Arena Of The Gods (Inactive)

Game Master JTMC93

The Gods call upon the Mightiest of Heroes to participate in the greatest challenge they will ever face.


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Count, are you also planning on posting ability scores visibly, so the rest of us get some info? I don't necessarily think that putting the abilities public is a great idea, but now that most people have already posted them, we probably all should...


Ok. Here goes.

Bazillion points in dex. Not so many points in anything else.

That's the jist of it.

Predictably, this implies my character is an Archer, as I already told everyone in my background.


Count Visage wrote:
Fifty-thousand invisible rogues waiting for each other to de-cloak so they can attack without compromising their defenses?

This is pretty certainly the best scenario I've heard all day. I can't help but picture such shenanigans now.


Wow, You know it is bad when your "Co-GM"s are arguing over whose bets go onto one character...


Darkwolf117 wrote:
Count Visage wrote:
Fifty-thousand invisible rogues waiting for each other to de-cloak so they can attack without compromising their defenses?
This is pretty certainly the best scenario I've heard all day. I can't help but picture such shenanigans now.

Well, as long as we have the arena be an area with slowly shrinking walls, gradually forcing the area of the fight into a 30 ft radius after 24 hours, then we should be able to wrap up this RP fast so that the GM can move onto that next RP he want's to do.

The worst case I can imagine is 2+ characters with 60+ stealth checks just waiting for days on end till someone dies of starvation.


There are numerous "Traps" that will aid in ensuring combat.

& Man they are getting annoying!


Count Visage wrote:
The worst case I can imagine is 2+ characters with 60+ stealth checks just waiting for days on end till someone dies of starvation.

So... what happens if they both have a ring of sustenance?


Darkwolf117 wrote:
Count Visage wrote:
The worst case I can imagine is 2+ characters with 60+ stealth checks just waiting for days on end till someone dies of starvation.
So... what happens if they both have a ring of sustenance?

Then whoever is more resistant to age wins.


Frakking Elves.

Once RD puts his up we can get started. Or if he drops out.


Awesomesauce.

~~

So, where can I find more about the academia or whatnot thread?


Master Of The Games wrote:
Once RD puts his up we can get started. Or if he drops out.

So, going by the campaign info page, that'll be giving us 8 combatants in total?


@CV: Right now there is only the P.E.A.C.H. Thread. & The W.I.P. Wikia.

@DW117: That is correct. (I had your Stat Blocks name in my bookmarks twice... *Super Blush*)

EDIT: Fixed.


Is it too late to ask for favors? I didn't ask for anything because I wasn't sure what was allowed/reasonable.

And also being in such illustrious company, as long as I'm not the first one killed I'll be ecstatic...and even if I am...if I make it past the first round I'll be happy lol.


Worry not, you have the completely untried and untested Count Visage to make noobish mistakes before you!


PM me.


Jezebel Quick wrote:
And also being in such illustrious company, as long as I'm not the first one killed I'll be ecstatic...and even if I am...if I make it past the first round I'll be happy lol.

Yeah, I'll be honest, I'm sort of expecting to get killed pretty easily. Varin's not exactly 'focused,' he's more like... 'adaptable' (if that, even). Against level 20 builds that can probably slaughter in a single round... yep. Guess we'll see what happens though :P


Especially since where you are all starting.


Oh crap, I hadn't given a single thought to that. Well, that's potentially problematic. I wonder exactly how hunger games styled this thing is...


MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!

Alternate Video.


Oh also, invited you to that table, get anything?


Oh s#!~, if that is to suggest what it sort of sounds like... I'm kinda scared now XD

Actually, on that note, what do our characters know going into this exactly? In other words, are we all just getting randomly teleported into an arena with no explanation as to why, being given some kind of explanation/forewarning, something else?

Or is that all secret, atm?


Jehova wrote:
Oh also, invited you to that table, get anything?

I just got back on.

@Darkwolf117: You just know you are going into an arena nothing else.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Master Of The Games wrote:

Frakking Elves.

Once RD puts his up we can get started. Or if he drops out.

Twist my arm why don't ya'?

Where am I to put them? In a post?

