Arena Of The Gods (Inactive)

Game Master JTMC93

The Gods call upon the Mightiest of Heroes to participate in the greatest challenge they will ever face.


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You said dont go over the lava which I didn't.


But I also said beware going up as well.


I've got to say, I thought the paths had no coverings either. I thought only the shrine proper had coverings.

You are the GM, but it seems like this is a mistake her character obviously wouldn't have made.

Anyway, I'm out. Bedtime, as it seems like the others in initiative order aren't posting yet.


You said that while I was in the temple as I thought that meant dont touch the glass ceiling. Did we see any of the dragons get consumed while over the paths? if so then that would have precluded me from doing so. I dont mean to be whiny but dying over a misunderstanding is the worst way I can think of going out.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes, the GM's descriptions can be somewhat unclear at times. The many typos don't help to promote understanding either.

I too need to head off to bed. I will linger for another 20 minutes or so in hopes of finishing the first round.

Jezebel Quick wrote:
I dont mean to be whiny but dying over a misunderstanding is the worst way I can think of going out.

I totally agree. If that happened to me in a live game, I would be totally up in arms.


@ Diajoubu: Truth be told, I'm a bit unsure as to what's going on at the moment. Am I missing something?

Edit: Nevermind, I see the initiative shows an updated R.I.P. for Jezebel. I was confused where that development had come from.

Just incidentally though, we're still missing two players, yes? Shouldn't we at least be waiting for them anyway?


Relax it is all going as planned. Not everything is as it appears.

Trickster God Sheesh...

Give me time to at least attempt a PM.


Well that sucks. MotG offered me a chance to do an Academy character so I guess it's not a total loss lol. Good luck everyone!

Apparently I might come back as a challenge if things start dying down. i.e. you guys aren't fighting or whatever. Not what I wanted from this but I'll take what I can get.


Well, I sympathize on the 'that sucks.'

I apologize in advance if Varin makes a mocking quip of some sort on your death (if he notices anyway. Ooc, I didn't even know what happened at first). But he's got a fairly grim sense of humor so... ya know. No hard feelings or anything.

And if you do join the Academy, that'd be cool.


....

I'm rather confused by what all is going on at this point. I tried reading everything, but I still don't know why we're rolling two initiatives (I see that we are, and where they're recorded, but not where they were asked for), why Jezebel got incinerated (Isn't the temple and everything around it for a mile marked as stone? Is there a 6-mile-long tunnel leaving the temple area?), what the physical area looks like (Are we in a room which is a mile across and only 20' high?), and what we're doing now.

That being said, I'll go make a post to wake up and get my initiatives in.


Yeah I have no idea either.

Where on the map are we?How are we even supposed to navigate on this thing?


Also do you really think its a good idea to kill of jezebel like this?The initiative sheet says we have only 9 players now , so how do you intend to make the pairings?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Bobson wrote:
Are we in a room which is a mile across and only 20' high?
Sleet Storm wrote:
Where on the map are we? How are we even supposed to navigate on this thing?

I can answer these.

Yes, the "temple," which is one mile across and has a 20-foot high ceiling, is located at the very center of the map. That's where everyone has started out (and to my knowledge hasn't left yet). When not in combat, you use your overland movement by the hour. To keep things organized and everyone in the same time frame, out of combat action has its own kind of initiative.

Sleet Storm wrote:
Also do you really think its a good idea to kill of jezebel like this?The initiative sheet says we have only 9 players now , so how do you intend to make the pairings?

I think this is going to be more of a Hunger Games styled competition, where pairing up competitors doesn't really matter.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm going to be available for games most nights from 7pm to 12am (Eastern standard time).

It seems our last two competitors are morning people. We should try and set up a regular schedule, if possible, to make this game go more quickly and efficiently.


Ravingdork wrote:

I'm going to be available for games most nights from 7pm to 12am (Eastern standard time).

It seems our last two competitors are morning people. We should try and set up a regular schedule, if possible, to make this game go more quickly and efficiently.

I'm a "switch poster". Many nights (but sometimes not until late), some mornings, occasionally during my lunch break (as now)... Evenings are the best for me overall, but there's no gurantee I'll be free on any given night.

I also often follow the thread from my phone and can post a reply if neccesary to keep things moving, but I can't do anything too involved. (Typing tags from the phone is painful.)

