not work.
Dodge and circumstance are exceptions, and i think they are the only ones

Trose - Clone |

Well, I hadn't heard any variation of the plan that didn't involve me and Janosz going up the pipe.
And I do recommend lobbing a thunderstone just over the gate to baically cripple the (presumed) dogs... it would be a good opening to the door assault
Especially if you have the alphabet brothers grab something solid and heavy (perhaps Lightbringer in a pinch) and ram a hole through the gate or the wall

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Well, I hadn't heard any variation of the plan that didn't involve me and Janosz going up the pipe.
Oooer, sounds a bit rude.
Especially if you have the alphabet brothers grab something solid and heavy (perhaps Lightbringer in a pinch) and ram a hole through the gate or the wall.
I'm sure he'd be delighted to be of service.

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Well, you all need to agree on a plan. That said, I think Trose is just "doing it" - so maybe that is the plan
I've done that before--worked out great, and I mean that literally.
(Not figuratively, I know the difference).Go for it Lemmywinks! (rude, indeed) ;)
We'll either try to bollox our way in or hop the fence; either way Runzyl should pop the guys in the tower.

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We'll either try to bollox our way in or hop the fence; either way Runzyl should pop the guys in the tower.
Janosz and Trose will go in the pipe, Runzyl will sneak along the wall and hit the tower, and Ezreal, Rodergo, and Lightbringer (along with the 4 mercs) can storm the gate. That's my plan.

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My plan didn't involve the pipe, but it's fine. If the pipe does actually lead into the compound with no grate blocking the way then maybe that's the way to go. If it has a grate to block dire rats and the like though, removing it will probably make enough noise to negate the surprise. Also it is the sewage pipe of a Tannery making drugs on the side, so if you end up with chemical burns or your hair falls out, or you get to the end and a gnoll drops dookie on you- I'm gonna laugh at you. : )

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I don't understand how runzyl is going to 'hit the tower' either. He can likely get down the fence and over it unobserved, but there is no way he then can climb the tower and fight the gnolls hand to hand without them being aware well in advance. They'll be hacking his hands off and raising the alarm as he tries to climb to get them. Unless he plans on backing sufficiently away from the tower to get an angle to hit them with his bow. In that case they'll be shooting at him and it will probably take him around 3 arrows to drop each gnoll- so 6 turns if he hits every round. Well before he succeeds at that, they will have raised the alarm and he'll also be fighting the guy with the dog. He'll be like 200' from us at the front gate and alone- so he'll be fully surrounded when Daask start pouring out of doors from the alarm. If you still want to do it this way he should at least take an alchemical fire to hit the tower with, then pick them off as they try to get down.
Also what does 'storm the gate' mean in this instance? That we will beat it down? That we will lift each other over one at a time? That's why I was suggesting we have more than one climb in with Runzyl so while the tower is under attack, someone else can let /everyone/ else in at once. Then we could all group quickly as all hell breaks loose.

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I don't understand how runzyl is going to 'hit the tower' either. He can likely get down the fence and over it unobserved, but there is no way he then can climb the tower and fight the gnolls hand to hand without them being aware well in advance. They'll be hacking his hands off and raising the alarm as he tries to climb to get them.
The idea is to try to climb up there without being seen. Yeah, if I get seen before I get up there, we're in trouble. I'm planning to climb the fence, then climb the water butt (Aubrey already said I could get up there), and engage them in melee. Yeah, it's not going to be quiet and yeah, they're going to sound an alarm, but their attention will be focused on me, giving the 'Gatecrashers' crew plenty of time to smash through. I would imagine that Lightbringer with 4 half-orcs lending Aid Another actions can bring the damn gate down in short order (especially if someone pops an Action Point...).
Although, now I wonder... what kind of gate are we dealing with and what is the break DC?

Rodergo Xativa |

I could go with Fatespinner. I can't climb and I'm noisy,but I can heal him.
Naah--screw that. I'll back up the guys knocking down the gate.
Let's knock the damn gate down. Wait for Fatey to either kill the guards or come under fire, and we'll go knock the gate in.

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Janosz and Trose will go in the pipe, Runzyl will sneak along the wall and hit the tower, and Ezreal, Rodergo, and Lightbringer (along with the 4 mercs) can storm the gate. That's my plan.
*D'oh!!*
I actually forgot about the mercenaries... Did they also benefit from Heroes' feast?Also, I'll be offline for next couple of days - I think I'll be back on Sunday night. Aubrey can steer Janosz around as he sees fit until then.

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I could go with Fatespinner. I can't climb and I'm noisy,but I can heal him.
Yeah, don't worry about ol' Whirlwind. I've got more hit points than should be allowed for a 2nd level character right now. Unless this place is crawling with very accurate (or very lucky) archers, I should last long enough to at least drop the ones on the tower.
I probably should have picked up a CLW potion while we were shopping but Runzyl isn't the type to worry about keeping himself alive. Dying in glorious battle is the greatest honor he can attain, after all. This does not mean he's suicidal, however... but close to it.

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Now, I'll lead a little pre-battle prayer, seen as I'm the cleric and all.
"Crom, I have never prayed to you before, because I don't have the tongue for it. Nobody will remember why we fought this day, only that few stood against many. So, Crom, I only ask one thing: good climb roll. And if you can't do that, then to hell viss you!"