Sovereign Court

Well, just let me know when we are going to get this thing rolling! Also at first I was worried that we might start off this thing hunger games style... then I realized that might not be such a bad thing after all *insert evil laugh*!


Alias you will use to post here.


Hi guys, sorry to get into this late. What should I post here?


Just the Stat Breakdown


1 person marked this as a favorite.

Please don't kill me, Please Don't Kill Me.


STR: 16(+3)
DEX: 32 (+11)
CON: 24 (+7)
INT: 7 (-2)
WIS: 18 (+4)
CHA: 22 (+6)


2 people marked this as a favorite.

Reporting in, as ordered sir.


Ripple, I believe the stats can go on your Alias, rather than in here.

Jehova wrote:
Please don't kill me, Please Don't Kill Me.

This made me laugh :)


Jehova... I to got a laugh on that. We can probably get started soon. Maybe Tomorrow night after I get home.

Edit: Forgot to switch Aliases... and technically it is Later tonight as utmost now Monday here is glorious Missouri.


Masked Participant wrote:
Reporting in, as ordered sir.

Hah, Oracle of Lore Rage Prophet.....


Was doing some calculation and man, I should have asked if Psionics were ok. It's startlingly easy to get a DC 44 Energy Stun.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm suddenly thankful I don't use psionics if it's startlingly easy to get that broken.


I am frightened by that...

Ok the Map is up on the Campaign Info Tab.

We will get started once I get confirmation that I have everyone's Alias.

Also once we get our First True Kill I will open up the other Recruitment thread.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Master Of The Games wrote:
Ok the Map is up on the Main Page.

Which Main Page is that? I don't see anything on the Obsidian Portal or in the GoogleDoc linked in the first post.

EDIT: Found it under the Campaign Info tab. You mean that big hexagonal thing?


Ravingdork wrote:
Master Of The Games wrote:
Ok the Map is up on the Main Page.
Which Main Page is that? I don't see anything on the Obsidian Portal or in the GoogleDoc.

Sorry Campaign Info Tab.

I edited the previous post.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is that sand or lava in the orange portions? Also, is the outer ring mountain terrain, or just solid rock walls?

Also, here is a direct link to the map for everyone's convenience.


Lava and Mountains.

Each Hex is one mile wide. The areas are mostly wide open.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Wow. That's huge.


Yeah... I'm sort of wondering how we're going to find each other (assuming we don't all die at the opening of the game).

Otherwise though, it looks pretty kickass, tbh.


Holy bacrapnuts! Thats not much smaller than Belgium lol!


I have it work down to a simple matter of Perception Checks and whether you are actively hunting or not.

I think by my figures it is actually around the size of Springfield, Missouri. Though I might have done the math wrong.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

With miles and miles of lava, this place is going to be hell. With that much lava generating that much heat, you wouldn't be able to get within several hexes before feeling the oppressive heat or choking smoke. Without constant, powerful magical protections, you would never survive long enough to even get in close enough to touch the actual lava. Your internal fluids would boil and you would explode like a firework. Unless you're immune to fire and smoke, nothing would survive for long in that central building at the epicenter of the pools.

Heat Dangers:

Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage.

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.

Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Boiling water deals 1d6 points of scalding damage, unless the character is fully immersed, in which case it deals 10d6 points of damage per round of exposure.

Catching on Fire

Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.

Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.

A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.

Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Lava Effects

Lava or magma deals 2d6 points of fire damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of fire damage per round.

Damage from lava continues for 1d3 rounds after exposure ceases, but this additional damage is only half of that dealt during actual contact (that is, 1d6 or 10d6 points per round). Immunity or resistance to fire serves as an immunity or resistance to fire, lava or magma. A creature immune to fire might still drown if completely immersed in lava (see Drowning).

Smoke Effects

A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.


100 miles to a side is 10000 square miles. Washington DC is 100 square miles and is 10 miles to a side.

Sovereign Court

Challenge Accepted...


Ok then.

And there is Shielding. The only way that will come into play is if you move into the Area. If you get shunted into there you suffer the effects.

But beware the Gravity there is massive.


Ravingdork wrote:
*lava stuff*

Most Important Rule: Magic! Who says there's any convection in this arena?

But yeah. That should make for some interesting scenarios. Guess people might want to keep their distance :P

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