But yes, I totally agree that we need some kind of basic schedule to make this happen. I saw the map had been posted last night during my tabletop game, but I didn't realize we were starting last night until I'd had a chance to catch up this morning (and I'm still not quite sure how far we've gotten). Should I be checking in repeatedly in the evenings?


Did anyone get a briefing as to what to do? I mean should we just walk somewhere or what?

Sovereign Court

Sleet Storm wrote:
Did anyone get a briefing as to what to do? I mean should we just walk somewhere or what?

From what I've gathered we are combat and you you have several options. The first being that you fight with everyone in the confined space and hope for the best. The second you run away in attempt not to be slaughtered immediately. Finally you could do something in between these options or something else entirely. We are just going in combat initiate until you are out of danager/dead I think, I'm assuming if you sprint away as fast as you can you wont be in combat anymore.

The above is what I BELIEVE to be happening, I could be wrong.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sleet Storm wrote:
Did anyone get a briefing as to what to do? I mean should we just walk somewhere or what?

I think I remember something about having 5 minutes to escape the area. I'm not sure what was happening to make us want to flee though.


Ravingdork wrote:
I think I remember something about having 5 minutes to escape the area. I'm not sure what was happening to make us want to flee though.

Zombie dragons after the god stops protecting us.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

They were zombies!?


In order to not offend our dragon-like rival by killing real dragons I gathered.


Wait, did Jezebel teleport into lava? Because that's not really allowed to happen. If she was going to teleport into an occupied square she would have shunted to the closest unoccupied square, which probably would have been on the path.


Jiraiya wrote:
In order to not offend our dragon-like rival by killing real dragons I gathered.

I was wondering about that. Varin just got a little nervous when a flock of seemingly-dragons got incinerated. Otherwise he's cool with it.

But yes, they seem to be zombies after being melted in lava for a few seconds. Although, I suppose after being submerged in lava, most things probably would look similar...

RippleInTheTide wrote:
Wait, did Jezebel teleport into lava? Because that's not really allowed to happen. If she was going to teleport into an occupied square she would have shunted to the closest unoccupied square, which probably would have been on the path.

From what I gathered, she teleported too far above the arena, or something like that? I'm not all that sure, however.

Honestly, that seems like a pretty silly way to go though. It doesn't sound like a 'too stupid to live' scenario, it just sounds like a misunderstanding on what was dangerous and what wasn't. Considering how early in the game it is, I'd be inclined to say that could deserve some alteration, but that's MotG's prerogative.


It actually has something greater to do with the Trickster God and another God/Demi-God in my settings.

It actually was planned out entirely in advance.


GM:
1d4 + 1 ⇒ (3) + 1 = 4


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

GM Only:

Arcana: 1d20 + 31 ⇒ (10) + 31 = 41
Spellcraft: 1d20 + 30 ⇒ (13) + 30 = 43


1d20 ⇒ 11


GM:
Beetle fails its save, all of its necklaces attempt to resist bursting aflame.
1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (4) + 7 = 11, 1d20 + 7 ⇒ (20) + 7 = 27, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (15) + 7 = 22, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (10) + 7 = 17, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (18) + 7 = 25, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (12) + 7 = 19, 1d20 + 7 ⇒ (18) + 7 = 25, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (10) + 7 = 17, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (4) + 7 = 11, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (3) + 7 = 10, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (20) + 7 = 27, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (18) + 7 = 25, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (17) + 7 = 24


Might I make a request that relevant links be posted on the Campaign Info page here? Primarily, I just wanted to check the initiative page, and it's a bit annoying to dig through the thread. (I could bookmark it, and I probably will, but still seems like something that would be worth having readily available.)


GM:
Of the 79 necklaces 20 of them go off, releasing 20 10d6 Fireballs, 40 9d6 Fireballs, 40 7d6 fireballs, 40 5d6 fireballs, and 40 3d6 fireballs. Garret and Diajoubu need to make 180 reflex saves against DC 14


The Initiative Sheet is linked on the Campaign Info page. Sorry bout forgetting it...

RippleInTheTide:

yowza...

Roll for Damage and make me a list of what survives. and put a post for Varin to know about the note.

Scarab Sages RPG Superstar 2013 Top 32

I am finishing my archetype for RPG Superstar, but I'll have my stats posted into an alias for you here pretty quickly, boss.


GM:
seems the dice roller can only handle 100 dice at a time. Total d6s rolled is 1160.
100d6 ⇒ (5, 4, 4, 1, 6, 4, 3, 1, 5, 5, 6, 4, 4, 3, 4, 4, 6, 2, 1, 4, 6, 1, 2, 1, 2, 2, 2, 6, 5, 3, 3, 3, 5, 6, 1, 1, 2, 2, 1, 4, 5, 4, 4, 2, 3, 2, 3, 4, 6, 1, 6, 1, 6, 1, 3, 3, 1, 2, 5, 3, 5, 5, 6, 3, 1, 6, 1, 3, 5, 2, 1, 3, 4, 3, 5, 5, 5, 1, 5, 3, 4, 4, 2, 6, 4, 4, 4, 5, 4, 2, 4, 5, 5, 6, 3, 1, 5, 1, 1, 6) = 347
100d6 ⇒ (4, 6, 5, 2, 4, 3, 6, 4, 5, 3, 3, 3, 6, 3, 1, 4, 3, 1, 4, 2, 5, 6, 5, 4, 4, 6, 6, 6, 1, 3, 1, 4, 3, 4, 2, 1, 2, 4, 6, 2, 6, 5, 3, 5, 4, 1, 5, 2, 4, 4, 1, 1, 6, 6, 5, 5, 3, 6, 2, 4, 5, 6, 6, 6, 5, 2, 6, 2, 5, 2, 3, 2, 5, 1, 3, 3, 4, 1, 1, 5, 3, 5, 3, 1, 6, 6, 5, 3, 1, 2, 6, 5, 5, 6, 1, 5, 1, 4, 1, 1) = 368
100d6 ⇒ (1, 6, 6, 2, 5, 6, 2, 6, 4, 1, 4, 3, 3, 3, 4, 4, 5, 3, 1, 2, 6, 1, 4, 2, 5, 6, 2, 5, 4, 4, 2, 3, 6, 4, 2, 3, 3, 2, 6, 6, 2, 6, 3, 1, 6, 4, 3, 2, 6, 4, 3, 2, 5, 5, 4, 5, 1, 3, 3, 3, 5, 3, 5, 3, 2, 3, 5, 6, 4, 1, 5, 5, 4, 5, 2, 2, 1, 4, 3, 3, 1, 3, 4, 1, 2, 4, 5, 2, 3, 3, 5, 6, 3, 1, 2, 1, 1, 5, 3, 5) = 349
100d6 ⇒ (3, 1, 2, 6, 4, 5, 1, 4, 2, 1, 2, 2, 4, 6, 5, 3, 6, 3, 2, 4, 6, 4, 3, 1, 3, 2, 5, 2, 3, 3, 1, 5, 3, 3, 6, 5, 1, 5, 3, 2, 2, 5, 6, 3, 6, 2, 1, 2, 1, 1, 4, 5, 5, 2, 3, 6, 2, 1, 6, 5, 2, 2, 6, 1, 5, 5, 3, 2, 4, 2, 5, 6, 1, 2, 2, 2, 1, 3, 6, 2, 2, 6, 2, 5, 2, 6, 6, 5, 1, 4, 1, 3, 2, 6, 4, 1, 4, 4, 1, 5) = 332
100d6 ⇒ (1, 3, 1, 5, 1, 1, 4, 4, 6, 4, 4, 5, 4, 3, 1, 1, 6, 1, 1, 2, 4, 4, 6, 2, 1, 4, 6, 2, 1, 6, 1, 6, 3, 4, 3, 4, 3, 6, 4, 3, 1, 2, 2, 1, 4, 6, 1, 5, 3, 5, 2, 6, 6, 6, 3, 2, 6, 3, 2, 5, 5, 3, 5, 4, 6, 6, 6, 1, 6, 3, 1, 3, 6, 5, 1, 4, 5, 6, 1, 3, 5, 4, 5, 1, 1, 6, 6, 6, 2, 2, 2, 4, 4, 6, 2, 6, 6, 2, 1, 4) = 357
100d6 ⇒ (5, 2, 6, 3, 3, 2, 5, 2, 4, 5, 1, 5, 5, 3, 3, 3, 6, 6, 1, 2, 5, 4, 6, 2, 3, 5, 5, 2, 4, 4, 2, 3, 5, 3, 5, 3, 1, 6, 3, 1, 6, 2, 3, 6, 3, 6, 1, 1, 3, 1, 4, 6, 2, 5, 4, 2, 5, 5, 1, 2, 2, 5, 4, 4, 5, 5, 4, 1, 2, 4, 2, 2, 6, 6, 3, 4, 6, 6, 5, 1, 3, 1, 2, 6, 3, 2, 6, 3, 3, 5, 1, 4, 3, 5, 6, 3, 4, 4, 6, 6) = 365
100d6 ⇒ (1, 3, 6, 5, 3, 3, 4, 5, 6, 4, 5, 1, 3, 4, 3, 2, 2, 5, 4, 5, 3, 4, 2, 4, 1, 5, 6, 5, 6, 6, 2, 6, 5, 2, 3, 2, 2, 1, 1, 6, 1, 2, 2, 3, 6, 2, 3, 3, 6, 2, 6, 2, 2, 1, 3, 5, 6, 1, 5, 2, 1, 3, 6, 5, 6, 2, 4, 4, 2, 3, 2, 5, 1, 3, 1, 6, 6, 3, 3, 4, 5, 6, 2, 2, 2, 6, 3, 5, 2, 5, 5, 4, 4, 5, 4, 6, 3, 5, 6, 2) = 361
100d6 ⇒ (3, 3, 6, 6, 6, 4, 3, 1, 5, 3, 6, 5, 4, 4, 3, 2, 2, 2, 5, 4, 5, 2, 4, 6, 4, 4, 1, 5, 3, 6, 5, 6, 2, 2, 1, 2, 4, 2, 4, 5, 2, 6, 6, 6, 3, 6, 5, 2, 1, 5, 3, 3, 5, 6, 6, 5, 4, 1, 5, 4, 6, 6, 3, 1, 1, 1, 3, 1, 1, 6, 4, 4, 2, 1, 1, 1, 6, 3, 5, 6, 2, 3, 6, 4, 3, 2, 5, 3, 2, 6, 2, 5, 6, 1, 5, 2, 3, 1, 1, 1) = 359
100d6 ⇒ (1, 1, 1, 3, 4, 6, 4, 2, 5, 2, 4, 3, 2, 2, 5, 6, 3, 4, 1, 1, 1, 5, 3, 6, 3, 6, 2, 2, 4, 5, 1, 1, 1, 4, 1, 2, 3, 5, 5, 4, 6, 4, 4, 6, 6, 2, 3, 5, 6, 6, 1, 6, 4, 3, 1, 1, 3, 1, 2, 2, 3, 3, 6, 1, 5, 3, 6, 6, 3, 1, 2, 4, 1, 2, 5, 4, 1, 6, 6, 3, 4, 1, 6, 3, 2, 5, 6, 2, 2, 4, 6, 4, 4, 4, 3, 5, 6, 1, 1, 2) = 338
100d6 ⇒ (2, 4, 2, 6, 5, 5, 4, 6, 3, 6, 6, 2, 3, 1, 6, 4, 5, 3, 4, 6, 6, 3, 5, 6, 5, 2, 2, 5, 6, 3, 2, 4, 1, 3, 4, 5, 6, 3, 4, 6, 3, 4, 3, 4, 4, 1, 3, 2, 5, 4, 3, 6, 4, 4, 5, 3, 1, 1, 1, 4, 4, 1, 4, 6, 1, 2, 4, 4, 3, 1, 4, 4, 3, 2, 3, 6, 3, 5, 2, 2, 1, 6, 6, 5, 5, 2, 6, 6, 1, 1, 2, 4, 2, 6, 2, 2, 3, 3, 2, 4) = 362
100d6 ⇒ (4, 6, 2, 5, 4, 6, 5, 5, 1, 4, 4, 6, 2, 3, 2, 4, 5, 5, 5, 4, 2, 6, 6, 3, 1, 4, 4, 4, 1, 6, 5, 5, 5, 5, 2, 6, 2, 1, 1, 5, 1, 5, 2, 1, 3, 3, 3, 6, 3, 4, 1, 4, 1, 3, 5, 4, 4, 3, 6, 4, 4, 6, 3, 1, 5, 3, 3, 4, 2, 1, 2, 4, 5, 6, 6, 2, 3, 1, 1, 2, 1, 4, 5, 2, 3, 2, 1, 5, 3, 4, 1, 2, 4, 3, 3, 2, 2, 2, 6, 6) = 347
60d6 ⇒ (2, 6, 6, 2, 2, 4, 4, 4, 4, 5, 5, 3, 3, 4, 5, 5, 1, 1, 2, 5, 6, 6, 6, 3, 1, 6, 3, 5, 5, 5, 3, 4, 3, 4, 1, 3, 5, 4, 3, 5, 6, 3, 2, 2, 6, 5, 1, 4, 1, 6, 4, 6, 1, 5, 3, 4, 6, 5, 1, 6) = 231
Totals to 3748 fire damage. Characters without evasion take at least 1874 damage. Characters with Evasion take on average 187.4 damage. Characters with Improved Evasion take on average 93.7 damage. Characters with fire resistance apply their fire resistance to each Fireball, taking approximately 180*resistance less damage than calculated if they don't have evasion, .9*resistance less damage with evasion or improved evasion. The radius of this blast is only 20 feet so only Garret and Diajoubu are hit by it.

Sovereign Court

So... the dragon is yelling at us to leave but a number of us haven't even acted yet...


Garret and Diajoubu I need a Reflex Save. & Whether you have Evasion or such.

RippleInTheTide:

What is the Reflex DC?

@PDKM: It could be a warning or something else.


Okay.

GM ONLY:

How did someone target me/know where I was? Did they beat my stealth roll or something? Also I do have evasion.

1d20 + 28 ⇒ (6) + 28 = 34


GM:
DC is only 14, but they need to make it 180 times and auto fail on a 1


Ok RITT you can inform them of that.

& Garret they knew your general location.


DM ONLY:

Didn't we have some time before combat started? If I remember correctly people where performing actions before combat like buffing. If that is correct then I should be near the Merwoman, not my original position. Also, may I ask what I was hit by and how?


I'm very confused as to what's going on. Can I use my readied action to get the hell out of dodge?

GM:
1d20 + 32 ⇒ (18) + 32 = 50 Thar's my reflex save. My readied action was to dimension door, and now that I know that going up is deadly, it would be horizontally along one of the corridors (inside of it!). If I'm not allowed to use my readied (grumble deity anti-stealth anti-anti-surprise, :P), I'll be doing something else when my turn FINALLY comes up. :P


For the GM:
So... I seem to have a paper hat on my head thanks to Ripple it seems? Did I notice this was coming about, via Blindsense or my See Invisibility?


@Varin:

Time Stop. PM RITT for Details.

@Diajoubu:

180 DC:14 REF Saves You activate he Readied Action but not until Time Stop deactivated. How far can you DD?


Ah. Okay then. And um... don't think I need to PM for details o.O But holy frikkin hell!


GM:
1d20 + 24 ⇒ (5) + 24 = 291d20 + 24 ⇒ (2) + 24 = 26


GM ONLY:

That answer works for me. Also, I'm still up and stealthed I believe. Thank you for asking that because I couldn't figure it out!


Spoiler:
1d4 + 6 ⇒ (4) + 6 = 10

Scarab Sages RPG Superstar 2013 Top 32

I am really confused. Is this game playing now? Cause I don't recall an announcement it was starting. I though you were still trying to find new players.

If you are playing, what do I need to get done right away to be in almost-on-time?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

There was a deadline for recruitment, now long past, Mr. Helt.


He got a character in. It still hasn't passed the Alias Deadline yet as far as I can remember.

Helt: Get an alias in by Wednesday. I missed the fact that you sent it to my Email instead of a Google Docs link.

Ravingdork:

Spell Turning: 1d100 ⇒ 67


DM:
I dimension door 740 ft. You can determine which path I followed randomly, if you like. Also, seeing I'm presuming that's some bunches of what are they called, beads of fireballs? How exactly did she detonate them after the time stop? Presuming even a heightened Delayed Blast Fireball, how did I fail with a save of 50? If she didn't have them attached to me (which means they would use my save), seeing I'm crouched upside down on the ceiling, she couldn't have hit me in the radius. Unless she had time to attach sticky glue to the ceiling or something. :P

Also, do I need to make another 179 saves? Cause, if I do, even averaging 2 damage per fireball, I think I go down.

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